Goldra
New Member
You're on the edge of an island, the tide lapping at a small amount of grass covering sand, low to the water. There is no other plant life, surprising considering that an abandoned looking factory sits in front of you, covering most of the space to explore. It is made out of un-rusted stainless steel, and, due to this, the only reason why the factory would appear to be abandoned is from a worn company logo. The only thing readable is the "J", and even then that's quite chipped away itself. The logo uses a navy blue paint, combined with a white outline. Either way, the ground you're standing on looks quite kept of any significant plant-life. Even the grass itself looks recently mowed.
There's a... thing with the same stainless-steel material of the rest of the factory. A pipe juts out of the factory, leading to the "thing". It has a resemblance to the shape of a boiler. The "boiler-shape" has another pipe at the bottom of it, going into the ground. A faint noise can be heard from it, which has a "clunk" to it.
A small tunnel can be seen at the front of the factory. It is made with the same material as the rest of the factory, although the stairs are wood, with a nice polish on them. Leading down, a concrete floor can be seen, along with a light. The light is flickering with no apparent pattern, except with each "clunk". The "clunks" seem to slightly affect the flickering.
Anyone interested?
There's a... thing with the same stainless-steel material of the rest of the factory. A pipe juts out of the factory, leading to the "thing". It has a resemblance to the shape of a boiler. The "boiler-shape" has another pipe at the bottom of it, going into the ground. A faint noise can be heard from it, which has a "clunk" to it.
A small tunnel can be seen at the front of the factory. It is made with the same material as the rest of the factory, although the stairs are wood, with a nice polish on them. Leading down, a concrete floor can be seen, along with a light. The light is flickering with no apparent pattern, except with each "clunk". The "clunks" seem to slightly affect the flickering.
Anyone interested?