fluticasone
neru
Well, we've all been there. You think the GM did something dumb, politely suggest an alternative and you're completely shut down. Or maybe you're the GM and someone's pushing an idea towards you which you just can't agree with. When do you think it's time to put your foot down, or back up and let the other person get their way?
As the GM, it's always nice to be firm, but how do you differentiate being firm from just being obstinate? It's a fine line we have to watch out for, and I find many GM's crossing over to the stubborn line more often than not. One can come off as close-minded and quick to reject feedback. How can you tell if it's one of those times?
On the roleplayer side, one must acknowledge that the GM will always have the final say. However, it definitely isn't right that everything they say is best for the roleplay; it's a collaborative experience after all. But you can quickly come off as a pest and ruin the mood if you keep up a heated debate with the GM, so how do you know if you should just cut your losses and either bear with it, or just leave?
On my end, I try to incorporate my rper's feedback as much as possible, compromising my original thoughts with their input. Worse comes to worst, I call for a democratic votes amongst them, telling the others they shouldn't feel pressured to pick me just because I'm the GM. This is also a good reason why I like having a co-gm or at least mods that have slightly different views from me; they'll occasionally disagree, which is refreshing and because I've given them a position of authority, it means I trust them.
As for the rper side, I tend to give the GM's a couple of chances, letting them have their way and seeing how it plays out. If the result disappoints me and I know I can't bear with it any longer, I simply leave, stemming any drama that might arise from my dissatisfaction. Of course, before all this happens I will tell the GM of my honest (if a bit sugarcoated to sound polite) opinion and see how they react. If they don't answer politely, then I'll just flat out leave since I can't put up with a GM who can't respect their rp'ers feedback.
As the GM, it's always nice to be firm, but how do you differentiate being firm from just being obstinate? It's a fine line we have to watch out for, and I find many GM's crossing over to the stubborn line more often than not. One can come off as close-minded and quick to reject feedback. How can you tell if it's one of those times?
On the roleplayer side, one must acknowledge that the GM will always have the final say. However, it definitely isn't right that everything they say is best for the roleplay; it's a collaborative experience after all. But you can quickly come off as a pest and ruin the mood if you keep up a heated debate with the GM, so how do you know if you should just cut your losses and either bear with it, or just leave?
On my end, I try to incorporate my rper's feedback as much as possible, compromising my original thoughts with their input. Worse comes to worst, I call for a democratic votes amongst them, telling the others they shouldn't feel pressured to pick me just because I'm the GM. This is also a good reason why I like having a co-gm or at least mods that have slightly different views from me; they'll occasionally disagree, which is refreshing and because I've given them a position of authority, it means I trust them.
As for the rper side, I tend to give the GM's a couple of chances, letting them have their way and seeing how it plays out. If the result disappoints me and I know I can't bear with it any longer, I simply leave, stemming any drama that might arise from my dissatisfaction. Of course, before all this happens I will tell the GM of my honest (if a bit sugarcoated to sound polite) opinion and see how they react. If they don't answer politely, then I'll just flat out leave since I can't put up with a GM who can't respect their rp'ers feedback.