Infernals

The Mad hatter

Junior Member
ok, seeing how WW dosent look like its gonna give us a Infernals Book, and im just so damn antsy to play one of those lucky 50 shards (once i can find a game that'll let me...) need to figure out charms and such, i rember a thred on here somwere saying their powers would likly revolve around curruption and i like that idea, social charms that let you bring out the worst in people or make them suspechuious of others or tell undetectable lies, medicine ones that twist the healthy form into a mockery or grant mutations, lore powers that inspire madness, occult ones for capturing and currupting sprits..... but now were i get stuck is Awarness, Larcney, all fighting charms, Resistance and Endurance charms any suggestions on were to go with those? also i figured anima banners woud be more or less identical but with a twist, a Forsaken cast dosent become huge and terrfying, they emboy what the viewers fear most, a Unclean dosent resist damge, it corrods the integredy of your attack, but the zeniths cast double trips me on what kind of anima powers, as dose a weakness, i figure limits would be gone, but insted its like a demonic energy that you gain for using certin charms or doing paticular achions, it affects your social powers like ressonance dose abyssals and can be bled off, if it hits ten then you get shunted back to Malfease untill Calibration think thats a good use?
 

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