Shog
The Infinite Being
During my time as a role player, I've noticed a trend among characters: many players will create characters that are expressly a-holes. On the surface, there is nothing wrong with this. We all love character diversity and we do this to have fun and if you find it fun to play an a-hole then what's the problem? Well that's where things get tricky. The problem always seems to draw back to the very nature of role playing. Everyone makes their characters and they then interact in the given scenario and no one likes dealing with a-holes. To specify, I mean characters that are explicitly jerks to all/most others, selfish to the point of sabotaging other player characters, a general pain to interact with as they completely disregard your character and their desires, etc.
This problem is most prevalent in RPs where your characters are expected to work together as a group. We obviously can't expect everyone to work well together or not have disagreements, but an a-hole character can disrupt the entire RP as they blatantly refuse to work with, or even show basic respect to, other characters. I very specifically remember one RP where more than half the players left almost solely as a consequence of the actions of one a-hole character. They left and were almost instantly replaced by a new, equally jerkish character and that's when I had to say enough was enough. The problem here, like so many other scenarios, is that the other players just couldn't deal with the a-hole and that's where most of the problems come from. People come here to have fun and maybe even escape real life a-holes, so having to deal with them in your hobby can be a real problem.
Now I don't just want to continue to bash on these characters. They are just as valid as any other personality type and lend themselves very well to certain scenarios. For example, I once hosted an RP where the players were supposed to play as straight up villains. Even when working together, no one expected us to be a functional team or even get along. There are also RPs with different player groups where being more of a jerk just makes sense for that scenario.
The real trouble starts when you're a GM. If you see a CS for an a-hole character that just doesn't mesh with the setting and/or already accepted players, what do you do? Do you feel comfortable rejecting that otherwise perfectly acceptable character because you think it'll be better for the RP overall? Personally, I don't feel like I have the right to reject a character based on their personality unless it really clashes with the setting (i.e. a known "problem child" being selected to be part of an elite super soldier problem or something like that). I will, however, keep a close eye on that character and maybe even warn them that if things go too far I will have to ask for changes for the health of the RP, but that can usually be solved through normal character growth.
So, what do you think? How do you deal with these characters? Have any stories about how an a-hole character broke an RP or even made it better in a surprising way? I'm interested to hear what you have to say on the matter.
This problem is most prevalent in RPs where your characters are expected to work together as a group. We obviously can't expect everyone to work well together or not have disagreements, but an a-hole character can disrupt the entire RP as they blatantly refuse to work with, or even show basic respect to, other characters. I very specifically remember one RP where more than half the players left almost solely as a consequence of the actions of one a-hole character. They left and were almost instantly replaced by a new, equally jerkish character and that's when I had to say enough was enough. The problem here, like so many other scenarios, is that the other players just couldn't deal with the a-hole and that's where most of the problems come from. People come here to have fun and maybe even escape real life a-holes, so having to deal with them in your hobby can be a real problem.
Now I don't just want to continue to bash on these characters. They are just as valid as any other personality type and lend themselves very well to certain scenarios. For example, I once hosted an RP where the players were supposed to play as straight up villains. Even when working together, no one expected us to be a functional team or even get along. There are also RPs with different player groups where being more of a jerk just makes sense for that scenario.
The real trouble starts when you're a GM. If you see a CS for an a-hole character that just doesn't mesh with the setting and/or already accepted players, what do you do? Do you feel comfortable rejecting that otherwise perfectly acceptable character because you think it'll be better for the RP overall? Personally, I don't feel like I have the right to reject a character based on their personality unless it really clashes with the setting (i.e. a known "problem child" being selected to be part of an elite super soldier problem or something like that). I will, however, keep a close eye on that character and maybe even warn them that if things go too far I will have to ask for changes for the health of the RP, but that can usually be solved through normal character growth.
So, what do you think? How do you deal with these characters? Have any stories about how an a-hole character broke an RP or even made it better in a surprising way? I'm interested to hear what you have to say on the matter.