Gnomar
Discount cryptid
A dedicated thread for your Incarnate characters, feel free to follow the template provided but if you wish to add additional details then feel free!
Name:
Age:
Gender:
Sexuality:
Height:
Weight:
Physical appearance (Drawn/ anime refs or a description are preferred here):
Clothing (Optional, can just be what styles they generally wear):
Personality:
Nationality:
Cause of death:
Armour (Can be left blank for now, I'll hopefully be providing a bank of appropriate sets in the form of a Pinterest link... hopefully...):
Incarnate ability (The power granted to you by your Champion):
Preferred weapons/ combat role (Unlikely this will be true of your character at the start of the roleplay but if you have an idea of what you'd want them to settle into as things progress then put it here.):
Incarnate name:
Incarnate physical appearance:
Incarnate height:
Incarnate weight:
Incarnate personality:
Incarnate abilities:
Incarnate preferred combat role (Front line, support, tank, etc):
To keep things balanced for Incarnates, you'll be using a point buy system to allocate stats that will give everybody a rough idea of how your Incarnate performs in certain fields. Each stat can have a maximum of 5 points, and you have a total of 15 points to spend.
Attack:
Defense:
Speed:
Energy:
Intelligence:
So for example you could have something like this...
Attack: 4
Defense: 2
Speed: 5
Energy: 2
Intelligence: 2
For a rough breakdown of what each stat means...
Attack: Pretty self explanatory, attack covers what physical damage your Champion can deal out. This is strength and physical weapons such as claws, blades, spikes, tails, etc.
Defense: Also pretty self explanatory, this is how difficult it is to hurt your Champion. If they are made of a particularly robust material such as metal, bone or rock then they are gonna be a pretty tough nut to crack. But likewise, a Champion made of a liquid would also be pretty hard to cause damage to with traditional weapons.
Speed: How fast is your Champion? Sloth or Lightning McQueen?
Energy: This is the one I think most people will be confused by. If you recall the energy bar I mentioned in the lore tab, that's what this is. The more energy you have the more often you can summon your Champion and the longer you can maintain their physical form. This stat is also used for elemental abilities, so if you want a strong elemental presence or superpower on your Incarnate this is the stat for you. To breakdown energy further.... 1 would allow for an hour of your Incarnate just chilling, not really doing anything. 2 would be 2 hours. 3 would be 4 hours. 4 would be 8 hours. and 5 will basically allow your Incarnate to exist in physical form for a normal human day, with it needing to vanish again to sleep at around the 16 hour mark. Your maximum combat time is a third of your chilling time. Less if using particularly costly moves. It's important to also consider that taking extensive damage is also going to reduce the amount of time your Incarnate can function.
Your energy bar will be restored to half after a short rest (3 hours) or full after a long rest (6 hours).
Intelligence: How smart is your Incarnate? At a 5 it's going to be smarter than most humans and will likely have fluent use of language. At a 1 It's gonna struggle to follow complex commands, and be as dumb as a dumb animal.
Here's a link to a Pinterest board with some potential Incarnate ideas, enjoy: Incarnates on Pinterest
Name:
Age:
Gender:
Sexuality:
Height:
Weight:
Physical appearance (Drawn/ anime refs or a description are preferred here):
Clothing (Optional, can just be what styles they generally wear):
Personality:
Nationality:
Cause of death:
Armour (Can be left blank for now, I'll hopefully be providing a bank of appropriate sets in the form of a Pinterest link... hopefully...):
Incarnate ability (The power granted to you by your Champion):
Preferred weapons/ combat role (Unlikely this will be true of your character at the start of the roleplay but if you have an idea of what you'd want them to settle into as things progress then put it here.):
Incarnate name:
Incarnate physical appearance:
Incarnate height:
Incarnate weight:
Incarnate personality:
Incarnate abilities:
Incarnate preferred combat role (Front line, support, tank, etc):
To keep things balanced for Incarnates, you'll be using a point buy system to allocate stats that will give everybody a rough idea of how your Incarnate performs in certain fields. Each stat can have a maximum of 5 points, and you have a total of 15 points to spend.
Attack:
Defense:
Speed:
Energy:
Intelligence:
So for example you could have something like this...
Attack: 4
Defense: 2
Speed: 5
Energy: 2
Intelligence: 2
For a rough breakdown of what each stat means...
Attack: Pretty self explanatory, attack covers what physical damage your Champion can deal out. This is strength and physical weapons such as claws, blades, spikes, tails, etc.
Defense: Also pretty self explanatory, this is how difficult it is to hurt your Champion. If they are made of a particularly robust material such as metal, bone or rock then they are gonna be a pretty tough nut to crack. But likewise, a Champion made of a liquid would also be pretty hard to cause damage to with traditional weapons.
Speed: How fast is your Champion? Sloth or Lightning McQueen?
Energy: This is the one I think most people will be confused by. If you recall the energy bar I mentioned in the lore tab, that's what this is. The more energy you have the more often you can summon your Champion and the longer you can maintain their physical form. This stat is also used for elemental abilities, so if you want a strong elemental presence or superpower on your Incarnate this is the stat for you. To breakdown energy further.... 1 would allow for an hour of your Incarnate just chilling, not really doing anything. 2 would be 2 hours. 3 would be 4 hours. 4 would be 8 hours. and 5 will basically allow your Incarnate to exist in physical form for a normal human day, with it needing to vanish again to sleep at around the 16 hour mark. Your maximum combat time is a third of your chilling time. Less if using particularly costly moves. It's important to also consider that taking extensive damage is also going to reduce the amount of time your Incarnate can function.
Your energy bar will be restored to half after a short rest (3 hours) or full after a long rest (6 hours).
Intelligence: How smart is your Incarnate? At a 5 it's going to be smarter than most humans and will likely have fluent use of language. At a 1 It's gonna struggle to follow complex commands, and be as dumb as a dumb animal.
Here's a link to a Pinterest board with some potential Incarnate ideas, enjoy: Incarnates on Pinterest
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