Novama
One Thousand Club
We have had job classes in the system for a while now. Some are cool. Some are overpowered. Some don't quite deliver. While submissions are always possible, this event will hopefully get the most collaboration in this endeavor.
You have 1 week to submit one of the following:
1. modification to existing class options
2. tier 1 class
3. tier 2 class
4. tier 3 class
While you can submit more than this, those are the minimums for the first week. All those who submit in the first week will be considered in the redesign phase that will follow in the proceeding weeks. Later joiners are possible, but the sooner you join in, the sooner you can get feedback on your stuff and the refining process can happen. Entries that come in too late in the month will not be considered but the member may be eligible for some rewards based on effort.
Class Option Modification Requirements
1. not much to say. could change a little. could change a lot. Obviously, however it is changed, it should still abide by the following tier requirements and fit into the structure its already in. If the striker can suddenly wear heavy armor to gain the perks, that will bust all classes in the tree, so it would clearly not be advisable to make changes like that.
2. the idea of modules have been tossed around. little half class kits with very small and specific perks associated with them. like a prestige class or further specialization within a single tier. Ideally, these will increase the requirements of the class they are hooked to in exchange for additional perks. The perks or requirements preferably not invalidating the class options above or below the class. Ex: Moonward - tier 1 strikers that carry bucklers on their off hand. Can reduce teamup OR combo bonus against them by 1 while using agile perk. Modules should probably be half the price of the class they are modifying.
Tier 1 Class requirements
1. must come out to 105 points spent
2. must have 3 secondary skill expenditures pertinent to the class
3. a job description on how this class fits into the world of ih. Ex: rogues/thieves are just criminals. A night knife is one employed by the church to silence heretics.
4. Do not repeat what the nomad did and make every aspect of the class a multiple choice. It lacks flavor. Better to have 6 niche classes than 1 bland one. It's also cumbersome to check over and maintain.
5. Perk should be around 7pts worth of effect that tweaks the system of ih.
6. MUST offer something the other tier 1 classes do not offer already.
Tier 2 Class Requirements
1. must be at least 105 points of upgrades and additional purchases
2. the upgrades and purchases should build on the base class in a way that narrows the focus of the class. this should not undermine the base class by ignoring or breaking the base class perk or its purchases. Especially secondary skills.
3. ideally perks will build on tier 1 perks in some way to show a connection. Some folks complained about it not being the greatest for multiclassing. I suggest a good tier 2 will find a way to make both things possible if that's a concern.
4. MUST offer something the other tier 2 classes do not offer already.
Tier 3 Class Requirements
1. must bring total class line expenses to around 350pts (any modules or specializations aside)
2. must be a more specialized version of the tier 2 class
3. Should build upon and expand the secondary skills of previous tier
4. narration should properly place the class in the world as an employable job and not just a set of skills
5. Perk can be a big deal. Ideally tweaks ih system a bit to facilitate and can be a full ability's worth of power/change.
6. MUST offer something the other tier 3 classes do not offer already.
What happens after?
After a submission is made, it is up for grabs for anyone to further modify and build on it, critique it, ban it, or approve it. Emote on the post and reply to it your intentions. This process will repeat with the best ideas bubbling to the top with further refinements and versions. At least that is the hope.
Class options that make it to the end of the month or at least do well will be considered for adding to the official class options. Additional rewards will be granted as well to all those that put in effort for the event.
You have 1 week to submit one of the following:
1. modification to existing class options
2. tier 1 class
3. tier 2 class
4. tier 3 class
While you can submit more than this, those are the minimums for the first week. All those who submit in the first week will be considered in the redesign phase that will follow in the proceeding weeks. Later joiners are possible, but the sooner you join in, the sooner you can get feedback on your stuff and the refining process can happen. Entries that come in too late in the month will not be considered but the member may be eligible for some rewards based on effort.
Class Option Modification Requirements
1. not much to say. could change a little. could change a lot. Obviously, however it is changed, it should still abide by the following tier requirements and fit into the structure its already in. If the striker can suddenly wear heavy armor to gain the perks, that will bust all classes in the tree, so it would clearly not be advisable to make changes like that.
2. the idea of modules have been tossed around. little half class kits with very small and specific perks associated with them. like a prestige class or further specialization within a single tier. Ideally, these will increase the requirements of the class they are hooked to in exchange for additional perks. The perks or requirements preferably not invalidating the class options above or below the class. Ex: Moonward - tier 1 strikers that carry bucklers on their off hand. Can reduce teamup OR combo bonus against them by 1 while using agile perk. Modules should probably be half the price of the class they are modifying.
Tier 1 Class requirements
1. must come out to 105 points spent
2. must have 3 secondary skill expenditures pertinent to the class
3. a job description on how this class fits into the world of ih. Ex: rogues/thieves are just criminals. A night knife is one employed by the church to silence heretics.
4. Do not repeat what the nomad did and make every aspect of the class a multiple choice. It lacks flavor. Better to have 6 niche classes than 1 bland one. It's also cumbersome to check over and maintain.
5. Perk should be around 7pts worth of effect that tweaks the system of ih.
6. MUST offer something the other tier 1 classes do not offer already.
Tier 2 Class Requirements
1. must be at least 105 points of upgrades and additional purchases
2. the upgrades and purchases should build on the base class in a way that narrows the focus of the class. this should not undermine the base class by ignoring or breaking the base class perk or its purchases. Especially secondary skills.
3. ideally perks will build on tier 1 perks in some way to show a connection. Some folks complained about it not being the greatest for multiclassing. I suggest a good tier 2 will find a way to make both things possible if that's a concern.
4. MUST offer something the other tier 2 classes do not offer already.
Tier 3 Class Requirements
1. must bring total class line expenses to around 350pts (any modules or specializations aside)
2. must be a more specialized version of the tier 2 class
3. Should build upon and expand the secondary skills of previous tier
4. narration should properly place the class in the world as an employable job and not just a set of skills
5. Perk can be a big deal. Ideally tweaks ih system a bit to facilitate and can be a full ability's worth of power/change.
6. MUST offer something the other tier 3 classes do not offer already.
What happens after?
After a submission is made, it is up for grabs for anyone to further modify and build on it, critique it, ban it, or approve it. Emote on the post and reply to it your intentions. This process will repeat with the best ideas bubbling to the top with further refinements and versions. At least that is the hope.
Class options that make it to the end of the month or at least do well will be considered for adding to the official class options. Additional rewards will be granted as well to all those that put in effort for the event.