Interest Check: Two possible games...

Which game are you interested in?

  • Funny, damaged 4th wall, Mixed

    Votes: 0 0.0%
  • Serious, long-term, Solar/Lunar

    Votes: 0 0.0%
  • I like them both

    Votes: 0 0.0%
  • Neither one interests me

    Votes: 0 0.0%

  • Total voters
    0

gatherer818

One Thousand Club
Alright, I've been playing around with some game ideas for a while, and I think I've got it narrowed down to my favorite two. Here they are for your consideration.


#1 is a light Mixed game where everything is allowed and Rule of Funny is the new Rule of Cool. Called shots with bows will always target the knee, and Social Charms might require the activation phrase "Assuming direct control." Half-Castes, Mountain Folk, mortals, any Exalt type you can get your hands on, whatever is fine to play. The game will likely start in the Scavenger Lands but is welcome to roam wherever. Destroying Gem is assumed but not mandatory.


Storylines in this game will usually be less-than-epic, focusing on personal goals and personal problems of the PCs. Working out family issues, negotiating parties, and fighting ridiculous creatures can all have their place. Alternately, storylines may occasionally be overly epic. "Ending slavery" is too normal of a goal, so maybe "ending slavery before Calibration of this year" is better. Resolutions should be suitably esoteric: if your answer to a Rubik's Cube is six colored markers, you're probably well-suited for this game. Antagonists and recurring characters will be over-the-top or just a background, depending, as the spotlight will remain clearly trained on the circle and their exploits.


#2 is the complete opposite of the previous game. Starting off as vanilla Exalted, a circle of Solars and/or Lunars will find themselves newly Exalted in the Second Age. The Empress never returns, and the infighting in the Realm gives the Anathema an extraordinary amount of time to act. Long-term experience awards will happen regularly, and your characters can expect to see decades or centuries of play time - if they don't get themselves killed. Wyld Hunts will be infrequent, but Dynasts in the Threshold will be searching for their own power - or power for their House or their cause - so discretion will still be an important part of Valor.


Storylines in this game will usually revolve around traditional Celestial motivations, defending or altering Creation in a way that makes it better, at least in the eyes of the PCs. Player motivations will largely guide the development. Depending on the players, this game could include establishing guilds, cults, or societies, integrating into a town and currying favor with landowners to into a leadership position, and dueling powerful opponents that threaten your plan to restore Creation could all be common tropes. Antagonists and recurring characters will be believable, with their own sets of Intimacies and Motivations, and things will move behind the scenes to advance the plans of these side characters whilst the PCs march on with their own schemes.


If at all possible, this game will be largely run as a live game in the new Pattern Spider Teamspeak channel, as I've promised to put one together if I can. For now, though, you should vote on the story idea that you like best. I'll pick one based on the votes and comments, and develop it a bit more before I start taking players.
 
I would love the second game, particularly if it were live and in a timeframe that's doable for someone on CET.
 
I would like #2 as well. A long term game sounds pretty interesting.


I would also play #1 if you set it up, because that sounds like fun, but I have a preference for #2.
 
First one sounds awesome. But then I just got back from an Alice in Wonderland play, so I may be biased at the moment. :D
 
6 votes for the serious high-xp game so far, 3 for lighthearted fun game, 0 for "these ideas suck." I'm surprised there's so much interest. The poll's set to run for 5 days, so there's plenty of time for the favorite to change, but in the meantime I'll work on NPCs for #2 ahead of time. Plot will be mostly player-driven, but I'll tracking events and stuff even in the areas you guys aren't in, so if you leave an area and come back, you may find things have changed....
 
Idea for a (semi) Gold Faction Sidereal with a tendency to organize deadly challenges for Solars . . . then sabotages them horribly if they go badly for the Solars, because "Solars are the protagonists! They're supposed to get into deadly situations and then win miraculously! It's how all the best stories go, and this one is no exception. Duh!"


Excuse me while I run off to try and stat up a crazy Chosen of Serenity.
 
Both sound fun, but I'd definitely be up for the second one. My schedule's a little wonky for live play, but color me interested sir.
 
Count me interested in either, though I prefer the second as most games have enough comedy even without trying.
 
I want the funny one AND MY FUCKING VOTE COUNTS TWICE! SNARL!!! :D


I've been never able to take Exalted seriously anyway...
 
that's true, but in Exalted, if you try, you can crank the crazy up to 11 pretty easy, and it still be fun. And in that kind of game, you can get away with stuff that the RPers' convention usually doesn't allow... like pickpocketing party members or killing a random townsfolk for no other reason except "I could." Most of the restrictions on what constitutes "playing the game right" would be released... it was just an idea I had, anyway. #2 seems to be most popular by far, so that's likely what I'm running ^_^


I've been working on a Warstrider-heavy Armored Core / Gundam Wing style game, although mechanics are biting me hard, so that one's not ready to be considered by the public at large :P


QSF, I'm going to try to do it at least partially live, but likely there will be at least some forum interaction too. Once I'm ready to start taking players, I'll also ask about schedules and stuff and do my best to work with everyone. I'm available basically any time but Thursday evenings, so matching my schedule won't be hard, it's just syncing up the players that will take some maneuvering.
 
Both sound fun on the bun.


Must say, that warstrider game intrigues me. Maybe because I've been playing a lot of Super Robot Wars recently..
 
I'd be up for either one.


That said, I do have a lunar concept that would fit perfectly in the first already...


Hmm...
 
Digging on the 2nd game mainly because I would like to be in a long-term game and actually see my character grow and do something with himself.
 
Going for #1, mostly because i'm not familiar at all about Teamspeak, and i currently have enough amount of seriousness right here on RL.


Say, would you allow Nocturnals for it?
 
Nocturnals are fine for option 1, but be aware I've only read a bit of their fluff and none of their mechanics. Feel free to come hang out in the TS channel any time, and I'm considering maybe using an IRC room for the IC stuff (I prefer not using voice for the action gameplay, so we'll have a record after, and the thought of recording the voice conversation is just weird - and Teamspeak isn't the best service for the text portion of a game. Works excellent for voice though, after playing with a bit, I like it even more than Ventrilo). I have an IRC dicebot built specifically for Exalted and there are free, easy to use IRC clients available (I can help if anyone's not technologically inclined :D ).
 
I much prefer openrpg to irc for live games. Being able to see when someone is typing as well as text automatically being colorcoded for your convenience is very, very nice.
 
openrpg... isn't that Python-based? If it's what I'm thinking of, I've never gotten it to work on my computer. For some reason, my computer hates Python with a passion.


Incendius - yeah, one of the admins should promote you given a little time. I think you can private message before getting promoted, look for anyone with the A symbol and ask for promotion.
 
gatherer818 said:
openrpg... isn't that Python-based? If it's what I'm thinking of, I've never gotten it to work on my computer. For some reason, my computer hates Python with a passion.
It is. You should give it another try though.
 

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