SirFlabberghaspy
Mandalorian Warrior and Skald.
... Status: Classified.
The year is 2063, and remnants of a group of advanced terrorists named the Resistance have taken shelter within the city of Burgenstein, Mars. The IHA, or Intergalactic Human Alliance, were first planning on sending in the Valkyries, advanced warriors capable of killing dozens. However, so few were left after the last battle of the war, the Siege of Belsrad, where the Belsradi factory was surrounded, and the Resistance's leader was purged from inside.
And so, due to the lack of Valkyries, they were to send in the very best before them. The IHA Marine Legion 592nd, or, The Tip of the Spear. They're filled with specialists in all forms of combat, espionage, and intelligence.
Their target, were not only the remaining Resistance troops, but the target they were hiding. General Boris Yeis, a traitor who aided the Resistance in their time of war. The IHA do not know what he is planning, but large amounts of radiation are showing from his supposed hide-out.
This could mean life or death for the inhabitants of Earth.
-Armor-
(All Armor is Space-Proof, and all Armor contains an Exoskeleton within it. The Resistance wear simply modified and painted versions of the armor below.)
-IHA Standard Marine Armor- (SMA)
The SMA is the most generally used armor in the IHA forces. They are made of durasteel plates, filled with wiring for almost infinite electrical power. In other words, their systems are advanced, and they are extremely durable. The bullet-proof armor can take around thirty hits to break, depending on the weapon, but this estimation is based on a regular pulse rifle. Their visors can produce all kinds of vision, night vision, infrared, etc.
-IHA Engineer Armor- (EA)
The EA, or Engineer Armor, is worn by IHA soldiers mastered in the field of technology, whether vehicle-wise, or computer-wise. It can tap into systems through built-in computer A.I. systems within the helmet. EA soldiers can produce a jamming radius around their armor, by about 30 meters, that allows them to become a walking jamming device. Their visors can scan for electrical devices, and hack into them if possible. EA's usually come with a radio set, flash light, and construction tools as well. This armor is made of durasteel. EA's can take around thirty hits before breaking.
-IHA Medic Armor- (MA)
The Medic Armor is just like the standard IHA Marine Armor, other then it's design, color, and additional tweaks. Their vision can also detect blood, and are much more advanced when it comes to an infra-red sight. They're gray, not only to stand out, but because of what they're made of. The MA's are made of platristeel, an extremely light yet durable alloy metal. However, this metal is extremely hard to make, so this armor is only given to proven Medics. You can tell if a Medic is a veteran, if their armor is gray, with no marks, then they're recruits, if their armor is orange-ish, with barely any gray, they have served on Mars for a good-sized period. This armor can take around 25 hits without breaking.
-IHA Heavy Armor- (HA)
HA's are made of tritanium, an extremely durable, and hard metal. Tritanium, however, is an extremely heavy metal, and can only be held up by Heavy troopers because of their advanced exo-skeletons, followed by natural strength. It has all of the visions of the standard armor. This armor is capable of carrying around eight standard pulse rifles, and an entire crate of ammunition on it's back. Most Heavys are sent off into battle carrying ammunition crates. They're also in charge of setting off explosions, firing the large guns, and pushing, pulling, or lifting the heaviest objects. HA's can hold up to 7 tons, and push and pull the same amount. The HA can take around 100 hits before breaking.
-IHA Covert Armor- (CA)
The CA is worthy of calling itself covert. It can become invisible, and the invisibility lasts for around five minutes. Other then that, it can enter a low-power invisibility, not as good as a normal invisibility, but lasts around ten minutes. It can take 25 hits, due to it being made of platristeel, but it's inner systems, such as it's night vision, auto-target lock, smart A.I., and cloak will break at 30 hits.
-IHA Environment-Adaption Armor- (EAA)
The EAA is a suit of armor that adapts to it's environment. First, there is the auto-camoflauge mode, where it will mimic the background surroundings to become almost invisible. There is heating and cooling, designed to turn on or off if you're on an icy or firey planet, and an A.I. rests within the helmet to give the user information on their situation, and estimations, or just to keep them company. The rest of it's abilities equal the standard armor's, and it can take 30 hits without breaking. 20 hits will destroy the inner systems.
-Weapons-
Pulse Weaponry - The uniqueness of the IHA not only comes from it's diversity of armor, but also from it's weaponry. The basic pulse gun looks rather like a tube with a grip, trigger, and scope. It can be de-constructed to create a pistol, or pro-constructed to create a heavy machine gun. The pulse weaponry not only releases different kinds of gases and ammunition on their foes, but is also interchangeable, and extremely customization.
Pulse weaponry works like this... A loader within the Pulse bolt will carry the deadly part of the Pulse bolt, a bullet-shaped nano-glass container containing the right ingredients to set off the type of pulse needed. They're set off by the friction that activates the ingredients, and the charge within the Pulse bolt will go off. Advanced Pulse bolts release themselves from the nano-glass bullets before it hits it's target, allowing for a more direct punch.
Infra Pulse - This pulse lets out a sonic wave of sound, that can cause headaches, hallucinations, insanity, and even death. It all depends on how high the concentration of ingredients is. It can also control bodily functions, and ultimately blow up a person's skull.
Thermal Pulse (Standard) - The standard form of Pulse ammunition, these burn their enemies at an extremely hot temperature, all while packing the punch of a bullet.
Electric Pulse - These let out an electrical charge that runs through their target's body. The voltage can be enough to kill a target, and even disable them or break the inner systems of their armor.
Kinetic Pulse - Kinetic Pulses are empty pulses, used like bullets. They have plasma boosters on their butts that accelerate them much faster then normal, which causes much higher damage.
Radio Pulse - Radio Pulses release deadly amounts of radiation when they strike their target, and are used also in artillery, to poison the enemy's part of the battleground.
Chemi Pulse - These release different kinds of gases. Knock out gas, neurotoxin, etc. These gases are used to harm their targets, and can be used in various ways. Some gases contain nanobots that target the weak spots of an opponents armor, or can hack into systems. Chemi Pulses are not at all useless.