Neo Alice
Mahō Shōjo
Spoiled Bread
Peckinou
JuniperBoi
Lord_Boreas
ave goin insane
Mayali
Ghostiiys
Guppy Franz
ScatheAriiasqDrayceon
Tapfic
Gaius Danius Griinia
pixi.stix
CanaryCry
kevin
After The Abjurers made you take the choice that would define the rest of your life you were forced to make your bags, purely clothes and essentials, and say your goodbyes, if any. You were taken to a safe location: an abandoned building, at least that's how it used to look to you before but now it looks well cared for and fully inhabited by pointy eared folk.
The Witches from the building are welcoming yet a bit wary of your presence, you're not so sure why but it might be because of your conduit moment's notoriety or simply because they aren't used to receiving Wild Borns. Either way, they don't touch the subject nor do The Abjurers.
You are given new clothes to wear, specifically, the "uniform" from Corvallis Academy: A black cloak with rainbow colored edges and a golden Chameleon clasp, a black belt with rainbow colored edges and a golden Chameleon buckle. They explain that the academy allows you to wear whatever clothes you prefer but mandates you to wear all of your house's accessories.
While you're trying on the cloak and the belt they take away your bags and whatever technological devices you carry on your person. "Human technology isn't allowed in the academy" they say, "you'll be there to study witchcraft and so you'll be given Magitek on arrival if needed". It's not like you can fight with them, so you kiss your electronics goodbye and proceed to be taken to the rooftop.
Whatever depression or anxiety you had from being depraved from your phone vanishes when you look up in the sky, a marvelous whale looking flying ship flaps it's wings towards you.
One of The Abjurers is kind enough to explain what you're seeing. "It's a Storm Rider, kid. Although they are made with Earth Magic they are fueled by Sky Magic." They laugh a bit. "Yeah, usually you can't get an Earth Witch and a Sky Witch to work together but when they do... Damn, creative as hell." The ship doesn't land, instead it just hovers next to the rooftop, you don't get a lot of time to wonder how you're getting in since you hear electric sizzling and then a bridge forms from the ship towards the building.
Once the bridge is secured you are forced to cross it alone, The Abjurers have other things to do besides babysitting you. As the ship elevates towards the clouds you are taken to a room below deck where you see other teens wearing the same cloaks and belts than you do.
After The Abjurers made you take the choice that would define the rest of your life you were forced to make your bags, purely clothes and essentials, and say your goodbyes, if any. You were taken to a safe location: an abandoned building, at least that's how it used to look to you before but now it looks well cared for and fully inhabited by pointy eared folk.
The Witches from the building are welcoming yet a bit wary of your presence, you're not so sure why but it might be because of your conduit moment's notoriety or simply because they aren't used to receiving Wild Borns. Either way, they don't touch the subject nor do The Abjurers.
You are given new clothes to wear, specifically, the "uniform" from Corvallis Academy: A black cloak with rainbow colored edges and a golden Chameleon clasp, a black belt with rainbow colored edges and a golden Chameleon buckle. They explain that the academy allows you to wear whatever clothes you prefer but mandates you to wear all of your house's accessories.
While you're trying on the cloak and the belt they take away your bags and whatever technological devices you carry on your person. "Human technology isn't allowed in the academy" they say, "you'll be there to study witchcraft and so you'll be given Magitek on arrival if needed". It's not like you can fight with them, so you kiss your electronics goodbye and proceed to be taken to the rooftop.
Whatever depression or anxiety you had from being depraved from your phone vanishes when you look up in the sky, a marvelous whale looking flying ship flaps it's wings towards you.
One of The Abjurers is kind enough to explain what you're seeing. "It's a Storm Rider, kid. Although they are made with Earth Magic they are fueled by Sky Magic." They laugh a bit. "Yeah, usually you can't get an Earth Witch and a Sky Witch to work together but when they do... Damn, creative as hell." The ship doesn't land, instead it just hovers next to the rooftop, you don't get a lot of time to wonder how you're getting in since you hear electric sizzling and then a bridge forms from the ship towards the building.
Once the bridge is secured you are forced to cross it alone, The Abjurers have other things to do besides babysitting you. As the ship elevates towards the clouds you are taken to a room below deck where you see other teens wearing the same cloaks and belts than you do.
Name and Last Name
Location: (Just the title, right now you would be in "Storm Rider, Bellow Deck Room" BUT this will obviously change sooner rather than later)
Interactions: (Tag whoever your character interacts with, this is done with the @ + username)
Mentions: (If you do not speak or otherwise physically interact with someone BUT you do specifically write their name on your post please tag the user so they may know it)
Notable Events: (If you do something that affects everyone, like breaking a chair, poisoning the water reservoir or maybe just shouting very loud. Add it here so it doesn't go unnoticed)
Notable Physical Features: (Resumed features your character gained after their conduit moment: different eye/skin color, pointy ears, etc.)
+And then you can add your actual roleplaying here.
Location: (Just the title, right now you would be in "Storm Rider, Bellow Deck Room" BUT this will obviously change sooner rather than later)
Interactions: (Tag whoever your character interacts with, this is done with the @ + username)
Mentions: (If you do not speak or otherwise physically interact with someone BUT you do specifically write their name on your post please tag the user so they may know it)
Notable Events: (If you do something that affects everyone, like breaking a chair, poisoning the water reservoir or maybe just shouting very loud. Add it here so it doesn't go unnoticed)
Notable Physical Features: (Resumed features your character gained after their conduit moment: different eye/skin color, pointy ears, etc.)
+And then you can add your actual roleplaying here.
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