BananaMuffin
Lucky Number Seven
I don't plan on participating in an RP anything soon since I'll be going back to work soon, but I do want to explore the complexities of an oc I return to everytime I re-enter the roleplaying scene. A rational, mature, cool-headed character trying to live a civil, impactful life despite being a full-time lycanthrope. I've envisioned her in three settings so far, her home setting in a dark fantasy world suddenly devoid of people, in a weird western setting and in a near future setting. In the first two, she doubled as a miner and a self-builder, and in the last one she was a therapist.
I wish could do her justice, but she never really got a chance to shine. She deserves the chance to be cool and complex, without wangst. She deserves to have grounded, valid reasons behind her emotions. She deserves to have her trauma deconstructed in a respectful way and reveal why she has become a responsible person in spite of it, to have self-regulation methods that don't suppress her emotions but addresses them directly. I just don't know how to go about that yet. My problem is that I tend to base my characters actions off of how I'm feeling at the time and not what they would actually do. I'm horrible at improv and the softest bit of conflict in a roleplay locks my brain up if it isn't planned out ahead of time. I know this is more of a personal problem, but I can only chip away at this aspect of myself until I can do better, and that won't be anytime soon.
Right now, I'm just wondering how people execute their characters well enough that they would be engaging to them and other players in a group, even when they're feeling iffy at the time. Any ideas on how to not make a character so personal that your ideals and personality start to bleed into them, yet still cultivate that sense of character that keeps you interested in playing them?
I wish could do her justice, but she never really got a chance to shine. She deserves the chance to be cool and complex, without wangst. She deserves to have grounded, valid reasons behind her emotions. She deserves to have her trauma deconstructed in a respectful way and reveal why she has become a responsible person in spite of it, to have self-regulation methods that don't suppress her emotions but addresses them directly. I just don't know how to go about that yet. My problem is that I tend to base my characters actions off of how I'm feeling at the time and not what they would actually do. I'm horrible at improv and the softest bit of conflict in a roleplay locks my brain up if it isn't planned out ahead of time. I know this is more of a personal problem, but I can only chip away at this aspect of myself until I can do better, and that won't be anytime soon.
Right now, I'm just wondering how people execute their characters well enough that they would be engaging to them and other players in a group, even when they're feeling iffy at the time. Any ideas on how to not make a character so personal that your ideals and personality start to bleed into them, yet still cultivate that sense of character that keeps you interested in playing them?