how quickly can resources be built up?

Persell

Ten Thousand Club
I have seriously wondered if resources is a waste of background points for many charachters


YES wealth is worthwhile.


But between simply taking it (either through force, or guile) or earning it as a mercenary, or simply crafting from whole cloth with wyld shaping technique a solar can get from resources 0 to 5 in a session or 2.
 
You could also find or make a manse or daiklave in game. That doesn't mean Artifact or Manse is a waste of points.


A character could quickly establish contacts, or raise followers as well.


Backgrounds are supposed to represent things that the character has worked up to prior to the begiining of play. If your character finds a way to make money in-game, then that's great -- but what about before that? Was he peniless?


Personally, I usually have a hard time with spending all of the background dots. I rarely get to worry about wasting them.


-S
 
Stillborn said:
You could also find or make a manse or daiklave in game. That doesn't mean Artifact or Manse is a waste of points.
A character could quickly establish contacts, or raise followers as well.


Backgrounds are supposed to represent things that the character has worked up to prior to the begiining of play. If your character finds a way to make money in-game, then that's great -- but what about before that? Was he peniless?


Personally, I usually have a hard time with spending all of the background dots. I rarely get to worry about wasting them.


-S
Yeh totally agree with you. A solar can build up any background very very fast given he has the right charms, but the ability to get a lot of followers very fast does not mean that followers five is a waste of points.
 
well yes he can with a lot of research and time either find or make a artifact in game.


wheras he can almost without effort raise his resources.


if he has say Flawless pickpocketing exercise.
 
Well it is still limited, in a farming community there is not enough money to raise the ressources that high and even in cities like nexus only very few people have enough money you can really steal. in addition to that in cities like nexus the rich can pose a serious threat to a starting solar if he is not careful.
 
well yes he can with a lot of research and time either find or make a artifact in game.
Or, just like in your example,. he could make one with Wyld Shaping Technique.


-S
 
Or use his awesome crafting skills (or the awesome crafting skills of his solar friend) to make his own gear.


Any background you can buy at the start can be created in game, but you can't pick-pocket your way to resources 5, no matter HOW many people you pickpocket.  I don't regard resources as money in hand, especially if we're talking high levels of it.  Sure, your resources 1 character might LITERALLY have just what's in his purse.  But his purse will be full.  Resources 2, you're gonna have some property and money in storage somehow.  3?  You're getting well off, it's just not possible for that to be just cash.  4 + 5?  You're wealthy, and you probably have mansions and the like.  You simply can't CARRY enough money to have resources 5.  At least that's how I play it.


And of course, backgrounds support a concept, and concepts are what we play to.  So if your character is a penniless solar wanderer, either he's quite crap at making money OR he doesn't WANT money.  So therefore, you can spend XP to make him good at moneymaking, increasing his abilities and the like, which basically means your paying for your resources increase.  If he doesn't WANT money, it's unlikely that he's suddenly going to go "after years of being a wanderer, it is time to start in the business world, give me my "loot" sacks".  As the RULES go, sure, his abilities might allow him to walk in and roll a good role and make people sell him things at low prices to allow him to make more money and stuff, but I'd throw obstacles in a character's way if he broke from his concept like that.  So, if he comes in and tries to fanagle cheap goods, the guy says "sorry friend, my usual customer already has this stock and I've not even heard your name around here!", meaning that if he wants to earn money then he's gonna have to make some effort at it.


I know it's a bit of a mean thing to do, but the Exalted system is open to manipulation.  In Exalted it's, generally, not the rules that say what a character can't do, it's the ST.  He decides how impossible his game is.
 
Stillborn said:
Personally, I usually have a hard time with spending all of the background dots. I rarely get to worry about wasting them.
Agreed.  Its not so bad for Solars but when it comes to Abyssals, Sidereals and all the other Exalts with a shit-load of Background points to spend, I find it tough to place the points around without thinking I'm being twinkish.


I don't like being twinkish, it brings me out in a rash.


~FC.
 
Stillborn said:
Personally' date=' I usually have a hard time with [i']spending[/i] all of the background dots. I rarely get to worry about wasting them.
Agreed.  Its not so bad for Solars but when it comes to Abyssals, Sidereals and all the other Exalts with a shit-load of Background points to spend, I find it tough to place the points around without thinking I'm being twinkish.


I don't like being twinkish, it brings me out in a rash.


~FC.
Yeh but then you can have a moderate rating in a lot of traits and so build a well rounded character, nothing twinkish about that.
 
Safim said:
Stillborn said:
Personally' date=' I usually have a hard time with [i']spending[/i] all of the background dots. I rarely get to worry about wasting them.
Agreed.  Its not so bad for Solars but when it comes to Abyssals, Sidereals and all the other Exalts with a shit-load of Background points to spend, I find it tough to place the points around without thinking I'm being twinkish.


I don't like being twinkish, it brings me out in a rash.


~FC.
Yeh but then you can have a moderate rating in a lot of traits and so build a well rounded character, nothing twinkish about that.
Hurrah, my soul has been saved!


~FC.
 
Safim said:
Stillborn said:
Personally' date=' I usually have a hard time with [i']spending[/i] all of the background dots. I rarely get to worry about wasting them.
Agreed.  Its not so bad for Solars but when it comes to Abyssals, Sidereals and all the other Exalts with a shit-load of Background points to spend, I find it tough to place the points around without thinking I'm being twinkish.


I don't like being twinkish, it brings me out in a rash.


~FC.
Yeh but then you can have a moderate rating in a lot of traits and so build a well rounded character, nothing twinkish about that.
Hurrah, my soul has been saved!


~FC.
So, now I saved your soul it is time to speak about payment...
 
Safim said:
Hurrah, my soul has been saved!
~FC.
So, now I saved your soul it is time to speak about payment...


I have two words for you, Mr. Safim.  I'll give you a few, subtle clues for you to guess what they may be:  The first starts with F, the second ends with F, and the letters in between are punctuated with UCK OF.


~FC.
 
Safim said:
Hurrah, my soul has been saved!
~FC.
So, now I saved your soul it is time to speak about payment...
I have two words for you, Mr. Safim.  I'll give you a few, subtle clues for you to guess what they may be:  The first starts with F, the second ends with F, and the letters in between are punctuated with UCK OF.


~FC.


Your soul wasn't worth much more than that in the first place anyway :P
 
I have seriously wondered if resources is a waste of background points for many charachters
Talk like that is what we call twinkery. If your character doesn't start a pauper wearing nothing but a sack and suffering from malnutrition, you need at least one dot in resourses - The dots on your character sheet come from the character concept. They aren't a purely mechanical construct existing in a vacuum.


Seriously; anyone sits down at my table without a dot in resourses, and I'm making them roll Stamina + Endurance to fend off long term starvation.


Further more, resourses doesn't just represent coin. It represents a stabilized income and lifestyle. It is, in effect, risk and effort spent in the past. All of your methods for shortcutting this bring risk and effort into the here and now:

But between simply taking it (either through force' date=' [/quote']
The law don't look kindly on that. Often the law is backed up by spirits bigger than you.

or guile)
That's another good way to earn lots of enemies: Anything worth taking is going to belong to someone you probably won't want to mess with causually.

or earning it as a mercenary' date='[/quote']
Mercenary work tends not to pay too well unless the job's really dangerous. So what you're doing here is adding a middle man to the previous two ideas, and middle men reduce profit.

or simply crafting from whole cloth with wyld shaping technique
Wyld shaping technique is a good way to get a whole mess of fairfolk seriously pissed off. I forget how many freeholds in every direction feel its use, but it made me blanch at first read.


I get the feeling you don't grasp the scale of the resource system. It's logarithimic; to get resources 2 you'll need to steal hundreds of resources 1 items. To get resources 3 you'll need to do that a hundred times over. And average Joe 'extra' Smith on the street isn't going to be carrying anything worth more than resources 1 to a fence. Good luck on getting away with pety theft 100 million times, even with Solar Larceny charms.
 

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