RinKaihou
Demon of the Left Arm
Background
Every cape, hero or villain, must have an origin story. Are you a mere high school student who triggered after one failure too many? Or perhaps you were already a thug working for a drug dealing gang and you rose up through the ranks after gaining your abilities? Or are you the daughter of a lawyer who heard rumors of an organization selling superpowers?
Your background will affect your personality, habits, resources and connections. The right hand man of a supervillain might be provided great amount of resources, but will be expected to bend the knee to his master. A college student could not miss too many classes to fight crime, lest the college drop him from the roster. A rogue Tinker may be forced to scrap his toaster and refrigerator to provide parts for his inventions.
Powers and Trigger Events
Powers are what separates the parahumans from normal humans. It might be something as simple as levitation or it might be something too powerful for everyday use like extremely dense feet that cause fractures in the pavement upon contact.
Trigger Events are traumatizing events in a person’s life that cause them to trigger and gain powers. Imagine the worst moment of your life, a moment filled with betrayal, rage, depression or some other negative emotion that utterly broke you. Most powers develop in such a way as to enable you to survive your trigger event. Perhaps getting locked in a locker filled with rotting tampons by your treacherous best friend will result in a Brute power that will allow you to destroy your biohazardous prison? Or perhaps a Breaker power that allows you to survive severe contamination, infection and poisoning? Running from a gang of rapists may cause the development of a Mover power that allows you to teleport or fly?
Your first post will always be your characters trigger event. The worst moment in your character’s life, causing feelings of helplessness, emphasizing your lack of power to solve your problems.
After this post, submit three (3) possible powers that may be caused by your trigger event to the GM. The GM will then create three (3) possible powers that match your trigger event. The final power of your character will be decided by a d6 or a six-sided die. (This will be the only time dice will be used for the roleplay)
Every cape, hero or villain, must have an origin story. Are you a mere high school student who triggered after one failure too many? Or perhaps you were already a thug working for a drug dealing gang and you rose up through the ranks after gaining your abilities? Or are you the daughter of a lawyer who heard rumors of an organization selling superpowers?
Your background will affect your personality, habits, resources and connections. The right hand man of a supervillain might be provided great amount of resources, but will be expected to bend the knee to his master. A college student could not miss too many classes to fight crime, lest the college drop him from the roster. A rogue Tinker may be forced to scrap his toaster and refrigerator to provide parts for his inventions.
Powers and Trigger Events
Powers are what separates the parahumans from normal humans. It might be something as simple as levitation or it might be something too powerful for everyday use like extremely dense feet that cause fractures in the pavement upon contact.
Trigger Events are traumatizing events in a person’s life that cause them to trigger and gain powers. Imagine the worst moment of your life, a moment filled with betrayal, rage, depression or some other negative emotion that utterly broke you. Most powers develop in such a way as to enable you to survive your trigger event. Perhaps getting locked in a locker filled with rotting tampons by your treacherous best friend will result in a Brute power that will allow you to destroy your biohazardous prison? Or perhaps a Breaker power that allows you to survive severe contamination, infection and poisoning? Running from a gang of rapists may cause the development of a Mover power that allows you to teleport or fly?
Your first post will always be your characters trigger event. The worst moment in your character’s life, causing feelings of helplessness, emphasizing your lack of power to solve your problems.
After this post, submit three (3) possible powers that may be caused by your trigger event to the GM. The GM will then create three (3) possible powers that match your trigger event. The final power of your character will be decided by a d6 or a six-sided die. (This will be the only time dice will be used for the roleplay)
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