Avari
Four Thousand Club
AETHER: THE AGE OF LIGHT
Welcome to Aether. A world recovering from a terrible war and currently ruled by a religious organization - The Church of Light. A land steeped in political intrigue, lost magic and ancient secrets. Inspired in part by worlds from Dark Souls, Dragon Age and a DnD campaign I ran - Aether: The Age of Light will be a RP for those interested in political turmoil, ancient unseen horrors and a realistic twist on fantasy. Extra details below.
The War of CindersThe War of Cinders was a long series of conflicts that took place across the Aether continent between the combined forces of Aether and the demonic forces that descended upon the world due to the actions of the Cult of Myrkul. It is generally referred to by the populace as “the Dark Ages”. The War of Cinders was responsible for the deaths of hundreds of thousands and it’s conclusion brought about the founding of the Church of Light.
Player RacesHumans, Elves and Dwarves will be available. Humans currently dominate much of Aether, with the Dwarves on the verge of extinction after the loss of their homeland of Magruhdul. The Elves are divided into two unique groups - those who have integrated into human society and the mysterious Lumen elves, who have cut themselves off from the outside world and now reside within Merluminal Forest.
The Church of LightThe dominant religious organization in the world of Aether, the Church rose to power as a unstoppable and merciless defender against the evil beasts, demons and abominations that once terrorized and tormented the land. Based on the worship of a trinity of powerful deities and the teachings of its founder, Meyneth.
The Church's goal is to eradicate all that is evil and impure from the world in order to usher in a New Age where the Gods themselves will walk the Earth. The Church is broken down into three core groups - The magical Clerics, the warrior Paladins and the powerful and feared Inquisitors.
The Role of MagicMages are a rare sight in Aether, but are available as a player class. Mages are individuals blessed by the Gods, and have incredible power in exchange for worship and rituals dedicated to their chosen deity. Mages often hold high levels of office within the Church, but some prefer to roam the lands as independent units. It's said the Lumen Elves also have their own brand of magic - one derived from the worship of the Earth itself. Mages focus on one particular facet of magic - whether it be a certain elemental ability or a more spiritual pursuit which healers use.
Travel GuideYou can read a short guide to all the locations in Aether Here
Aether LoreExtra info on Aether is available HERE which includes lore on the Church of Light, The War of Cinders, Elves, Dwarves, Humans and Magic.
The RPA decent amount of lore is available already, but players are encouraged to develop Aether themselves. Ideas about lore are welcomed, and player interaction is actively encouraged. A certain quality is expected - especially in terms of grammar and post length. While the RP begins in the Capital City of Alcamoth, players will have the option to travel out in time. Players will also not be required to stay in one group - Players focusing on the more political side of Aether might prefer to stay in the city for example. There will be a overarching story, but Players will have sufficient notice of big events. Be warned - actions always have consequences, either good or bad.
I do not plan to start the RP for a week or two, and will need sufficient interest from players since it's a wee bit of an ambitious world - plus it's my first time running a pure RP. Please be patient, and register your interest/questions below. Much love!
Welcome to Aether. A world recovering from a terrible war and currently ruled by a religious organization - The Church of Light. A land steeped in political intrigue, lost magic and ancient secrets. Inspired in part by worlds from Dark Souls, Dragon Age and a DnD campaign I ran - Aether: The Age of Light will be a RP for those interested in political turmoil, ancient unseen horrors and a realistic twist on fantasy. Extra details below.
The War of CindersThe War of Cinders was a long series of conflicts that took place across the Aether continent between the combined forces of Aether and the demonic forces that descended upon the world due to the actions of the Cult of Myrkul. It is generally referred to by the populace as “the Dark Ages”. The War of Cinders was responsible for the deaths of hundreds of thousands and it’s conclusion brought about the founding of the Church of Light.
Player RacesHumans, Elves and Dwarves will be available. Humans currently dominate much of Aether, with the Dwarves on the verge of extinction after the loss of their homeland of Magruhdul. The Elves are divided into two unique groups - those who have integrated into human society and the mysterious Lumen elves, who have cut themselves off from the outside world and now reside within Merluminal Forest.
The Church of LightThe dominant religious organization in the world of Aether, the Church rose to power as a unstoppable and merciless defender against the evil beasts, demons and abominations that once terrorized and tormented the land. Based on the worship of a trinity of powerful deities and the teachings of its founder, Meyneth.
The Church's goal is to eradicate all that is evil and impure from the world in order to usher in a New Age where the Gods themselves will walk the Earth. The Church is broken down into three core groups - The magical Clerics, the warrior Paladins and the powerful and feared Inquisitors.
The Role of MagicMages are a rare sight in Aether, but are available as a player class. Mages are individuals blessed by the Gods, and have incredible power in exchange for worship and rituals dedicated to their chosen deity. Mages often hold high levels of office within the Church, but some prefer to roam the lands as independent units. It's said the Lumen Elves also have their own brand of magic - one derived from the worship of the Earth itself. Mages focus on one particular facet of magic - whether it be a certain elemental ability or a more spiritual pursuit which healers use.
Travel GuideYou can read a short guide to all the locations in Aether Here
Aether LoreExtra info on Aether is available HERE which includes lore on the Church of Light, The War of Cinders, Elves, Dwarves, Humans and Magic.
The RPA decent amount of lore is available already, but players are encouraged to develop Aether themselves. Ideas about lore are welcomed, and player interaction is actively encouraged. A certain quality is expected - especially in terms of grammar and post length. While the RP begins in the Capital City of Alcamoth, players will have the option to travel out in time. Players will also not be required to stay in one group - Players focusing on the more political side of Aether might prefer to stay in the city for example. There will be a overarching story, but Players will have sufficient notice of big events. Be warned - actions always have consequences, either good or bad.
I do not plan to start the RP for a week or two, and will need sufficient interest from players since it's a wee bit of an ambitious world - plus it's my first time running a pure RP. Please be patient, and register your interest/questions below. Much love!
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