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Futuristic Imperium: Imperial Archives (Lore)

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ValinoreanDawn

Namarië
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The saddest part about Humanity is that we gather scientific knowledge faster than wisdom-Isaac Asimov, Ancient Terran Author c. 2nd Millennium

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The role play is centered around the state of the Milky Way Galaxy in the 26th Millennium. The all-encompassing Galactic Imperium is crumbling. Economic and social stagnation, decay, the slowing of scientific inquiry, and technology run amok to its own detriment. Knowledge being lost and forgotten in the fires of increasing amounts of conflict across the Galaxy. As numerous sectors and constituent states splinter and fragment in a growing number of secessionists wars, while warlordism proves increasingly rampant. The central authority of the Emperor and the Imperial Government weakening as more and more power is handed over to regional and local rulers. The Imperial Senate, founded four thousand years prior to the start of the role play, has grown ineffective, lax, and hedonistic in their day to day running of the Imperium. Imperial bureaucracy once known to be uncompromisingly efficient in governing such a vast domain has grown fat, convoluted, and corrupt. Players will have to make a hard choice. To try and save the Imperium or work to their own ends, whether if it hastens the Empire's fall, or a resurgent revival. As such players will play as the leaders of Major Houses or other high-ranking personnel to facilitate this interstellar-political strategy roleplay.

Humanity of the 26th Millennium has diversified heavily through adaptation to new worlds, genetic editing, cybernetics, and mutation. Nova Terrans for example sport reflective cat eyes allowing them to see in total darkness.

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It is the 26th Millennium and the Tsaraj-Emperor sits uneasily upon The Celestial Throne. The Galactic Imperium stretches across the Milky Way Galaxy and even claims dominion over the Magellanic Clouds. An Empire of approximately twenty-five million settled worlds and even more space stations, outposts, and mining colonies. Though only approximately fifteen thousand have populations worthy of official charter. For over twenty thousand years the Galactic Imperium has endured; encompassing Humanity's Golden Age as a space faring civilization. Extending over a period longer than any except for Human pre-history. Emerging victorious against numerous foes of all sorts. Giving rise to an unprecedented era of Galactic peace. The Pax Imperialis having lasted for thousands of years with only one major interruption. Yet, the façade is cracking. Being chipped away at an ever-increasing rate. The Imperium is decaying, failing even, as economic and social stagnation take hold. Wars ravage countless worlds from insurrection, rebellion, and civil strife. Technology having run amok to cause frightening levels of damage to the Empire's infrastructure as devastating weapons are brought to bear by more and more warring factions. Inadvertently, causing such internal damage as to lead to the loss of knowledge, prosperity, and hasten the spreading rot of a Galaxy sliding towards anarchy. Knowledge replaced by religious fervor and dogmatism, nurtured by the fear and paranoia of hungry warlords. This may not readily perceptible to the average Imperial citizen, who may reside on a world yet untouched by all the horrors going on in the Galaxy, but it is spreading like a virulent cancer.

The Imperium itself is centered on the world of Nova Terra, a world home to vast ecumenopolis of hundreds of billions, and capital of the Empire. A planet almost entirely covered in continent spanning cityscape. Stretching from dangerous Under Cities to the glittering gemstone encrusted spires of the top levels which are home to the Nova Terran elite. The Imperial District being the only region that still retains natural fauna and native wildlife. Covering a significant portion of the Northern continent and within its confines sits the Imperial Palace. The Imperial Dynasty, The Imperial House of Valkoroi Rhoiamyno which has ruled the Galactic Imperium for millennia as the longest reigning Imperial Dynasty.

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The Imperium is the sole sovereign nation at the start of the role play. A Galactic political entity that stretches the breadth and width of the Milky Way Galaxy. Previously the bastion for civilization and all of its achievements in the Known Universe. However, it is not centralized by any means. Due to the sheer size and scope of the Galactic Imperium the Empire is heavily decentralized and supported by a delicate balance of power. A balance grown more turbulent in recent centuries.

The Galactic Imperium is broadly constituted by four main political blocs:

First and foremost are the Imperium's Dominai Majora. The Great Houses of the Rhaumsraad. The Galaxy's most powerful noble families who oversee private dominions confirmed by blood and charter. Some may be as small as singular worlds or moons. Others comprise several worlds and dozens of minor outpost settlements. Further, not all of these interstellar fiefdoms are consolidated. These private dominions criss-crossing across the breadth and width of the Milky Way Galaxy. The result of millennia of political maneuver, colonization, internecine warfare, and strategic marriages. The Peerage of the Empire is multitudinous and powerful. Many host large fortunes and private military forces of their own. Their ambitions kept in balance by the other powers of the Imperium. Their titles in turn vary from lowly Barons who would be lucky to possess a single world to those of Count, Marquis, Duke, Bey and King. Though title does not always reflect power, it is a safe indicator.

Second, and Primus inter Pares of the Great Houses is the Imperial House of Valkoroi Rhoiamyno. The Imperial House has produced Emperor's for the past ten millennia and the Imperial Demesne centers upon the Imperial Throneworld and ecumenopolis of Nova Terra, and the paradise world of Odin. While also including dozens of others worlds and hundreds of smaller colony settlements that all together make up the Imperial Demesne. A counterbalance to the fractious shifting alliances of the Rhaumsraad who in turn collectively check the Tsaraj-Emperor's personal power.

The Third power that be are the Orders Ecumenic. The Ecumenical Council of the Imperium which was a recent addition to be officially recognized and given seats in the Imperial Senate. The Orders Ecumenic represent the major, state recognized, and often territorially sanctioned (given plots of land or even entire worlds) religions of the Galaxy. Such as Mahayana Cathericism, Bahai'Shido, Kalergism, Terranism, Evangelical Hatterism, Bhuddislam, and Zensunnism.

There are of course various other powers, but often have to rely on lobbying and connections rather than having any voting seat at the Imperial political table, and these are The Imperial Combine (IC) which the singular major publicly traded mega-corporation and the Imperial Superluminal Guild (ISG)which is the largest guild of interstellar space travel servicers and given exclusive monopoly on the design, manufacture, and sale of Imperial Sidereal Drives along with the training of their attendant engineers and technicians. For only through the Guild may one travel instantaneously across the cosmos. While Sidereal Drives themselves rely on the precious resource of Fulgerium found on only a handful of worlds throughout the Galaxy.

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Knowledge is power, guard it well-Unknown Ancient Terran Author

The History of Mankind, the Milky Way Galaxy as a whole, and that of the Galactic Imperium could fill truly untold pages. Indeed, one could spend lifetimes reading every volume, treatise, manuscript, and thesis contained within the vast archives of the Imperial Library on Nova Terra. As a result, there are much summarization to be had and thus the most important events in the history of Humanity are told below. From humble beginnings to the present as Master of all they survey. The Imperium itself spans much of what is considered to be Human civilization itself. From simple fires and stone tools to agriculture, cities, and nations. Till the 1960's when Mankind first set foot on the singular moon of its fabled home world: Terra; or, to the ancients it was known as 'Earth'. That is if Terra, or Earth rather, even existed in the first place. Imperial scholars have striven for many years to locate the fabled home world of Humanity. The record growing hazier as one looks back before the time of the Galactic Imperium while some may wonder if Humanity even lived on a world named Terra, Earth, at all! For the sake of ease, we will look at Humanity from when the most ancient manuscripts, their accuracy disputed of course, detail Mankind first began to spread out into the cosmos.

Era of Old Earth
Prehistory-2200 Common Era (-3,586 Imperial Year and before)

Spanning from Pre-History to over 19,000 years before the current epoch. The Era of Old Earth was a time when Humanity was confined to the Sol System and the only habitable planet of Earth. Until by the Mid-21st Century Earth was plagued with resource wars, famine, and all manner of conflict. It was this desperation that launched the first automated mining stations and research facilities on The Moon, Mars, and the Asteroid belt. Progressing to permanent habitats on the Moon and Mars by 2080. By 2100 Humanity, according to the ancient texts, spoke of crisis on Earth and the first generation of Humans fled to a place called 'Alpha Centauri'. Many more would follow for other neighboring stars as per the ancient manuscript's words. Allowing Mankind some respite as the ancient texts speak of faster-than-light travel being discovered some time after. Many Imperial scholars reckon somewhere in the late 22nd Century by inference. However, the conservative range offered by the Imperial College of Ancient Humanity Research speculates it could have been achieved as late as -18,300 by Imperial reckoning. What is known through surviving scraps of artifacts retrieved from ruins and abandoned sites in the Sagittarius and Orion Arms postulate a primitive Alcubierre Drive capable of no more than Five light-years sustained acceleration per jump. These jumps being extremely inefficient and taxing on the ships not yet advanced superstructure. Confining Humanity to a small sphere no more than fifty light years across at most.

The United Federation, Corporate, and First Interstellar Republic Era's
2200 Common Era-2477 Common Era (-3,584 to -3,309 Imperial Calendar)

The limits of Human FTL and navigation limited Humanity to the local bubble of stellar systems. However, even then great leaps in colonization where forming. The ancient texts speaking such as the Zensunni Zsufik Canicle and the Mahayana Catheric Bible speak of a 'Red Planet' opposite Earth being inhabited by Humans. Of colonies in the clouds of other worlds and settlements on such ancient places like Tauron and Tau Cheti. Along with this came the first colonial wars as more developed worlds began to show signs of increased planetary consciousness of themselves as separate from Earth. Eventually, culminating into the damaging Great Colonial Schism as out lined both in the Mahayana Catheric Vedian Chronicles and the Bahai'Shido book Tale of Five Kingdoms and Thirteen Princes; which, was a series of wars from 2314-2347CE. Bringing an end to the United Federation and formally dissolving the "United Nations" and their parliamentary system. In exchange establishing the "United Earth Directorate" as per the writings of the ancient Terran known John Erikson-Stroud. The Directorate being much in the same way as a corporate conglomerate if these ancient chronicles are to be believed.

However, the United Earth Directorate would prove relatively short lived and just over a century later this regime was toppled by insurrection. The Bahai'Shido state it was the work of the Ancient Enlightened Human known simply as Zoroastri. The Terranists speak of the personification of one of their own Gods named Helios-Rah, born of virgin parents, who freed Humanity from the shackles of self-oppression. The secular texts paint a picture of mass revolt and the institution of Humanity's first true interstellar Republic. The 'Terran Republic'. An institution that according to archeology and historical literature lasted nearly a century. The Republic itself ending much as it had begun, in the fires of conflict, and this time the new order was solidified under an Empire. The Terran Empire.

Of Empire and Diaspora
2477 Common Era-2975 Common Era (-3,309 to -2,811 Imperial Calendar)


The Terran Empire proved quite stable, and Humanity made significant strides during the period. Despite the first Human-Xeno Wars breaking out during this time. Humanity, through the discovering of improved Alcubierre engines, the discovery of Warp Drive, and primitive Luminal Drives managed to spread rapidly throughout the Orion Arm and even establish outposts in the nearer star clusters of nearer Galactic arms and spurs. Advancements in nearly every field caused a booming population and rapid increase in the power and prestige of Humanity. While it is during this time the 'Original Twenty' are mentioned. The Original Twenty being mysterious ancient worlds of largely myth and legend, founded beyond the reach of the Empire, and thus civilization evolved on there for generations until re-connecting with their Terran cousins. An event which proved shocking and led to eventual conflict as the Terran Empire grew jealous of these worlds nascent and growing power. Planets such as Aurora, Melpomenia, Sagittarian, Solaria, Polaris, and others soon found themselves in conflict with the empire of Earth. A confrontation which eventually led to the destruction of many ancient worlds, the loss of much knowledge, and possibly the loss of Earth. As Terra makes no more than a passing foot note mention from here on out.

The Spacer Era
2975 Common Era-5786 Common Era (-2,811 to Year 1 of the Imperial Calendar)


The Era in which followed was anarchic and confusing as Humanity continued to spread ever outward. Colonizing the Sagittarius Arm, Cygnus, Scutum, and even Perseus towards the end of this epoch. Nations coming and going with the sands of time. The definitive truths of this bygone era are often intermittent and occasionally contradictory. However, what is known is that the First Data Blight originated on the ancient world of Procyon Primaris in the Orion Arm. Spreading like wildfire as the virus infected ship systems, artificial intelligences, robotic workers, and even cybernetics. Destroying data and causing all sorts of havoc. Indeed, much of the knowledge loss of this epoch can be seen to originate with the Data Blight and subsequent Data Plagues which erupted periodically.

The Rise of the Galactic Imperium
1 IC-948 IC


The Galactic Imperium sprung from the older Novan Imperium centered on the world of Nova Terra. An idyllic, resource rich, world with a strong martial tradition that on the ascension of Emperor Augustian I embarked on a rapid era of conquest, assimilation, vassalization, and ever-expanding influence. Augustian became the First Tsaraj-Emperor and absorbed via conquest or diplomacy the other major polities within 30,000 light years of Galactic Disc. Numerous treatises and songs of this era spoke of the great Imperial victories and of the subsequent Imperial Renaissance that followed along side them as order, safety, and social drive were rekindled in the wake of the advancing, growing, Imperial military.

FTL became more and more advanced as this era progressed. The advancement of the Luminal Drive; precursor to the Sidereal Drive; the practical application of Gravitic drives utilizing chartered space lanes, the establishment of consistent commerce and interstellar banking systems. Cybernetics and gene editing rendered many past diseases extinct while the overall population lifespan expanded to a healthy 250 year average. The discovery of the Khriszper Sequence in 179 IC during the reign of the second Tsaraj-Emperor Tiberan I allowed the stable cloning of the recently deceased through tissue samples retrieved within a a few hours of death. The first Galactic Stock Exchange was established under Tiberan's grandson, Flavian, in 414 IC; while the last ruler of the Augustian Dynasty oversaw the near complete urbanization of Nova Terra in 900's IC.

Expanding the Imperial Frontier & Consolidation
949 IC-7141 IC


While this extensive epoch could be broken up into several sub-eras for the sake of ease it will be consolidated by the overall themes of the period. The Imperial Frontier under successive Emperor's, and Empresses' following the Wars of the Pragmatic Sanction, would continually move towards the Periphery. The Periphery being the effective Outer Rim of the Galaxy of space, more than 75,000 light years beyond the Galactic Disc. While the Core (the inner 25,000 light years from Galactic Center) would become heavily explored, colonized, and prosperous. Truth be told the Inner 25,000 light years from the Galactic Core are the most heavily populated, industrialized, and wealthy star systems by sheer number. Despite extensive regions of the Sagittarius, Perseus, and Cygnus Arms also having wealthy and densely settled regions. This era saw the gradual extension of the Human life span past three hundred years and extensive use of cloning and controlled Human mutation. Producing the earliest 'Imperial Savants', Humans synthesized with the computational power of advanced computer systems, while hundreds of Xenos species were exterminated or domesticated by the ever-expanding Galactic Imperium. Indeed, during the reign of Alexaendyr I (r. 5359-5551 IC) thousands of planets in the Periphery are eventually brought into the Imperial fold through colonization, annexation, or outright conquest and subjugation.

This period was not without issue as no less than four Imperial dynasties came and went upon the Celestial Throne. More than one civil war and at least two succession conflicts erupted during this time period. None the less the crowning achievements are hotly debated, but a popular one is the creation of efficient and fast terraforming methods during the middle and later parts of this era. Allowing scores of previously inhospitable planets to be colonized or at least exploited by the Galactic Imperium in a more cost-effective manner.

The Shadow
7142 IC-7812 IC


The Shadow is a name given by later Imperial Historians and Scholars to the time period just before, and during, the greatest conflict in Human history. The war against The Shadow. The Shadow is not a species by any recognizable standard and therefore could be surmised more as a thing. First encountered as Imperial explorers and colonists began moving into the Megallanic Clouds under the orders of the Tsaraj-Emperor Balaerius I and his son Baelan III. At first, for some decades, Imperial explorers only found long ruined civilizations and locations in the Megallanic Clouds. Until abruptly, The Shadow flooded forth, spreading as if disturbed by the ever-expanding grasp of Humanity into the Milky Way Galaxy. The Shadow is ill-known and in contemporary files and texts of the period their description is nothing short of abject horror for all those who lay eyes upon them. True to form no singular account is consistent with another when regarding The Shadow and what they were or could be other than a hyper-aggressive, adaptive, and rapidly spreading menace which took the entire mobilization of the Galactic Imperium to defeat. At the cost of an uncounted worlds and what some Historians possibly estimate to be trillions of casualties among the Imperial military alone. The Shadow's stalemate and then gradual defeat occurring in the climactic Battle of Nova Terra in 7812 IC. For even the Imperial Throneworld came under siege and billions were lost defending it. The Tsaraj-Emperor, Baelan III, led the Imperial forces valiantly until he too was slain leading his forces in the defense of the planet. Supposedly, appointing a man who would become Tsaraj-Emperor Valorian as his chosen successor.

Valorian is poorly understood in any secular sense beyond events in his rule. His life beforehand an utter mystery. Only that he was a military official of some capacity and at least in Baelan's presence or vicinity when his predecessor perished. Valorian, however, soon entered messianic status among the religions of the period and after. He was of fabled Solarian blood, pure even, and the traits of which still manifest within the direct bloodline of his own descendants. Valorian's reign was the longest of any Tsaraj-Emperor before, and so far after, spanning over a millennium. His rule was noted as just and good. Though this could be just his supporters speaking. In either case Valorian's reign set the character and course for the Galactic Imperium in more ways than one. Soon being beatified by over a dozen separate faiths in a variety of capacities.

The Second Imperial Renaissance
7813 IC-12,944 IC


The Second Imperial Renaissance is generally considered to begin with the reign of Valorian and pass through his son and descendants. During this era the perfection of personal shielding temporarily rendered many threats via ballistic weapons low to nil. The suspensor field was invented. The first entirely AI controlled shipyards were built for the Imperial Navy. The Tsaraj’kar was formed and expanded steadily into the stereotypical stormtroopers of Imperial might. Nova Terra officially became a giant Ecumenopolis while the Imperial Palace reached its present scope if not entire scale. The Mahayana and Catheric faiths unified during this era while the religion known as Terranism, a polytheistic faith, was founded and swiftly became popular among many Human populations. While the Periphery was officially considered brought into the Imperial fold in full. Thus, the Galactic Imperium truly extended from one end of the Milky Way Galaxy to the other.

Era of Stagnation & Decline
12,945 IC-19,923 IC, The Present/25,709 Common Era


The Terran Schism, between Terranist humancentric zealots and the rest of the Imperium officially brought the Second Imperial Renaissance to an end by Imperial Scholar reckoning. The Terranist Zealots even on some occasion having Imperial backing as they seek to spread their polytheistic faith and belief in a fabled cradle of humanity that the species must return to for salvation. While the Great Houses bicker ever more violently.
 
Technology Guide
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Technology in the 26th Millennium is incredibly varied, however, there are some standards and categories in which to classify them. Most worlds are at the start of the role play relatively bound within Low Imperial and High Imperial technology. Ranging from clean and plentiful energy derived power grids, efficient mass transit systems, suspensor technology, and advanced medical wonders allowing Humans to on average live a few centuries with much delayed aging. Listed below are examples of what sort of technology is available, though not always common. There are certain technologies more advanced than the current Imperial tech level, such as Solarian Technology, but they are often poorly understood and exceedingly rare.

Examples of Imperial Technology in the 26th Millennium:

Khriszper Sequence: Discovered in 179 IC and perfected in subsequent centuries. The Khriszper Sequence allows samples of recently deceased organisms, where the cellular decay has not progressed far enough to render copying impractical or prone to high error margins and thus allow cloning. Even more costlier procedures can be implemented, under the right circumstances via Kasper Mnemonic Imagery which is flash digital copies of memories, for said clones to even possess the recollective memory of their predecessors. However, there is a danger of Hawser Syndrome afflicting such clones were self-realization of their reality causes a progressively worsening and violent psychosis. Current Imperial Law requires such clones to be given extensive psychological barriers to try and prevent this, but should they fail the clones are to be destroyed.

Suspensor Field: The Suspensor Field has its theoretical origins in Pre-Imperial History but was not invented and perfected until the Second Renaissance Era. A suspensor field or Einstein-Rosenfeldt Field allows individuals and even vehicles to exhibit anti-gravity properties. Commonly used in the gear of soldiers in the service of the Great Houses of the Rhaumsraad.

The Asimov Shield: Starship, structure, vehicular, and personal shielding is an age-old concept in Human history. But was always a suitably rare, expensive, and unreliable form of protection until the Second Imperial Renaissance saw the perfection and wider application of shielding technology. Usually preventing objects over a certain velocity threshold from passing through, these shields are able to be used on individuals or scaled up to impressive generator devices to protect starships. Such shields are often unable to be used by private citizens (save the rich or affluent) though inferior quality shields or half-shields (protecting only half or a portion of the body/vehicle/structure) are in more common use. Shields are also used industrially and commercially when operating in inhospitable climates. Typically, by industrial vehicles or structures with their own oxygen producing systems and thus allowing the shield to be configured as to prevent toxic particles found outside the shields perimeter to pass through. The major drawback of such a shield is the interference of digital and electronic devices. Structures and larger vehicles or ships must temporarily shut down all electronics for analog systems while the shield activates. While soldiers typically are forced to adorn all analog using equipment or reboot digital systems. As such it is not uncommon for military forces to use extensive analog based equipment or rely on their own soldiers' physical capabilities.

The Sidereal, Luminal, Jump, Gravitic, and Alcubierre Drive: The Sidereal Drive is the most advanced Imperial form of FTL and suitably costly. Though it is in common use among the Imperial Superluminal Guild or simply 'The Guild' the actual manufacture and secrets of its use are only known to the Engineers of that organization. Further, a key component of the Sidereal Drive appears to be rare crystalline materials found on only a handful of worlds. Nevertheless, the Drive is indispensable as the only known method of instantaneous interstellar travel. Used solely on Guild ships.

The Luminal Drive allows ships to do a two-step 'phase-fold' and thus cross many thousands of light years in a matter of weeks. Indeed, anything under ten light years may appear instant depending on the route. It is considered the natural evolution to the much older, simpler, and archaic Jump Drive. The Jump Drive operates under the pretension of a 'warp' engine in that is shunts the ship into another dimension in which it can achieve super-luminal speeds. However, the lack of the second 'fold' step allows error margins to be much higher, it is far slower, but much cheaper and thus commonly used by those who cannot afford a Luminal Drive. The Gravitic Drive is reliable in function but even slower than Jump Drives. It is a simpler, cost effective, form of FTL for relatively short distances. Frequently used by intra-system trawlers or ships designed to operate within a specific Star Cluster. Utilizing gravity tethers to sling a ship at near light speed or even beyond light speed to cross significant distances in days to weeks. The most archaic however is the Alcubierre. Deemed the 'poorest of the poor' in regards to FTL technology. The Alcubierre folds space in front of a ship and thus allows it to speedily transit along.

However, despite this variety of systems the cost and margin of errors in the modern times of the 26th Millennium mean that almost all traffic goes through the guild and their reliable Sidereal Drives which wholly negate the error margins of these older drive systems while being infinitely faster than even Luminal Drive systems.

Canopus Medicae Capsule: A limited AI run capsule capable of treating victims of burns, broken bones, and more. Limited only by the material given to the capsules AI and the instructions encoded. The Canopus, along with other medical machines, allows Imperial Citizens a much higher chance of full recovery from even grievous injury. Often paired with a Helican Class Organ Printer to replace lost tissue and even limbs.

FTL Communications: The Imperium makes use of many forms of FTL communications. From sending messages via courier shuttles aboard Guild ships for instant relaying or sending near light speed data streams to neighboring star systems. To intra-system communication via the Know-Sphere or K-Sphere. A form of hyper-advanced internet that, through proper infrastructure, can allow communication between star systems at super-luminal speeds.

Artificial Intelligence and Automatons: The Imperium makes use of various Artificial Intelligence, graded from Limited (Dumb AI) to Tertiary (Sub-Human intelligence), Secondary (Human but lacking full sentience) to Full (Full sentience and freedom of thought). Robots, Synthetics, and Cybernetics are common throughout the Imperium in personal non-military roles. Militarily outside of the odd aerial drone machines are seldom used as soldiers due to the threat of electronic warfare and Asimov fields interfere with digital data streams and systems.

Advanced Energy Production: The Galactic Imperium has a wide array of energy production and distribution means. From simple fission to advanced fusion, solar generation, and Higgs-Generator (an efficient and miniaturized particle accelerator reactor) and everything in between.
 
Major Religions of the 26th Millennium
While a major point of contention is the Terranist Schism currently plaguing the Imperium among various other pressing matters. The religions of the 26th Millennium are very much the successors of various ancient and esoteric Human creeds and philosophies. The major faiths are represented in the Rhaumsraad as the Orders Ecumene and have voting powers.

Old Faiths

The oldest religions of the Imperium are near universally regarded to be Zensunnism along with the pre-unified Mahayana Cathericism in the form of the Mahayana Shinto Dharma (oft shortened to Dharmic Maha) and the Apostolic Catheric Church. No one is certain which of the three is the eldest with both the most ancient Zensunni text The Zsufik Canticle and the Azure Catheric Bible being attested to from the later centuries of the 3rd Millennium to the early centuries of the 4th Millennium. While the Dharmic Ramahanya Bodhisvatta can be attested to around 3,500 years before the Imperial Era.

Zensunnis believe in a series of Prophets and a conservative lifestyle with clear distinctions of sex and responsibilities. Zensunni cultures are often very clan based and tight knit with a strong oratory culture.

Cathericism puts forth that God descended to fabled Terra in the ancient past and delivered mankind various principles and teachings contained within the passages of the Azure Bible. That which is now in recent Imperial history paired with the Mahayana traditions as the unified Mahayana Catheric Church which follows the Azure Rite of the Bible and Dharmic scriptures.

Mahayana Shinto Dharma is less scripture based and more leaning on the variety of philosophical teachings such as reincarnation, cyclical nature of the universe and mankind, and that the spirits of ancestors live on in the places Humanity dwells.

Imperial Era Emergent Faiths

Kalergism is an amalgamation of various minor sects absorbed into the Imperium and coalesced in the First Imperial Renaissance preaching communal ways of living. Collective rights and privileges and the breakdown of social structures into a fluid state of community. Kalergic Communes often live in rather isolated locales and often in small numbers among various frontier worlds.

Evangelical Hatterism is a pre-luddite faith that argues that Humanity is decadent and returning to simple pastoral lifestyles is the way to salvation in the eyes of God. It was first a breakaway sect from Cathericism and now its own religion typically found on the fringes of the Periphery.

Buddhislam is a less radical form of Zensunnism that takes a more moderate social approach to matters. First preached by Sydharthan the 33rd Buddha in the 12th Millennium of the Imperial Calendar.

New Faith

The youngest major faith is Terranism. A polytheistic faith home to many gods of various names across many worlds. Terranism worships the fabled homeworld of Mankind as a paradise heaven and that the Gods and Humanity are intertwined with the Human Diaspora a great journey of tens of thousands of years but ultimately will lead to the rediscovery and second coming of Earth and paradise for the faithful.
 
The Superluminal Guild and Imperial Combine
Due to the monopoly on instantaneous interstellar travel given to the Imperial Superluminal Guild, or simply: The Guild; has led to the creation of a unique class of starships that dwarf any other. The Guildship. Ranging from the smallest, the Guild Shuttle, at 10km long by 3km wide, to the largest (The Guild Heavy Liner) at 55km by 34km in width. The Guildship is a vital facet of Imperial trade and stability with many vessels working defined routes to keep the gears of the Imperium's prosperity turning (and reaping fortunes of truly incalculable sums). However, much revenue is spent, aside from maintenance of their vast fleet of truly mighty vessels, on the acquisition of the vital rare crystalline substance needed to power Sidereal Drives.

The Syradite Crystal. Syradite is a rare crystalline substance that comes in a variety of colors but is noticeably energized. Capable of slow growth in their native habitats, harvesting of the crystal leads to it no longer growing, and thus control over any cultivation site is fiercely and competitively held by the Great House in question. A single gram of the substance, with a texture of smoothest glass, easily costing a small fortune. While pounds of the crystal are often considered worth more than possessing several large estates on the most pristine of paradise worlds.

The Imperial Combine, closely intertwined with the Guild, is the single legal clearing house and economic broker in the Imperium. Its Directorships handed out by the Emperor to various Great Houses and the sums given by the dividends (legal or not) held by directorships easily may help a House recoup significant expenditures while the loss of a position could be a seen of deep disfavor or maneuvering by one's opponents.
 

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