• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Futuristic Infinite Universe RP Signups

Hey guys! So it’s here! Time for you all to decide who you’ll bring along into this amazing story, here are a few ground rules before we begin.

1. Be respectful to all players, if you have a problem, contact me.
2. You all can basically do whatever you want, but no godmodding.
3. Duos are allowed, but only duos, if you want to play a third character you’ll have to switch with one of your other ones.
4. Have fun and explore!

Alright now here’s how this will work, you all will begin in a starting area, then do whatever you want from there, easy!

Signup Sheet Example

Image of your character (or a vivid description if you have none)
Name
Powers and Abilities
Equipment
Personality
Biography

Cast List
MysticPainter92 MysticPainter92 Eden/Ambrosia (OC)
Count Katarina Count Katarina Katarina Graff (OC)
Thepotatogod Thepotatogod Tsukasa Kadoya (Kamen Rider), Stella (Black Rock Shooter)
darkred darkred Marcus Wright (Terminator)
tacenda tacenda Ciel (OC)
Riven Riven Adam Ryder (OC)
Jezza Jezza Harold Smith (OC)
2Bornot2B 2Bornot2B Flandre (Touhou)
Jalapeno24 Jalapeno24 Ava Rossa (OC)
Yamperzzz Yamperzzz Nessus & Arktos (OCs)
Smug Smug Jorge Joestar (JoJo’s Bizarre Adventure)
DoomSlayer DoomSlayer Henry Simms (OC)
Specialist Specialist Noraella Raevyn (OC)
2Bornot2B 2Bornot2B Tanya
darkred darkred Rayn (Jak and Daxter)
Swift_Phoenix Swift_Phoenix Tyra Madden (OC)
Hahli Nuva Hahli Nuva Fujin (Mortal Kombat)
PolikShadowbliss PolikShadowbliss Supergirl (DC)
 
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  • Name: Eden Rose Strife
    Every day look:
    1589233238376.png1589755981542.png

    Villain name: Ambrosia
    Villain look - Events and Battles:
    1589233281469.png1589233196702.png
 
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Name:
Katarina Graff

Appearance:
He has a willowy body type with a pale ivory skin complexion and blue eyes.
He has long white hair that drapes over to his waist and typically has it tied into a low ponytail with a black or white ribbon.
In the day, he wears a black blazer over a white blouse and black tie. As well as black trousers and loafers.
In the evening, he adorns a white tailcoat, vest, blouse, a lace cravat, trousers, and loafers.
Most times, he walks around with a cane that compliments the outfit he wears.

Powers and Abilities:
Swordsmanship

Equipment:
A sword that holds the facade of a cane. The blade of the sword being underneath the shaft of the cane.

Personality:
Katarina is often a mysterious young man. When asked about himself, he flat out changes the subject to something else or walks away.
On the flip side, he's rather kind, patient, and is willing to be there for anyone that needs it.
He's always smiling and quiet most times. Only ever speaking when someone else talks to him.
Beyond his silence and aura of the mystery lies a sweet man with hospitality past par.
He's quick on his feet and a good fighter but is very easy to rush into things and becomes reckless as a result.

Biography:
In his younger years, he was always searching for a positive thing in his life to keep him smiling.
As he was taught from his mother that as long as he smiles,
everything else will be alright one way or another.
Despite missing a paternal figure in his life which gave him a fair amount of suffering, he obliged his mother's teachings.
Considering how his father left his mother for another woman, his mother left her happiness to be in her son.
From there, Katarina did his best to keep grinning.
As his mother continued her down spiral of misery, she whispered one last piece of advice that resigned Katarina to silence ever since.
Which really was to always keep his mouth shut when not needed.
After that day, his mother was gone. Taking shelter with his aunt, he continued his everlasting silence.​
 
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340
[/Tab][tab=Decade]
DX-NeoDecaDriver-10.jpg


Tsukasa Kadoya
"I'm just a Kamen Rider passing through. Remember that."
Kamen Rider Decade
Age: N/A
Race: Human
Personality:
According to others, he was the ruthless and unforgiving leader of Dai-Shocker who easily tortured and killed people with little to no remorse.

As Tsukasa traveled between dimensions, his clothing changes to suit the Rider's World, including some accouterments similar in color to his camera and Decade. He also exhibits some prior knowledge or talent necessary to his quest in the Rider's Worlds he enters. Some examples are his knowledge of the Gurongi language in Kuuga's World and his enrollment as a student in Faiz's World. He has also mentioned before that he is capable of doing anything except for taking photos. He also tends to tell American jokes from time to time that sometimes scares others. He is also quite cocky as he often taunts people from time to time.

However, due to his travels, he slowly lost his memories and ended up in a world in with no clear goal in life. He became very hypocritical and self-righteous and possessed a strong desire to "catch the world" using his photos. Unbeknownst to him due to his status as an outsider of the world, his photos do not develop well and foreshadow his fate as the Destroyer of Worlds. It's because of this that Narutaki began to follow him to overworlds to spread a fact that Decade will one day destroy them all.

Despite having these less than admirable traits, Tsukasa still tries to save innocent people as Decade, while teaching both the A.R. Riders and himself a valuable lesson in life. He also seems to care for the people close to him as he saved his sister from Tsukikage's influence. He was also the one who helped give Shotaro closure as well as helped Haruto when he was in doubt.

After fully reclaiming his memories, his personality gained qualities of both his old and new selves. Instead of outrightly claiming that a world needs to be destroyed, he now closely observes the events of the worlds to determine whether it is required to destroy it or not, even looking into its past and future, like what he began to do in the World of Zi-O due to the possible emergence of Zi-O becoming Ohma Zi-O. If required, he may also temporarily ally himself to the villains of that world without them knowing his true motives. However, he still maintains his heroic nature whenever he needs to fight the evil himself. He is also willing to sacrifice himself if it is for the greater good.

On a funnier note, he heavily disagrees if someone defines his rider colour designation as Pink. He'll go full length to explain that his rider colour designation is Magenta, to the point of annoyance for other people.

Bio:
Tsukasa Kadoya (門矢 士 Kadoya Tsukasa) is an interdimensional traveler who transforms into Kamen Rider Decade (仮面ライダーディケイド Kamen Raidā Dikeido, Masked Rider Decade) to exercise his role as The Destroyer of Worlds (世界の破壊者 Sekai no Hakaisha). As the overseer of the A.R. Worlds, he travels to these worlds to determine whenever destruction is necessary for them.

Equipment:
NeoDecadriver - A p--magenta belt mounted device that allows him to transform into Kamen Rider Decade, who, in turn, can transform into any of the 20 Heisei Riders and has access to all of their powers. For more info on those, just google them.
Ridebooker - comes with the Neo Decadriver. A metallic book that contains all of his Ride Cards--cards used in conjunction with the Decadriver to transform and attack.
"Decade Pink" Blackbird Fly 135 Twin-lens Reflex Camera. - A simple camera that runs on film.

Powers: (Supernatural Powers.)
Dimension Wall - A giant wall that Tsukasa bring up. Usually allows him to travel through worlds, time, and get to places. It can act as an impenetrable barrier.
Speedster Vision - Tsukasa can see things that are super duper fast. Even those that are virtually invisible.

Abilities: (Real Life Skills)
Peak Human Reflexes
Peak Human Condition
Big Brain
The Ability to do virtually anything EXCEPT taking pictures.

340

{[Stella Gibson]}
"I won't forget."
Black Rock Shooter
Age: 16
Race: Living Weapon/Alien Clone
Personality:
Stella is rather silent and inexpressive, speaking very little aside from questions and responses. At this point, she appears to have low memory capacity, as things that are most obvious to most people (I.E., handshakes) are unknown to her and must be demonstrated for her.

As she bonds with the rest of the PSS members, she begins to become more interactive and sociable; she is noted to become more talkative with both friend and foe alike. As she develops more of her emotions, she begins to display a greater concern for her allies. She also discovers a more playful side, such as deliberately flying the Brunhilde improperly when Rothcol poked fun at her for smiling. At the end of a mission in Moscow, she risks her life to save a can of cherries from XNFE's attack, as it was a last memento from Rothcol.

Bio:
Born on 22nd September 2035, and was named Stella by Professor Gibson. Gibson, who had abandoned everything else he had worked for, took Stella with him and fled from his research facility in Russia 3 days later and went back to live in San Francisco.

Knowing that Stella would suffer the same flaw of deteriorating memory as the past clone soldiers, Professor Gibson later began his research to help preserve Stella's memory from an external device. With help from his techicians, he successfully made a stasis tube that would help Stella increase physical strength while retaining her memories. Professor Gibson decided to contact the UEF and formally announces Stella's existance, considering her as the last hope of mankind.

Stella was confined to the stasis tube at the age of 6, despite her refusal. Project 12 was announced, with the plan of having Stella to stay in the tube for 12 years so she would be prepared to fight the aliens.

However, in 2051, the aliens began their 3rd wave of invasion with numbers of Armaments greater than the first two. On the 25th of September, the remaining 12 UEF members, who were also the last men on Earth, woke Stella 3 years earlier than planned due to the urgency of the situation.

Stella is one of the last residents on a dead Earth, joining the last stand of the remaining forces of Earth to fight against beings called the Seven Apostles. She is considered to be the ultimate weapon, whose abilities are the only hope to save Earth from utter destruction.

Equipment:
Black Rock Cannon - A giant black cannon that Stella can carry with one hand. Can change into multiple other weapons whenever she pleases. Those being a giant sniper rifle that stuns, a giant heavy machine gun, a four barreled gun that fires 4 homing orbs, a giant grenade launcher, a giant hammer, and a giant chainsaw.
Black Blade - A black sword.
Booster Unit - Those giant jet wings on the bottom of her jacket isn't just for show--it manages her internal heat just enough so she won't overheat quickly.

Powers:
Internal Heating - For every heavy action that Stella makes, she risks getting overheated. When she overheats, she is stunned for several posts.(Minimum 3 maximum 5)
Aggressor - A module that amps up her body heat to the point that it increases physical performance.
Infinite Ammunition - Stella supplies her own ammunition with her own life.
Super Strength - She is able to lift a giant ass cannon with one hand.
Abilities: (Real Life Skills)
Marksmanship
Swordsmanship
Parkour
Motorbike Riding[/tab]
 
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Marcus Wright
Powers and Abilities: Longevity, Regeneration (Can regenerate his organs and injuries), double strength of a normal human, marksmanship, can swim, can take several hits.
Equipment:
Remington 870 (Custom)
knife
Plasma Rifle
Other guns


Personality:​

In reality, Marcus was a criminal on death row when he was executed by “lethal injection” due to crimes of killing his own brother and two cops, spending most of his life in prison. Everything he believed about himself in prison in his life and on the last days of his life, he thought he was worthless and nothing mattered more than people’s own harsh opinions on him as a “monster. However he had an unusual trait about him: Most criminals would be willing to defend themselves, giving excuses. Marcus believed his death was just and the value of other humans had higher worth than himself.

He was ready and willing to give up everything to die. He thought he might make people happy to get rid of him as he gave his body up to Cyberdyne System’s “Project Angel”, run by Dr. Serena Kogan.


However, there is more to Marcus instead of a monster who is seen as a killer and nothing more. He had no final words to say on his execution. His own eyes reveal a man looking for another chance to live out his life in the right direction.

When someone meets Marcus, they notice his determination. He is an extremely hard worker and will push through any sense of obstacles to get to a goal. Like they say “This man can move mountains” when he pushes hard enough. He is extremely gutsy and will go above and beyond the call of duty to show his worth to someone. However, his emotions are hurt easily and usually go to an extreme at anything relating to his past especially relating to memories of his dead brother.

However, Marcus is extremely loyal to a fault and does not take betrayal well. He “takes no shit” when it comes to protecting his loved ones and allies. He’s gone to lengths such as stabbing a guy in the knee, being the first man in line to save John Connor and give up his own heart and protecting Blair with a wooden board.

When Marcus takes a leadership position in Final Battle, he is promoted when John Connor is away. He changes for the better as he’s able to lead the Resistance as a high commanding officer to help defeat a common enemy. John Connor’s respect for the common man makes Marcus, not a terminator to him but more than that. Someone who can be trusted for who he is and not for his past mistakes.
Biography:​
: Ex-criminal turned into a unique mix of human and terminator in Project Angel over years past once killed. He signed his body away unaware he was a terminator when he woke up and he refuses to believe he is one even though he is one.

Fought on the neutral side for years believing he couldn’t trust anyone until he met a woman pilot in the Human Resistance named Blair Williams. He trusted a teen named Kyle Reese and Star for a while beforehand.

As he goes to the base, he’s knocked out by John Connor’s right hand man, Captain Barnes. He gets interrogated on a nuclear silo thinking he’s the problem. Blair distracts everyone and both of them escape. They fall in love eventually.

As Kyle Reese and Star get kidnapped, Marcus and John are forced to work together to find Kyle Reese without getting both of them killed. Marcus left but John Connor went foolishly and John got hurt. Marcus fought the T-800 for a while. After a big fight, John lives and Marcus donated his heart to John Connor.

Marcus wakes up in a coma in his grave and busts out, now on a mission from Skynet. He warns John about Thomas Parnell who’s taken hold of Skynet and is becoming the computer. If that happens, Parnell will become Skynet creating chaos for both sides.

The Human Resistance and Skynet must work together to stop Thomas Parnell and his rouge gory terminators.

Marcus lives and John is transferred into a T-800 for the final battle. John Connor is now dead and Marcus is alive at the end of the terminator war.
 
FILE STATUS: DECLASSIFIED

SUBJECT NAME: Adam Lex Ryder

STATUS: DECEASED

SUBJECT NAME: Alex

STATUS:
ACTIVE

f2ba79da8a6f9d2f90129e460321eb9d.jpg

Rank: Lieutenant

CODENAME: Project Newtype

CALLSIGN: Iron Man

Powers And Abilities:


- Various Cybernetic Augmentations
> His arms can expand and act like pistons, giving him the strength of a superhuman
20200512_151342_1.gif
> The Palms of his hands can slightly open up to reveal strips of magnets, allowing him the ability to climb and scale metallic walls and surfaces
20200512_151416_1.gif
> His legs can also decrease themselves in width upon moments of running and preparing to jump, giving him the running speed and the jump distance of an Olympic Athlete


- Skilled Talent in usage variety of Firearms and Close Combat Techniques

- In built A.I. Assistance Companion

- Reinforced Carbon Fiber Bone Structure

EQUIPMENT:

- Cybernetic implants, augmentations, and multiple prosthetics ranging from:

> Replacement of Lower half of shoulder to the hands and fingertips of both arms
20200511_191246.jpg



> Replacement of both legs from the thighs to the toes down
20200511_191159.jpg

> Reinforced Carbon Fiber skeleton with several smaller bits of steel grafted along the skeletal frame

> Surgically Grafted steel plating along the back of his vertebrae

20200511_190954_1.gif

> 50% rebuilt Cerebral structure of CPU components

> Optical Right Eye replacement of a small CPU unit


> C.A.I.N.E.S : Coded Artificial Intelligence Neural Equipment Software

- A small inbuilt PDA like device on the inner forearm of his left arm that helps maintain maintenance on his body
20200512_151500_1.gif


Personality:

As a former, and now current soldier of the CDF. Alex remains for the most part a more professionally stable aspect and perspective on more than most situations. He maintains military discipline, generally remaining a kind soul with a calm and collected mind, but in times of combat and danger, has no hesitation to step in and throw in his life for others. When it comes to dealing with criminals and enemies for information, he has been known to not be able to hold himself back from letting go. Stuff like this has been keeping him away from any more promotions and has brought him closer to a court martialing, but, one aspect keeps him the way he is, he remains efficient.


Biography:

Adam Ryder had enlisted in the military at the age of 18 and was easily pulled into the CDF for his glowing marks, climbing to the rank of Lieutenant. Labeled as a star child by multiple units, and despite being an officer, he refused to work behind the safety of a desk, and chose to fight on the frontlines alongside his fellow brethren and comrades in arms, this course of action, gained him the respect among several soldiers. During the events of a firefight during Operation [REDACTED] , a grenade was thrown into the room into the room with him and his squad and upon noticing, he had thrown himself on top of it, saving the multiple lives of his men in the room, but, in the result of ending his own. Due to how so many soldiers and superiors saw him as such an important and vital asset of his actions and all that he has done, all of the Heads at the Board of Directors have agreed and chosen to give him a second chance.

Upon the death of Adam Lex Ryder, came Project: Newtype, and "Alex" was born. Several weeks of continuous toiling led to the rebuilding of Lieutenant Ryder, reframed with multiple bio cybernetic augmentations and enhancements on and in his body. WIth his awakening, he was told be had been officially pronounced dead and was no longer able to contact his family. Despite taking the news harshly, he decided to agree, letting his family remember him as the hero he died as. WIth this, under his new name of "Alex", he now works with the CDF once more, alongside an A.I. built inside of his mind.
 
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original.jpg

She likes to look spooky.

Name:

Ciel

Powers and Abilities:

Ciel herself is not very powerful, with only weak telekinesis. The source she draws from to give the semblance of great power is her necklace, which has belonged to her family for generations. Trapped inside is an ancient spirit of Chaos. Some background on this spirit is included in her Biography. The spirit gives her access to several abilities:​
  • Curses / manipulation of bad luck​
  • Control of darkness - shaping shadows to her will to conceal herself or confuse an opponent​
  • Communicating with the dead​
  • Control negative emotions to a certain extent - manipulate fear, anger, jealousy, grief - this ability works best when the victim has weak willpower​
Equipment:

Her necklace, which contains the spirit that is the source of her abilities.

80009f00464a7a9cb7097c77f606aa64--emo-jewelry-steam-punk-jewelry.jpg

Due to the more manipulative/psychological and less physical nature of her necklace's powers, she has several weapons:​
  • Throwing knives that seek out a target
  • A large scythe, similar to the grim reaper
  • Vials of poisonous gases with varying effects (nausea, dizziness, burning)
  • A mask for when she uses the gases

urban-art-throwing-knife-set.jpgUASRwq2.pngdaz2if2-e6974e19-85a5-49d7-8181-ea750297ca8c.jpg


Personality:

Ciel keeps to herself. She is secretive and limits her words, showing great caution around strangers. She comes off as cold and abrupt despite holding a deep compassion for others. Her attempts to maintain friendships often go unnoticed, so her relationships tend to be cut short. She's not easily swayed and has a strong sense of pride. Determination to finish tasks keep her going and she always finds new hobbies to fill time and to keep herself busy. In battles, she allows the dominating aura of the trapped spirit in her necklace to overwhelm her own personality, preventing any hesitation her usual self would apply.

Biography:

Her reserved nature stems from her being an only-child growing up with only a father, her mother having remarried after a messy divorce when Ciel was very young. Her mother, an outcast from her ex-husband's family, was against the magic of the necklace. This was unusual, as magic was viewed as sacred and of great importance to the family. The necklace was usually passed down between females in the family's descendants, so when Ciel's mother divorced, she was supposed to give it to Ciel. However, out of spite, she threw the necklace away, but Ciel's father found it before it was forever lost. Ciel struggled in her childhood to grow accustomed to the spirit in the necklace. It was abrasive with a grotesque humor and not at all PG-13. Over time, though, the spirit began to respect Ciel because she refused to give in to its corrupted nature. It allowed Ciel to control it better than her predecessors. Now, she is the owner of a large exotic garden which contain rare specimens that many search for. She has had many other jobs, but that is her current one.​
 
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Harold Smith

Appearance: He has black greasy hair that always looks like a mess since he only showers every few months. He can’t grow a proper beard, but is also too lazy to shave meaning he has a scraggly looking neckbeard below his chin. His skin is pale from the fact he rarely goes outside when he doesn’t have to. He mostly wears a black shirt and dark jeans since they make his sweat stains from sitting at the computer 16 hours a day less obvious.

Equipment: A cheap knock-off katana he bought off wish,com for 20$, a set of kunai he got his buddy to make out of some thin aluminum sheet metal on a CNC mill, homemade nunchucks he got from a shady dude in Kentucky, a Glock-17 pistol, an AR-15 rifle, and a backpack stocked with essential survival supplies (ie. Doritos, Slim Jims, and Mountain Dew).

Powers and Abilities: He doesn’t actually have training with any of the weapons he carries, but he’s watched Cowboy Bebop like 6 times so he thinks he knows how to use a gun. When pushed into the corner, through sheer power of weebyness he can undergo a magical girl transformation which changes his clothes to a small pink dress that is in no way enough to hide his beer-belly along with the ability to fly and it also grants him a magic chainsaw which never breaks down or runs out of fuel, but it disappears when the transformation ends.

Personality: The utter stereotype of a weeaboo neckbeard. When he’s not at his part-time job as a mall security guard, he’s at home watching anime with his only roommate, a Megumin body pillow, or he’s on his computer playing League of Legends or browsing 4-chan. He is a self-proclaimed “nice-guy” and will go full on white knight for even the slightest possibility of attention from a woman. He has the patience of a toddler and won’t hesitate to have a tantrum if things don’t seem to be going how he wants them too, but he’s also very easy to manipulate. He’s very protective of his guns and lives in constant fear that someone, somewhere is plotting to steal them away from him and melt them down into an altar for feminism.

Biography: Born in Huntington, West Virginia in the 1970s Harold has never left the USA, but since his grandfather was stationed and lived in Japan for a few years after the end of WW2 Harold claims he has Japanese heritage. He had a relatively normal childhood, up until he came across Dragon Ball as a teenager and it all went downhill from there… He dropped out of highschool in his last year and managed to move out to his own apartment with some significant help from his parents giving him an allowance to pay his rent. Thinking he could do all of the badass things he saw in his action animes he tried to join the Army, but was denied for health concerns, so then he tried joining the police, but was refused for the same reasons. Finally he settled for a job as mall security which he was miraculously accepted for. With the extra spending money afforded from not paying his own rent, and nobody around to tell him otherwise he made some very questionable financial decisions.
 
Ava Rossa

Appearance:
D945298E-BEBF-4C1F-BDE1-9F81F7B37785.jpeg

Always sporting a pinstripe suit and her token red gloves, an outfit straight from the 20s. Ava binned pretty dresses from the get go, and took on the identity of a “man”- defying the restrictive codes her society forced on her, and starting a movement. Constantly with a cigarette in hand, and scars covering her- she’s known to be feared.
9C20FE43-C3F0-4665-8FAD-C0321C032037.jpeg

Biography:
She’s a part of the old age section of Gratia, sporting her pinstripe suits and old ways.
Ava is boss of the Gratia Mafia, constantly accompanied by her henchmen and very difficult to get to. Generally only dealing with the crime businesses she manages, most people should be able to avoid her wrath- yet if you get in her way she will do all she can to destroy you.

She was born into the crime lifestyle, her father a previous mob boss, who was murdered when at work. Ava was quick to take over the gang, and took over all the property’s and businesses that it owned.

Weapons:
She uses a classic submachine gun, her family name carved into it, as well as a gold plated pistol. Each bullet is also engraved with the family name, a calling card that she leaves with every kill. After being trained from a young age by her father, her gunmanship is extremely advanced.
She has a collection of knives, generally used for any torturing she does with the gang.

Personality:
A vicious and relentless woman, she has no mercy for people that wronged her and will go to great lengths. Her priority is her gang, the people that work for her and her businesses- she would do anything to defend them.
With friends she is funny and loud, a noticeable presence in any room. She regularly holds large parties, which are known to be incredible, but very hard to get invited to.
With people she truly loves, she is caring and gentle- the complete opposite of what other people see her as. Overall she will do anything for the people she loves.
 
Annotation 2020-05-05 164256.png


Name:
Nessus (OC)

Powers and Abilities:
Nessus is a mighty creature who has great strength. Being well over a ton of majoritively muscle, Nessus measures about eight feet tall while on his three legs alone. When standing on his hind legs, Nessus towers over ten feet. His three dominant horns on his forehead are like axes, which he uses to slash at enemies. His tail is also very strong, as he can lean back on it like a kangaroo and use it to strike enemies. He wears light armor which leaves much of his grey skin exposed. Though strong, Nessus may not be able to lift something very heavy, perhaps something over his body weight. He's relatively slow-moving, even at a gallop. Nessus doesn't need oxygen to live, hence his greyish skin tone. Finally, Nessus has poor eyesight and, though fairly intelligent, he certainly isn't a genius.

Equipment:
Two laser rifles.

Personality:
Nessus is stubborn and selfish. Being an intergalactic criminal, Nessus is well-versed in deception and is able to con people out of items. He's narcissistic and thinks that he's better than he really is. He gets enraged and annoyed easily, which could easily affect his thinking. He's generally not a fun person to be around. If you're not on his side, of course.

Background:
Nessus is an alien known as a Polkan, which is a species of alien fairly common throughout his universe. Finding difficulty living peacefully in his universe filled with many other hostile, obnoxious aliens, Nessus found it easier just to live a life a crime. Originally only committing various petty crimes, Nessus' rap sheet evolved into more serious crimes such as kidnapping, blackmail, arson, and even murder. Ultimately, Nessus gradually became one of the most wanted criminals in the galaxy, causing much destruction in his wake.


IMG_20200426_163153 (1).jpg

Name:
Arktos (OC)

Powers and Abilities:
Arktos stands at a measly 5 feet and weighs less than 100 pounds. However, Arktos has the remarkable ability of telekinesis. He is capable of moving things through the air if it is about 40 pounds. More than that and Arktos begins to struggle. Other than that, Arktos is rather weak.

Equipment:
A pistol and building equipment.

Personality:
Arktos is ill-tempered and resentful towards people like Nessus who belittle him. However, he doesn't have much courage to stand up against them. Generally, he's a hateful person who dislikes socialization.

Background:
Arktos is of a species of aliens known as Cymeluses, evolved species of their human-to-ape counterparts, Thelisis. Their ancestors had much more powerful telekinesis powers but were not as intelligent as Arktos' species. Likewise, many Cymeluses such as Arktos have come to despise the existence of Thelisis. Arktos lived a generally normal life as a merchant until he met Nessus. When Nessus saw Arktos' powers, he kidnapped him and forced him to work under him. Since Nessus threatened to kill him if he didn't, Arktos had no other choice but to stay by his side. He continues to follow Nessus wherever he is, hoping that he'll become strong enough to leave him.

Bonus:
Annotation 2020-05-16 152445.png
(A really quick doodle of a Thelisi)​
 
Jorge Joestar
1589712827376.png
[with beige shorts!]
Joji Joestar only has a talent called a "Beyond". It's called Trinity, and by believing he's a detective who can outwit any case,
his Beyond gives him confidence to solve his cases.

(excerpts from Jorge Joestar (Joji))
"Jorge is a witty individual with a fastidious personality trait. ...he's solved a number of cases as a private detective. He is a bit of a narcissist, often referring to himself as a great detective... Jorge gets caught up in details, and if details don't add up right then he gets agitated and attempts to search for a better way to solve his problems."
He's bold and has a tendency of being overbearing.

A 15 year-old detective from the 37th iteration of the universe. He goes somewhere to solve a murder mystery but ends up
traveling through space and into different universes.​
 
d9q2lx3-86b97cdc-d7b7-4f14-a641-1b8a08085b6f.jpg
(Base robotic form)
15d616dd8e2cb8aba14907af392b21f0.jpg
c228f12d8f70cfdf8d0cec88daf1c3c9.jpg
(Preferred clothing)(included with sheath)

Henry Simms
Project "3CL1PSE"
GSF (Gratia Security Force) Insurgency Investigator

Slip Through And Align Yourself With The Moon And The Sun. There, You Will Find Your Balance.

Powers and Abilities
:
Invasion-His left hand will turn into a device that will wrap itself onto technology that isnt as high as military-grade technology but hack or override into even the secure systems, he will be able to use this to find intel on his target or use it as a way to compromise the enemy with the technology around him/her. He can hack only two at a time, and cannot hack massive technology. He can override such things, like a power breaker box to cause a small but targetted blackout.

Advanced Industry- His metal body can be able to carry 2× his own weight (200 kg) and will be able to open doors that are similar to an elevator. His code will make him be able to slowly learn about the opponent/target on his moves, and his weakness. He can self-repair, but it will take minutes to fully heal.

Absorb and Intensify-His carbon fiber-coated titanium body is surrounded with a plasma shield that will absorb bullets and explosives, energy-based weapons will weaken the shield and melee weapons will phase through the shield, damaging the base form. However, sustaining any damage will make his whole experience different, his speed and agility will slowly increase to about the speed of an average car, making him very difficult to hit and difficult to focus at him at all. There is a chance he can use his increased agility to be able to revert any projectiles away from simply using his limbs. He can choose to go back at normal speeds, manually doing so, or if he was to hit an obstacle with his increased speed, he will release massive steam out of his back to release the heat. The steam will pose as a temporary smoke screen for him to flee or for the purpose of strategy.

One With The Light-Henry can manually activate an aura of cloak that will make him nearly invisible when exposed to any light sources, however, if this is active in the dark, the cloak wont work.

Firewall:As he is a robot, he isnt, however, weak-minded, any mental abilities is ineffective.
Weakness:
-Energy-based weapons, they will slowly disable the shield and melt his own metal body.
-Melee Weapons, will phase through shield and damage the body.
(If his shield is disabled, he will be weak to bullets and explosives as well)
Equipment:
-Bullpup PDW (with suppressor, angled foregrip, reflex holographic sight and extended 9mm mags)
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-The Blue Viper Odachi
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-Desert Tech MDR (5.56mm) (with supressor, vertical foregrip, 2x scope)
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-GSF (Gratia Security Force) Platform Cruisers(equipped with semi-auto turrets on both sides)(average speed of a jet, recommended not to be used in crowded cities)(his preferred vehicle)
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-Handcuffs (equipped with electro-silencers)
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Personality:
Henry Simms is a somewhat cold yet cunning individual, as he is programmed to do the job, he is always primarily effective on or off duty. By all means, he will not stop until the target is served with justice and that the sector is rightfully balanced, he spreads out mercy, but only if you dont cut him out of his duty.
Biography:
Henry was a well-behaved individual that dreamed of becoming a man who simply reaches success, and with his dream, came his demise, and all because he came to a party that involved space dust. Henry was a special kind of man that would be peer-pressured into things, only for having a reputation doing so depending on what he was pressured to do. And there he was, grabbing and rolling up a fine little piece of paper, inhaling all of the "vacuum of space"...and the next decade has changed him. He became a criminal, known for drug trafficking, grand theft auto and destruction of property. He was soon, with all his recorded wrongdoings, put behind bars, for 56 years, in the Gratia Prison Institute. During his 21st year in jail, Henry became impatient, his mental state peeling off, and began to doubt and regret his own actions, he didnt like living in here because he kept on getting stabbed as well as getting false rumors about him. During his day of remorse, a guard part of the Gratia Prison Institute became informed, and negotiated an offer that involves freedom, but at the cost of being part of the police force itself. He nodded without question. The next day, he only thought of smelling the fresh air and seeing the stars once again. As he was leaded out however, instead of going to be released like the fortunate ones, he was given a knockout dose. He woke up only to find himself in a room filled with pitch black, he felt different, filled with equipment attached onto his head, most importantly his brain. He freaked out, as he started to doze off again, with another dose given to him, the last thing he saw was his spine and nothing more. Without notice, he woke up but like a baby's memory, his own memory was erased, only staring at himself with robotic limbs and metal skin. He was given programs, from there he began to learn only to serve justice, as well as learn how to ride the Cruiser itself. He feels human, gaining empathy, friendship and emotions.
Right now, Henry, as a body and the mind of a robot, without knowing he got his dream of becoming successful, successfully became part of an experiment that is now the brand new planet's police force that is. [DATA EXPUNGED]...Henry is only seen as a robot, living with those who became successful in their lives.
 
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GENERAL INFORMATION

Name: Noraella Raevyn

Age: 32

Universe: Multiverse (Star Wars OC)

Species: Human

Affiliation:

-Galactic Empire (Former)

-Failed Sith (Current)

Appearance (description): This enigmatic female figure stands at 5'11", clad in a form-fitting slender bodysuit that appears both mobile and armored. She is ashen in complexion, with black hair cascading down her shoulders, and hazel eyes piercing through the environment.

Personality/Morality: Noraella is calculated, calm and composed; keeping her guard upfront on anyone she meets as she prods for weaknesses and analyses them carefully. She cares little for petty squabbles, and always seems to focus on the bigger objective at hand, whether is is her own or a mission assigned to her. Never allowing herself to become overconfident, she always ensures that she is one step ahead of her opponent, and capitalizes on her opponent's mental state to ensure their mistakes in combat. Morally, she will do what she believes is right to her, and has a tendency to disregard or outright reject orders given to her at times.

History: Orginally, Noraella was a Storm Commando of the Galactic Empire. Participating on numerous raids on Rebel compounds, her fatal mission was a raid on Mos Eisely; detonating on contact with a thermal detonator as she and her team breached a building suspected of housing part of a Rebel cell. It was here that Noraella was whisked to the Multiverse, encountering numerous beings from many otherworldly universes, including a few from her own. Participating in various missions with the more rational members of the group, this eventually culminated in a romantic interest between her and one of the members, ending in tragedy as a lethal fight broke out inside a compound. Choosing between herself and the one she loved, Noraella had rigged a thermal detonator as a dead-man's switch and saved the man from death as she was instantly decapitated. Awakening in yet another world, she soon confronted a Sith Lord- who immediately not only sensed she was in fact Force Sensitive, but also a rogue, and went to subdue her into making her his apprentice and secret weapon. For the next decade, Noraella studied in the ways of the Dark Side of the Force- becomeing immensely powerful, but finding herself increasingly morally conflicted. Renouncing her adherance to the Sith Code, the Dark Lord engaged her in combat to the death, in which she was quick to end the dual with a bisection of he former Master. Now hunted by the remaining group who were unaware of the Sith's living weapon, Noraella fled into a spacial anomaly which utimately would serve to teleport her to another world.


EQUIPMENT/ABILITIES/MISC

Saber fighting styles: Form II, IV and V.

-Force RepulseLightning: Holding out her hand, Noraella can emit a strong repulsive field to push enemies and objects back. If willed, torrents of purple lightening can shoot out of her fingertips; electrifying anything from an opponent to a machine and cooking it inside out.

-Force Scream/Rage: To be used in conjunction, or seperately throughout an attack, the user of these abilities are able to do two things. The first is to amplify a scream and, using the Dark Side of the Force, to channel it into a horrific, terrifying wail that can break an opponent's resolve even before combat has started. The second is whereupon the user can channel their innermost hate, pain and rage into a blinding fury; causing the affected to have in increase in speed, strength, agility, dexterity, and endurance.

-Mind-Trick (to be used only against NPC’s): Using the Force to influence the mindset of a target, this ability is as useful as it can be humorous.

Customized ‘Deathstalker’ combat armor: This refined armor combines an even balance between mobility, versatility and survivability. To start, the underlying body glove and cape of the suit is made entirely of armorweave, with a thin layer of thermal gel sandwiched between the inner and outer layers. The junction between the lower and upper torso terminates into a duranium/durasteel hybrid plating that covers the upper thighs, chest, shoulder pauldrons, arm gauntlets and kneepads.

'Arrowhead'
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Custom lightsaber (crimson blade): The primary weapon of Sith, this lightsaber was constructed personally by Noraella shortly after settling down in the second Multiverse. With a narrower round blade, the flared sides of the weapon have a notch above the head; allowing the rogue energy to seep through to create smaller trident-like points of energy and offer limited protection against an attempt to disarm the wielder. This weapon is extremely light; allowing for water-like fluidity in manipulation of the blade.

-Strengths-

-Terrifying duelist: Noraella has excelled and mastered all three forms of lightsaber combat; making her a horrific opponent to face in close quarters.

-Loyal until Betrayal: Noraella, being that of a Dark Jedi and unlike a Sith, has intensively committed herself to the Dark Side of the Force, but retains many traits atypical of many Dark Jedi/Sith. Noraella enjoys her emotions freely and without consequence; engaging in social activities alongside forming emotional connections to those she deems worthy of her respect. If she is betrayed, the relationship will almost never recover.

-Unwavering resolve: Due to her previous experience as a Storm Commando, Noraella is well-versed in utilizing blasters and other conventional equipment toward achieving her goals if such needs to be done. On top of that, Noraella has seen many things that would break the constitution of most individuals, and is not easily shaken.

-Weaknesses-

Short-tempered: Noraella has little patience for idiots, arrogance of others, or continual provocation. Those that try her patience will most likely meet a violent end.

Track-minded: In combat or when presented with an objetive relevant to her interests, she will relentless persue it and attempted to eliminate all in her way. If it is a target, she will not stop until either she or the target is eliminated.

Emotional flare: If in fear of being defeated in combat, Asira will enter a scared anger; calling upon the Dark Side to enhance the frequency and power of her attacks. This ultimately will cause her to be shortsighted in combat; potentially allowing her opponent to gain the upper hand if they are able to stagger off the frenzied blows.
 
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Powers and Abilities:

Equipment:
Winchester Model M1897: A shotgun used by the Empire. It has a full choke for maximum effective range. The bayonet is for close quarters combat.
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Sig MKMS: a Submachine gun that was developed in the United states. Originally meant to be a gift for a US general but was stolen and put to good use by Tanya
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Model 24 Stielhandgranate: A hand grenade. The ultimate anti personnel weapon.
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Type 95:
The Type 95 operations orb is what allows Tanya to focus and amplify her magical abilities. It is equivalent to 7 of the standard Type 97 operations orbs which normally double the magical prowess of a person.
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Type 97:
Tanya keeps a spare one on her just in case
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Standard Flight Gear: Does what it says on the packet
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Magic: Tanya has a variety of spells to pick from. Also these effects are applied to each individual bullet or pellet.
To name a few she has:

Artillery Shots: Any bullets that are imbued with this formula will have its firepower enhanced to be comparable to artillery shots. It needs several layers control equation to converge the power which isn't a problem for Tanya.

Napalm-Type: A large-scale formula that usually used in trench and unconventional war. It will cause strong mana signal, fire, huge explosion and blast. It isn't efficient in encounter battles or high-maneuver warfare.

Passive Shell: Protects against small fragments, small caliber bullets and blast waves. Can be kept on indefinitely, also easy to cast together with other formulas. The biggest ordinary single shot it can defend against in a direct hit is 12.7 mm, but in a saturation attack, even infantry small arms can weaken and penetrate it.

Personality
Tanya is a very complex character. In her past life, Tanya described herself as someone with many complexes and that he was twisted. She has both superiority and inferiority complexes, which is shown by how she compared herself to real geniuses she couldn't compete with, while also desired to be above others. Tanya has a lot of sociopathic traits; cold, calculating, and often sees others as objects she can use to her advantage. This allowed her to rise rapidly through the ranks of her careers in both lives. Tanya places her faith in numbers, following the Chicago School of Economy, which states that everything has a price. This could be seen from how effectively she picks and raises her subordinates to be a valuable human resource she can use. This also allows her to become a very efficient commander as she is both a decisive strategist and cunning tactician who is not hindered by her emotions. Tanya also sees herself as a profitable human resource, doing everything to raise her value in the eyes of her superiors, which drives her to put up a front of the perfect soldier since her recruitment. This impresses and also unnerves her comrades, particularly Erich von Rerugen, who considers her a psychopath for her ruthlessness. Sometimes, this trait also becomes a disadvantage to her, such as her lack of empathy that disables her from putting herself in other people's shoes. In particular, her lack of insight of possibility that the people she offended by her callous dismissals would take revenge on her.

Biography​
In the year 2013 A.D, he was just an ordinary salaryman working in the Human Resources Department. His job was to lay off people, and he is shown doing his job efficiently without any empathy for anyone he fired on behalf of his company. One day, after firing someone for incompetence, on his way back home after work, he was murdered by the vindictive former co-worker, who pushed him to his death in a crowded train station off of the platform to the train tracks. His death led to his first encounter with Being X, in which the salaryman expressed his faithless nature in metaphysical entities such as a God and a Devil. The salaryman also pointed out what he sees as a flaw in Being-X's management of humanity and reasoned why humanity's faith in God has eroded. Enraged by his rudeness but also intrigued, Being-X decided to use the salaryman's soul in an experiment. So the entity reincarnated him in another universe as a blonde-haired and blue-eyed infant girl named Tanya Degurechaff.
 
180

Rayn
Chemical mixer, Kras City new crime boss
"Eco leaves", as she likes to call it. Potion mixer, working with chemical, weapons, and more.​


Rayn comes across as well brought-up, properly mannered, and seemingly naive to her father's evil ways. The two share a similar vernacular, both having English accents and tending to end frank sentences with "Ah well." Rayn's graceful carriage and affected innocence imparts a kind and optimistic air, though she also allows outward determination—and angst on occasion.

In reality, Rayn is very cunning and independent, calling her father "too soft" as a crime boss and willing to race for her own team as to leave nothing to chance. Immediately after becoming the de facto kleptocratic authority of Kras City, Rayn called a meeting with all crime bosses, asserting that she now ran the city and implying she would be much tougher.

Depsite her ulterior motives, Rayn legitimately grew close with her race team, seeing them as friends and calling off the death threats, even after her betrayal was made clear. She even had the decency to leave behind her father's journal for them to find and learn that she had always been in on the plan to poison them; though not enough decency to personally confess she had manipulated them all along.


Near the end of Jak X, Rayn is used to manipulating, and deception being a daughter of the local crime boss of Haven City. She has a way with words and even more with mixes.







 
Tyra ‘Outlaw’ Maden

Appearance

Human —
Icy blue eyes, sharp features and short black hair with dark violet streaks in it (for hairstyle think Kate Kane).
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Clothing/Apparel: Black leather jacket with a t-shirt, black ribbon choker, ripped jeans and customised red/purple Converse sneakers. Height: approx. 1.78 m / 5’10”

Alternate form —
Chimera with the front half of her body as a grey wolf, back as a bay horse(brown coat, black mane/tail) and eagle wings, talons on the back of her limbs and wings. Has a horse mane with purple markings in it, like her hair in original human form. Height (at shoulder): approx. 1.2 m / 4’

Abilities:

Can shapeshift into alternate form (chimera described above)

Wicked sharp claws and fangs
Can shoot ice spears out of paws (only if cold enough).
Temporary enhanced speed — expends a lot of energy to use.

Equipment:

Dagger for self-defense
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Personality:

Not a very friendly person but will work with others towards a common goal; only truly trusts people she has known for a long time, and once you’ve earned her trust, you’ve got a steadfast ally. Outspoken and can be hot-tempered when provoked, goes by the rule of ‘if the rules are wrong, break them’. Skilled in the art of sarcasm.

Bio:

A runaway at age sixteen, Tyra has always been independent and resourceful, only relying on herself and close friends/allies to get things done.

After living on the streets for a few months she found a room that was being rented out and managed to get a job at a mechanic’s shop to earn her rent money.

She discovered her shapeshifting abilities on her seventeenth birthday, when she had to escape from a gang and transformed to do so.

(More info will be added later when I get rid of my writer’s block)
 
“I will fight for the innocent!”

latest

Name: Fujin, The Wind God

Powers and Abilities:

Fujin is in complete control of all things related to wind. He can levitate by manipulating the wind around him, allowing him to strike the opponent from a safe distance. He can also send miniature tornadoes at his opponents that spin them around several times and leave them vulnerable to follow-up attacks.

Additionally, he can levitate the opponent and slam them down on the ground and transform himself into a tornado to heave them towards him. Considering that many of these moves can potentially leave the foe open for a free hit, Fujin has proven to be a supremely powerful fighter on par with that of fellow god Raiden.

Fujin is also an immortal God much like Raiden, he can't die as was proven in Mortal Kombat Mythologies: Sub-Zero where he literally created a tornado so large it ripped his body apart and then returned shortly after that as seen in MK4.

In Mortal Kombat 11, he is now armed with a sword and uses it in tandem with its scabbard while using his wind powers to send it flying and slashing at his enemies from a distance. His wind powers have also been expanded upon, trapping opponents in vacuums, shooting invisible air bullets from his fists and even sucking the oxygen out of his opponent and weaponizing it. He is also able to walk on literal thin air, giving him a massive aerial advantage over his opponent

Equipment:
  1. Windfall Crossbow
  2. Sky Cutter (Sword)

Personality:

Fujin is shrouded in mystery. For the most part, he appears as a stalwart defender of humanity, eager to help guide and push them to bettering themselves.

However, he has no qualms about using lethal force, much like his older brother, Raiden.

Biography:

The God of Wind, Fujin serves the Elder Gods alongside his brother, Raiden, as Protectors of Earthrealm. Affable and lighthearted, he’s adept at inspiring peoples’ innate capacity for goodness and heroism to conquer forces of hatred and tyranny. Fujin believes Earthrealm’s best days are still to come, and he fights to ensure that bright future.

Canon:

latest
 
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Name: Kara Zor-El/Linda Danvers (Supergirl)

Powers and Abilities:

To keep things short, she has all the abilities of Superman - flight, unlimited superstrength, superspeed, heatvision, etc - and gains these power through a yellow sun. She does not need food, water, or even sleep to survive, running only on solar energy.

Equipment: None.

Personality: Generally most verisons of Supergirl are upbeat and chirpy, it is unclear though what type of personality this Supergirl has.

Biography: The last daughter of Krypton, found by her cousin Superman after her launch to Earth was delayed by several decades. Unlike that other Supergirl, she never had to kill her cousin.
 
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Name
“The name I go by now a day is The Tourist. And while that isn’t saying much, living out here in the apocalypse has made things so difficult to survive in..... that having such necessities and common things like names aren’t needed anymore.”
Powers and Abilities
“Now you may see all these folk with their powers and such..... but the only thing I got are my crafting recipes and my dirty hands at my side to survive back at home. But it seems that there are some things that would count as ‘special’ here.”

Natural Crafting skill:
“If you couldn’t tell by my equipment by now.... it was all made by my own two hands... and yes, that double barrel shotgun that as effective as the real deal was made by me. I guess you could call me a crafter at heart, and I could pretty much make anything you could think of needed for survival, from explosives and knifes to guns and food, out of junk and bolts.... and while it may seem like a piece of shit, it’s my piece of shit that was made by my own hands, and the way I see it, it’s still effective most of the time.”

Stamina and Strength:
“For some reason, me being out here in the streets with the walkers have trained four main skills I got here, stamina being the main one here. While I still need food to recover some lost stamina, I feel like I can run a marathon and still have enough energy to continue running. My strength is still achievable by human reaches.... but I’m easily able to keep a average human person or walker away from me with one hand, and easily decapitate someone with a sword or something. Guess it’s still useful even here.”

Reaction speed and Endurance:
“Don’t let me get started on my reaction speed. If I hear or sense you coming, I’ll probably be ready to take you down by the time you get here. And I’ll know if someone is charging headfirst at me. My endurance is another thing, since I’m capable of taking the pain from multiple bullet wounds and stabs to keep going. But getting hurt will probably stop me from healing to full health.... so I need to occasionally heal myself with medicine in order to get back to full health.”

Equipment
“Now you’ll know that most of the items I bring with me are made by me and can be easily replaced..... but I got a couple of weapons and equipment currently on me....”
Backpack:
“I got a Backpack that is able to store up to 32 useful items in it. Whether big or small, it can fit into one of the slots.... unless it’s a weapon, in which it takes a weapon spot, to which I got two large weapons and two small weapon slots. It also has a mobile crafting kit on it that allows me to craft anywhere on the go and a separate compartment that holds crafting materials.... pretty handy huh....”
Custom made shoes:
“Made by my own hands, these shoes not only waste less stamina when running, but they are also more silent, and less likely to attract some unwanted attention to me.”

Protective Gear:
“Well..... it’s mostly made to stop Walker bites and scratches, but it’s still good at stopping any blades or blunt weapon in its tracks. Not sure about any futuristic ammo or voodoo magic..... but it still gets the job done.”

Double barrel shotgun:
“A shotgun that looks like it had better days, and one of the weapons I made, it acts like a normal shotgun with two barrels... even with the bits of damage shown on the barrel and it looking like it can break at any second. This is what crafting can do at its greatest potential.”
Grass clipper:
“A surprisingly well made two-handed or one handed blade if you want to be fancy here.... it consist of a long and curved katana like blade and a handle with nothing else, but it’s good at cutting heads off of people or stabbing through the skull of a human being easily.”
Night shiv:
“A knife like weapon that is pretty much what you expect it to be, but with more 5 minute crafting into it that still works well when stabbing into the head of someone.”
.45 revolver:
“One of the only weapons I currently have me that isn’t made by my own hands, it’s a normal 6 bullet holding revolver that packs quite a punch, but still loud especially in a house or tunnel.”


Personality:
“Well... this is one of the few things I’m willing to speak about, I’m just a guy who wants to survive out here in the apocalypse... and such, I don’t know how to interact with people that well, but I do have some experience currently. What is mostly important, is that I’m a optimistic guy who is trying to find the best of every situation, and I also know how it feels to be hopeless and saddened out here, because here in the end of humanity... we get that a lot here. I also know how to make a joke or two if it’s appropriate for the time.... but for now.... I’ll be pretty skeptical of anyone considering I was brought from my home to a strange new one.... a surprisingly similar one now.”

Biography:
Coming from the world of Walking Dead, he comes from a VR game more specifically called Walking Dead: Saints and Sinners... but other than that, the backstory of this man is mostly unknown other than his motives for survival. For now.... the man’s origin will be a mystery, a mystery that will be solved soon in the future
 
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Name: Zora Potens

Powers and Abilities: Zora is based in nature-based (Classical Earth/Metal-Based) magic, he is a defensive individual however holds key specific attacks that help in the offensive.
Earth Cutting: The ability to cut opponents with earth or metal
Formulated Earth Projections: The ability to create structures and objects with earth or metal
Reflective Earth Manipulation: The ability to use earth or metal to reflect certain attacks back to the original user.

Equipment: Zora keeps a spellbook on him that acts as a guide for certain situations he is in. It contains useful information such as potion brewing and healing magic, all the way to high-level elemental magic that he could cast.

Personality: Zora is a very rational individual. However, he usually reacts to the world around him in dramatic ways depending on the situation. Moreover, Zora is a chill and calm individual. Many individuals could find solace in him and hopefully see him as very trustworthy and friendly. Zora has very heightened senses due to years of him being blind, so sometimes, he could seem a little on the edge.

Biography: For a good period of time, Zora was sadly a novice spellcaster in the world around him. He was fueled by the death of his family and decided to hunt down the individuals that have killed them. He was able to summon the entity that caused Zora's family to die and he had to face it with little to no knowledge of how to contain it. The entity possessed him and he was left blind for years during the experience. When he was able to extract the entity from him, he was still left with little to no knowledge of what it meant to be a spellcaster. He decided to revisit his past and train with other spellcasters in an academy. This academy was very abusive toward Zora. It leads him to live a life of pain and anger. However, through that abuse grew knowledge and finally, the ability to talk to his parents. With this, he was able to find closure in his life and the anger that haunted him to this day. Zora now spends his time helping and forming unities with anyone that is willing to listen.​
 

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Image of your character: the spikes on the shoulder and jaw of the armor are physically on him and hes 7'4 and he has the tail of Deviljho.5hsuvf99uos21.png
Name: Jho
Powers: and Abilities can expel Dragon energy as a beam from his mouth and he can expand his muscles when angry revealing old scars
Equipment: Jho has no equipment to speak of
Personality: a gentle giant unless pissed off
Biography: his life is one big mystery as he forgot everything about his past the only thing he can remember is escaping a lab so hes on a mission to find out who he is and what his purpose is.
 

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