Arachne
Junior Member
Hi all! I'm sure all of you have been thinking about the world of Hai to Gensou no Grimgar (Grimgar: Ashes and Illusions), right? Of course, you have, yeah, it couldn't just be me. Anyways, though I haven't watched or read the series recently, it keeps popping up in my head. The setting is just so badass! So I want to make a roleplay in a world of our creation, using some aspects of Grimgar's.
Group creativity is good, but we'll need a starting point, right? I'll outline below a few things that I expect the world to include, and a few rules. But these are subject to change, so feel free to make suggestions.
If you've never been introduced to Grimgar, then this roleplay may not appeal to you. But since this isn't some kind of shipfest or strictly fandom roleplay, you don't need to have seen it. Here's a brief background on the story, because it might help your understanding of what I'm basing the roleplay on.
Grimgar is set in a high fantasy world, meaning that it's a world like ours but with different rules and such. Grimgar has classes, skills, and other RPG elements to it. It also has magic. A class-sized group of teenagers is transported to this world, losing all memory of their previous lives. But they can speak fluently, and remember everything that isn't specific to their world. The local town allows all of them to join the Frontier Army, basically the town's adventuring guild. After that, they do quests, meet up with class trainers to become stronger, suffer loss and hardships, the whole thing.
Grimgar is set in a high fantasy world, meaning that it's a world like ours but with different rules and such. Grimgar has classes, skills, and other RPG elements to it. It also has magic. A class-sized group of teenagers is transported to this world, losing all memory of their previous lives. But they can speak fluently, and remember everything that isn't specific to their world. The local town allows all of them to join the Frontier Army, basically the town's adventuring guild. After that, they do quests, meet up with class trainers to become stronger, suffer loss and hardships, the whole thing.
- The world will be a fantasy world, in a setting similar to Grimgar's, but it won't be Grimgar. No cameos of characters from the main series or anything like that.
- In Grimgar, there are several guilds. In them, there are guild mentors which, for a fee, induct new members in. This initial fee covers basic equipment and possibly a weak skill. You can bring more money back to the mentors to learn more abilities. I like this system, so it's in.
- Our characters will start as ordinary teenagers or young adults. No cat ears, horns, third eyes, none of that nonsense; at least, not upon entry. But if you want your character to become physically changed by the world in some accident or over time, we can write that in.
- The town that we start nearby will have witnessed several generations of otherworldly visitors before. They'll be expecting us, and will lead us from our entry point into the world to the town's adventuring guild. But nobody will explain to us what's going on, no matter how we try to convince them.
- We'll build on our characters through experience and adventures. As registered adventurers with the guild, our job is to go out and hunt monsters. After slain, they'll usually have some identifiable piece of jewelry or a piece of them that we're supposed to cut off to prove our success. Their bodies won't break into polygons SAO style once slain; if we return to a body after a day or two, it will be covered in maggots and flies.
- Expect to see typical fantasy stuff. Heavy metal armor on our frontline warriors, flexible leathers on our mid-range or stealthy fighters, and robes on our spellcasters. Big metal shields, longswords, battleaxes, longbows, crossbows, magic missiles, fireballs, the whole deal!
- I don't know how people on this site feel about character sheets. I find them useful for keeping track of details in roleplays and as a reference. If you want to join this roleplay, I'll need you to make one. The minimum requirements will be the character's name, age, and some typed-out physical characteristics. Feel free to go more in-depth with pictures and such, and keep it in a google doc or whatever until I message you.
- A lot of people are, understandably, picky about reply frequency and post length. So I'll explain how that'll work if you join the roleplay. Before starting, we'll set a standard posting order. You'll wait until your turn to post. If the person before you hasn't replied to the thread in 24 hours, you'll go, taking care to avoid mentioning their character if possible. Everyone will act as if they were never part of the team. When they come back, we'll roleplay as if they'd been there all along. I understand that sometimes you get bogged down with other stuff. Also, posting length. I don't know about you, but I can't deal with one-liners. Not enough room to work with without feeling like you're roleplaying by yourself. I won't set a minimum word or sentence count. But give us enough to work with! Can't continue a roleplay with a few interested players and one just one-lining us.
- In a vague sense, I'll be DMing or controlling the campaign. If players have suggestions for quests or paths our characters can explore, I'll consider them. But someone's got to set the limits for the world and describe certain parts of our adventure.
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