Jukashi
Four Thousand Club
I'm trying to make a Dawn caste who's a little different from the regular. I'm a fan of Sherlock Holmes, and thought I'd make a character who basically is Holmes, but in combat rather than crime. (And, uh, female.) A character who fights by observing opponents, sizing them up and then, through being able to tell exactly what kind of strategy they'll favour and what they're going to do next, find victory. Kind of like the how the best chess players win their games, but of course on the heroic solar exalted level.
So, I've boosted up her mental attributes, bought some merits like tactical instincts, and given her lots of lore, awareness, investigation and the like.
Problem is, there isn't really any way that I can see to use perception and tactics in face-to-face combat. The closest charms to that style of fighting that I can find are the two Tiger-And-Bear charms from the Player's Handbook. Are there any other charms or mechanics to do this sort of thing, perhaps by making a roll that reduces the opponents parry or dodge results? Will I have to make a new charm tree, perhaps a martial arts style? If so, do you have any suggestions?
So, I've boosted up her mental attributes, bought some merits like tactical instincts, and given her lots of lore, awareness, investigation and the like.
Problem is, there isn't really any way that I can see to use perception and tactics in face-to-face combat. The closest charms to that style of fighting that I can find are the two Tiger-And-Bear charms from the Player's Handbook. Are there any other charms or mechanics to do this sort of thing, perhaps by making a roll that reduces the opponents parry or dodge results? Will I have to make a new charm tree, perhaps a martial arts style? If so, do you have any suggestions?