Ghostly Banjo
New Member
Read more about this role play...
Character sheet :3
Name:
[insert name here]
Age:
[PlanesWalkers live longer than normal, so remember that!]
Gender:
[uhh...]
Race:
[Elf? Lich? Human? Gnome? Tell me ]
Home Plane:
[The Timeline has a good bunch, but this isn't too important]
Bio:
[Tell me why your character is the way they are! :3 Also, towards the end, describe what happened that ignited their Spark.]
Personality:
[Tell me how they are!]
Spells:
Sorceries(5):
[Describe some spells (don't put too many massive insta-kill spells. You'll run out of mana and use bad mana eventually.) The more powerful, the harder to cast.]
Enchantments(4):
[These do things to other things. You can make it so that when something hurts you you get hurt, or that it makes one of your creatures indestructible.]
Artifacts(3):
[Artifacts can be equipments for your creatures, items of power for you, and practically anything. (Artifact Creatures are a thing. They count only as an artifact here ;3)]
Creatures (5):
[Describe the creatures that your PlanesWalker prefers to use, with up to one legendary creature (One with a name, such as a famous General or Deity(Yes, deity.) or just something really powerful.) But remember, the stronger the creature, the harder to summon.]
{You can actually trade types of spells out for others, i.e. if you don't plan on having any artifacts, you can put the three spells you would have somewhere else.}
Appearance:
Other skills and abilites:
Character sheet :3
Name:
[insert name here]
Age:
[PlanesWalkers live longer than normal, so remember that!]
Gender:
[uhh...]
Race:
[Elf? Lich? Human? Gnome? Tell me ]
Home Plane:
[The Timeline has a good bunch, but this isn't too important]
Bio:
[Tell me why your character is the way they are! :3 Also, towards the end, describe what happened that ignited their Spark.]
Personality:
[Tell me how they are!]
Spells:
Sorceries(5):
[Describe some spells (don't put too many massive insta-kill spells. You'll run out of mana and use bad mana eventually.) The more powerful, the harder to cast.]
Enchantments(4):
[These do things to other things. You can make it so that when something hurts you you get hurt, or that it makes one of your creatures indestructible.]
Artifacts(3):
[Artifacts can be equipments for your creatures, items of power for you, and practically anything. (Artifact Creatures are a thing. They count only as an artifact here ;3)]
Creatures (5):
[Describe the creatures that your PlanesWalker prefers to use, with up to one legendary creature (One with a name, such as a famous General or Deity(Yes, deity.) or just something really powerful.) But remember, the stronger the creature, the harder to summon.]
{You can actually trade types of spells out for others, i.e. if you don't plan on having any artifacts, you can put the three spells you would have somewhere else.}
Appearance:
Other skills and abilites:
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