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❂ The History & Lore of Aldren: The Land of Riders ❂​
⤖ The Age of Wild Dragons ⤖​
Long before Aldren became a land of order and Riders, it was a realm ruled by wild dragons. They soared over vast mountains, hunted freely across the skies, and made their nests deep in uncharted lands.
The early peoples of Aldren—elves, druids, waterfolk, and men—both feared and revered them. Some saw dragons as gods, others as monsters to be slain. Wars were fought against them, but no blade nor spell could match the raw power of a dragon’s fire.
⤖ The Pact of the Riders ⤖​
As chaos threatened to consume Aldren, a great leader arose—King Vaelor Drakos, the First Dragon King. He was the first to forge a bond with a dragon, not through force, but through magic and understanding.
With his great dragon, Aurithar the Storm-Born, he united the scattered kingdoms, bringing together warriors, mages, and scholars to form the Order of the Dragon Riders.
It was this Order that cast the Great Encompassing Spell, an ancient ritual so powerful that it reshaped Aldren forever. From that moment forward, every dragon egg laid across the land would vanish upon birth, safely transported to the Dragon Hatchery Vault—where only those deemed worthy could bond with a dragon.
With this act, the era of wild dragons ended, and the Age of the Riders began.
⤖ The Capital & The Rule of Kings ⤖​
Now, Aldren is ruled from the mighty capital city of Metopal, a sprawling metropolis built along a vast bay. Home to the Dragon Throne, it is the center of trade, politics, and military might.
The current king, King Edric Vaelor Drakos IV, is a direct descendant of the First Dragon King, though his rule is far more contested. Some see him as a just ruler, striving to keep Aldren united, while others whisper that he is weak, too hesitant to act against the growing unrest in the outer villages.
The Dragon Council, a powerful group of elder Riders and scholars, advises the king but also holds considerable sway over political decisions. Some believe they manipulate the throne for their own gain, ensuring that the Riders remain the ultimate power in Aldren.
⤖ The Struggles of the Outlands ⤖​
While the great cities thrive, the outskirts of Aldren tell a different story. Many villages are lawless, overrun by bandits and warlords, where Riders rarely intervene. Only port cities and walled towns stand a chance at receiving aid from the capital, as they hold economic or strategic value.
For the rest, survival is left in their own hands.
There are whispers of rebellion—of villagers and outcasts who believe the dragons should be free once more, that the spell should be broken so the creatures may return to the wild. Some claim that a secret faction, known only as The Broken Wing, is working to undo the Riders' control over dragonkind.
⤖ Hysrai: The Riders’ Last Trial ⤖​
The mighty fortress of Hysrai is where all hopeful Riders must go after bonding with their dragon. Hidden deep within an ancient, untouched forest, the castle is isolated, protected, and only reachable by air or through the treacherous desert beyond.
It is here that young Riders are trained in combat, survival, and the art of dragon riding. Only those who prove themselves worthy may return to the world as fully recognized Dragon Riders of Aldren.
⤖ The Eternal Bond ⤖​
The moment a dragon hatches for its Rider, a powerful and unbreakable bond is formed—one that goes beyond mere companionship. It is a connection of mind, soul, and spirit, forged through ancient magic that no scholar has ever been able to fully understand.
From that first breath, the Rider and dragon are mentally linked, their thoughts woven together like threads in a tapestry. They can speak to each other through thought, a silent conversation no one else can hear. More than that, they can feel each other’s emotions—joy, anger, fear, pain. When one suffers, the other does too. When one rejoices, the other shares in it.
This bond is for life—there is no severing it, no escaping it. To lose a dragon is to lose a piece of one’s own soul, a wound that never fully heals.
While dragons possess the ability to speak telepathically to others, they rarely do so, preferring to keep their thoughts reserved for their chosen Rider. It is a bond sacred and rare, one that shapes both dragon and Rider for eternity.
Some call it a gift. Others call it a curse. But to those who have experienced it, there is no greater connection in the world.
⤖ The Future of Aldren ⤖​
With unrest growing, the capital caught in political tension, and whispers of rebellion brewing in the outlands, Aldren stands at the edge of change.
Will the Riders remain the ultimate power?
Will the king hold his throne?
Or will the dragons, bound by centuries of magic, one day be freed once more?
Only time will tell.​