Hibiscus
Just Relaxing
Appearance:
Name:
Age:
Gender:
Personality: (Details, paragraph at least. Be original.)
Extra Appearance Details: (Tattoos, scars, etc.)
Grade Level:
Nationality:
Backstory: (Optional)
IS Appearance:
IS Range: (short, medium, and/or long. You can't cover all the bases.)
IS Weaponry:
IS Shield Levels: (Note; if you put a lot in shield then don't expect the most power points.)
IS Power Levels: (^^^^^^)
((This is where you decide speed (how fast), durability (how many hits can it take, after shield, but I do want them to correlate), hitting power (how much damage does it deal per hit, in average), accuracy (does it hit often), and perception (will it be able to keep track of enemies. If you played any RPG's then you've dealt with putting points into things and taking them out of others, this is the same thing. So each skill will start at a level 3 out of 5, then spend the 3 extra points you get. You can remove points from other skills and put them in different ones, so as at the least they remain at 1 and only two become 5, but that's frowned upon. At 1 they will be minimal, meaning you will be lower then any IS you meet. At 2 you'll be enough to keep up with training IS's. At 3 you're competent, a personal IS before shift one. At 4 you will be adept in it, versed in it. At 5 you shall be better then any other IS's.
Speed: 3
Durability: 3
Hitting Power: 3
Accuracy: 3
Perception: 3
Extra Points: 3
In this next segment please outline how and why each point fits into each category. See my post for an example.
Speed:
Durability:
Hitting Power:
Accuracy:
Perception:
Name:
Age:
Gender:
Personality: (Details, paragraph at least. Be original.)
Extra Appearance Details: (Tattoos, scars, etc.)
Grade Level:
Nationality:
Backstory: (Optional)
IS Appearance:
IS Range: (short, medium, and/or long. You can't cover all the bases.)
IS Weaponry:
IS Shield Levels: (Note; if you put a lot in shield then don't expect the most power points.)
IS Power Levels: (^^^^^^)
((This is where you decide speed (how fast), durability (how many hits can it take, after shield, but I do want them to correlate), hitting power (how much damage does it deal per hit, in average), accuracy (does it hit often), and perception (will it be able to keep track of enemies. If you played any RPG's then you've dealt with putting points into things and taking them out of others, this is the same thing. So each skill will start at a level 3 out of 5, then spend the 3 extra points you get. You can remove points from other skills and put them in different ones, so as at the least they remain at 1 and only two become 5, but that's frowned upon. At 1 they will be minimal, meaning you will be lower then any IS you meet. At 2 you'll be enough to keep up with training IS's. At 3 you're competent, a personal IS before shift one. At 4 you will be adept in it, versed in it. At 5 you shall be better then any other IS's.
Speed: 3
Durability: 3
Hitting Power: 3
Accuracy: 3
Perception: 3
Extra Points: 3
In this next segment please outline how and why each point fits into each category. See my post for an example.
Speed:
Durability:
Hitting Power:
Accuracy:
Perception:
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