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Futuristic Humans Are Space Orcs - CS

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BittyBobcat

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If you haven't read the rules located in the rules tab on the interest check, please do so now before making your sheet. If it's obvious to me reading your sheet that you haven't read the rules, then I won't be allowing you into the RP. If you have any questions, feel free to PM me or ask on the interest check! Also, feel free to add any extra information you feel like adding. BBcoding is allowed so long as a plaintext spoiler is included (if it ends up being really broken and making it hard to read the thread, I will ask you to remove it).

The lore thread is located here: Futuristic - Humans Are Space Orcs - Lore
I would reccomend reading the posts listed under "A Class-3's Introduction to the Celestial Republic" before making a character.


Name:

Pronouns:

Age:
(Either in Earthen years or by growth stage such as "young adult" or "middle aged")

Species: (If you're making a custom species, you don't have to make a species file as long as you fill out all the other stuff as directed. That being said, species files are still very much appreciated)

Appearance: (Written or faceclaim. If you're using a drawn faceclaim, remember to either make sure there's a watermark or to write a credit to the artist. If neither of these are included on a drawn faceclaim, I will not accept it)

Abilities: (This accounts for abilities inherent to individual's body. You don't need to fill this out if the character is a human and they have regular human abilities. If there is already a file for your species in the lore thread, you're allowed to just put "typical for species" or something like that if that's the case)

Skills: (This accounts for learned skills such as piloting ships, picking locks, medicine, and other things like that. Don't feel like you have to list every little thing they are capable of, just things that feel particularly relevant to you)

Personality: (Whatever you want people to know right off the bat, feel free to keep secrets)

History: (Can be written story-style, bullet point, or any other format you like. Include whatever details you feel are relevant. If your character is human, make sure to include which planet they're from and how they got to space)

Password:
 
Name: Athaerian "Jet" Au Kadoshi

Pronouns: He/Him

Age: After reaching adulthood, Ta'Alan don't really age, but estimated around 39 for the species and a centry or two for Earth standards.

Species: Ta'Alan

A war race once upon a time, the first thing to know about Ta'Alan is that they manufacture synthetic bodies to fit their needs and protect the delicate, nervous system that makes up their "original" body.

Appearance:


Haso!Jet.png
see; tabs

Abilities: If there is something capable of movement and bigger than a mid-sized Earth lion, Jet can probably use it as a body.


  • 9.5 feet in height
    View attachment v22.5 Jet Seraph.png
    Strengths:
    -Strong wings
    -Bones are reinforced to hell and back; they don't usually break
    -Tailspine deconstructs organic matter into a liquid form that keeps most of its original properties
    -Much neck muscles; fairly strong biteforce
    -Can conduct, store, and discharge electricity

    Attributes:
    -No blood
    -Lacks a sense of smell
    -Tail has small, delicate "bones".
    -Secondary hands are weak but dexterous
    -Primary arms are the stronger of the set, but stiff and clumsy.
    -Very, very light

    Weaknesses:
    -Can't do jack shit in water
    -Can't hold his breath
    -Can't swim
    -By far not the strongest of the species (about average human strength)



Skills:
A certified multispecies doctor, Jet can work on just about any known species that he comes across with a mostly reliable success rate.

He also knows his origin language, Common, and many origin languages of the more plentiful species.

He's actually a really good cook, too.


Personality: Very gentle and soft, Jet is certainly not the first thing you'd think when you hear "war race". He's kind, honest, and mostly just wants people to be happy.

He is, however, still a Ta'Alan, and is more than capable of defending himself and his ship, which he will do if he feels that talking it out isn't going to work.

History:
-Has spent most of his life in medschool
-Kinda just floated around until he was needed, for the most part.
-Then Arii happened.

Password: Make the boy go feral.
 
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Name: Ariiasqthylinh Au Kaedos

Pronouns: They/them

Age: 15 Earth years

Species: Human

Appearance:
V2 Scathe human.png

Abilities: Far weaker than their species average, and kindof sickly. They do, however, posess an implant that communicate their vitals to Jet's, along with most of the thoughts they leave open to it.

Skills: Small-scale ship maintenance, squeezing into too-small spaces, messing with computers, and communication with other ships.

Personality: Skittish and gremlinish, Arii spends almost all of their time walking next to, or sitting on top of Jet. Due to their constant proximity and the general lack of information about human children, they've unintentionally fostered a dependency on Jet. Whenever the two aren't together, Arii gets anxious to an extent of nonfunction.

History:
-Birth family were "space-fae" drifters
-They got caught when Arii was no more than eight, but left Arii on Jet's ship.
-Jet figured out there was something wrong after hearing some odd noises
-He decided that sending this already-unstable child to Terra was a Bad Idea and Wikipedia-ed his way through single parenthood

Password: Make them lean on people other than Jet
 
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Name: Ogun Jackson

Pronouns: He/Him

Age:
32 years old.

Species: Human

Appearance: Underneath his armor, he's a grizzled African-American man, with a scar over his right eye. He keeps his hair done up in dreadlocks.
Artist Credit Link: Jeff Chen

Screen Shot 2022-06-04 at 4.41.43 PM.png

Abilities: An example of the best soldiers humanity could train before abduction, with significantly higher physical abilities compared to a baseline human. In addition, he is augmented as a Kratuken 'Bladethrall' by their Warsmiths.

Lokatek Node: 'Lokatek' can be best translated to 'eye' in the Kratuken language. He has a cybernetic implant located at the small of his neck that interfaces directly with his brain, giving him the ability to interface mentally with his power armor, as well as having an inbuilt English - Galactic Common translator for ease of ordering him around. It also acts as a miniature computer he has mental access to, allowing him to plot calculatory simulations of battlefield conditions, move with incredible precision, and possess astonishing reflexes.

Matutek Node: 'Matutek' translates to 'shield', and this particular implant is attached to the spinal cord near his heart. Theoretically capable of shutting down most organics' aggression by releasing a cocktail of poisons, the Kratukens assumed this would be enough to keep a Human in line. It was not, mostly due to the fact that the particular chemical cocktail used equated to a variety of human recreational drugs. While its contingency payload has been expended and can no longer affect Ogun, it still performs its primary purpose: to circulate nanobots within his system which greatly increase his ability to heal and recover from injuries, along with his stamina. With it, a human's already resilent body becomes capable of regenerating limbs(over the course of a month) and surviving critical injuries, and a human's stamina is enhanced to allow them to fight for a full Terran day with only a couple hours of rest required. There are limits to even this enhanced constitution and stamina, however. He still needs a heart to pump blood and a head to think with, after all. As a minor perk, this has extended his lifespan and longevity significantly, possibly even by up to a century. There's no way of knowing for sure without, well, living that long.

Kenamat Treatment: Kenamat means “Glory”, and refers to the mixture of surgical and biochemical techniques used to enhance musculature and skeletal structure until those chosen by the Warsmiths are monsters on the battlefield. Ogun is a superhuman, with impossible agility and strength by earth standards. By alien standards, he might as well be a mythical being in the flesh, capable of mindboggling feats of physical prowess.

Skills: (This accounts for learned skills such as piloting ships, picking locks, medicine, and other things like that. Don't feel like you have to list every little thing they are capable of, just things that feel particularly relevant to you)
  • Elite Combat Training: A highly trained Special Forces Soldier before he was abducted, Battlethrall training has left him an even more dangerous combatant, extremely well-versed in Galactic standard weaponry and warfare.
  • Survival Training: Trained to find ways to endure even in the harshest environments the Galaxy has to offer. A necessary skill for someone who was meant to be a galaxy-conquering soldier.
  • Kratuken Combat Arts: Kratuken Warsmiths expect their Battlethralls to be well-versed enough in their traditional combat arts to be used as Champions to settle rites of combat. Ogun went a step beyond that, mastering Kratuken Battlearts to the point where even a Kratuken Battlemaster would have to admit he was an equal in skill, though they would doubtless protest that a 'mere Battlethrall' had ability to best them due to 'superior Kratuken spirit' and whatnot.
  • Piloting Skills: After his escape, he taught himself how to fly most ships by trial-and-error, mostly. It's a miracle he survived his early attempts, but now he roughly knows how to fly most ships, and navigate across the galaxy. He's also trained to pilot Kratuken Mechs, which extends to most other species' mech-equivalents.

Personality: A stern and no-nonsense man who has a perpetual wanderlust. A man without a home, he tends to arrive at a place, right wrongs like it's a space western, and then depart. While generally rather taciturn with most people he interacts with, he's surprisingly gentle with kids.

History:
- A Special Forces Soldier of the US military deployed to one of many middle eastern conflicts.
- Abducted by the Krakuten Hierarchy, an aggressive and militaristic junta of small insectoids that sought constantly to create the 'perfect soldier'.
- Decided the strange and mysterious 'Humans' would be a perfect subject.
- Trained and augmented by the Krakuten until they would deploy him for the first time on a 'pacification' of the Holian(minor race of basically space-elves) homeworld.
- Armed with the highest-quality weapons and armor possible and 'let loose', with directives to unleash all his pent up rage and anger on the 'lesser race'.
- Unsurprsingly, rebelled against the Krakuten, helping cause the 'Miracle of Pallas-IV', where the Krakuten war-machine was halted and and repulsed in a seemingly impossible feat.
- Has been wandering the galaxy ever since.

Password: Make of himself a legend in galactic space, before his true nature is revealed.
 
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Name: Lan Clementine

Pronouns: He/Him

Age: 22 ( Though Canire live about 50 to 100 years longer, they develop at the same rate as humans. )

Species: Canire

Appearance:
canire.png
Abilities:
- The Canire species is light an graceful in their movements, possessing animistic agility. Lan is as well, but more in the " you scare him and he jumps five feet and somehow sticks to the wall " kind of way.

- Lan, and his species posses a potent venom that is transferred through both teeth and claws. The venom effects energy and heart rate. In most species it will cause a sudden heart attack; in some species ( notably Humans and Canire ) the venom will be like taking caffeine on steroids. Lan's venom is weak, and will only either act as a potent caffeine like substance, or give a feeling of panic to those afflicted.

- In addition to a venom, the chemical works to power their own bodies, allowing them to stay awake for weeks at a time before sleeping for days straight. Lan's venom weak- and only allows him to stay up for five days before having to sleep for two straight.

- When he does sleep, Lan's senses are still on high alert, and he will process any event that takes place near him as though he was awake with his eyes closed; though he cannot wake up on his first day of sleep regardless of what happens.

- Could theoretically purr

- Sees well in low light

- Has paw beans.

Skills:
- Music box repair
- A well versed translator. He specializes in the human language also known as "English" , Common, and Canire- while dabbling in a few other languages here and there.
- Programming of translation devices
- Despite being small, and weak compared to the average human- and honestly a good chunk of other species; he is not afraid to fight and bite anyone that rubs him the wrong way. And he does so... At the least, surprisingly well. Partly because he will 100% kick someone in the nuts. This does not always work, considering alien biology- but it does sometimes.

Personality:
Lan is a yappy, angry little man. With annoyance consistently etched into every movement he makes and word he says- it's easy to assume he doesn't like anyone. This is not true. Lan likes just about everyone, and requires constant interaction with people to keep his mood and energy up. This little factoid combined with his complete lack of charisma makes him rather annoying to interact with- especially when he still refuses to admit he likes being around people at all.

History:
- After dealing with a long bout of illness in his childhood that stunted his growth and alienated him from his family, Lan's fascination with other worlds sent him to study language on other planets.
- He eventually gained an interest in human language and culture in particular; seeing how strange it all was. Kind of like studying dragons- if dragons were your neighbors.
- Got a job as an inter-galactic translator and went off planet as he continues to study more niche language and the cultures behind them.

Password: Get this bitch some friendship. And some character growth.
 
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FINISHED!!!

Name: “Tai’ De’ Evine” Novinha Oathke

Pronounciation: “Tie day ee-veen” no-veen-ah oak

Pronouns: She/her

Age: Older adolescent in her species (22 in Earthen years, nearly fully grown though she can live up to 500 years)

Species: Procerus albus, a distant cousin of the now-extinct procerus atricolor

Appearance: Tall for her species (a majority range from 6-8ft, while Novinha is 10ft tall), snowy white skin that seems to glow in some light spectrums, three sets of wide blue bird-like eyes, long lean limbs, what would be considered an athletic build in humans (it’s the standard for her species). She has an electric blue birthmark that covers her entire left arm, as well as several spatterings of dark blue freckles. She has seven piercings on each of her long, downward pointing ears. Wears formal clothes/dresses for ambassador meetings, but can normally be found in clothes that are easy to run in. She also has noticeably elongated canines (they stick out just over her lip when her mouth is closed, but they can extend more when she unhinges her jaw)

A45A982A-C5D2-4A79-A3DD-03A5F02B78ED.jpeg

Abilities:
Bioluminescence—
A common trait of her species is the ability to emit a soft bioluminescent glow in low lighting. If a large amount of gamma radiation is present, she will also glow- as such many members of her species work with old-age space travel reactors and at power plants.

Radiation Resistance—
As mentioned above, she can glow in the presence of large amounts of gamma radiation, but she is also resistant to all types of radiation. As a matter of fact, if she put her hand over a radio antenna, it would block the signal completely. While she is radiation resistant, she is not completely exempt from the effects of severe radiation poisoning.

Killer Bite—
As a remnant of her species’ having to hunt for survival at one point in history, Novinha has retractable canines packed with a natural equivalent to cyanide, in a high enough dosage to take down an Earthen elephant.

Echolocation—
Another remnant of her species’ hunter-gatherer days, she has the ability to echolocate. This, paired with the ability to glow in the dark, makes her an excellent companion in the event of a power outage.

Roar—
A rare trait among her species, Novinha has the ability to unhinge her jaw and roar. This led to her title “Tai’ De’ Evine”, which means “She Who Roars” in her native tongue.

Creature Feature:
(since it’s not technically an abilitiy or skill, I’m putting this here)

Five Hearts—
Novinha has five hearts. Yep, five whole hearts. One, located in the center of her chest (protected by the sternum), pumps blood to her brain. Two, located in the hollows of her lower ribs, pump blood to her arms and upper torso. Two more, located in the hollows of her pelvic bones, pump blood to her legs and lower torso.

Skills:

Lockpicking—
A forgotten art, Novinha learned from a young age how to pick locks of all kinds. She can disarm card activated locks, locks that require physical keys, retina-scan locks, and so forth. So far she has only used this skill to sneak sansiba pastries from the baker, though she has far since outgrown such petty crimes.

First Aid—
Novinha is an excellent first aid giver, always equipped with bandages and rudimentary medicine no matter the situation. Even in her ambassador dress, the pockets underneath the elegant composition are stuffed full with emergency supplies.

Linguistics—
In the age of translation devices, Novinha has developed a passion for learning languages on her own. She is fluent in Galactic Common, English, Proctor Traditional (the language her title comes from), Proctor Simplified (a kind of “Morse Code”, a combination of clicks, barks, and in her case- roars. It can be written and read, though it most commonly is not), Common Sign Language, Proctor Sign Language, and American Sign Language (if it exists in this universe)

Personality:
Diplomatic-
At her core, Novinha is a very peaceful person, she will explore every option available before resorting to violence. She approaches every situation in life with the mindset of an ambassador, striving to solve everything with her words instead of her fists.

Observant-
It’s hard to hide anything from Novinha. Often times, she knows her opponent better than they know themselves. This is useful both in diplomatic situations- she has stopped many an assassination this way- and in combat situations.

Ruthless-
When all other solutions have been exhausted and violence is the only option, Novinha does not hold back. Her allies know her as a fierce warrior, and her enemies know her as “Taia’ De’ Al-Do Rena” (“The Woman Who Walks With Death”).


History:
—Born on the third cycle of the red moon on the planet Proctor, in the capital city of Corinth
—Parents were linguists working to translate their language of clicks and barks into written word
—Received education at Corinth Academy for the Exemplary
—Was deployed in the last battle against the “Shadow People”- their cousin species Procerus atricolor
—Received a battle wound that left her unable to speak for a short time, leading to her inventing Proctor Sign Language
—Became an ambassador for her planet, working to solve intergalactic conflicts
—Betrothed to the Queen’s son, “Teo’ Do’ Penta Wei” (“He With Five Eyes”), the future king of Proctor.
—Left on an interplanetary journey to avoid the marriage

Password: Prove that the human species is worthy of at least Class 2 status, if not Class 3 (and avoid her arranged marriage for as long as possible)
 
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Name: Luca Graymin

Pronouns: He/Him

Age: 24

Species: Human

Appearance:
A skinny, excessively pale man that stands at 6'1" and appears to be East Asian (though, if you asked him, he wouldn't really understand the point of the distinction between Eastern Asian and not-Eastern Asian). He has black hair that's starting to show strands of grey and a stubble that refuses to grow into a proper beard. His hazel eyes are stuck in a permanent glare 99.9% of the time. A scar darker than the rest of his skin runs across his forehead and notches into his eyebrow.
college_Gray.png
(Credit to Tapfic Tapfic , the lovely amazing skilled artist <3)


Abilities:
  • Overall average human abilities
  • Below average strength
  • An adapted resistance to many alien diseases

Skills:
  • He can speak a variety of human languages and understands some Galactic Common (though he is far from fluent). As a result, he's also pretty good at picking up languages in general.
  • Having grown up on Terra, Gray knows about survival in a less-than-modernized world. These skills won't necessarily be as useful as they were on Terra in other places, but they're enough that he knows to watch what animals are eating to try and gauge what is edible and things like that.
  • Odd as it may sound, Gray's gotten eerily good at knowing exactly how to freak an alien out (even if he doesn't know the exact reasons as to why it freaks them out). Baring his bacteria-full teeth, approaching control-panels with unearned confidence, and spouting various poorly-worded threats in Common are just a few of the things he's picked up.
  • While he's never held a gun or other similarly modern weapon in his life, Gray knows a fair amount about battle strategy and fighting with sub-par/improvised weapons. His combat knowledge isn't exactly traditional since Terrans tend to have a very "no man left behind" sort of mindset and very limited resources, but this has lead to his combat ability being very adaptable, if a bit untraditional.

Personality: Going off his general appearance and disposition, you wouldn't be blamed for thinking Gray has the personality of a digruntled cat—preferring to be on the side of the room with the least people in it, willing to claw your hand if touched, and constantly cating looks that say "I trust you about as far as I can throw you" (and he cannot throw anyone very far). This is more or less a correct guess. In an environment he is comfortable in, he is far more easy-going and quick to joke, but the only environment that currently fits that description is Terra and he is far from there.

History: Gray was born within the Greeting Village of Terra, the first settlement established on the planet. The Greeting Village is located close to where humans are dropped off and was named due to the role it plays in welcoming these new people to Terra and explaining the basics of their current situation. Terra overall has always been a melting pot of human cultures by necessity, but the Greeting Village is one of the most culturally-diverse areas of it since many people are asked to stay there if they know a language previously no one in the Village knew because it makes introducing other people to Terra a bit easier. As you might guess, growing up here is why Gray is fluent in so many human languages.

Unfortunately, Terra isn't a terrifically well-protected planet and sometimes aliens manage to arrive there without detection to try and abduct humans for their own purposes. The Terrans have built up some defences from this and Gray, like many Terrans, has helped fend off a few raids. As a result, Terrans have grown wary of spaceships unmarked with the Republic insignia, and even then most refuse to approach them.

When a spaceship lands on Terra, the nearest settlements tend to send off runners to inform anyone else who may be in danger from it. Gray acted as one of these runners for many years before, about one Terran year ago (a little bit longer than an Earthen year), his luck ran out and one of the raiding parties managed to catch him. He ended up some alien disease-studying facility being used as a guinea pig to develop antibodies for them. Due to the illegal nature of the facility, it is set up in a spaceship that moves often so as to avoid discovery.

He is going to escape soon. Most likely right at the start of the rp.

Password: Man, he really needs to get those trust issues fixed, huh? That would be good.
 
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Name: Ant

Pronouns: He/him

Age: 23

Species: Ornithentom

Appearance: About 5'2" (5'8" if you count the antennae). His feathers are a sandy brown speckled through with lighter and darker bits primarily along the smooth side of the cloak. The reflective side of the cloak is red, orange, and yellow. He is on the slightly taller end for an ornithentom scout, but not too terribly so. If his cloak is not being worn over his shoulders, one would notice that there is always a phase pistol affixed to a belt he wears around his waist (with it's safety on, of course. He's not an animal).

I'll make an FC soon. Eventually. Probably.

Abilities: Typical for ornithentom scouts

Skills:
  • He isn't the best pilot in the galaxy, but he knows how to take evasive manuevers and navigate.
  • Ant is terribly good at getting into and out of sticky situations. Whether he actually solves the problem is iffy, but his skill as an escape artist means that he can almost always get out of it.
  • Wherever you are, whatever your need, Ant knows someone who's a perfect fit for the job. The flip side of this is that there is a truly atrocious number of people Ant owes favors to.
  • Maybe it's because most people would have a hard time feeling threatened by the feathery puffball that is Ant, maybe it's the fact that he's been using it to save his tail for so long—for some reason, Ant can be really charismatic when the need arises. He's managed to talk more than a few people down from putting a hole through his head, and there's every chance he'll be doing many times again before his eventual retirement.
  • Failing that, stunning anything that moves is usually pretty effective as long as you're working solo.

Personality: Ant is a picture of (seemingly) unearned confidence. Anyone who's stuck around long enough to see him nervously chitter and visibly deflate after a mission will know that this isn't entirely an honest representation of him. If Ant had any knowledge of human expressions, he would see the "This is Fine" dog and immediately feel a connection on a spiritual level. At any given moment, Ant is trying his best to make sure everything doesn't go off the rails while also knowing there's almost no way it won't. Still, he remains chipper about the whole thing. He cracks jokes as naturally as he breathes and he hasn't found himself in a single situation dire enough to rob him of that yet.

History: Ant was hatched on the origin planet of ornithentom, Muta. To him, the planet was rather boring. It consists only of desert and snow and the greatest feature it has to boast is the extensive tunnel-system where its inhabitants live. When the chance to go to a Republic university and see the worlds arose, Ant took it without a second thought and hasn't regretted it since. He's been working as an agent of the Celestial Republic for about 5 years now as one of their more stealth-oriented assets. He is by no stretch of the mind one of their best assets, but he's successfully completed enough investigative missions that he is considered reliable by their standards (though his methods tend to be a bit unconventional).

Password: Some genuine honesty would be good for him.
 
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Name: Al.kkemul.or.uk.sse (roughly "A-Connection-Between-All-Things-Beautiful” in Volar.) “Kkemul” is their preferred shorthand for their name - roughly translated as “connection”, it’s a strongly positive term, used to refer to concepts such as constellations, “sparks” between people, electrical connections and new ideas.

Pronouns: They/them or it/its

Age: Roughly equivalent to a young adult, though their physical body has only existed for a few Earth years.

Species: Avol-crafted Artificial Intelligence

Appearance: Kkemul is bipedal, with four arms, and stands at around 7ft tall. Its limbs are detached from its main body, held in place by small magnetic fields at the joints. Its shape is delicate and geometric, seemingly made to be appealing as much as functional, and it is made from a mixture of polished metal and colored glass. Its torso and head in particular are constructed from this glass, and through this an intricate network of liquid-filled tubes can be seen. The metallic parts of its body are scattered with markings in a range of alien scripts, pale impressions on the dark metal.

Abilities:
- Kkemul can perceive wavelengths and frequencies outside the range of many other species. They have a limited ability to adjust how much they take in, meaning that this ability can often be as distracting as it is useful.
- It's also able to mimic almost any sound it's heard. This ability is most commonly used for picking up the sounds of new languages, though it can also mimic someone's voice after listening to it enough. It can often be heard repeating back sounds around it, or singing little snippets of music to itself.
- Kkemul can emit projections from its central "face" light, which can take the form of a larger projection onto a flat surface, or a smaller, free-standing hologram.
- As their limbs are not physically connected to their body, they have a full range of motion with these (of course excluding angles that would collide with their own body). The gap between limb and connector offers some resistance, but can be severed, and Kkemul can also voluntarily detach limbs. Reattachment requires careful calibration in a stable environment, though, so they prefer not to do this unless necessary.

Skills:
- Kkemul has a keen memory, and the capability to remember a vast amount of data. They pick up new information and skills quickly, though trying to recall a specific piece of knowledge often requires a couple of tangents into related thoughts. They're sure it's in there somewhere!
- It is very observant of the situation around it, and quick to make connections between what it knows, whether that's working out strategies or picking up on information about a stranger.
- Kkemul speaks many languages, at least to a conversational standard, though it's only truly fluent in Avol and Galactic Common. When meeting a new person, it will often try to learn a little of their language - whatever the others thinks would be most relevant.
- Though they were created for the purpose of art, this skill is still in its infancy. Kkemul's attempts are not hideous, but do tend to be inconsistent, muddled or hard to understand. There's a sense that they're trying to take on everything at once, and capturing none of it.
- It has, however, shown more consistent skill with games - the type played among crews to pass the time more than organised sports. Despite initial assumptions, it doesn't play by predicting every possible move 100 turns ahead, doesn't really have the capacity to hold all those formless probabilities at once, and prefers to gain an advantage by being unpredictable, employing loopholes in the rules, or flat-out cheating.

Personality: Kkemul is overall very upbeat and cheerful. They seem to be in a good mood as a default, though can get quickly bored without new stimulus. They're intensely curious, even when it oversteps social boundaries, and often won't realise until told. Because of this, their attention can be easily caught by something that seems new and interesting, rather than carrying on with an important but boring task. They use a lot of imagery in their speech, attempting to fully convey what they mean even when it means using complex or unusual phrases. When talking to a creature they have multiple languages in common with, they'll often switch back and forth between languages as they speak, in order to find the most appealing word. They bond easily with other creatures, or even inanimate objects. Kkemul is very aware of their form's fragility, and will prefer to avoid physical conflict at all possible. They will try to settle things peacefully, or run, if threatened.

History: Certain Avol communities are very experimental with the technology they make, and it was within one of these that the technique of combining a powerful neural network processor with a self-sustaining bacteria system was perfected. Each model took a vast amount of time and resources to create, and so each one was designed for a unique purpose. Kkemul was created to take in art, music and culture from across the known universe, with the hopes that it would be able to create some great work or uncover some kind of universal truth. After preliminary tests, it was granted diplomatic status, with various academic groups providing the funding needed to travel so widely. Its progress is being monitored, though it has no set path as strict guidance would be seen as adding bias. It's been to quite a few planets already, but its journey is only just beginning.

Password:
Honestly I'm just excited to see how Kkemul interacts with the other characters - they're pretty impressionable! I'd love to see them learn to stand up for themselves, and form their own opinion on the whole human thing.
 
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LunariaSilver



23ca54968532346e6001c42e95a6.jpeg

Picture made by me on Artbreeder

Evelyn King
"I can do everything you can do backwards and in six inch high heels, ok?"



  • Age: 26

    Planet: Earth

    Pronouns: She/Her

    Appearance
    She prefers for her hair to be longer than it is currently kept, as well as dyed a shade of mint green. Unfortunately she was not able to keep up with her hair after being abducted, so she cut off the dyed portion, leading to her hair currently being slightly below shoulder length.
    Eve stands at 5 foot 6, making her a bit taller than the average woman in the US. This is further made a problem for the people around her by the fact that she prefers to wear heels, typically stilettos. With heels, her height is usually somewhere around 5 foot 10. It makes her intimidating to some.
    Eve is someone who takes great care in her appearance, and is usually only found to be poorly put together in times of duress. Like, having been abducted and not having access to commercial dyes that allow her wardrobe to be filled with the bright colors she so craves.
    Her clothes tend to stick to a basic color scheme of pastels, with most of her outfits consisting of some basic color schemes that she has nicknamed "Toothpaste" and "Watermelon" respectively. (Mint green and white for toothpaste, mint green and a pastel shade of pink for watermelon.)
    After her abduction, she was forced to tone down her sense of style for practicality's sake, and now wears green as much as she can, but mostly white. But, according to her own words, you can pry the heels out of her cold dead hands.
    Eve is typically found in a button up white shirt and either green or blue pants.
    Eve has the athletic build of a gymnast, primarily due to a combination of programs she was put into as a child as well as her preferred form of exercise being climbing and jumping all over the place.
    There are scars littering her torso and arms, some deep, some superficial.

    Pre Abduction Eve:
    Eve Final Final.png
    Picture made by me on artbreeder
 
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Name: космо (Kosmo)

Pronouns:  Male

Age: 5 earth years (missing in total for 57 years)

Species: Golden Retriever/Labrador Mix

Appearance: from Pembroke
fbb916fa2f279b1002d9390df0f2c9da-2.jpg

Abilities:
-Psionic Powerhouse: Kosmo due to an experiment has amazing abilities of the mind. He is able to use Telepathy to speak, he has the ability to lift things with his mind, he could even overload your brain and make it pop from inside your skull. He is extremely powerful, however the extent of his abilities are unknown. He can reasonably use his powers to a mild extent, like lifting a car but lifting a semi requires more effort. The more effort he puts into his powers the more exhausted he gets. When he's out of stamina he sleeps to recharge like a battery. If he goes overboard even when exhausted he can potentially die.

-Telepathy: Kosmo can only speak through Telepathy. Those who speak with him this way can understand what he says no matter the species. He can speak with multiple people at once, but he cannot maintain multiple separate conversations. If he talks with a group of people they all hear what he says.

-Telekinesis: Kosmo has the Ability to lift things with his mind and fling them around as if they were dolls. His limitations are that if something weighs more than a standard earth car he must exert more psionic force to move it around.

-Psionic Bark: Kosmo has the ability to infuse his barks with strong Psionic energy. This acts as a mental attack against whoever is in the vicinity of his barks. When someone is affected its as if your brain is being overloaded with noise, at most this will leave you disoriented and confused. If he ups the power at the cost of his energy he could potentially knock you out or explode your brain from the inside. Wearing ear plug doesn't stop the bark as it affects the brain directly.

-potential abilities: Kosmo feels as if he can develop more abilities given time and training.

-Extended lifespan: Due to what happened to Kosmo he can live far past any normal dog lifespan.

-Physically the same as any dog, he has good hearing and a very excellent nose as well.

Skills:
-Fetch
-Rollover
-Shake hands
-Play Dead
-Ship Maintenance: Surprisingly Kosmo learned how to maintain ships and other spacecraft. With mind powers who needs opposable thumbs. He learned how to do this when he was drifting in space with whatever he had available on his small satellite.

-Mouth Knife: Besides being able to maul a person to death like a normal dog, Kosmo knows how to wield a knife in his mouth and use it effectively.

Personality: Kosmo like most dogs is affectionate to humans and those that have proven they are trustworthy. Petting him and given him treats is something he cherishes above all. Belly rubs are reserved for special people so don't go for it unless he allows you.

This does not mean he's loving and affectionate to everyone. He distrusts most creatures, even humans at this point. He believes in the soviet dream of beating the Americans and building a utopia in space. Something that these capitalist aliens don't understand. He doesn't really understand the concept of a capitalist or what a socialist is, but he views everyone who's not with him as capitalistic scum. He believes that he'll be rescued by his comrades and he'll make a glorious return to the soviet union.

History: During the Space race on earth, the soviets had engineered two satellites that were to house 2 subjects. One of them is most remembered as Sputnik 2 which housed the first Cosmonaut Laika who is also remembered as the first creature in space. The second Satellite was codenamed Contact and it's mission was far more important. The soviets had discovered an anomaly outside of earth's orbit and to prevent the Americans from discovering it that made a cover up space launch with Laika. The details of the mission was to make contact with the anomaly and have the onboard equipment study it and record data.

However they needed something to stay on board the satellite and maintain the equipment. The soviets didn't want to risk an astronaut for the missions since it was practically suicide, so they picked out a very well trained dog from the suburbs of Moscow as their onboard Cosmonaut. They trained the dog Codenamed Kosmo how to maintain the satellite.

The mission went ahead as planned and the two satellites were sent forth into space. Everything went smoothly until contact was made with the anomaly. Kosmo had no idea what it was as he couldn't see it, but the data streaming in was off the charts. Suddenly a surge of power flowed in and Kosmo was unconscious. When he awoken a realization came upon him, he was fully aware of everything. It was as if he awoke from a deep sleep where he could only think with his primal desires. He had a problem however, he was stranded in space and had no idea where he was. He went about fixing whatever he could, and that's when he learned his new abilities.

It was hard adjusting to potential death and his new found sentience. Still he managed better than his old dog mind would've. Still he was stranded and had no way home. The only thing he could do was make sure the satellite still functioned and could hopefully be picked up by the soviets.

Password: Kosmo wants to return home as a hero to his people to show that the Glorious revolution has reached new heights never before seen.

BittyBobcat BittyBobcat
 
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the lore is great , i send a planet and a specie and im going to make a character sheet
 
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Name: Urell zuuqe'x

Pronouns:
he/him

Age:
21 human years

Species: katolian

Appearance: insta for artist : @ibbywondrous

Abilities: typical as species

Skills:
adventurer
good with animals
good with emotions
great piloting skills
below average mechanic

Personality: goofy accepting dude , not a great leader but good at following orders . always looking at the brighter side . hyperactive . falls for people a little too easily . a ittle brave but not to the point of throwing himself in the vacum of space to catch a random thing. a lover of space , its beauty , the different planets and special animals . easily flusterred.

History: urell grew up in a time where his specie just became a second class specie , and his dream : to travel the universe , see every planet , find rare things and sell them . he joined the newly made pilot academy and graduated with flying colors , for piloting , not mechanics . he then bought a ship with the help of his parents and set out on his own adventure , his goals are to find a team of people to join him , especially a mechanic .

its been two years since he set out on his adventure , urell's hands are covered in oil , th ship is worm , he welds the metal pieces back together standing up taking off his gloves grabbing a piece of food stuffing his mouth with it . he throws his gloves in the cleaner sitting down pulling up a bottle of sparkling water and washing the food down with it. his radar finally picks up something , he flies the ship towards it , he finally sees it in the distance , another planet , "populated , finally , i can sell my findings" he says tapping the screen infront of him.

Password: dont know waht to put here
 

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