Mor'du's initiative +1
Total of 9
Total of 9
Hit Points: 13 / 9
Hit Dice: 1d10
Second Wind: 1d10 +1, 1 / Short Rest
Proficiency Bonus: +2
Armor Class: 16
Initiative: +1
Passive Perception: 13
Chain Mail Armor +6 AC
Greatsword: +6 to hit, 2d6+4 Slashing, Martial, Heavy, Two-Handed
--Great Weapon Fighting: Can reroll 1's and 2's once on the damage dice when using a two handed weapon.
Longbow: +3 to hit, 1d8+1 Piercing, Martial, Ammunition, Heavy, Ranged, Two-Handed, Range 150/600ft
--20 Arrows
Handaxe x2: +6 to hit, 1d6+4 Slashing, Simple, Light, Thrown, Range 20/60ft
Horns: +6 to hit, 1d6+4 Piercing
Hit Dice: 1d10
Second Wind: 1d10 +1, 1 / Short Rest
Proficiency Bonus: +2
Armor Class: 16
Initiative: +1
Passive Perception: 13
Chain Mail Armor +6 AC
Greatsword: +6 to hit, 2d6+4 Slashing, Martial, Heavy, Two-Handed
--Great Weapon Fighting: Can reroll 1's and 2's once on the damage dice when using a two handed weapon.
Longbow: +3 to hit, 1d8+1 Piercing, Martial, Ammunition, Heavy, Ranged, Two-Handed, Range 150/600ft
--20 Arrows
Handaxe x2: +6 to hit, 1d6+4 Slashing, Simple, Light, Thrown, Range 20/60ft
Horns: +6 to hit, 1d6+4 Piercing
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