Idea's Other OCs

Idea

The Pun Tyrant
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[WIP]
So I have three character threads here on RPN. One of them is to keep some of my specific characters from falling into oblivion. Another is specifically for OCs I am making for combat. And this last one will be for other OCs I make independent from anything, just for the heck of it or maybe for some story, etc...

last one, promise!


  • Quote: (optional)
    Name:
    Servant or Master:
    Age (body):
    Gender:
    Occupation:
    Wealth Status:
    Appearance:
    Attire:
    Personality:
    Likes:
    Dislikes:
    Fears:
    Backstory:
    Relationships:
    Talents:
    Items:
    Favorites: (optional)
    Voice: (optional)
    Theme Song: (optional)
    Other:

    If servant:
    Age(real):
    Class(es):
    Class Skills:
    Personal Skills:
    Noble Phantasm(s):
    Strength-
    Endurance-
    Agility-
    Magical Energy-
    Luck-
    Noble Phantasm-
    Sources:

    If Master:
    Magic Crest: (if any)
    Magic type: (if any)



Cupid
Darwin
JRR Tolkien
Daedalus
Napoleon
 
Last edited:
Quote:
"Let Baal break their wings so they fall beneath my feet"

Name:
Paghat/Aqhat

Servant or Master:
Servant

Classes:
Archer or Avenger

Age (body):
16-17

Age(Real):
Over 2000

Gender:
Female

Occupation:
Holy Grail War Servant

Wealth Status:
Wealthy (former)/ Depends on her Master

Wish for the Holy Grail:
To save her brother. That her brother would have taken the immortality away from their enemy, Anat, onto himself.

Appearance:
295170-Granblue_Fantasy-bows-arrows-748x563.jpg
1516969062833.png
1516969013062.png

Personality:
Paghat is a decisive woman, who balances the acceptance of her position in society as a woman (as viewed in her time) and her real capabilities. She will never cease to make a decision, and she will make it quickly and without regret, even if the decision is extremely one of lesser of two evils. She does not resent fate, nor does she completely accept it: In her eyes what is is, but it can be changed, just not by complaining. Something similar applies to how she views herself as a woman. Dutiful, she retains the idea she ought to marry and take care of the home and obey, yet she will use what loopholes she can from that duty to allow her the freedom to persue her own goals and ambitions. She will deviate, but not rebel, which in turn makes her prone to reaching compromises. If there is a way out of things without conflict or which is more of a bargain, she will persue that first, even though she isn't a woman of many words.

She will not hesitate to lie to get what she wants, nor fail to make use of less orthodox means. Her only true honesty and loyalty will lie with her master and with her family, especially the brother whom she still admires to today and whom she often tries mimicking. There is almost the feeling of a kid playing make pretend when she asks for sour food or act composed in a thrilling situation. She is energetic, willing to help and excitable, especially when she succeeds at something. There's an honesty and a generosity to her when dealing with smaller, more mundane tasks that simply is not passed along in her more stoic disposition in the battlefield, and with the harshness which she speaks to her opponents with. She also has a fair amount of curiosity to her, desiring to learn more of many crafts. The one thing she is most definitely not interested in, though, is love. The mere mention of it will get her to scoff and walk away.

Depending on the class she is summoned on, because her legend is so fragmented, so are her memories. When she is summoned as an avenger, she innitially will possess no memories of what happened starting from when Yatpan revealed to be her brother's murderer. She is thus a woman full of hatred, always awaiting new enemies and driven by her ultimate goal of revenge, which she is obsessed with. When summoned as an archer she is a lot more calm and reasonable, dedicating her will to offering aid and showing off but without taking credit, trying instead to further increase her brother's fame and deeds by taing his place.

Likes:
+Bows
+Helping People
+Mercenaries with some integrity
+People who are willing to negotiate
+Learning

Dislikes:
-Anat
-Possessive People
-Rebellious People
-People who get in her way
-Boredom


Fears:
-Love
-People Forgetting her Brother
-Disgracing herself or her master

Backstory:
note on this backstory- this backstory is an adaptation of a particular legend in a text found in Ugarit. Unfortunately, the legend itself is fragmented and unrecoverable, so while I am trying to be as faithful as possible to the known details, I am adding things which do not actually belong in it, nor would I claim they do. Which, given just how much is missing, is a lot of things to add. Please keep that in mind as you read this.

Paghat was born to a judge by the name of Danel, as the younger sister of Aqhat, a promising young boy with a terrible fate awaiting him, for in his infancy he was gifted with a present from the deity Kothar-wa-Khasis, a bow originally meant for a goddess, Anat. Given it's status as a divine weapon, the bow was naturally of impressive craftmanship and the young Aqhat's education was always inclined to helping attain the way of the bow, form using bows on horseback to hunting from a young age. Paghat, his sister, was always curious and eager to welcome his brother home and have him tell of his exploits on that day. They certainly were more informative than the dreadful things they made her do as a woman, always made to stay at home. Even such dull tasks she could master though, but too easily. So now and then the young Aqhat would let his sister know a thing or two about using a bow, at night, never revealing she ever possessed such skill.

As Aqhat reached adulthood, he received his godly bow at last and set out on a journey to adventure while Paghat was left behind with her parents arranging marriage proposals for their daughter. It was only through these meetings to discuss potential marriages that Paghat could overhear news of her brother's feats. Unknown to her though, far away, her brother was approached by none other than Anat, who attempted to persuade him to sell her the bow. The young man refused, even as Anat offered herself as the bargain, so offended, the goddess sought vengeance by sending another of her kind, Yatpan, to steal the bow from Aqhat. The result was the murder of the young man who despite fighting valiently , forced the hand of his aggressor and ended up in a pool of blood with only his bow next to him. Yatpan had to report the event to Anat, who enfuriated blasted him with godly power, causing the other deity to run in fear and unfortunately loose the bow on a river.

Paghat had reached adulthood and was on her first meeting for the arranged marriage's consolidation when she received the news. In a fit, she threw the house upside down, trashing everything in sight and crying all the while. The man whom she was to marry was scared away. Naturally her parents were angry, but in a gesture of apology and justification, Paghat swore she did what she did for her family's honor, but that now she would marry the first man her family approved who would seek out vengeance for her brother. To show her determination, she took a bow and fired three arrows at nearby birds, hitting their wings and causing them to fall to the ground, where she uttered an oath that so would the criminal fall before her.

Many came, few could accept the terms of swearing to take vengeance upon Anat. Meanwhile, the land was overcome with a drought as a result of the murder that had occurred for the divine bow. It seemed all hope was lost when one enormous man in heavy armor came. He proposed that Aqhat would be avenged, not by going after the goddess, but by killing Aqhat's real murderer, a much more feasable feat. In return, he wouldn't even ask for a marriage, as more important to him would be gold and goods. Nonetheless, Paghat announced she would marry the man and give him what he demanded as soon as vengeance was taken for her brother. She traveled far and wide with the man, searching for clues about the true identity of the killer disguised with womanly clothes covering an armor and weapons beneath her vests, until one day, the mercenary turned to her, and removed something from within their armor. It was none other than her brother's divine bow.

The mercenary revealed himself to be none other than Yatpan, the real culprit, and requested Paghat slay him with the bow. He explained he retrieved it from the river after throwing it there to hide it from Anat due to her disagracefully envious behavior. Yet he himself had committed a crime he could not live with, so wished his death for the return of the land. While hesitant at first, Paghat was persuaded to do as Yatpan said, and shot an iron arrow through his exposed chest. As Yatpan died, Paghat vowed to restore to their land the miracles her brother had once brought to it with the power of that bow.

Paghat disguised herself as a man and claimed had returned to the land of the living for his sacred duty. As evidence, she presented the divine bow and her skill in archery, which Paghat had fortunately learned from her brother. She met an ironic death a decade later at the hands of a young maiden who seduced a knight to shoot "Aqhat" believing he had attempted to steal his woman, when in fact, it was the maiden who tried to seduce Aqhat only to be outraged about "his" true identity.

Relationships:
*Aqhat- older brother, later having become her own identity
*Danel- Father to both Aqhat and herself
*Anat- goddess whom she despises
*Yatpan- while he murdered her brother, his sacrifice was a gesture of forgiveness that restored order. He is not truly forgiven, but she does not hold him hatred.

Talents:
-All her talents were acquired as she was raised as lady, except for the archery-
*Clay-handling
*Child-handling
*Child-birthing
*Sewing
*Archery

Stats:
If Archer
Strength-E
Endurance-C
Agility-C
Magical Energy-C
Luck-B
Noble Phantasm-B

If Avenger
Strength-E
Endurance-B
Agility-D
Magical Energy-C
Luck-D
Noble Phantasm-B

Class Skills:
If Archer
(E)Independent Action- As an archer she is given this ability automatically, however, this is the only reason she has this ability at all, considering she is consistently depicted as dependent on others in her legend.

(B)Magic Resistance- Having specifically gone after gods and yet not having been determined to fail, it is no surprise she has a high ranking in her magic resistance, nullifying any spell beneath this rank.

If Avenger
(C)Avenger- A skill that allows her to take in her own hatred and loathing and anger and that of everyone else nearby and use them as fuel to replenish her own mana. The rate and effectiveness of this is what the ranking is about.

(C)Memory Correction- She possesses this skill for being part of the avenger class, but she finds herself in a contraditory state of memory due to her fragmented legend but the awareness that she was known to be wise. The skill allows her to remember any detail she focuses on perfectly.

(C)Self-Replenishment- Being hit with enemy attacks or inflicing them helps regenerate her mana.The rate and effectiveness of this is what the ranking is about.

Personal Skills:
(A) Clairvoyance- A must-have skill for archers though she possesses it even as an avenger. It allows a greater range of sight, being able to even scout a whole city in detail from a rooftop and increasing her accuracy tremendously. The reason she has such a high rank of it is because of the association, mistaken as it might be, of her father Danel with the Biblical Daniel, a prophet receiving missions during the hewbrew's exile in babylon. In fact, her clayovoyance can give her brief glimpses of the future at times, serving as a reliable but often absent alert for incoming threats.

(B) Human Observation- By simply observing one's behavior and appearance, she is able to quickly obtain vast amounts of unnaturally detailed information about someone, but furthermore, by watching them do an action several times she is able to master that same skill, with the number depending on how difficult it would otherwise be to execute said action. This doesn't of course include acquiring any ability or being able to do somehting which would be impossible for her. The skill is based on her wisdom, her only well-known trait besides who her brother is.

(C) Story of the Gaps- This skills is representative of the way that her legend is currently incomplete, ending on a climatic moment when she discovers an ally to be an enemy, while also being representative of how the gaps in that story lead to it's association with several other legends such as the epic of Ba'al and the story of Daniel in the Bible. It gives her a spell which uses ancient magic to create any arrow ever fired by a bow in a phantasmal manner, charge it with energy and use it as a real arrow. While she can use arrows of higher rank than the skill itself, instead of the small amount of mana arrows usually require, an arrow fired with a higher rank will require the same amount of mana as it would take to fire a noble phantasm of that level. It generally cannot reproduce noble phantasms though. When she is an avenger though the skill only creates regular arrows in a phantasmal empowered form, usually to be used as daggers.


Noble Phantasms:
(E) Avenger's knife- A small, weak noble phantasm, no stronger than a strong blade in the form of a knife. However, it is an anti-divine noble phantasm whose damage increases against targets of higher divinity and the more damaged she is.

If Archer
(B) Bow of Kothar-wa-Khasis - Anti-personel/Anti-divine Noble Phantasm - A bow made by a divinity for King Danel, originally intended to be used by the goddess Anat, but instead given to the young man Aqhat, later lost after his murder but eventually returned to his sister. In addition to naturally empowered arrows, this bow is more effective the higher a target's divinity is and makes ones own attacks have A rank divinity. However, it's true ability occurs when it is lost. By reliquinshing the bow, Paghat reminds the world of her brother's murder by causing the bow to drip blood. As soon as a single drop makes it to the ground, the mana in a large area is immediately consumed and with it an abomination named Yatpan is summoned with the shape of an undead knight. While less inclined to strike against Paghat than her foes, the creature will attack anyone that gets too close but only go after someone if they attack first, get too close or a command seal is used on them by Paghat's master. In the meantime, the monster will continue to devour mana in that large area. Only when there are no servants or masters in the area does the creature return to being a bow, making this move a big gamble, especially since her stats change to those of an avenger while the effect is taking place, but her class doesn't change.

If Avenger
(B) Yatpan, the mercenary- Other Noble Phantasm- When summoned as an avenger, she in turn gets a summon of her own, a pseudo-servant of the mercenary she hired to help her avenge her brother. This is considered a berserker-class servant but even without using mad enhancement it is unable to use any noble phantasm, as it's actual noble phantasm is the Bow of Kothar-wa-Khasis, which can be obtained if Paghat kills Yatpan herself, which causes her class to switch to archer but keeps her stats the same. Paghat gets two command seals for Yatpan, however not even these command seals are able to make Yatpan kill.
Stats:
Strength-B
Endurance-C
Agility-E
Magical Energy-D
Luck-E

Class Skills:
(C)Mad Enhancement- His agility, endurance and strength all go up by one rank while using this skill, at the cost of his sanity. Can only be used in short bursts, based on his class and on his killing of Aqhat.

Personal Skills-
(A)Divinity- A skill which denotes his nature as a deity
(D)Attendant of Iron- A skill which increases the physical atributes of his allies by his mere presence
(C)Regret of the Murderer- This is a negative skill which causes him to be unable to kill


Items:
*Small Sword
*Small set of regular arrows
*A woman's garment from her time

Favorites:
*Season- Spring
*Color- Yellow

Voice: (optional)

Theme Song:


Other:

Sources:
Danel - Wikipedia
Anat - Wikipedia
Aqhat Epic | ancient Semitic legend
Children in the Hebrew Bible
Marriage in Ancient Israel ~ Blaine Robison, M.A.
Puberty - Wikipedia
The Myth of Aqhat
 
Last edited:
Quote:
"I mean to test him; let us see if he, beyond all doubt – infallibly – is god or man"

Name:
Lycaon

Servant or Master:
Servant

Classes:
Berserker

Age (body):
31

Age (real):
Over 2000 years old

Gender:
Male

Occupation:
King(former)/Servant in the holy grail war

Wealth Status:
Rich(former)/Depends on his master

Desire for the Grail:
To prevent his daughter from ever having been raped by Zeus

Appearance:
the_dark_king_by_orpheelin.jpg
dbe6c7dfd3c83f9166265d4b8f5c3efe.jpg

Personality:
Compared to the bloodthirsty monster his mythos makes him out to be king Lycaon is surprisingly compassionate and dedicated. He cannot hide his rage in certain topics, but generally speaking he is a man of kindness, especially towards woman and children whom he is quite protective from. In fact, he's a vegetarian! Still, he cannot help having certain...violent tendencies. He is somewhat obsessed with imposing order and morals among the people, not simply going out of the way to always learn the rules and alows of anywhere, but also forcefully imposing them. His temper is quite short, which doesn't help the case either. Even though he despises senseless violence and does not take joy in it, he accepts that it may be necessary sometimes for the sake of order and will resort to it without hesitation. However, nomatter what happens it may be possible to calm him by offerring comfort and reassurance that he is not in the wrong. He bears intense self-hatred and finds it very comforting to have it qualmed. He does not easily trust though, especially not in naive prayer or hopes. His own desire for the holy grail is actually fueled only by the fact he was summoned as a servant at all- implying he could, in fact, potentially have his wish granted by a device without a will. Not like a deity whose whims could come to destroy his whole legacy. His tone is always this serious.
While he is not dictated by his wolf side, he is not entirely unaffected by it either. Much like a wolf, he is brutal in battle and quite adaptable in social or isolated environments alike, being able to not only allow himself to contemplate when alone, but also quickly adapt to being around large groups of people. Though he blames this on the wolf side, it may just be his own nature that he is a womanizer, seeming to continually go after new "conquests" or being easily led by the charms of a new one. He also bears some canine instincts and behaviors, not to mention their smell. It wouldn't be completely unnusual for one describing him to end up confused as to whether one was describing a dog or wolf. As one might expect, this reaches it's peak when he uses mad enhacement or his noble phantasm, as both will trigger an intense rage and burst of feral behavior.

Likes:
+Alchohol
+Wolves
+Bears
+Young Girls
+Castles

Dislikes:
-himself
-The gods
-Meat
-Rapists
-lightning
-his own myth
-naivety

Fears:
-Using his noble phantasm
-eating food he did not prepare or watch being prepared himself

Backstory:
Note on this backstory- The myth of king Lycaon has many different versions, often contradicting one another in both process and result, and none really describing his childhood. Keep in mind that this backstory is an adaptation of that myth to better suit the character and to add cohesiveness, so I do not claim it is the factual or objective way of interpreting the myth.

Lycaon was once the king of Pelasgia (later to be known as Arcadia) in a primitive time when the land was still unscouted. For generations, his people had resorted to canibalism to survive, but Lycaon's father Pelasgus came to put an end to such horrid tradition and while there was certainly tension, the authority as king he possessed and the way his heir, Lycaon, followed his father's footsteps were enough to nearly completely wipe it out. Lycaon was still raised half-king half-savage, quickly becoming an independent young man who nonetheless growing with intense respect for the gods who had created such a vast world. As he succeeded his father, Lycaon was quick to set to explore more and create several towns that would, in time, grow into cities of their own. His place of residence became mount Lycaen (named after himself) with a temple dedicated to Zeus with the same name. Some suggested he ought to return to the old ways, and execute a ritual human sacrifice to the gods, which Lycaon refused. Some of these suggestions even came from wives of his, and much like any other, they were executed for their disrespect for the law and the gods.

With so many wives, Lycaon had many children, and grew a bit of a reputation as a womanizer. Two nymphs which had heard of this, Nonacris and Cyllene, came before the king and much like many others, would eventually marry the king. However, no child was born from Cyllene, as opposed to Nonacris, from whom the beautiful Callisto was conceived. Out of envy however, Cyllene ascended to Olympus a few years later, where she spoke to Zeus of the beauty of one of Lycaon's daughters, Callisto. The god descended and pretended to be Artemis, who Callisto accompanied as one of her virgin huntresses. Zeus took that virginity as soon as he got close to Callisto, who was unable to protest.

Warned by Cyllene of Callisto having lost her virginity, thus breaking her vow, Artemis stroke in anger against the girl, who was transformed into a bear. The child inside her though, a demigod, was spared. To avoid the child being killed, Artemis marked the transformed Callisto and placed her on a particular island. Afrodite, however, warned a grieving Nonacris that her daughter had been a victim of Zeus. She relayed this to the king, who nearly lost his sanity on that day.

Now as it happens, some of Lycaon's hunters stumbled upon the island a few months later, having been sent further and further away in the hopes that someone would find Callisto. These particular hunters found a beautiful bear which they shot and whose skin they offered to Lycaon as a gift as well as the meat of the bear for his sacrifice at the temple. The king was pleased and rewarded the hunters despite his grief, and even agreed to take care of raising the baby the hunters had found near where they hunted the bear. After all, both he and his children had grown far more distant, from the gods in particular, with the king relieving himself in increasingly violent punishments to his enemies and criminals, and the boasting of his children growing louder and more impudent by the day.

Hearing of this disgraceful behavior, Zeus came down to Lycaon's city disguised as a beggar. However, he did not completely shroud his divine atribute, and many would workship this stranger, something which reached King Lycaon's ears. He also discovered something else: Upon looking closer at the bear's skin, he discovered the mark Artemis had left, and he understood then what fate had befallen his daughter. His children, many supporters of the old ways, used this opportunity to incite their father to return to them.

One day, the beggar came to the king's door and asked for hospitality as was the law. The king offered it, and even proposed to share in a banquet in Zeus's honor near the temple. His children gave the cooks a mysterious box of meat, which the king had authorized them to in his grief. He had planned to offer the meat of his daughter as a sacrifice to Zeus in response to his actions, but he could not have imagined that his children would in fact, mix the meat of a lamb into the other meat, making it impossible to distinguish. Lycaon ended up offering the meat of a lamb along with his daughter's to Zeus and began partaking in what he thought was simply the lamb, while his children devoured the meat as well. But Zeus realized what the meat he was served really was and in his anger, lightning descended from the heavens, striking into Lycaon and his children and turning them into wolves.

All of them would remain wolves unless they could go seven years without consuming any human flesh. Zeus then shooed away the wolves and stroke down all of Lycaon's wives with lightning except the nympths. The kingdom was left in disarray, but any that dared commit cannibalism in the confusion was turned into a wolf as well. Many scattered, cities fell to ruin and so even in such a vast land, food became scarce. Even for wolves. Most resisted but eventually ended up consuming human flesh. Lycaon himself waited. 6 years and 8 months, he would starve if need be, but he would not consume human flesh. Until, finally, on the verge of death, he was fed some by a compassionate relative of a criminal he had executed.

In the end only the baby, Arcas, was released from the curse, as he was too young to eat flesh or need much of it, and instead breastfed for most of his time as a wolf.

Relationships:
*Zeus- A god who cursed him, his family and many of his subjects to becoming wolves due to cannibalism, and who had raped his daughter causing her to be turned into a bear and eventually dying and being accidentally eaten by himself
*Artemis- a hunt goddess who his daughter once admired and even joined as a virgin huntress before the goddess discovered the rape and turned the daughter Callisto into a bear
*Callisto his precious daughter, turned into a bear, killed by his hunters and eaten by accident by Lycaon. Her pelt is what composes his current attire as a servant.
*Arcas- the only one to be healed from Zeu's curse, son of Callisto (thus being Lycaon's grandson)
*Nonacris- One of his wives and mother of Callisto. A nymph
*Cyllene- one of his wives which bore him no children, but whose envy led her to concot much of his tragedy

Talents:
*Hunting
*Animal Handling (wolves and other canines mostly)
*Architecture

Stats:
Strength-B+
Endurance-C
Agility-B
Magical Energy-D
Luck-E
Noble Phantasm- C

Class Skills:
(C)Mad Enhancement- At the expense of much of his sanity, his Endurance and Strength both go up one rank and depending on the situation his agility may get upgraded by one rank as well.

Personal Skills:
(D) Charisma- He possess this skill on account of having been a king and in some versions of his myth, even a good benevolent king capable of great deeds for his people. However, the ranking is drastically lowered by the innevitable result of his death or transformation. This skill allows him to morally inspire allies in combat in human form. In werewolf form, however, this skill can instead be used to control nearby wolves if there are any.

(C) Innocent Monster- Perhaps the most famous part of his legend is the king's transformation into a wolf. While having been known in some version as an already violent man, he is often known as the very origin of the concept of werewolves, even lending his name to the term Lycantrophy. As a result when exposed to a full moon or using his mad enhancement skill, his body transforms into that of a werewolf. And attains a C ranked "Loss of Reason" and "Monstrous Strength" skills.

(B) Children of Lycaon- Lycaon was famously known for having 50 children, most of whom were committed the same transgression he did and were transformed into wolves as a result, one of whom was a sacrifice, and another which had previously been raped by Zeus and turned into a bear by artemis out of jealousy. As such, Lycaon can summon a wolf pack of 49 wolves which accompany him in his frenzy.

(D) Lycaen Temple- One of the things Lycaon was known for was his construction of a temple dedicated to Zeus where he would often offer sacrifices, some version of the myth even relating his transformation or death to a sacrifice made in this temple. The skill atributes him with a fraction of Zeu's signature lightning in the form of a temporary eletrical charge being added to each of his attacks, via lightning striking down on him once upon activation.

Noble Phantasm(s):
(C) Blind Filicide- The activation of this noble phantasm is only possible upon the death of all 49 of his children which he can summon in the form of wolves. In doing so, he enters a frenzy without turning into a werewolf and summons his last child, the bear Callisto, which he murders and whose blood he consumes. His sanity is restored for a moment to witness his act, before his body is transformed into a giant wolf. He loses all of his sanity, but mad enhancement triggers in full potential, raising his strength, endurance and agility stats to EX and removing all of his sanity. Unless he is killed or avoids killing anyone for seven hours, the transformation becomes permanent, though it drops to A ranks instead of EX ranks.

Items:
*Sacrificial Knife- a knife he has and was once used for sacrifices to the gods
*Large Enchanted Sword- a large sword with magical strengthening
*bearhide coat- while consumed into his body during a transformation, this coat is made of his daughter's hide, from after she was transformed into a bear and marked by Artemis.

Favorites:
*Animal- Bear
*Food- Bread. Or any drink that contains alchohol if those count
*Drink-Wine
*Season- Winter
*Color- Red


Voice: (optional)

Theme Song:


Other:

Sources:
LYCAON (Lykaon) - Arcadian King of Greek Mythology
King Lycaon in Greek Mythology
Lycaon (Arcadia) - Wikipedia
Lycaon | Greek mythology
The Story of Callisto and Zeus
The Metamorphoses Religion Quotes Page 1
 
Last edited:
Quote:
"I speak it to our shame; the cause no grand
Poets adorn our country, is the small
Encouragement to such: for how can he
esteem, that understands not poetry?"


"My pen in this, my sword in that hand hold."

Name:
Luísa de Camões

Servant or Master:
Servant

Classes:
Caster, Saber

Age (body):
33

Age (real):
493

Gender:
Female

Occupation:
Writer (former) / Servant in the Holy Grail War

Wealth Status:
Poor (former)/ Depends on her master

Wish for the Grail:
For the whole of the world to value the work of artists as that of heroes

Appearance:
MGRP_-_Cranberry_1.png
I'm terrible at even using paint, I'm sorry...


Camoes Bad.png

Personality:
Flamboyant-unafraid of death-flirty-nymphomaniac-patriarcic-prideful

Camões is an extremely prideful woman. Be it in how much of a patriot she is, always singing praise to her country and it's heroes and standing up for it's honor anytime, she also has an intense personal pride in her craft (despising those who'd dare insult it) and in her many experiences. She easily aknowledges the merits of another, but by impulse will try to one-up them with her own or that of someone close to herself or her heart. She speaks in a flamboyant manner, with purposely peculiar wording and theatrical entonation and often repeating tales of her own experience. She's been through a lot...and she won't shut up about it, a constant barrage of arrogance mixed with self-pity. She even lacks the fear of death, which she nows accepts as just another beautiful aspect of life.
If a bit obsessive, it's undeniable that her dedication is genuine. She is romantic and considerate of the feelings of others, often soft-spoken and polite. Though she may be needy and not the most loyal, often looking down on others, she truly respects each of her opponents to the point of later writing about them if possible. Detached, he can nonetheless understand the view of those suffering. In fact is willing to lay even her life down for those she cares about and for her work. She is generous and makes sure to work hard to compensate for whatever she takes, and can in fact easily become self-sacrificial if not kept in check. This is someone who will compromise with others easily if it aids her in her goal. Where she doesn't compromise though, is in the quality of her work. There is an eternal internal debate between her romantic side and her cynical side, but she regardless is hardly pragmatic and treats the defeat of other servants and her battles as works of art to be carefully and beautifully orchestrated of their own right.
Her experience in life, has left her intelligent and with much in the way of wise advise to give, yet it also fundamentally altered some of his habits. For starters, she grew an enjoyment of crossdressing as a man. Second, she became quite flirty as a result of her nympho-maniac impulses. She easily becomes attracted to just about anyone, and will go out of her way to seduce them if given the opportunity.

Likes:
+The Sea
+Beauty
+Greek Mythology
+Crossdressing
+Poetry and other literature
+Homer and Virgil
+Flirty People

Dislikes:
-Those that do not appreciate art
-Those who attempt to desecrate the honor of the fallen or of those that rightfully deserve it
-Shakespeare
-Brutes
-interllectuals without experience

Fears:
-Lightning
-Thick Fog

Backstory:
Note- The story below IS NOT the real story of the person, even if it heavily based on the current information we have of it. However, at once to better fit the character (and let's face it, the image) and by incorporating several frankly fantastical legends of the person''s history this story is an adaptation of this person's real life. Please keep that in mind as you read.

Luísa de Camões was born in Portugal , Chaves, the only daughter to Simão Vaz de Camões and Ana Sá de Macedo, two small nobles. Being their only child, Simão insisted that Luísa disguise herself as a boy to be able to receive a richer education, as he did not wish to die knowing his family's own culture would be only second-rate. Luísa, under the name of Luís, was sent to the Monastery of Santa Cruz, where she received a plentiful education from the Jesuits and the Dominicans, learning several languages such as ancient greek and latin, while her father sailed to India in search of riches, but instead simply dying in Goa. That was not the end of Camõe's education though. She moved on to the University of Coimbra where her uncle was chancellor, but her mother insisted she drop the act now. As such, Luísa was allowed to join as herself, studying humanities in the university and even being given, by her uncle, access to exclusive literature. This was indeed a relief, as she was often an object or either scorn or over-affection, and the books were indeed an excellent excuse if nothing else to get away from that. Behind the scenes though, her mother couldn't afford the university, and her uncle simply eliminated any record of Luísa's presence there.

While studying there though, he encountered his first love, princess Mariana sister to king John third. As a romantic, Luísa would not simply hold back her urges and began courting the princess. This did not go unnoticed, however, and Luísa was investigated upon. Her lack of documentation from her stay in university was enough for her arrest and was then banned from Lisbon, allowing the royalty to sweep the incident under the rug. This would mark the beggining of her poetry, with a poem which vaguely dissed on the king for these events. She stayed with some friends until he enlisted on the army, sailing to Ceuta with the overseas milita, once again disguising herself as a man. She was forced to return, however, after the medical staff discovered her true identity when they handled the injury that blinded her right eye.

As the war ended and celebrations began, she was allowed to return to Lisbon for a few days, a changed woman, now living much more in her disguise than as herself. Those who knew her poetry fell in love with it, those who knew her flirting, well, fell in love in love as well. Man and woman alike, she had no qualms, though within her began to form the seeds of skepticism, as she would more and more keep few permanent friends in a small bohemian circle. One day, she encountered a member of the Royal Stables, Gonçalo Borges, who taunted with her own romantic ideals, when in fact Luísa had so easily abandoned her own first love for a life of a nymphomanic bohemian. No standing for the insults, Luísa dueled the man (who was convinced Luísa was a man as well) and ended up injuring him. The incident spread and the king ordered Luísa to be arrested. Her mother, however, pleaded for Luísa's release. A deal was struck where Luísa would pay a fee and serve 3 years in a militia in the Orient.

She sailed to Goa in the ship São Bento , from where she was moved to a battlefront between Asian and African territories. At the end of the service there, she returned to Goa which she found a much more honest place. She continued to write poetry there, while also aiding some of her former comrades, soldiers and sailors alike, by writing letters (many of them were illiterate) or forming short affairs with them. As her three years of service ended, she was given the position of chief warrant officer in Macau with the aid of a request put in by a friend and she was tasked with organizing the handling and return of lost properties from soldiers fallen in the war. She worked hard and tirelessly, only taking a break to go to a secluded groto where she began working on her masterpiece: The Lusiads.

Such bliss would not last long, however, and Camões was once again arrested, this time accused of misapropriation of goods from the properties she was in charge of. She was shipped to Goa, but found herself involved in a shipwreck. She managed to survive and save her manuscript, however, even leaving her lover, and swam towards the land holding the manuscript for the Lusiads above water with one of her hands.

As the ruler on the throne changed, Camões found herself with the opportunity to go home, to Lisbon. Yet she found himself penniless, without much credibility or aid to go beyond a friend's home. She begged an old friend for a job so she could publish her book using one of the new "printing machines": The friend agreed to let her use the machine, but she would receive no salary for operating it and she would have to buy the paper herself. Camões nonetheless persisted, pratically starving several times, but eventually starting to get the first few copies of the Lusiads out there.

As the king found about this book, they requested for the presence of her penname, Luís de Camões. Once more, Luísa disguised herself and took to the king's court. She was granted a pension and the support of the royal throne in expanding the publishing of The Lusiads. The pension, however, was far from enough, and Camões nonetheless still lived in poverty for the rest of her days. She committed suicide after Sebastian's defeat and disappearance in the battle of Alcácer-Quibir, dying alongsie Portugal's defeat.

Relationships:
many, many

Talents:
*Poetry
*Rationing Food
*Knowledgeable of geography, sailing and sealife
*sailing

Stats:
Strength- C
Endurance-B+ (A in Portugal or the sea)
Agility- C+ (B in Portugal or the sea)
Magical Energy- C (B in Portugal or the sea)
Luck- D
Noble Phantasm-C+ (B+ in Portugal or the sea)

Class Skills:
(C) Territory Formation- His territory creation allows her to create a lake representing the sea and a boat on that sea that is strangely equipped with printing machinery. While this territory is fairly easy to notice outside of a sea-side area or a lake, it does come with a minor water jet and like many other casters, so long as Camões is in her territory, it generates additional mana for her.
(D)(C in Portugal or the sea) Item Construction- She can use mana to create written works, detailing anything at all from her memory, dreams or thoughts or even those of others, if they are shared. If combined with the "discernment of the poor" skill, given a bit of time this skill can access several details about a servant, including their true identity.
(D)(C if in Portugal or the Sea) Magic Resistance- With a light basis of his intent of "Overcoming the old tradition" of the greco-roman epics, combined with the regular skill from being in the saber class, she can nulify spells of it's ranking or below

Personal Skills:
(D) (C in Portugal or the Sea) Discernment of the Poor- Not very high ranked seeing how she was born a noble, but most of her life she lived incarcerated or in poverty, so she earned the right to this skill which allows her to discern her opponent's nature and intentions by merely conversing with them. This is only a vague understanding however, seeing how low-ranked the skill is normally. However when given time and resources and if combined with her item construction skill, it allows her to discern several details about her opponent servants, including their true identity.
(B)(A if in Portugal or the Sea) Enchant- A trademark skill of writers, this skill uses a a writer's endowment and flowering to enhance the properties of items or people. She is particularly skilled, however, at using this skill on nature, calling upon muses to inspire her, which poses most of her magical ability.
(D)(C if in Portugal or the Sea)Determination of Steel- Camões was known for often being imprisioned, yet nonetheless she proceeded with her work, but in addition to that, one of her most famous legends revolves around her surviving a naufrage and swimming back to shore while using one hand to keep her master-piece, The Lusiads, safe above water. This skill makes the user completely immune to all pain or despair, allowing them to even reach speeds far beyond their natural limits. The user may still complain though.
(D)Pen and Sword- Similar to double summon. While Camões is mostly known for her poetry work a crucial aspect for her and many scholars who focused on her work, was the presence of her own experience- in love, war and voyaging- entertwined with the poetic spirit and intellect. One of her most famous quotes even refers to holding "a pen on one hand and a sword on the other". Furthermore Camõe's most iconic depiction contains "him" crowned with glory and with an eyepatch due to the eye he lost in the war. As such, when summoning Camões in either class, he will always be summoned as both Saber and Caster., gaining the other's class skills. However, this reduces the class skills of the class he was not summoned in to D rank.
(B) Voyage- See loses his riding skill in favor of this skill, which represents her skill in riding boats, experience which she even made a point of including in the Lusiads with vivid descriptions of storms and the actions taken by their crews during one.

Noble Phantasm(s):
(C)(B if in Portugal or the Sea) The Lusiads- Take the Illiad and Odyssey and cross those with Shakespeare's works and what you will get is The Lusiads, Camõe's master piece. However, her work is much closer to that of Homer's as The Lusiads is a work that subverts the old techniques to embelish the memory of the feats of the Portuguese sailors, namely Vasco da Gama, and at once preserve it as well. Thus it is a work that criticizes the modern and the old by using a recent that overcomes the old in it's own playing field. The noble phantasm preserves this idea with it's twenty uses (one per canto plus one reversal for each), which allows Camões to switch any of his skills with a skill of the appropriate type (personal or class) that is up to one rank above the one used to replace it, from any servant already fallen in the current holy grail war (or Vasco da Gama if Camões is in Portugal or the Sea). He can only use his own skills as fuel, and only switch up to one skill per use (two if in Portugal or the Sea). He can freely revert these skills back into his own using a reversal.
(E)Pensword of the glorious sight- A sword whose strikes inflict a minor curse that damages the vision of those cut by it, and improves Camõe's own vision and accuracy.

Items:
*Pen (feather type)
*Ink
*Paper
*Crown of Leaves

Favorites:
*City- Goa
*King- Sebastian of Portugal

Voice: (optional)

Theme Song:


Other:

Sources:
The Lusiads
Luís de Camões - Wikipedia
https://www.google.pt/search?q=lendas+Camões&rlz=1C1GGRV_enPT751PT753&oq=lendas+Camões&aqs=chrome..69i57.3517j0j8&sourceid=chrome&ie=UTF-8
Lendas fantásticas sobre Luís de Camões | Estante Blog
Luis Vaz de Camões
Luís de Camões - Wikiquote
Os Lusíadas - Wikipedia
 
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Quote: (optional)

Name:
Vasco Da Gama

Servant or Master:
Servant

Classes:
Rider

Age (body):
33

Age (real):
553

Gender:
Male

Occupation:
Governor (former)/ Explorer (former)/ Sailor (former) / Servant in the Holy Grail War

Wealth Status:
Rich (former) / Depends on his master

Wish for the Holy Grail:

Appearance:
korabl-pirat-paren-art-anime.jpg


Personality:

Likes:
+The Sea
+Ships

Dislikes:

Fears:

Backstory:

Relationships:

Talents:

Stats:
Strength- D (C in Portugal or the Sea)
Endurance- C (B in Portugal or the Sea)
Agility- E (D in Portugal or the Sea)
Magical Energy- E (D in Portugal or the Sea)
Luck- D (C in Portugal or the Sea)
Noble Phantasm- B

Class Skills:
(B+)(A+ in Portugal or the Sea) Riding-
(C) (B in Portugal or the Sea) Magic Resistance- With his voyages, Vasco da Gama unveiled several myths and The Lusiads even make a point of showing his surpassing of the greek mythos. This improves his ranking in this class skill, allowing him to nullify spell of it's rank or below.

Personal Skills:
(C) (B ranked in Portugal or the Sea) Pioneer of the Stars- A skill atributed to servants who were real turning points in history, this skill nullifies the idea of "impossible". It doesn't do much against a sturdy shield, but if it's an unbreakable shield then it is considered a breakable shield to the user of this skill.
(B) Voyager of the Storm- A skill that represents his skills in the maneuvering of ships, it allows Vasco da Gama to maneuver them even better and to inspire his allies improving their skills and noble phantasms by a marginal amount. It also gives him effects from the charisma and military tactics skills.
(C) Cape Route- A variant skill of Conquistador noting his discovery of the cape route as a "conquest", and other actions later in life having focused on the more aggressive aspect of conquest. With this skill he is never lost, completely dominating the landscape and giving a better sense of those in it, including a detection of nearby servants.
(D) Affections of the Goddess- In The Lusiads Vasco da Gama is the object of affection of Afrodite, goddess of love. As this is a fictional event and recognized as such, but still part of his legend due to the aid The Lusiads had in the spread of his fame, Vasco da Gama has a very low ranking on this skill. Nonetheless he is capable of calming the winds and will generally appear more attractive to those of the female gender.

Noble Phantasm(s):
(B)St Gabriel- The ship Vasco da Gama commanded on his voyage to India. It's a steady caravel ship and while it can be summoned outside of the sea, it is unable to move on land, and becomes very slow to return to spiritual form. St Gabriel comes armed with cannons and with a crew of pseudo-servants who are unable to leave the ship, but can easily overwhelm opponents that come onboard. The ship is extremely resistant and fast enough to make it from Portugal to India in less than a week.
(E) The Lusiads- The Lusiads was a work produced by Camões whose narrative focused around Vasco da Gama's voyage to discovering the sea route to India, which greatly aided the spread of his fame. Due to how tied it is to his legend, Vasco da Gama can carry a copy of it as a noble phantasm. Calling it's true name activates a pseudo-reality marble that brings Vasco da Gama with his other noble phantasm along with any opponents or allies within range to the seas in which he once tranversed.

Items:
*Swords- He carries a couple swords, appropriate weaponry for his time.

Favorites: (optional)

Voice: (optional)

Theme Song: (optional)

Other:

Sources:
Vasco da Gama - Wikipedia
Cape Route - Wikipedia
 
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Quote: (optional)


Name:
Acteon

Servant or Master:
Servant

Classes:
Archer

Age (body):
25

Age (real):
Over 2000

Gender:
male

Occupation:
Hunter (former) / Servant in a holy grail war

Wealth Status:
Middle (former) / Depends on his master

Wish For the Holy Grail:
To have never been a victim of Artemis's curse

Appearance:
deer_by_meago-d5mbszg.png

Personality:
Despite not being allowed to speak, Acteon is a gentle and calm soul. He doesn't get to express it often, but he is quite intelligent and capable. He will offer his aid even if not thanked for it, and execute everything to the best of his ability with a smile on his face. He is quite loving and genuine, and especially a deer, sorry, dear friend of nature. He'll go out of his way to aid animals, especially mice or deers, though he nonetheless enjoys the hunt. He sees hunting as a form of killing that is utmost natural and therefore acceptable in the way of things. He just wouldn't want to be on the pointy end of the arrow. He is swift on the take and obedient, but he is also quite a pervert. He will walk on women undressing on purpose, and often suggest skimpy clothing. Strangely, however, his trauma makes him specifically afraid of complete nudity, so he prefers a halfway deal in terms of clothing. In addition to this he is a stubborn man, one who, once set on a goal, will chase it for eternity if needed. He will work hard, but never deviate from the path which he set for himself until the circumstances force him out or harsh reality simply hits. Nonetheless, there is a naivety to his carefree attitude that is somehow just endearing. He is quite loyal, especially if compared to many other archer servants, however he does not fully trust his master or anyone in power at anytime. He will lick boots if needed be, but never trust that someone is genuily looking out for him, as he expects their betrayal even if he doesn't show it.

Likes:
+Deers
+Mice
+Hunting
+Forests
+Grassy Fields

Dislikes:
-Treason
-Guns
-Lakes
-Puns (especially those involving the word "deer")
-those in power

Fears:
-Dogs
-Naked women

Backstory:
Note- As usual, this is an adapted version of the myth for additional consistency and to better fit the character. It is not, nor does it intend to be, the original myth or a completely faithful version.

Acteon was the child of Aristaeus, a herdsman and Autonoe, a demigoddess. Despite his origins, Acteon grew up to become a hunter, seeking Chiron's education, and became a devout workshipper of Harmonia and Artemis alike. Due to this, he received Artemis's blessing as a hunter, being extremely talented in it and soon having gathered a group of friends and followers in his hunting group. One day, however, the group decided to chase a particular beast which had been rampaging near their city. There was a hefty reward on it's head, and it's pelt was said to make winter feel like summer. Acteon and his hunting group chased after it for a whole day and decided to take a break from sheer exhaustion. Artemis, who had been aiding them, was taking a bath nearby, which Acteon happened to stumble upon. He swore he would not speak of what happened, and Artemis punished with a curse to not never speak again.

Acteon tried to protest, but found himself transformed into a deer. His hunting companions presumed Acteon had found a clue and was chasing for their prey on his own, so when they saw the deer, they presumed this was what Acteon was in fact, after, and sent Acteon's hounds after the it. The hounds shredded their former master. When they realized this, however, the hounds wept for a whole week, before Chiron appeared and created a statue in Acteon's liking to calm them down.

Relationships:
N/A

Talents:
*Hunting

Stats:
Strength-C
Endurance-D
Agility- B
Magical Energy- D
Luck- D
Noble Phantasm- B

Class Skills:
(C)Independent Action- From being in the archer class, Acteon possess the ability to act independently from his master, lasting longer materialized even without a man supply from his master.

(E)Magic Resistance- Given his whole fate was the result of a curse, the major basis for his myth, he simply has this skill which nullifies basic spells due to his class container

Personal Skills:
(C) Clairvoyance- An almost mandatory skill for the archer class which lets servants in this class see clearly even from great distances. It allows for better accuracy as well.
(C) Hunting Hounds- A form of familiar summoning, which is a skill usually reserved for the caster class but due to the deep ties of these dogs to Acteon's legend, he possess the ability to summon his old hunting dogs as minions. So long as he can visualize a person, the dogs can track that person down, and so long as that person is in Acteon's sight, they can instantly reach that person's location. The hounds, however, will betray and attack Acteon instead if he tries using his noble phantasms while this skill is active.
(C) Divinity- This represents his affinity to divine spirits due to being the companion to a goddess in some versions of the myth and to being the grandson of another goddess.


Noble Phantasm(s):
(C) Curse of the Goddess's Sight- The curse with which he was afflicted in life still applies now. If he begins talking, more deer-like features will appear throughout his body. This will increase his speed, and allow him to ram through his opponents with high amounts of magical energy bursting through like the skill mana burst, but at high speeds. I takes several days to recover from each use, which reduces his intelligence and accuracy with the bow, but only is ever truly permanent if he becomesa full dear. At that point he can be used as a mount by his master and his bow can be used a noble phantasm by his master, much like how in some versions of the myth, he became one of the animals that accompanies Artemis in her hunt.
(B)Mark of the Betrayed- Just like Acteon was hunted by his own hounds, this noble phantasm encapsules that betrayal by causing any ability that is currently in use or ir charge/chant by the one hit one of Acteon's arrows, to have that ability or spell backfire. Against projectile-type spells, abilites or weapons, cause them to reverse tragetory if they are B rank or below.

Items:
*The bow he had in life
*Reigns for a horse, which can be used if he becomes a deer

Favorites: (optional)

Voice:


Theme Song: (optional)

Other:

Sources:
Actaeon
The Myth of Artemis and Actaeon
Artemis and Actaeon Summary
 
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Quote: (optional)
Name:
Odysseia/Ulyssia

Servant or Master:
Servant

Classes:
Lancer, Rider, Archer, Assassin, Caster, Berserker

Age (body):
Age (real):
Gender:
Female

Occupation:
Queen (former)/ Servant in a holy grail war

Wealth Status:
Rich (former)/ Depends on their master)
Appearance:
Sharon.(Fire.Emblem).full.2069207.jpg
Attire:
Personality:
Likes:
Dislikes:
Fears:
Backstory:
Relationships:
Talents:
Stats:

If Lancer
Strength-
Endurance-
Agility-
Magical Energy-
Luck- D
Noble Phantasm-

If Assassin
Strength-
Endurance-
Agility-
Magical Energy-
Luck- D
Noble Phantasm-

If Caster
Strength-
Endurance-
Agility-
Magical Energy-
Luck- D
Noble Phantasm-

If Rider
Strength-
Endurance-
Agility-
Magical Energy-
Luck- D
Noble Phantasm-

If Archer
Strength-
Endurance-
Agility-
Magical Energy-
Luck- D
Noble Phantasm-

If Berserker-
Strength-
Endurance-
Agility-
Magical Energy-
Luck- D
Noble Phantasm-

Class Skills:
If Lancer

If Assassin

If Caster

If Rider

If Archer

If Berserker

Personal Skills:
(A)Incite-

(C) Wisdom of the Siren's- Once per day until the end of that day, he can acquire his skills and noble phantasm of another of his potential classes and change one of his stats into B rank provided he has a B ranked stat when summoned on that other class.

(C) Nobody the Beggar-

Determination of Steel-

If Lancer

If Assassin
Planning
Supression

If Caster
Teachings of Circe

If Rider
Voyager of the Storm

If Archer
Clairvoyance

If Berserker
Noble Phantasm(s):
Trojan Horse

If Assassin, Lancer, Rider or Caster
Nobody's Spear

If Rider

If Berserker

If Archer

Items:
Favorites: (optional)
Voice: (optional)
Theme Song: (optional)
Other:
Sources:
Odysseus
 
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Quote:
"I go, but first will tell thee why I came.
Thy frown I dread not, for thou canst not harm me.
Hear then: this man whom thou hast sought to arrest
With threats and warrants this long while, the wretch
Who murdered Laius--that man is here.
He passes for an alien in the land
But soon shall prove a Theban, native born.
And yet his fortune brings him little joy;
For blind of seeing, clad in beggar's weeds,
For purple robes, and leaning on his staff,
To a strange land he soon shall grope his way.
And of the children, inmates of his home,
He shall be proved the brother and the sire,
Of her who bare him son and husband both,
Co-partner, and assassin of his sire.
Go in and ponder this, and if thou find
That I have missed the mark, henceforth declare
I have no wit nor skill in prophecy."


Name:
Tiresias

Servant or Master:
Servant

Classes:
Caster

Age (body):
Male- 71
Female- 17

Age (real):
Over 2000 years

Gender:
Male or Female (switches)

Occupation:
Seer (former) / Servant in a Holy Grail War

Wealth Status:
Poor(former)/Depends on Master

Wish for the Holy Grail:
To cure his own blindness

Appearance:
Captura de Ecrã (107).png
Nympth1.jpg

Personality:
Tiresias is a helpful person who lacks confidence in his own worth. This is not to say he lacks confidence in his abilities, no, he trusts those completely, but rather, he does not see any worth in his own person. He wants to help, but always needs help himself. With the loss of his masculinity, much of what he once thought was inherent to him was lost along with it. With the constant criticism of even his prophetic ability and with ultimately having been condemned to hades, he has no reason to believe anyone was ever grateful to him. His prophecies were, too often, disaster itself. Furthermore, he bears a fatalistic point of view, believing that struggling with fate is a pointless endeavor and that it cannot be changed, but instead the future is set in stone. This makes him a much more forgiving person, and a patient one at that. He easily adapts to what needs to be done, even that which brings him shame. He is brave and outspoken, not holding back any criticism or making vain attempts at politeness. He will speak his mind unless he believes what he has to say will lead to disaster, but even then he will speak if sufficiently pressured and never lie. There is, however, a manliness and unruliness which he hols with utmost pride, often going along with challenges to prove himself, which creates a certain stubborness.
When he switches his gender, however, he (she) becomes a lot less grumpy and judgemental, flipping into a more meek and submissive mindset. There is a certain glee and curiosity of this soft-spoken personality of hers, which one would never find in her other self, even if this particular aspect of her also has trouble showing joy on account on her difficulty in trusting and being prone to fear. She is, however, more inclined to flirting in particular, especially if drunk, a state which she now despises being in.

Likes:
+ Sheep
+ Manly Things (becomes a dislike when switched)
+ Alcohol (becomes a dislike when switched)
+Birds
+Flowers

Dislikes:
- Changing his gender
- Feminine things(becomes a like when switched)
- Hiding(becomes a like when switched)
-Snakes
-stubborn people

Fears:
- Arrows
-Disturbing animals (as in disturbing the animals, not animals that are disturbing)

Backstory:
Note1- Like other servant backstories, this an adapted version for consistency and to better fit the character. Please keep in mind this is not, nor is it supposed to be the real original myth.
Note2- Because of how the myth goes, this backstory mentions some explicit content.

Tiresias was born to a nymph, Chariclo and the sheperd Everes. He was given a simple childhood as a sheperd, until one day when he noticed the fields he usually fed his sheep on wouldn't be able to do so. Still young, he decided to go to a nearby hill which unknownst to him was in fact mount Cyllene, a sacred mount. He decided to rest on a tree's shadow while his sheep fed, but in the spot where he would be sitting he encountered two copulating snakes. To scare them away, he poked them with his stick, which angered Hera. As punishment, Tiresias found himself transformed into a girl, even his or her very attire being changed. Tiresias found herself unable to prove her identity and was chased as a thief and possible murderer by her own father.

In the city, she did everything she could to find a job. Fortunately or unfortunately, she had been graced with beautiful, if feminine, looks by the transformation. She became a whore and a renowned one at that, for seven years, until he day she came across another pair of mating snakes, which she decided to leave alone. With this action, Hera decided to forgive Tiresias and return her to her original gender.

This wasn't however, the end of his misadventures. After returning to his father and explaining what happened, Tiresias once again woke up with his gender changed, but this time with a message from Hera as well, and a chariot was sent for him to come to mount Olympus, where he would be asked a question that Zeus, king of the gods, and Hera, had debated: Which had more pleasure in sex, men or women? Tiresias was promised that as soon as he left Olympus having given an answer, she would be returned to her original gender once again. She replied that, of ten parts, a man only enjoys one. Hera was enfuriated by this, but ultimately Zeus managed to calm her down and send Tiresias away. As promised, Tiresia's body regained it's masculinity as he left Olympus, however, with no one to guide him, he left Olympus through the wrong way and accidentally stumbled upon a bathing Athena. Shocked, the goddess threw water at his eyes, placing a curse that would forever blind him. None could remove this curse, so in compensation for the mistake Tiresias was blessed with the gift of foresight, understanding bird song and even divining from fire or smoke.

Returning to the mortal realm, Tiresias put his newfound talents to use. He went to many kings, wandering all over Greece with hsi prophecies. His name became so associated with his prophetic coming that many theaters would use his name as the very token of a seer. Yet all good things must come to an end, and Tiresias foresaw his own fate and death. Rather than running from it, he choose to accept this fate and drank from Tilphusa, a tainted spring. In doing so, he angered the god Apollo who slew him with an arrow. In death, Tiresias would sometimes be summoned as a wise ghost, famously having advised Odysseus in Hades.

Relationships:
*Hera- he has a bit of a problem with this goddess who constantly would curse him with gender changes

Talents:
*Handling Birds

Stats:
Strength- E
Endurance- D
Agility- D
Magical Energy- B
Luck- C
Noble Phantasm- E
Class Skills:

Personal Skills:
(EX)Seer- This skill combines the instinct and clairvoyance skills, allowing him the ability to predict a better course of action, sense the presence of enemies and know his surroundings in detail up to a city's length. Due to the EX ranking of this skill, he will be able to make predictions of the future while facing a fire, listening to birds or being near a graveyard, matching his legend, and whatever he predicts will innevitably become true. Furthermore this goes to the extent that during combat he will now and then be able to foresee the enemy's position or next move. Lastly the skill gives him incredible non-visual senses, compensating for his blindness.

(C) Fated Hubris- Tiresia's prophecies were hardly ever believed in unless requested. This skill represents that by making any umprompted words (words he says out of his own volition without having been requested to speak on that topic or at all) he speaks to appear as lies to anyone whose magic resistance AND luck stats are both below B rank. The effect is broken, however, if the reasoning for the lie is impossible. For instance if he during a conversation says he is a servant, the other person will believe that to be a lie should their luck and magic resistance stats be below B rank, but if he simply walks up to someone and tells them he is not a servant, the person cannot process why he would say that unless he IS a servant, so the effect of this skill does not take hold.

(C) Powerless Shell- An old blind prophet in some views and young boy turned into a girl in others, everything in Tiresia's myth suggests him as a non-threat, and this skill thus makes him harder to identify as even being a servant, and even after that he is seen as non-threatening.

Noble Phantasm(s):
(E) Caduceus- His noble phantasm is none other from a staff partially made from the stick with which he pocked snakes as a boy, resulting in his curse, as often the Caduceus staff was associated with that part of the legend. While wielding this staff, he can change his own form between the two genders, gaining the "princess of loveliness" skill when female and the "" skill when a male. However, the phantasm is also able to alter the gender and age of others, switching their genders or age groups or switching their bodies with two pokes at least. These transformations last 12 hours per poke before the transformation takes effect. While it can affect a servant's ability to wield certain skills or noble phantasms that require a certain appearance, gender or size, it cannot affect their stats or abilities and it only affects their minds enough to match the transformation, being unable to say, erase memories. However, the wilder of this staff communicate with anyone on any form via telepathy.

Items:
N/A

Favorites: (optional)

Voice: (optional)

Theme Song: (optional)

Other:
*He is Blind

Sources:
Tiresias - Wikipedia
Caduceus - Wikipedia
Oedipus the King Teiresias Quotes Page 1
 
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Quote:
"I have been widely in battle and never taken such a stroke"
-Hrongvid, champion berserker, after being hit by Homrundar for the first time (and one to last)

Name:
Homrundar Gripsson

Servant or Master:
Servant

Classes:
Saber or Berserker

Age (body):
21

Age (real):
Over 3000 years old

Gender:
Male

Occupation:
Warrior (former) / Servant in a holy grail war

Wealth Status:
Medium(former)/Depends on his master

Desire for the Grail:
To have been integrated into the royal family

Appearance:
Allen.Walker.full.693145.jpg

Personality:
Homrundar is a blunt but surprisingly polite person, for someone raised in savagery. He has a calm, warm way of speaking, which quite frankly does not match his sincere but occasionally dense or innaprorpiate bheavior yet definitely matches his inner kindness. However, he has a complete lack of mercy, and while he prizes honor and is quite loyal and duty-bound, he has an assortment of violent tendencies and a love for combat such that he will accept any combat or similar challenge that comes his way. While he wouldn't use underhanded tactics or other tools which might give him an edge but hurt his pride as a warrior (this includes using his noble phantasm's true ability), he has no qualms about defeating a lesser opponent that stands in his way, even if the battle is unfair. In his eyes, it is better to be respectful even to the most feeble of soldiers for their courage in coming to the battlefield at all, so he will always give is all in battle, bar that which would hurt his pride. He is grateful, repaying any favor nomatter how insignificant, but hardly vengevative. In fatc, one could even say he forgives too easily a strange combination with his lack of mercy simply explained: He will crush you if you get in his way, he will repay you if you do him good, and he will ignore you if you're no longer anything worth being concerned about. He is quite goal-oriented.
Furthermore, he's the type to look at someone moreso from the standpoint of their current and past actions than from any future ones or any roles which they may fulfill. While, out of gratitude, he will gladly obey his master, he will also often allow himself to be driven by his more impulsive nature and do rash things without any consent or instruction from his master. With that very nature he jumps into fights quickly and impatiently, only ever holding back for manners if he is facing a king or ruler of some kind, for whom he has a deep respect, or if something triggers a fit of paranoia from him.
He is generally hard working.

Likes:
+The woods
+generous people
+Fighting
+Challenges
+Swords
+Dragons
+Money

Dislikes:
-when he is not fully credited for his achievements
-birds (especially swans)
-graveyards
-liars
-cats

Fears:
-Poison
-Rejection

Backstory:
Note- Once again, this story is but an adaptation of the myth to better fit the character and create cohesion. It is not the complete accurate interpretation of the myth, so keep it in mind as you read.

Homrundar was born to a poor couple in the outskirts of a certain island. His father was a blacksmith with a deep understanding of swords but often producing them ugly and deformed due to the lack of proper materials, and his mother a princess cast away after being raped and hiding it until she gave birth. Soon, though, Homrundar's parents were killed and the toddler who had barely just gotten out of breastfeeding was left to survive on it's own. Meanwhile, a certain king had risen from the dead as a draught, protecting it's tomb but spreading a plague from within it. Many had gone to slay him, including a king and two of the siblings of the king Olaf. All failed and died. Desperate, Olaf sought advise from an old dragon who swore to bring to the king a fine swordsman who would take down the witch king. The dragon flew away to an island, where he tracked down and marked Homrundar, who had grow wild, strong and violent, but considering who was threatening him agreed to sail to the king's court. Seeing such a savage enter the castle, the nobles worried and attempted to slay Homrundar, but the king stopped them with his very own spear, seeing the mark the dragon had left in the man. The king offered hospitality and care to the poor Homrundar who for the first time felt himself in the presence of somehting even somewhat reasembling a family. Because of it, he was quick to agree to aid the king with his problem, and take up a sword to go slay Thraine.

But before that, the King had to make sure he was up to the task. He called in a berseker, Hrongvid, said to be a great champion in the land. The two were to duel, a duel which Hrongvid insisted on being to the death. Victory was Homrundar's, slaying his enemy with a club.

Few accompanied him, many of whom servants the nobles wouldn't speak to. Homrundar, however, happily listened to them and to what they had heard about the draugr, for instance, that the being would not be killed by iron. So, as Homrundar entered the tomb of Thraine, he threw aside his sword as the useless weight it was. The draugr was surprised by this, so much so that Homrundar was able to quickly disarm him and pin him down by force, then wrestle the draugr out of his tomb,the undead struggling and shapeshifting and cursing, turning into a cat and biting, until he was decapitated outside the tomb. Homrundar then ordered those accompanying him to burn the body and cast it into the sea to assure the witch king remained dead this time.

He returned victorious with the treasures from the tomb and even Thraine's own sword, Mistletein, expecting a reward from the king. However, while he made his journey back and seeing the threat gone, many nobles began feeling the pressure of envy and disagrace. They tricked the king by convincing him that, since Homrundar did not possess evidence of the dead king with him, that someone else did the deed and Homrundar was simply taking credit for it, bribing those that accompanied him to lie on his behalf. The king was unsure of what action to take, and choose to not reward Homrundar yet, going so far as to take all his treasure except Mistletein. While Homrundar was angered by this, he recalled the king's earlier generosity and proposed to be rewarded with thrice what was taken from him the next time he aided the king in a time of need. The king agrees, but a consellor named Blindr fears this may actually happen and begins plotting to have Homrundar killed in combat against his half-brother Helgi, who was raised as a warrior in sweden. The King discovers this plot, however, and disguises Homrundar as a woman until such time as the cerimony for which Helgi came is over. After this, the king orders Blindr's execution. As a result of the confusion created by this, however, the two Haldingrs, kings of Sweden, invade Iceland.

Together with his rival hero, Vali, Homrundar, and of course a the king's troops, the first invasion is made easy work of. The second, however, proves to be more difficult, as the opposing army has it's own champion, Helgi and his lover Kára. Vali mysteriously vanishes from the battlefield, and Homrundar is set to fight his half-brother on his own. The man despite being a formidable warrior is also employing the help of his lover's magic. Kára turned herself into a swan and would sing a magical song that would make those that listened forget to defend themselves. Nonetheless Homrundar engaged Helgi, suffering heavy wounds before he even realized what was happening due to being unable to conceive of defending himself, but nonetheless keeping his ground but staying in the offense with the magical sword Mistletein. Supposing her magic was not working properly, Kára lowered her flight more and more to be heard better, which resulted in Helgi accidentally cutting off one of her legs while he swang his sword. Crying in pain, Kára had no choice but to fly away unable to continue her spell, which was the turning point for Homrundar to defeat and slay Helgi. The battle was won, but while most of the army would require rest, Homrundar's dedication to the king and to the restoration of his honor would not simply be dwarfed. He proceeded despite his injuries, alongside a few warriors.

As he approached Haldring's palace, however, he encountered Vali's unit. With his position in court being threatened, Vali stole Mistletain while Haldring slept, hoping to stop the warrior's advances. Discovering this, Homrundar immediately realized the culprit and chased Vali down, one of his man killing Vali's horse with an arrow, and fought the man, unarmed, until the other confessed he had convinced a witch to throw away the sword into a lake to make it magically disappear. Then Vali died. Searches were futile, so Homrundar proceeded to the palace of the king of Sweden armed with a simple club, and beat him to death. The invasion was stopped, but Homrundar would not live to see his glory, as an injured Kára returned, and activated one of the curses set on him by the witch king. as if poisoned, Homrundar fell on the throne of the slain king and drowned on his own drool.

As his body was prepared for burial, someone noticed a wound on the man's belly. Investigating, the men discovered the magical sword Mistletein within Homrundar's stomach. It was removed and his body was burned on a ship alongside his trusted blade.

Relationships:
*Thraine- Both the draugr and the hero have a relationship on the borderline of hate and respect, of slayer and monster
*Vali- His longterm rival in the court of the king, and a traitor
*Helgi- His long lost half-brother whom he killed
*Kárar- the lover of Helgi and woman who caused Homrundar's death

Talents:
*Swordsmanship
*Knowledgeable about the undead and swords

Stats:
Strength- B+
Endurance- C
Agility- C
Magical Energy- E
Luck- C+
Noble Phantasm- C

Class Skills:
If Saber
(D) Riding- He simply possesses this skill as a result of being of the Saber class. It gives him the ability to ride most things even if they didn't exist in his time.
(A) Magic Resistance- Not only for being in the Saber class, but also due to multiple endeavor of defeating magic through heroic effort, such as the defeat of Thraine the witch king and Helgi (who's lover, Kára, used magic for most of their combat before being accidentally stopped), grants him a high ranking in his stat, nullifying any spell except A rank spells or above and giving him great resistance against A ranked spells.

If Berserker
(B) Mad Enhancement- Increases all of his physical stats up one rank at the expense of his sanity, giving him intense bloodlust as when he killed Vali and Haldingr.

Personal Skills:
(C) Vanquisher of the Undead- Due to the heroism needed to face a Draugr, his awarded with this skill that allows him to overcome fear and shock similar to the "bravery" skill and improves his damage against undead enemies like dead apostoles or certain caster summons, reducing their regeneration rate.
(D) Golden Rule- This a skill based on his accumulation of Thraine's treasures in life, giving him an easier time accumulating wealth in the present.
(C+) Battle Continuation- This skill represents his persistance in battle in spite of serious injuries against Helgi or his sword being stolen. It reduces the mortality rate of his wounds and allows him to continue fighting even when mortally wounded.
(C)Stomach Recovery- Due to how Mistletein was found within him after he passed, he can recover Mistletein from a fallen master or servant's corpse. If he himself dies, the blade can be retrieved from his by anyone for three days.

Noble Phantasm(s):
(C+) Mistletein- Mistletein is the sword of the witch king and Draugr , Thraine, which was taken from him after his destruction. Mistletein is said to never dull, which causes whatever blow is struck with it to always have the utmost strength and speed that was ever displayed with it. Upon suffering a mortal wound, one can call Mistletein's true name will cause his skin to rot becoming pale as a Draugr's and granting him a portion of their undead power, while his body increases in size all except his skin which is heavily stretched. Holy, water or fire based attacks will deal exponentially more damage to him, but physical attacks will deal exponentially lower damage. He becomes able to simply "swim" through walls and can summon a veil of darkness which causes psychological torment to those trapped within. He becomes consumed with greed for his sword, not never letting go of it and for vengeance, being unable to stop and lashing out at anyone who tries to stop him from achieving vengeance against the cause of the wounds. The effect can only be stopped if he is burned, drowned or separated from his sword for at least 10 minutes. If not mortally wounded, calling out the phantasm's true name will simply require one serious injury, and will unleash the power in the form a large torrent of cursed bursting mana, striking at the enemy with high destructive power and cause even minor injuries to spread like poison.

(E) Club- When not wielding Mistletein he can summon the club with which he defeated his first and his final opponent.

Items:
*Two earrings one from a broken blade forged by his late father, and one from his late mother
*a mask representing the small episode in which he had to disguise his identity by pretending to be a woman

Favorites:
*Food- Fish
*mythical creature- dragons


Voice:


Theme Song:


Other:

Sources:
Hrómundar saga Gripssonar - Wikipedia
Draugr - Wikipedia
Hrómundar saga Gripssonar
Mistilteinn - Wikipedia
 
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Quote: (optional)

Name:
Pythia

Title:
Oracle of Delphi

Servant or Master:
Servant

Classes:
Ruler or Caster

Age (body):
18

Age (real):
Variable

Gender:
Female

Occupation:
Oracle (former)/ Servant in a Holy Grail War

Wealth Status:
Poor (former) / Depends on her master or poor if she has none

Wish for the Holy Grail:
None

Appearance:
starchasersprite.jpg

Personality:
Pythia is less a specific person, and more the representation of a line of people who withheld this same legendary function as the Oracle of Delphi. As such, her personality is blurrier, less well defined. While generally calm and serene, she is prone to minor moods swings, and her level of intelligence can also widely vary. She always has a serious attitude however, being somewhat judgemental but also understanding. She will not persecute someone for their misdemeanor, but she will scold them for it. Still, she possess a generous and kind heart who is willing to offer her aid as necessary, contempt with being useful to the point of self-sacrifical selflessness. This attitude is most likely what allows her to be summoned as a ruler. When summoned as a caster however, a hidden strain of hers is allowed to emerge, a certain sadism which plays on her natural fatalism due to being an oracle, and enhances it into an enjoyment of watching others struggle against the inevitable.
Regardless of any changes, though, she is extremely devout and will go out of her way to pray for just about any reason she can find. She is very reliant on not just Apollo, but just about everyone, having little capacity to take care of herself.

Likes:
+Watching the Stars
+Smoking
+Apollo

If caster-
+People who struggle against fate

Dislikes:
-Earthquakes
-Lies
-Those that difamate the gods or their sacred grounds

Fears:
-Human Contact

Backstory:

Relationships:
N/A

Talents:
*Good at judging people's concerns, attitudes and intentions

Stats:
Strength- E
Endurance- E
Agility- E
Magical Energy- B+
Luck- C
Noble Phantasm- EX

Class Skills:
If Ruler-
(A)God's Resolution- Symbolizing the ruler's authority and priviledge in the holy grail war, it allows the ruler to use command seals on other servants and gives them two command seals per servant in the holy grail war which cannot be repurposed for alternate servants.
(A)True Name Discernment- Having been an oracle in addition to her class it's natural she has an extremely high ranking in this skill. She can immediately discern the true names, parameters and abilities of servants she encounters even if they have some form of concealment skill.
(B+) Magic Resistance- A skill which protects her against magic of B rank or below. However, it increases to A rank if facing servants and can potentially rise to EX rank if facing servants while possessed by Apollo.

If Caster-
(C+) Territory Creation: With this skill, she can summon the very location where hse prophecized, Delphi. Within this territory she has C+ magical protection as a skill and can rapidly generate mana. Her noble phantasm becomes able to give her awareness of all that happens within this territory and even the intentions of those that walk in it.
(E) Item Construction- She can create charms which improve one's luck or grant minor magical protection.

Personal Skills:
(A) Affections of Apollo-As the oracle for Apollo, she has earned his affection, allowing her to be possessed by the god. This creaties a magical protection against physical attacks, increases her + skills to the next rank and gives her the ability to summon solarflare arrows from the sky.
(B+) Divinity- Not only for being a conduit to a god, but also for her divine prophecies being so well known she herself was workshipped, she has a high connection to divine spirits.

If Ruler
(C) Authority of the Oracle- Due to the authority she had as the conveyer of the will of Apollo and fate, she possesses three additional command seals that can be used on any servant in the holy grail war.

If Caster
(D) Veil of Fumes- The oracle was rarely ever met directly and many believe in fact, that her "divine prophecies" were often rambling from fumes which then were interpreted by priests. As a result, she has gained this skill which, when wearing the provided veil, conceals her identity against servants and masters even if she uses her noble phantasm, provided they do not get too close or have an at least B ranked skill of magic resistance of some form of detection of identity.

Noble Phantasm(s):
(EX)Omphalus- This is the rock said to be the very same stone that took the place of Zeus in being devoured by Cronos, having later been regurgitated and standing in the center of the oracle of delphi's temple. With the oracle having been pretty much exclusively known for it's prophecies rather than a skill their prophetic power is encapsuled in this noble phantasm. By calling it's true name, and sometimes by itself, the phantasm will grant her visions of the future not even a servant with the highest luck stat can surpass. She will receive an auditory and visual vision of an action, and sometimes a second depicting it's cause and conditions. Her instinctive interpretation of these visions is then laid out, becoming fate that's set in stone even more solid than the past. So long as it completely aligns with her vision and it matches the criteria for interpretation, her instincts can be altered to better suit one's needs using a command seal.

Items:
N/A

Favorites:
Variable

Voice:


Theme Song: (optional)

Other:

Sources:
Delphi
Pythia - Wikipedia
Delphi - Wikipedia
Omphalos - Wikipedia
 
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Quote: (optional)
Name:
Mwindo

Servant or Master:
Servant

Classes:
Ruler, Caster, Berserker, Lancer, Assassin

Age (body):

Age (real):

Gender:

Occupation:

Wealth Status:

Wish for the Holy Grail

Appearance:

Personality:

Likes:

Dislikes:

Fears:

Backstory:

Relationships:

Talents:

Stats:
Strength-
Endurance-
Agility-
Magical Energy-
Luck-
Noble Phantasm-

Class Skills:

Personal Skills:

Noble Phantasm(s):

Items:

Favorites: (optional)

Voice: (optional)

Theme Song:


Other:

Sources:

 
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Quote: (optional)

Name:
JRR Tolkien

Servant or Master:
Servant

Classes:
Caster

Age (body):

Age (real):

Gender:
Male

Occupation:
Writer (former) / servant in a Holy Grail War

Wealth Status:
(former) / Servant in a Holy Grail war

Wish For the Holy Grail:


Appearance:
norito_goshi__smoke_by_mohawkpirate-d9puaqv.png

Personality:

Likes:

Dislikes:

Fears:

Backstory:

Relationships:

Talents:

Stats:
Strength- E
Endurance- C
Agility- E
Magical Energy- A
Luck- C
Noble Phantasm- B

Class Skills:
(A)Territory Creation- It is said Tolkien spent 20 years crafting his world of Middle Earth, before even writing any of the stories that take place within it. This mixes with the caster's regular territory creation ability, allowing him to mark any equivalent location and transforming it into his territory, which takes the shape of a location from Middle Earth. The ability is powerful enough to alter the memories of those living within this area, making them believe to actually live in such location and going about their lives as if this territory was the real world. It takes, however, several days for the ritual to be complete, and runes have to be placed all around the location to stabilize the field that leads to the creation of this territory. Within it, Tolkien generates a considerably superior amount of mana and can make full use of some of his skills and noble phantasm which are downgraded outside of this territory.
(C)Item Construction-

Personal Skills:
(A)Enchant- A trademark skill of writer servants. By atributing particular aspects to an object they can enhance people or objects into noble phantasms of suitable ranking. Tolkien, however, is limited to enhancing people based on parallels to characters, races or objects from Middle Earth.
(C)Look to my coming on the first light of the fifth day, at dawn look to the east- It is believed that the races and locations of Middle Earth are literary representations of real forces, locations or events from his experiences in world war two. This skill thus summons weak pseudo-servant in the form of the siluetes of WW2 soldiers, as many as his mana can sustain. However, while in his territory, Middle Earth, the soldiers gain other atributes and their shapes change into those of the races tolkien created, buffing their atributes appropriately.

Noble Phantasm(s):
(B)Lord of the Fantasy Ring- Known as the father of modern fantasy, Tolkien's noble phantasm gives him the ability to bring his fantasy to life by granting him access to rune-based elvish magic. He is normally limited to very small spells like creating a bit of light or refilling a cup, but within his territory this ability greatly expands, giving him the ability to influence the elements and if combined with his other skills and some time, even summon a dragon.

Items:
*Hidden Rifle

Favorites: (optional)

Voice: (optional)

Theme Song: (optional)

Other:
Sources:​
 
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Quote: (optional)
Name:
Servant or Master: Servant
Classes:
Age (body):
Age (real):
Gender:
Occupation:
Wealth Status:
Appearance:
Attire:
Personality:
Likes:
Dislikes:
Fears:
Backstory:
Relationships:
Talents:
Stats:
Strength-
Endurance-
Agility-
Magical Energy-
Luck-
Noble Phantasm-
Class Skills:
Personal Skills:
Noble Phantasm(s):
Items:
Favorites: (optional)
Voice: (optional)
Theme Song: (optional)
Other:
Sources:​
 
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Quote: (optional)
Name:
Servant or Master: Servant
Classes:
Age (body):
Age (real):
Gender:
Occupation:
Wealth Status:
Appearance:
Attire:
Personality:
Likes:
Dislikes:
Fears:
Backstory:
Relationships:
Talents:
Stats:
Strength-
Endurance-
Agility-
Magical Energy-
Luck-
Noble Phantasm-
Class Skills:
Personal Skills:
Noble Phantasm(s):
Items:
Favorites: (optional)
Voice: (optional)
Theme Song: (optional)
Other:
Sources:​
 

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