Shog
The Infinite Being
IC: Hope of a Nation
OOC: Hope of a Nation OOC
Rules:
Age:
Gender:
Appearance:
Class:
Class Skills:
Limitations:
Weapons:
Equipment:
Other Skills:
Bio:
Other:
Age: 27
Gender: Male
Appearance:
Class:
Class Skills: As an enchanter, Eldritch has access to other peoples minds. He is constantly picking up emotions and surface thoughts of those around him, whether he likes it or not. It can be pushed further to read deeper into a person's mind. Another skill unique to enchanters is the ability to link minds to communicate silently. The skill most enchanters are known for is altering other's minds. Everything so far has been fairly passive, but enchanters can change thoughts, desires, and opinions of others. If the subject's mind can be fully overrun then an enchanter can completely take over their body. It should be noted that they can target specific portions of the brain, such a taking over only motor functions. The most extreme case of mind control is making a thrall, but this typically takes upwards of two years of constant exposure and is considered to be a crime. One nice perk is the ability of an enchanter to always know when they're being lied to.
Limitations: Those with a higher mental fortitude are harder to read. Other magic users tend to be the hardest and he has never been able to read the mind of another trained enchanter. Reading a person's mind is also not all that easy. Unlike verbal communication, which is still rather messy, a person's thoughts are scattered, often jumping between multiple topics simultaneously. The more control an enchanter can gain over a person, the lower their mental fortitude. For the sake of the RP I will assume all other player made characters have a decently high mental fortitude unless otherwise stated.
Weapons: Arcane Staff. Eldritch once befriended an old wizard. After several years, the wizard died and left Eldritch a few of his belongings. One was this staff (see above picture. It has a blue stone embedded in the top). It can fire arcane bolts, which don't do much damage (only leaving slight burns upon impact) but does throw the target backwards. If he slams it on the ground it can also create a burst of arcane energy. Like most, he also carries a dagger on his hip.
Equipment: Another of the wizards gifts was a backpack. It was a decent size, but was empowered to hold twice as much as it normally should without increasing the weight. The wizard believed Eldritch should be able to travel with more than the bare necessities. While this should be obvious, he carries everything he needs to survive with him.
Other Skills: He is a decent shot with his staff (which he also uses as a hiking stick), but it is only effective at medium range. That said, it is also sturdy enough to be used for melee combat. If he loses his staff he is no stranger to using his knife, being taught how to use it almost as soon as he could hold one. If completely disarmed he can hold his own in a fist fight. All that said, he is at his best when not engaging in close combat. He knows how to survive in the wilderness and is quite the climber. Thanks in part to his enchanting magic, he is charismatic and can talk himself into a good deal.
Bio: Eldritch was the third of four children in his family to survive. Both parents were enchanters and raised their children under the assumption all of them would be strong in this now rare art of magic. It became apparent that Eldritch was the strongest out of all of them while his younger sister showed very little aptitude. Despite their best efforts, their parents lessons on the moral uses of their powers didn't sick with the eldest. She believed their powers should be used for more. The next oldest began to agree with her and they separated themselves from the others as best as they could.
The night everything changed could have been ripped from a story book. The rain was crashing down harder than it had in years and their little cabin in the woods began flooding. only when a tree crashed through the side did the family decide to leave. They stayed as sheltered as they could in the carriage while heading to town, but it wasn't enough. Lucy, the youngest by far, developed hypothermia. She saw a healer as soon as possible, but it was too little too late and she passed. The eldest thought she sensed uncertainty from the healer and blamed her for her younger sister's death. In a rage she tore the healer's psyche to shreds. This, of course, led to a huge argument in the family, though Eldritch mostly stood off to the side, only speaking up to point out inaccuracies or logical fallacies in either argument. In the end the older two took off together.
Eldritch stayed with his parents only a couple more months to make sure they were settled before taking off himself. He was 16 at this time and could handle himself. The first thing he did was track down his older siblings. The eldest had joined the criminal underworld and after several years became a crime boss, taking the name Nightshade. Rumor has it that her closest underling has become a thrall. The next oldest settled down in the capitol city of Aldun as a private eye. He apparently runs a booming business. Eldritch himself couldn't settle down. Instead he roams the country, moving from city to city doing odd jobs and living off the land. He keeps in touch with his brother, sister, and parents and intentionally avoids burning bridges. It's paid off as he has asked favors of each.
Other: Whenever Eldritch uses his magic his eyes glow a golden-orange. The stronger the magic, the stronger the glow.
OOC: Hope of a Nation OOC
Rules:
- Your character must be based around the result you get from taking the test by clicking my signature.
- Unless you can convince me otherwise (send me a PM) I will only allow one of each class.
- This RP involves plenty of combat, so if you get a class that you don't think will work then you may take the test again to get another result if you so wish. That said, if think you can make a viable character with it then I look forward to seeing what you can come up with.
- Your character must be willing to partake on this quest. They will be given a chance to walk, so don't make leaving an overwhelming desire for them. If they can be bribed in some fashion then that is acceptable.
- This is not a high fantasy role play and mythical creatures do not exists, however variations on actual animals may.
- Guns do exist in this world, but they are in their early forms and only owned by Ragor soldiers. Later in the RP you can get your hands on one, but remember you will be a novice with it.
- Actions have consequences and that consequence may be death. I will always give your character a chance to escape a sticky situation, but if they do something stupid they will most likely become injured.
Name:Age:
Gender:
Appearance:
Class:
Class Skills:
Limitations:
Weapons:
Equipment:
Other Skills:
Bio:
Other:
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Name: Eldritch Allen
Age: 27
Gender: Male
Appearance:
Class:
Class Skills: As an enchanter, Eldritch has access to other peoples minds. He is constantly picking up emotions and surface thoughts of those around him, whether he likes it or not. It can be pushed further to read deeper into a person's mind. Another skill unique to enchanters is the ability to link minds to communicate silently. The skill most enchanters are known for is altering other's minds. Everything so far has been fairly passive, but enchanters can change thoughts, desires, and opinions of others. If the subject's mind can be fully overrun then an enchanter can completely take over their body. It should be noted that they can target specific portions of the brain, such a taking over only motor functions. The most extreme case of mind control is making a thrall, but this typically takes upwards of two years of constant exposure and is considered to be a crime. One nice perk is the ability of an enchanter to always know when they're being lied to.
Limitations: Those with a higher mental fortitude are harder to read. Other magic users tend to be the hardest and he has never been able to read the mind of another trained enchanter. Reading a person's mind is also not all that easy. Unlike verbal communication, which is still rather messy, a person's thoughts are scattered, often jumping between multiple topics simultaneously. The more control an enchanter can gain over a person, the lower their mental fortitude. For the sake of the RP I will assume all other player made characters have a decently high mental fortitude unless otherwise stated.
Weapons: Arcane Staff. Eldritch once befriended an old wizard. After several years, the wizard died and left Eldritch a few of his belongings. One was this staff (see above picture. It has a blue stone embedded in the top). It can fire arcane bolts, which don't do much damage (only leaving slight burns upon impact) but does throw the target backwards. If he slams it on the ground it can also create a burst of arcane energy. Like most, he also carries a dagger on his hip.
Equipment: Another of the wizards gifts was a backpack. It was a decent size, but was empowered to hold twice as much as it normally should without increasing the weight. The wizard believed Eldritch should be able to travel with more than the bare necessities. While this should be obvious, he carries everything he needs to survive with him.
Other Skills: He is a decent shot with his staff (which he also uses as a hiking stick), but it is only effective at medium range. That said, it is also sturdy enough to be used for melee combat. If he loses his staff he is no stranger to using his knife, being taught how to use it almost as soon as he could hold one. If completely disarmed he can hold his own in a fist fight. All that said, he is at his best when not engaging in close combat. He knows how to survive in the wilderness and is quite the climber. Thanks in part to his enchanting magic, he is charismatic and can talk himself into a good deal.
Bio: Eldritch was the third of four children in his family to survive. Both parents were enchanters and raised their children under the assumption all of them would be strong in this now rare art of magic. It became apparent that Eldritch was the strongest out of all of them while his younger sister showed very little aptitude. Despite their best efforts, their parents lessons on the moral uses of their powers didn't sick with the eldest. She believed their powers should be used for more. The next oldest began to agree with her and they separated themselves from the others as best as they could.
The night everything changed could have been ripped from a story book. The rain was crashing down harder than it had in years and their little cabin in the woods began flooding. only when a tree crashed through the side did the family decide to leave. They stayed as sheltered as they could in the carriage while heading to town, but it wasn't enough. Lucy, the youngest by far, developed hypothermia. She saw a healer as soon as possible, but it was too little too late and she passed. The eldest thought she sensed uncertainty from the healer and blamed her for her younger sister's death. In a rage she tore the healer's psyche to shreds. This, of course, led to a huge argument in the family, though Eldritch mostly stood off to the side, only speaking up to point out inaccuracies or logical fallacies in either argument. In the end the older two took off together.
Eldritch stayed with his parents only a couple more months to make sure they were settled before taking off himself. He was 16 at this time and could handle himself. The first thing he did was track down his older siblings. The eldest had joined the criminal underworld and after several years became a crime boss, taking the name Nightshade. Rumor has it that her closest underling has become a thrall. The next oldest settled down in the capitol city of Aldun as a private eye. He apparently runs a booming business. Eldritch himself couldn't settle down. Instead he roams the country, moving from city to city doing odd jobs and living off the land. He keeps in touch with his brother, sister, and parents and intentionally avoids burning bridges. It's paid off as he has asked favors of each.
Other: Whenever Eldritch uses his magic his eyes glow a golden-orange. The stronger the magic, the stronger the glow.
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