Lady Sabine
Member
Name of Country: The Confederation of the Twenty-Nine BloodTrue Tribes
Common Name: Orc Nation/the Nation
Adjective: Confederate
Geography: The Confederacy governs a landlocked section of Aimre. It is primarily a savanna, though to the north it flattens into foothills and the lone river running through, the BloodTrue, has scattered forests around it. There are only three major cities: SweetWater is the major trade center located along the BloodTrue, CopperStone is home to the few mines and forges and is located deep in the hills, and ThunderHold is the political center where the Sultan usually resides and the Tribes gather. The Shamans have a separate meeting space known as Robin's Rest deep in the forests.
Race: Orcs are strong, powerful creatures with skin that ranges from a pale yellow-green to ochre to mustard-yellow, with universally black or deep brown hair and brown eyes. Males are usually between three and eight inches over six feet with females averaging six inches shorter. All are heavyset with powerful muscles and square jaws, with sharp eyes and ears but indelicate hands. They are very strong and have great endurance, but lack the flexibility and grace that lighter races enjoy. The only magic that comes naturally to them is Shamanism, which combines ancestor worship with summoning and rudimentary enchantments based primarily around fetishes, herbs and ceremonial paint. An Orc usually lives for a hundred and fifty years, reaching physical maturity at about twenty with fertility lasting until seventy or eighty.
Government: Every Orc belongs to a Clan which usually contains several dozen extended family members. Those clans are organized into twenty-nine independent Tribes of several thousand each. The Tribes together form the Confederacy. There is a Chief for every clan, a Warlord for every Tribe, and an elected Sultan from among the Warlords who passes judgement when the Tribes come into conflict. Outside of the regular government are the Shamans, the most powerful of which form a Council sometimes known as the Greater or Inner Circle. The Council Leader is the most respected person in the Confederation, for wisdom and spiritualism are highly prized in their society.
Culture: Nomads by nature, Orcs are hunters and gatherers who rarely dig mines, harvest timber, or plant crops. There are only a handful of forges and, as such, they are for the most part in the stone age. Wandering Clans usually keep a small herd of Drakes, four-legged reptilian creatures more powerful and hardy than horses, useful for carrying the tents and supplies a Clan needs. Traditionally every male in the Clan is a relative of the Chief, whose sons stay with the family but whose daughters are married off outside of the Clan. This keeps genetic diversity. More rarely an unrelated male may choose to join another clan, usually seeking glory or favor. The role of women is not strictly limited to wives and mothers; strength is prized and women are often warriors and hunters, and are never married without their full consent. Shamans are the outliers of Tribal society. About one percent of children are born with a natural aptitude for shamanistic magic, which, if properly developed, puts them in a separate caste entirely. Shamans do not pledge loyalty to a single Clan or Tribe, but to the entire Confederation. Their job is to prevent disease and conflict, to keep Orcs in touch with their ancestors and the natural world, and to discover the secrets of the physical and spiritual realms.
Other: Though Orcs are often regarded as warlike, in truth actual serious injury and death is rare among the inter-Tribal conflicts. Warfare is a ceremonial affair conducted to prove valor and skill, and men who draw blood in the name of their Tribe one day might drink and dance together the next once their honor and worth have been established.
*Preferred Sex: Female, though I prefer to double.
Common Name: Orc Nation/the Nation
Adjective: Confederate
Geography: The Confederacy governs a landlocked section of Aimre. It is primarily a savanna, though to the north it flattens into foothills and the lone river running through, the BloodTrue, has scattered forests around it. There are only three major cities: SweetWater is the major trade center located along the BloodTrue, CopperStone is home to the few mines and forges and is located deep in the hills, and ThunderHold is the political center where the Sultan usually resides and the Tribes gather. The Shamans have a separate meeting space known as Robin's Rest deep in the forests.
Race: Orcs are strong, powerful creatures with skin that ranges from a pale yellow-green to ochre to mustard-yellow, with universally black or deep brown hair and brown eyes. Males are usually between three and eight inches over six feet with females averaging six inches shorter. All are heavyset with powerful muscles and square jaws, with sharp eyes and ears but indelicate hands. They are very strong and have great endurance, but lack the flexibility and grace that lighter races enjoy. The only magic that comes naturally to them is Shamanism, which combines ancestor worship with summoning and rudimentary enchantments based primarily around fetishes, herbs and ceremonial paint. An Orc usually lives for a hundred and fifty years, reaching physical maturity at about twenty with fertility lasting until seventy or eighty.
Government: Every Orc belongs to a Clan which usually contains several dozen extended family members. Those clans are organized into twenty-nine independent Tribes of several thousand each. The Tribes together form the Confederacy. There is a Chief for every clan, a Warlord for every Tribe, and an elected Sultan from among the Warlords who passes judgement when the Tribes come into conflict. Outside of the regular government are the Shamans, the most powerful of which form a Council sometimes known as the Greater or Inner Circle. The Council Leader is the most respected person in the Confederation, for wisdom and spiritualism are highly prized in their society.
Culture: Nomads by nature, Orcs are hunters and gatherers who rarely dig mines, harvest timber, or plant crops. There are only a handful of forges and, as such, they are for the most part in the stone age. Wandering Clans usually keep a small herd of Drakes, four-legged reptilian creatures more powerful and hardy than horses, useful for carrying the tents and supplies a Clan needs. Traditionally every male in the Clan is a relative of the Chief, whose sons stay with the family but whose daughters are married off outside of the Clan. This keeps genetic diversity. More rarely an unrelated male may choose to join another clan, usually seeking glory or favor. The role of women is not strictly limited to wives and mothers; strength is prized and women are often warriors and hunters, and are never married without their full consent. Shamans are the outliers of Tribal society. About one percent of children are born with a natural aptitude for shamanistic magic, which, if properly developed, puts them in a separate caste entirely. Shamans do not pledge loyalty to a single Clan or Tribe, but to the entire Confederation. Their job is to prevent disease and conflict, to keep Orcs in touch with their ancestors and the natural world, and to discover the secrets of the physical and spiritual realms.
Other: Though Orcs are often regarded as warlike, in truth actual serious injury and death is rare among the inter-Tribal conflicts. Warfare is a ceremonial affair conducted to prove valor and skill, and men who draw blood in the name of their Tribe one day might drink and dance together the next once their honor and worth have been established.
*Preferred Sex: Female, though I prefer to double.
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