• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Jiyûnoha roster#1 (ded)

Main
Here
OOC
Here

NeonFlow

More toxic less flow
Supporter
Roleplay Availability
Roleplay Type(s)
My Interest Check
Heyo sheet is below, if I ask for a edit or change it would be for lore or balance. I have some roles you can take or adapt below in a spoiler but don't be afraid to ask questions on the check or on discord.

Roles.
Daimyo,
These are the leaders of Shimanari chosen by the people or the Shogun. From the humble village chief to the rulers of towns/cities. Daimyo uphold the Shogun's laws and lead by example. Skilled in combat and charismatic enough to rally warriors to their banner.
The two Daimyo of Gitgud founded the Jiyûnoha. (2 roles here)

Samurai,
The military, the law, the Shogun's fury and might. Samurai are warriors in service to a Daimyo or the Shogun directly. These days they are more guards than soldiers.
(Samurai are plenty, no limit here)

Shinobi,
These are warriors who specialise in stealth, assassination, subterfuge and a few other things that help them pull off the secret dirty work a daimyo or even the Shogun needs done. Born with a dark spirit or acquiring one by the time they have passed their training.
Ninja are not as common as samurai, proper shinobi have been trained since childhood for the duty.
(2 roles here)

Kariudo,
The hunters of Shimanari. They prey on animals and monsters more so than humans. Kariudo usually protect the villages an islands from monsters. Knowledgeable on flora an fawna the Kariudo have no qualms in setting traps fighting from range or getting close. A Samurai hones their skills to kill people. A Kariudo does the same, their targets are many though. (3 roles here though I've taken one. So 2 roles here.)

Obashiki,
Shimanari's Spirit/ritual/healing specialists. Those born with a healing spirit are destined to become Obashiki, sometimes the healing spirit is acquired through ritual. A Obashiki can range from a village doctor to a Daimyo's personal artist. (The ritual for gaining spirits involves killing with a "Solore" weapon and making a tattoo via blood from said weapon.)
A Obashiki guides the living to live in peace with spirits and helps prevent the living from becoming spirits. (1 role here)

Not a role to take but important anyway.
 Solore is a strong mysterious ore that is rare in Shimanari. A metal that is able to absorb souls/spirits. Usually made into a knife or the edge of a tanto blade. A solore knife is usually in the hands of a Obashiki whilst a solore weapon would be held by a Daimyo.
Killing a monster/animal with Solore provides the means to gain a new guardian spirit.
A Obashiki would clean the blade of blood and spirit, mixing both into a ink. The mixture is pierced into the body to create a depiction of the spirit or Kanji representing it.

(Basically magic tattoos, though only a Obashiki can perform the ritual.)

As far as roles go im happy making anything, I'll guide the plot along as GM and in the way whatever character I pick would. A Obashiki or Kariudo wouldn't convince a town the same way a Daimyo could.

================================================================

Name:
Age:
Appearance: (picture and description please)

Title/rank/profession: (Like Samurai, Kariudo or Obashiki for example)

gear: (what they have on them at most times, be realistic don't carry twenty seven weapons and a magic bag of stuff)

talents/skills: (be they natural or learned over time. What's this character notably good at?)

Flaws: (be it physical or more mental/emotional, no ones perfect)

Guardian Spirit:
(picture helps but either way describe the spirit and the magic it uses. Some roles may start with two. A shinobi having a shadow spirit or a Obashiki having a healing spirit being the easiest examples.
Know your spirit can act of its own accord somewhat, though its generally tied to who it protects, one can only use a spirits magic when it resides in their body.)

Magic: (List a technique or three that your character performs thanks to their spirit. This can be throwing a projectile, coating your weapon with said magic. Be creative, if what you put down seems to much ill ask for a change)

Background:
(Shimanari has been a vassal state suffering for 22 years, if your character is that old or younger this corruption and cruelty is all they know. If older then they remember how strong and proud their ancestors were. I encourage you to collaborate with other players but know it isn't forced. Regardless of what you make im sure I can fit them in somehow)
 
Last edited:
Name: Yahno Naza
Age: 28
Appearance:
c059a512f161e05369a8f79aa87d44a6599c43a7.jpeg.jpg
Yahno stands at 5ft10, he has green eyes black hair and usually sports a stoic face. The man has a few scars from monsters most notable is the one across his right eye, thankfully his eyeball was healed and his sight is unaffected.

Title/rank: Kariudo, a valued hunter of Gitgud.

gear:
  • Hatchet, a one handed axe made of wood and steel.
  • Dagger, good for skinning and stabbing.
  • Tanto, more of a parry stick since the edge is ruined from blocking claw and steel, but it still has a sharp point.
  • His clothes are simple robes and his armor is made from various pelts and leathers from monsters he has hunted. Including makeshift shoes with claws at the front.
  • A small pouch to hold stuff and a slightly larger pouch for monster materials/messy objects.

talents/skills:
  • Stealth, a good hunter knows how to sneak.
  • Speed, running in the wild keeps one agile.
  • CQC, trained by his father to wield weapons and fight unarmed.
  • Magic, the Naza clan are known for their thunderous magic and spirit. Yahno is something of a master with electric magic.

Flaws:
  • Dramatic, if his honor is insulted or Yahno feels wronged in any way he will retaliate or confront the supposed problem.
  • Greedy/Addict, Yahno enjoys drinking, smoking, gambling, well anything he enjoys he does so excessively.
  • Fear of the ocean, not the beach or shallow water... just the idea of drowning terrifies Yahno and makes him useless at swimming in deep water. Not that he was ever a great swimmer.

Guardian Spirit: Thunderwolf, most Naza have a thunderwolf for a guardian. Yahno calls his Ohm and it is a fierce and swift thing, moving like lightning in a fight and howling a wave of thunder. Though as Yahno can only use thunder magic with the spirit inside him... Ohm rarely appears in a physical form.
20240605_105757.jpg

Magic: Electric.
Yahno's versatility with magic surpasses most of the Naza clan. His most used techniques would be...
Throwing bolts of thunder.
Creating close range shockwaves via clapping thunder.
Coating himself or his weapons with electricity.
Telekinesis via electromagnetism, providing the weapon/tool/armor is metal.

Background:
The Naza clan originally resided on the island of Mizzu, most of the Naza clan were killed by Famrican soldiers when they refused to vacate or participate in their "opportunities. " Yahno's mother and father managed to flee the island with their young child, but their ship was destroyed and Kozuu Naza drowned saving her son.

Dahno Naza managed to swim himself and Yahno to the mainland where they fled as far as they could from the terrible memories. The two Naza found refuge in Gitgud, the island furthest from Famrica territory and adamant about keeping the Ricans away. Dahno was a skilled Kariudo and samurai, teaching Yahno at any possible moment when not working for his new Daimyo. Yahno was six when he arrived in Gitgud, scarred from the violence at Mizzu and his mother's death. The boy had resentment and drive within him... The need to be stronger, more terrifying than any foreigner was what made Yahno the warrior he is today.

Yahno's hatred of the Shogun who let this happen and Famrica are well known, he is one of the founding members of Jiyûnoha.

Extra: his hatred for the Shogun runs so deep he refuses to wear the traditional Hakama or armor samurai in service wear. Relying on what he has made or the Jiyûnoha provide.
 
Last edited:
Name: Kikyo Abe
Age: 21
Appearance: Kikyo stands at 5'2, she intentionally pick a darker color for her miko attire as a symbolism for her rebellion
1000013983.png

Title/rank/profession: Obashiki

gear:
  • Solore Knife: A black metal knife with ornate handle, clearly made with more ritualistic purpose in mind. Kikyo also oftenly refers to it as 'deer slayer dagger'.
  • Short Bow: A short symmetrical bow adapted from Famrica's preferred design rather than the more traditional yumi, quiver and arrows are included there.
  • A folding fan with the word 'Mirai' painted on it.

talents/skills:
  • Mixology: Starting with the traditional arts of making good tea, Kikyo wasn't satisfied and broaden her knowledge to include various types of drinks and even poison.
  • Archery: Kikyo is especially confident with her accuracy and speed.
  • Spiritual magic: As a member of a clan of priest, Kikyo has exceptional talent at anythig invoving spirit and she has sixth sense that can help her to detect the presence of nearby spirit.
  • Arts: Whether its making calligraphy, crafting haikyu or playing biwa, Kikyo had shown tremendous talent at arts. She even can keep up with Famrica artists at playing piano if she puts her mind into it.
  • Board games: She just likes mind games in general.

Flaws:
  • Aloof: Kikyo is emotionally distant. Her family's strict rules and her early childhood isolation made it hard for her to emotionally connect with people.
  • Non-combatant: Kikyo never train to fight. While she's a talented archer and caster, she consider those skills as more of an arts rather than weapons.

Guardian Spirit:
  • Isoide is a shadow spirit that Kikyo was born with. It took the form of a shark-shaped shadow that follows her everywhere she go. Its constant intimidating presence is one of the reason why Kikyo doesn't have many friends.
  • Nara is a healing spirit bound from a sacrificed deer. Very rarely manifest in the physical world but a pair of antlers made of light would appear on her head whenever Kikyo is channeling its power.

Magic:
  • Blooming Jaw: Kikyo orders Isoide to stalk one target. On command, Isoide would leap at the target and bite them of with its massive jaw.
  • Shadow Arrow: Coats a projectile with shadow aura. Kikyo can change its trajectory midair and it can easily slip through defense.
  • Healing Touch: Channeling the power of Nara, Kikyo made her hand glows and it heal any target she touches.

Background:
Kikyo hails from a place called Mt. Shizu, one of the mountain located within the Gitgud island. Mt. Shizu was spared from most destruction as the Abe clan who runs the place quickly surrendered. Nowadays Mt. Shizu become some sort of tourist spot for Famrica's travelers.

Kikyo was exposed of various ideas from her childhood. From her clan's sacred fables to Famrica's technological progression. She realized that her family had fallen hard and now was no more that Famrica's innkeeper that tends to the mountain so the tourist can hunt some deers and enjoy exotic cultures.

Feeling dissappointed at the state of her nation, Kikyo escaped from the mountain and seek her way towards the newly made Jiyunoha group, allured by the idea of freedom and returning their glory.
 
__priapus_a_tarou_gyee_and_1_more_drawn_by_itto_mentaiko__c8e6dedcb5042b8fd1bf8511be7f5f56.png

Name:
Kagutsuchi Izanagi

Age:
29

Appearance:
Kagutsuchi is an imposing figure of consideral height (6′3″ (1.91 m), with broad shoulders and a well-defined chest. His skin is silky and tanned, which goes well with his well-defined abdomen and strong biceps. He has short, dark hair, a strong jawline and facial structure. His brows are sharp, his eyes turquoise and fierce, as such he has an imposing aspect all around.

Title/Rank/Profession:
Samuari

Gear:
Ame no Ohabari


A Naginata Yari with a shaft made out of redwood and laced with intricate gold carvings. The blade of the spear is crimson red and is made out of a highly heat resistant metal that is easily flammable. The yari is also very durable despite its age, being over 1000 years. Kagutsuchi actually got this from his time trying to find a vagabond spirit to fight on the Islamd of Izzu.

DP135771.jpg

Obsidian Ōdachi

An Ōdachi crafted by Kagutsuchi himself, it's a unique peice of fine craftsmanship that he has pride in. The blade is made out of obsidian alloy, normally seen as deep black but turns a dark red hue when heated up. Obsidian already has an incredibly high melting point as such Kagutsuchi can use his ōdachi with his magic. It features an oriental dragon wrapped around the guard of the ōdachi made out of jade stone.

A Rock
(Yup, just a rock, but it's useful when used by Kagutsuchi)

Talents/Skills:
Physical Strength: Years of blacksmithing would endow anyone with exceptional physical strength and endurance, as such Izanagi has a very dense muscular structure.
Combat Prowess: Skilled in traditional samurai martial arts, including swordsmanship (Kenjutsu) and archery (Kyudo).
Tactical Acumen: Experience in battle strategies and samurai code (Bushido), leading him to have sharp tactical thinking.
Metalwork Knowledge: Deep understanding of metals and materials, able to utilise blacksmithing techniques.
Heat Resistance: Familiarity with high temperatures from blacksmithing and lava manipulation, granting exceptional tolerance to heat.
Pain Tolerance: High pain threshold from years of exposure to the harsh conditions of blacksmithing and rigorous samurai training.

Flaws:
Hothead:
Anyone that knows Izanagi knows of his temper. And he has quite the temper. While he tries to keep it in check, and manages most of the time, there are still some things that just set him off. When Izanagi gets angry though, he gets irrational, careless and reckless, and bad things can happen. To both the person the anger is directed at and anyone that might get caught in the crossfire.
Proud: Going hand in hand with his lone coyote persona, is the fact that Izanagi's a very proud individual. He doesn't like to admit that he even needs help sometimes, especially since he's been alone his entire life and made it through a helluva lot without assistance. His pride is what gets him into trouble quite often and it's not until things are dreadfully in danger of going bad does he break down and get the help that he needs.

Guardian Spirit:
Yakezumi-no-Mikoto


Yakezumi-no-Mikoto is a serpentine yokai with crowned horns and a semi-malleable body that can take any shape. It has bright red eyes and a large maw of dripping lava and raging flames. The beast's length is about two full grown humans. Obsidian and molten earth lace its back, and its body is always hissing of magma. Izanagi has trouble fully manifesting Yakezumi due to its destructive presence.

adrienne-cossar-black-edit1.jpg

Magic:
Engoku Sōjū (炎獄操縱)- Magma Dominion
This technique allows Izanagi to manipulate lava and molten metals or earth, either by erupting them from beneath the ground or controlling existing sources of lava. He can create streams of flowing magma, form protective barriers, or launch devastating lava-based attacks.

Chi-en Tensei (地炎転生) - Geo Transfiguration
With this technique, Izanagi can convert regular earth and metal into lava. By transforming the very ground beneath his feet, he can create strategic advantages, traps, or new sources of molten material for his other abilities.

Kokuyō Funshutsu (黒曜噴出) - Obsidian Molding
Kokuyō Funshutsu grants Izanagi the power to manipulate and erupt obsidian from the ground. The sharp, glass-like formations can be used to impale foes, create obstacles, or form durable weapons and armor.


Background:
Kagutsuchi's life began in a solitary hut on the island of Jarhahl Island, at the base of a mountain. He grew up in poverty, helping his mother cook and his father cut wood. The town close to where they resided was very appreciative of his family, particularly during the winter when Kagutsuchi and his father collected wood and herbs for the town.

Kagutsuchi's mother became unwell and his family experienced hardships while he was in his late teens. As the previous winters seemed to get harsher, spirit attacks were becoming more frequent and it was getting harder to make ends meet. With little to no money, Kagutsuchi unwillingly moved to the mainland in an effort to find work and buy his mother the medication she needed.

He was useful for the many jobs (most notably at blacksmiths) he took while at Idai but he never stayed too long at one job, the environment was cruel and exploited. He still maintained contact with his family and supported them from afar. Living so far from the urban areas proved disadvantageous as he was completely ignorant of the civil war and the surrender of the entire country.

Kagutsuchi would learn about the Jiyûnoha and its military system of Samurai. Seizing the chance to secure a steady source of income, he assumed the persona of a Samurai and pretended to be interested in holding this position for a number of years. He's not sure why he's still here now. Perhaps he can find a purpose. He's about to leave and return home since he's grown weary of the violence and evil that this capital is full of.


Other:
Kagutsuchi's powers gradually increase his body's temperature. At resting temperature, his body rests about 47 degrees Celsius. This also runs the risk of him getting a Heathstroke or Hyperthermia while fighting and fainting mid-combat. Another risk he has developed as a result of pushing himself several times is Rhabdomyolysis, causes the rapid breakdown, rupture, and death of muscle.

As such, just being near him, anyone would feel the head he exude and having physical contact with him (a handshake), one would notice it seems like he has a very high fever.


 
Last edited:

Name:​

Ryoji Takeda

Age:​

35

Appearance:​

Screenshot_20240716-180414.png
  • Description: Ryoji Takeda is a tall and imposing figure with a lean, muscular build. He has sharp, angular features, and his piercing dark brown eyes reflect a lifetime of hardship and resolve. His long, black hair is usually tied back into a topknot, and he has a well-groomed beard that adds to his stern appearance. His skin is tanned from years of training and combat, and he bears several scars that tell the tales of his battles.

Title/Rank/Profession:​

Samurai

Gear:​

  • Primary Weapon: Katana named "Kagehime" (Shadow Princess), renowned for its razor-sharp edge and elegant craftsmanship.
  • Secondary Weapon: Wakizashi, a shorter companion sword to the katana.
  • Armor: Traditional samurai armor made of lacquered plates and silk, offering both protection and mobility.
  • Accessories: A small pouch containing medicinal herbs, a bamboo flask for water, and a personal talisman passed down from his ancestors.

Talents/Skills:​

  • Kenjutsu Mastery: Expert in the art of swordsmanship, with fluid and deadly techniques.
  • Tactical Acumen: Skilled in battlefield tactics and strategy, able to adapt to changing situations swiftly.
  • Leadership: Naturally commands respect and loyalty from those who follow him.
  • Survival Skills: Proficient in tracking, hunting, and foraging, able to survive in the wild for extended periods.

Flaws:​

  • Haunted by the Past: Struggles with memories of fallen comrades and the suffering of his people, leading to occasional bouts of melancholy and self-doubt.
  • Rigid Honor Code: Adheres strictly to the samurai code of Bushido, which can sometimes hinder his ability to make pragmatic decisions.
  • Revenge-Driven: His desire for vengeance against those who have oppressed Shimanari can cloud his judgment and lead to reckless actions.

Guardian Spirit:​

Screenshot_20240716-221426.png
  • Description: Ryūjin, the Sea King, appears as a humanoid with dragon-like features. He stands as tall as Ryoji, with a mostly human appearance but distinct dragon traits: shimmering blue scales that cover parts of his skin, especially along his arms, shoulders, and down his spine. His eyes are piercing sapphires, his teeth slightly pointed, and his fingers end in claw-like nails. He exudes an aura of ancient wisdom and fierce strength.
  • Magic: Ryūjin wields the elemental power of water, granting Ryoji the ability to manipulate and control water in various forms.

Magic:​

  1. Mizukiri (Water Cutter): Ryoji can create razor-sharp blades of water that he can hurl at enemies or use to enhance his sword strikes.
  2. Umi no Yari (Ocean's Spear): Ryoji can summon a spear made of condensed water, which he can throw with great force. Upon impact, the spear can burst into a powerful jet of water, pushing back and disorienting enemies.
  3. Suijin (Water Shield): Ryoji can summon a protective barrier of swirling water that can deflect attacks and provide cover for himself and his allies.

Background:​

Ryoji Takeda was born into a proud samurai family in the vassal state of Shimanari. He grew up hearing tales of the state's former glory before it was plunged into suffering and corruption 22 years ago. Ryoji's father, a respected samurai, was executed by the oppressive regime when Ryoji was just a boy, leaving him with a burning desire for justice and revenge.

Trained rigorously in the ways of the samurai, Ryoji honed his skills and gathered a group of like-minded samurai who shared his resolve. Together, they embarked on a quest to find and join the Jiyûnoha group, a secretive organization dedicated to overthrowing the corrupt rulers of Shimanari and restoring the land's former honor.

Despite the harsh realities of his world, Ryoji remains steadfast in his commitment to the Bushido code, believing that true strength comes from honor, loyalty, and compassion. His bond with Ryūjin, the Sea King, is a testament to his unwavering spirit and determination to restore peace and prosperity to Shimanari.
 
Last edited:

Users who are viewing this thread

Back
Top