Forn Clakes
ECR Refugee
When it comes to ST botches I have great difficulty with coming up with anything outside of combat, which I find easy to deal with catastrophes. Â Outside of battle however, I seem to have difficulty in describing how the character fucks up, especially with some of the Abilities. Â So, my first two queries are, 1) does anyone else have this problem, and 2) does anyone have any examples for me to learn from.
Next, one thing I would like to do is implement is a mechanic with dealing with players who know that they've rolled a botch yet still do the opposite of the disaster anyway. Â For example, a character is attempting to sense the direction of where the strange sounds are emanating, so the player makes a Perception + Awareness roll and comes up with 2 botches. Â I say a direction that will lead them in the wrong direction yet the player tries to turn it around so the character does the right thing. Â
I understand that as ST its within my power to say, hang on, your character wouldn't know that, but maybe I'm too nice, so I ausually allow another roll (albeit at a harder difficulty). Â What I plan to implement is the following: If a character botches and the player wishes to supercede the botch by going against the botch, they must spend a Willpower point to negate each botch. Â This doesn't turn it into a sucess however, it simply allows them to overide the stupid mistake they have committed by sheer force of will.
So, what do you peeps think, good idea or bad?
~FC.
Next, one thing I would like to do is implement is a mechanic with dealing with players who know that they've rolled a botch yet still do the opposite of the disaster anyway. Â For example, a character is attempting to sense the direction of where the strange sounds are emanating, so the player makes a Perception + Awareness roll and comes up with 2 botches. Â I say a direction that will lead them in the wrong direction yet the player tries to turn it around so the character does the right thing. Â
I understand that as ST its within my power to say, hang on, your character wouldn't know that, but maybe I'm too nice, so I ausually allow another roll (albeit at a harder difficulty). Â What I plan to implement is the following: If a character botches and the player wishes to supercede the botch by going against the botch, they must spend a Willpower point to negate each botch. Â This doesn't turn it into a sucess however, it simply allows them to overide the stupid mistake they have committed by sheer force of will.
So, what do you peeps think, good idea or bad?
~FC.