Journey for Arden

Msygin

I want to be the little girl. Uguu
So, when it comes to profiles I will leave it free form.


Just make sure that you include the basics, such as age, gender, race, etc.


Also, no real life pics, I am a anime only sort of guy.


Please, do not be afraid to go a little wild with the bio, like I said the world is basically an empty canvas right now. 
 
 
Name: Arman


Age: 21


Gender: Male


Race: Human


Profession: Mage


Type of magic: Transmutation of objects (means he can manipulate the shape of objects, while they retain any magical properties.) ((also called Transmute magic))


Weapons or Items: Carries three "Fire Ores" which carry runes to give them the property of fire. Arman uses these to create weapons during


combat with his Transmutation magic.


Personality: Bold and loyal, Arman will do anything to protect friends. However, he has a natural distrust of strangers, and takes a while to warm up to people. He has a natural hatred of anyone with a criminal past, and won't trust them. Arman will never turn away from a fight, he's easy to offend, and quick to retaliate.


Appearance:


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Bio: Arman grew up in the capital of Arden, and at a young age was taken to train in the mage's guild when his parents were killed in a fire. He was taught only by an elvish wizard named Eradir, who took a special interest in him. In the magic world, your power is determined solely by your emotions, and control over them. Eradir however, believed that one could possibly utilise wild emotions to create incredible feats of magic. He used Arman as a sort of experiment, getting a master of Illusionism to make his dreams filled with his parents, screaming and in pain, which drove him into anger all the time. The guildmaster of the guild found this out, and confronted Eradir while he was with Arman in a small village, on the border of Arden. But it was a trap. The Illusionist that had manipulated Arman's dreams had made him see the guildmaster as a great monster that had started the fire that killed his parents. Arman collapsed the entire town upon the guildmaster using an absurd amount of power, fueled by anger and fear. After this, Eradir took the place of guildmaster, saying he had died in a "tragic accident". The village was never investigated, to this day no one even knows its gone. Arman's memories of that day were erased, but he still soon left the guild, for Eradir had changed the guild to one of dark arts. Ever since Arman left the guild, no one has come in, or out, of it. No one is aware of the events that are happening behind the walls of the mage's palace, and if they did, it wouldn't matter. No one could stop them.


Arman soon came upon the band, and fell right in, joining them in their quest.

 

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Name: Midlo


Age: 20


Gender: Female


Race: Nature Spirit Incarnation


Profession: Earth Magician and Warrior


Type of magic: Plant moving magic. She can call upon the spirits of plants and make them grow and move to her whim as well as taking a titan like form of woven vines, making it harder to injure her. She finds healing magic boring and never made use of it, or bothered to learn it.


Weapons or Items: Carries an ancient book of written spells and a sword.


Personality: Strong, hotheaded. Naturally, she is blunt and honest with her feelings towards another and will tell you if she doesn't like you, but she finds being against somebody emotionally is a waste of time. She does things for others and what she knows is right. She is a good person and it is easy to trust her, but she holds her personal and professional life miles apart. Don't expect her to be sensitive, or soft. However, she also has a kind and cheerful side that resides within her doing things for "fun", acting being thinking, and feigning arrogance in a fight.


Appearance:


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Bio: Midlo was raised on the outskirts of Arden, to a family who got money off of amazing blacksmithing and weaponry. She herself was not born looking like her parents, with a strange eye and hair color to the area in which she lived. They believed her to be born as a nature spirit incarnation, as she would have a strange loving for the forest and a nature magic that was not taught to her. She had one older brother who learned the arts of sword making and wielding. As a curious and adventurous child, she learned as well and constantly begged her brother to spar with her in the woods, teaching her to fight and make use of any terrain. Eventually, she made her own sword after years of begging and teaching from her father. Though she was never taught proper magic, the time she spent alone or sparring gave her plenty of opportunity to realize it was all emotion based and she learned to fight with it.


One day, when her father was taking a shipment of tools and weapons to the centre of Arden, she came upon a shop full of magic objects and tools. She found a book full of all spells revolving around nature and figured it would be a good way to expand what she could do with her affinity. Her father allowed her to get it in promise that she would never be destructive with it and to be far away from home when she learns these spells. She practiced every morning before anyone awoke and sparred throughout the afternoon. She knew that she had to do something for the greater good, in order to finally make use of these skills.


Years passed after her basic perfecting of her skills and she came upon the group of soon to be travelers. She decided it was fate and she joined in order to return rightful power to the land and restore it before brother turned on brother.
 
Name: Zinnavyre (Zin)


Age: 19


Gender: Female


Race: Half Elf


Abilities: Basic magic, telekinetic communications with some animals


Weapons: bow, dagger


Personality: Cold and reserved. She is fiercely loyal to her lord. The tales say that she is completely devoid of a soul and emotion but this is not true.


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2014_02/Half_Elf_Girl_by_kerembeyit.jpg.2260a62171842412d71d42cff33fd81b.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="12787" src="<fileStore.core_Attachment>/monthly_2014_02/Half_Elf_Girl_by_kerembeyit.jpg.2260a62171842412d71d42cff33fd81b.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Bio: A half elf warrior from the Northern Kingdom. She is known as the Ice Cat, and has served for many years under her lord as his justice. Whatever dirty work was needed to be done she carried out. Whether it be guarding the palace or collecting taxes, she has done it all. Tales of her and her 'pet' are well known throughout the Northern Kingdom and even into the outskirts of the twin kingdoms. There are rumors that she and her ice cat (Tharaman) are of one soul. She was sent to join the group on behalf of her lord. (bio will be revealed with the plot)

 

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Name: Crateal


Age: 22


Gender: Male


Race: Human


Profession: Warrior


Type of magic: Manipulation of raw magickal energy, Form of the ancient sages


Weapons or Items: Most comfortable using Swords, Polearms, and bows


Personality:


Stoic and militant when approached with pressing matters but always the optomist despite it in his confronting to adversity. Although he often advises confrontation of problems by ones self and with support from others he tends to recede to humor to cover for his emotional shortcomings. He is not prone to advertising physical confronation as a means of resolving issues but at the very moment no other option is possible he will do so...in truth as much as he strives to deny it, he enjoys it.


Appearance:


Heroes-Of-Annihilated-Empires-Game-Pc-Games-Game-Video-Game-Computer-Game-04-1200x1920.jpg
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Bio:


(This is best possible place for me to use this character xD http://www.rpnation.com/showcase/crateal-lobenstyke-varies.1531/ )


He's bared witness with his own eyes and steel the multiple schisms that have bloomed between the holds in his time of servitude towards the western kingdom. Now that the emperor has been slain he knows that the resulting consequence of confrantaion between the soverign bodies will surely mean the deaths of inumerable innocents and while shamefully he wouldn't mind the chance to test his mettle against many of the great warriors from the other holds he could not bear to have the innicents in the crossfire. It is for this reason he requested his liege to allow him to wander the lands in hopes of finding an alternative to war...that could only hope his task will be entertaining.
 

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