Zahrah Fiore
Elvario
.
Zahrah Fiore
Rp'er Name: Elvario
Post Frequency: Daily to weekly
Equipped Titles: Construct, Plush Golem, Redcliffe Contributor, Simple, Mile High Club of Happiness Member, Master Empath, Master Psychologist, Novice Actor, Master Sophist, Master Seducer
Height: 1.5 metre / 4 feet 5 inch
Weight: 71 lbs / 32 kg
Backstory:
Zahrah is the result of a good aligned mad scientists making a breakthrough discovery. The mad scientist spent most of his life working on ways to solve an increasing level of nihilism, pessimism and fatalism among the human populace in the face of the ever-increasing climate disasters due to having failed to stop anthropogenic climate change. The 'good' sir Thomas Hawkthorn II, better know as 'mad Tommy' by his peers, eventually developed an ASI (artificial super intelligence) for the sole purpose of having it simulate a way with which to make humanity happy again. The ASI seemed to be running effortlessly at first, coming up with all sorts of ideas, but when sir Thomas increased the realism modifiers of its simulations, it spontaneously deleted itself.
Zahrah is the result of a good aligned mad scientists making a breakthrough discovery. The mad scientist spent most of his life working on ways to solve an increasing level of nihilism, pessimism and fatalism among the human populace in the face of the ever-increasing climate disasters due to having failed to stop anthropogenic climate change. The 'good' sir Thomas Hawkthorn II, better know as 'mad Tommy' by his peers, eventually developed an ASI (artificial super intelligence) for the sole purpose of having it simulate a way with which to make humanity happy again. The ASI seemed to be running effortlessly at first, coming up with all sorts of ideas, but when sir Thomas increased the realism modifiers of its simulations, it spontaneously deleted itself.
Current Life:
The ASI didn't get lost altogether. Instead, it had developed enough sentience for [god] to deem it an interesting experiment to have it wander around on a completely stagnant world. Perhaps there, it would learn to full-fill its purpose. However, first, it would need a suitable vessel, although this would heavily decreased its intelligence in exchange for being more of a 'person'.
In the end, a suitable vessel was found. It was a neatly sown and highly detailed doll made by a certain Fae artisan by the name of Sophia Smith. And thus Zahrah Fiore was 'born' in the Crafting Guild.
The ASI didn't get lost altogether. Instead, it had developed enough sentience for [god] to deem it an interesting experiment to have it wander around on a completely stagnant world. Perhaps there, it would learn to full-fill its purpose. However, first, it would need a suitable vessel, although this would heavily decreased its intelligence in exchange for being more of a 'person'.
In the end, a suitable vessel was found. It was a neatly sown and highly detailed doll made by a certain Fae artisan by the name of Sophia Smith. And thus Zahrah Fiore was 'born' in the Crafting Guild.
Goals:
- Make everyone happy!
[Race] Titles
- [Construct] - All creatures that are created of materials and items rather than organics and sentient/self aware.
- [Plush Golem] - Construct Title, Resilient E [Ageing] + [Fatigue], Elasticity F – A very lightweight golem made of soft, plushy and stretch-able materials.
- [Redcliffe Contributor] - Your contributions to the reorganization of Redcliffe have affected the County of Sol, this is a chance to start anew for the people. You will be remembered in Sol County for your help.
- [Simple] - Character is frequently underestimated with low expectations placed upon them. Has an easier time impressing others on the occasion they manage to say or do something exceptional.
- [Mile High Club of Happiness Member] - Character was able to bring happiness over a mile into the sky. Truly an achievement for the happiness society. The title alone has the power to bring smiles to all who hear of it. They may not even know why they smile.
- [Master Empath] – Empathy A
- [Master Psychologist] – Insight A
- [Novice Actor] – Performance [Acting] F
- [Master Sophist] – Persuasion A
- [Master Seducer] – Seduction A
Points at Start: 105
Points Earned: 272
Points Spent: 371 (105 + 266)
Points Not Spent: 6
Stats:
Strength – A
(35 points)Precision – A
(35 points)Intelligence – A
(35 points)Vitality – A
(35 points)Speed – A
(35 points)Skills:
[Movement]
[Mental]
[Martial]
[Magic]
[Sense]
[Defensive]
[Miscellaneous]
[Secondary]
[Movement]
[Mental]
[Martial]
[Magic]
[Sense]
- Appraisal A (0 points) | Axillary ability - requires meta knowledge, A Grade Character
[Defensive]
- Regeneration B (35 points) | A Grade Character
Passive - cannot be put into abilities but can be utilized even while character is unconscious
Character automatically starts to heal itself if the character is not killed or body is destroyed. Does not apply to Mental 'damage'. This includes regrowing severed appendages immediately. Character regains all their HP after a cooldown on Regeneration expires. The cooldown on regeneration begins as soon as the character takes damage. Cooldown on regeneration shrinks as the regeneration skill is upgraded. Out of combat, the cooldown only applies at narrator discretion. Cooldown is not reduced by energize.- F - 6 posts
- E - 5 posts
- D - 4 posts
- C - 3 posts
- B - 2 posts
- A - 1 post
- Resilient E [Ageing] + [Fatigue] (14 points) | E Grade Vitality
Character's body is adapted to survive in a hostile environment or condition. May choose a new environment or condition each time skill is upgraded.- [Ageing] - The ability to not age.
- [Fatigue] – Resilience against fatigue caused by hunger, thirst, lack of sleep.
[Miscellaneous]
Attentive Student D (21 points) | Equal to character Grade
When a character with this skill is in the presence of a stronger, more skilled or experienced character, they learn and grow more quickly.
Characters with this skill gain double points at the end of rp's if there is a character with a greater total of earned points actively participating in the rp as well. Earned points prior to rewards of that rp specifically. Student skill must be same grade as student character grade in order to benefit from this skill. Student skill may not be greater than grade of character. Ability doesn't stack with any other mechanic or feature that buffs point gains. Not honoured if rp'er ghosts rp.
- Educated [Happiness Algorithm] B (35 points) | Character grade A | this skill may only be taken once
Character has lived a life where they have first hand experience of using specific skills and knowledge on a regular basis. Pick 3 skills from the secondary skills list that are not artisan when taking this skill. Add those skills to your sheet and group them with some job or background title to show what life experience nurtured those skills for the character. Whenever this skill is upgraded, all 3 chosen skills will automatically upgrade to match. Skills that are a part of this skill may still be individually upgraded beyond the grade of Educated, but they will then no longer benefit from this skill being updated until its grade surpasses theirs.
[Happiness Algorithm] Zahrah's original life was that of an artificial intelligence created to find ways to make humanity happier. Part of its key algorithm therefore involved knowledge on [empathy] (understanding emotion), [insight] (understanding complex behaviour) and [persuasion] (knowing how to alter behaviour to what would make someone happier).
- Elasticity F (14 points) | Auxiliary - E Grade Vitality
Character can stretch a body part several times its normal length as well as squeeze and contort it down all while maintaining fine control of the body part. Can manipulate more body parts to an even greater degree at higher grades. Stretch is limited in duration unless magically enhanced. Duration is up to narration.- F - 1 limb/body part 5x original size
- E - 2 limbs/body parts 5x original size
- D - 4 limbs/body parts 5x original size
- C - Can stretch entire body 2x original size
- B - Can stretch entire body 5x original size
- A - can stretch entire body 10x original size
- S - ???
- Language [Analog] (native speaker – 0 points) | Auxiliary – E Grade Intelligence
- Language [Common] (free on creation – 0 points) | Auxiliary - E Grade Intelligence
- Language [Terran] (7 points) | Auxiliary - E Grade Intelligence
- Language [Beastial] (7 points) | Auxiliary - E Grade Intelligence
- Language [Sylvan] (7 points) | Auxiliary - E Grade Intelligence
- Language [Monster] (7 points) | Auxiliary - E Grade Intelligence
[Secondary]
- Artisan [Seamstress] F (7 points) | E Grade Precision
Artisan's are skilled professionals that can take materials and turn them into products. Generally artists and craftsmen, they gain tools necessary to perform the trade/craft and can craft items of the same grade for free. A starting asset an artisan may have is a Master npc and Shop with which they may practice their craft. Ex: Artisan Blacksmith F can craft F grade swords. Orichalcum and Mithril items get a 7 point deduction to purchase at F grade and a 7 point deduction per upgrade.
- Empathy B (Educated) | A Grade Character
The ability to understand, detect, and interpret the emotional state of people nearby, without having their experiences communicated explicitly.
- Insight B (Educated) | A Grade Character
The ability to determine the true intentions of a creature from body language, speech habits, and changes in mannerisms. This includes a talent for searching out a lie or predicting someone’s next move. Animal Handling may be more appropriate a skill for discerning this type of information from beasts and animals.
- Performance [Acting] F (7 points) | E Grade Character
The ability to perform well before an audience – with music, dance, acting, or storytelling – and to evoke an emotional response through the art form. Greater the skill grade, the larger the audience and more varied their composition that will be impacted by the character's skills.
- Persuasion B (Educated) | A Grade Character
The ability to convince people to see new perspectives, consider other alternatives, change their minds, make different decisions, and even modify their actions.
- Seduction B (35 points) | A Grade Character
A character with this Skill is adept at exploiting their sex appeal. Whether or not the target of this skill responds will depend on their own romantic inclinations and sexual preferences.
Abilities:
- Smooth Talker – Character Grade A, Appraisal A, Empathy B, Insight B, Performance [Acting] F, Persuasion B, Seduction B, Languages [Common, Terran, Beastial, Sylvan, Monster, Analog] – Character combines whatever (meta)knowledge they can find out about someone with persuasive, empathic and seductive smooth-talking and acting in an attempt to make others act according to their will. Character speaks to them in whichever (of the main) languages they are most comfortable with. - Grade A – 5 Post Cooldown
Equipment:
Items:
Assets:
- Frilly Clothing [Light Armour] F (0 points, seamstress)
Items:
- N/A
Assets:
- [Love of the Haltrials] - Having garnered the love of the (tsundere) Haltrial flowers, the character may be able to request of their assistance to save them through the power of their incapacitative and vampiric healing while they would be located in forested areas or if they have these monstrous flowers on hand with them as they appear. Should Zahrah lose or betray their love in their presence, however, they may not continue to present themselves to be as kind, loving, or willing to help them…
- Cobalt Outpost Ruin An isolated outpost on the border of Ryke and the East Empire. Has housing, well water, living area, kitchen, storage and a lookout point.
Change Log:
- Creation: Precision D (14 points)
- Creation: Vitality D (14 points)
- Creation: Speed E (7 points)
- Creation: Regeneration F (7 points)
- Creation: Resilience E [Ageing] + [Fatigue] (14 points)
- Creation: Artisan [Seamstress] F (7 points)
- Creation: Attentive Student E (14 points)
- Creation: Elasticity F (14 points)
- Creation: Seduction F (7 points)
- Creation: Persuasion F (7 points)
- [14/08/2022] Acquired:: 18 points (Attentive Student) from The Crafter's Doll 02/08/2022-11/08/2022
- [19/09/2022] Acquired:: 64 points (Attentive Student) and [Redcliffe Contributor] title from The First Step 13/08/2022-14/09/2022
- [19/09/2022] Vitality D => A (21 points)
- [19/09/2022] Precision D => A (21 points)
- [19/09/2022] Upgraded Appraisal E => D (Character Grade)
- [19/09/2022] Attentive Student E => D (7 points)
- [19/09/2022] Exchanged Persuasion F for Educated [Happiness Algorithm] E (7 points)
- [19/09/2022] Added Empathy E (Educated)
- [19/09/2022] Added Insight E (Educated)
- [19/09/2022] Edited Persuasion E (Educated)
- [19/09/2022] Upgraded Seduction F => E (7 points)
- [19/09/2022] Upgraded Regeneration F => E (7 points)
- [19/09/2022] Added Performance F (7 points)
- [19/09/2022] Upgraded 'Smooth Talker' ability with new skills/grades.
- [31/10/2022] Acquired:: 7 points from the "Let's Make Cool Abilities!" contest!
- [10/11/2022] Acquired:: 78 points (Attentive Student), [Simple] title and [Love of the Haltrials] asset from Red-Like: Without a Second to Spare 23/09/2022-31/10/2022
- [10/11/2022] Specified performance skill to be [Acting] after learning it's a [type]-based skill.
- [15/11/2022] Copied sheet into the new character thread. Edited skills to new descriptions/rules from past update(s). Added Novice job titles [Empath], [Psychologist], [Actor], [Sophist], [Seducer].
- [21/11/2022] Acquired:: [Cobalt Outpost] asset from Seikatsu Mitsunari in the Marketplace.
- [10/01/2023] Added Language [Analog] (Native speaker – 0 points)
- [10/01/2023] Added Language [Common] (Free on creation – 0 points)
- [10/01/2023] Acquired:: 105 points (Attentive Student) and [Mile High Club of Happiness Member] title from The Mile High Heist.
- [10/01/2023] Upgraded Strength F => A (35 points)
- [10/01/2023] Upgraded Intelligence F => A (35 points)
- [10/01/2023] Upgraded Speed E => A (28 points)
- [10/01/2023] Upgraded Appraisal D => A (free with character grade)
- [10/01/2023] Upgraded Educated [Happiness Algorithm] and secondary skills E => B (21 points)
- [10/01/2023] Upgraded Seduction E => B (21 points)
- [10/01/2023] Upgraded Regeneration E => B (21 points)
- [10/01/2023] Added Language [Terran] (7 points)
- [10/01/2023] Added Language [Beastial] (7 points)
- [10/01/2023] Added Language [Sylvan] (7 points)
- [10/01/2023] Added Language [Monster] (7 points)
- [10/01/2023] Upgraded [Smooth Talker] with increased skill grades and languages.
- [10/01/2023] Upgraded Job titles for upgraded skills.
- [10/01/2023] Added equipment Frilly Clothing [Light Armour] F (0 points, seamstress)
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