• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Heroes of Prophecy | Character Sheets

Main
Here
OOC
Here
Lore
Here
Other
Here

Ploegy

"The arcana is the means by which all is revealed"
Roleplay Availability
Roleplay Type(s)
CHARACTER SHEET
Name:
Age:
Gender:
Sexuality:
Relationship Status:
Species:
Role: (hero/party member/ect. Include region)
Appearance:
Magic / Abilities:
Weapons:
Personality:
History:
Extra Info:


THE CHARACTERS
Obrua Hero:
Stella - Staff - Spoiled Bread Spoiled Bread
Obrua Hero Party:
Cassian Galahad - Ploegy Ploegy
Party Members Here

Tothana Hero:
Mercy - Polearms - Sunsmiter Sunsmiter
Tothana Hero Party:
Aria Endymion - OmniscientBurrito OmniscientBurrito
Xander Endymion - OmniscientBurrito OmniscientBurrito
Party Members Here

Eblar Hero:
Thaggrius - Rod/Wand - OmniscientBurrito OmniscientBurrito
Eblar Hero Party:
Kazrkin - OmniscientBurrito OmniscientBurrito
Thamia - OmniscientBurrito OmniscientBurrito
Elouan - Ploegy Ploegy
Party Members Here

Yafria Hero:
Morgan - Chalice - Sunsmiter Sunsmiter
Yafria Hero Party:
Catoris Obseen - Peckinou Peckinou
Ivory - Sunsmiter Sunsmiter
Bane - Sunsmiter Sunsmiter
Sickle - Sunsmiter Sunsmiter

Party Members Here

Gesnain Hero:
Yldrir - War Fans - Ploegy Ploegy
Gesnain Hero Party:
Sil - BuggaBoo BuggaBoo
Shrill / Voxi - BuggaBoo BuggaBoo
Party Members Here

Wheyr Shor Hero:
Ahmi - Energy Blade - BuggaBoo BuggaBoo
Wheyr Shor Hero Party:
Athanasius - Ploegy Ploegy
Party Member Here

No Party Yet:
None

Extras:
Valen Chaf - OmniscientBurrito OmniscientBurrito
Sukei - Ploegy Ploegy
 
Last edited:
Hero of Gesnain
Yldrir
★★★★★★
Female / Dragonkin / 1500+
Former Divine Dragon / Panromatic / Single
Divine Hero / War Fans / Gesnain
Appearance
Yldrir is a tall (5ft 11in), slender woman with long, green hair. Her hair is odd and spreads out to her sides much like wings, though she cannot use these false wings to fly. She also has very long ears and a thing black horn protruding from her forehead. Aside from these details, she also has retained a long, reptilian tail and sharp clawed fingers. Her dress style while usually elegant has been altered to fit her new role as a combatant while still keeping her usual flair. This outfit consists of a simple white dress designed for combat. It is paired with a gold chest plate, neck guard, and shin guards. The dress itself has many gold accents to match. Along with that she wears a long, white cape, which has red lining on the under part.

Personality
A woman of elegance and pride, Yldrir is mature yet stern. She holds herself in high regard and often looks down upon others given her status as a former Divine Dragon of her own world. As such, there is a level of arrogance that rises from her, and she can be difficult to work with. She often expects others to think highly of her and to worship her, even though there is no reason for them to. While there are hints of a kind and gentle nature beneath this, Yldrir struggles to portray such things easily to others. Interacting directly with others she deems "beneath" her wasn't a common occurrence in her homeland and often she only interacted with others of her own status, many which were power hungry and full of themselves, thus this has created the way she interacts with others. Given she hardly showed much kindness to those around her, she struggles with it now, even though she was often revered as a loving and caring deity. Yldrir does try to understand those around her, but being patient with her is of high importance. Eventually, she will understand. She is a quick learner after all, and intelligent. Her combat was rarely put to use in her home world, but she exceled in the magics bestowed upon her and was known as a brilliant tactician by those that had seen her during war time. Level headed, yet brave, Yldrir will push forward when opposed and will attempt to push her ideals forward.
Background
Coming from a world in which was mostly humans who worshipped Divine Dragons, Yldrir was one of those dragons. Known as the "Mother of Nature," she was highly regarded among the humans which she looked over. However, she did not stand alone. Four other dragons existed as well, and were worshipped by the people. Most the time, the dragons would not meddle in each other's affairs, but wars would occur between them, and from time to time cause disputes. With the land divided between each of them, the dragons hungry for power often challenged the weaker ones, threatening not only them, but their people as well. In the early years of her reign, others would commonly challenge her because of her inexperience and her desire to rule with a certain kind of kindness. Most took her as weak, and thus tried to take advantage of her. Eventually, this lead her to become more stern and willing to fight back. Things became less about caring for her people and more about keeping their land. Battles came and went over the centuries and Yldrir eventually was able to settle conflict down in her land and prevent the others from starting any further conflicts with her. An era of peace overcame her homeland and for once, her and the other Divine Dragons could meet peacefully. As centuries of mostly peace passed, she eventually grew bored of her position as a deity, thus she gave her position to one the young dragons under her order and took to live a life of solitude among her people. In order to do this, she transferred much of her divine power off to the one she had chosen and took on the form of a weaker dragon, though one that still stood above most of humanity. Finding solace in the mountains of her land, Yldrir lived alone for several centuries before being summoned to this new world. This change would cause her to lose any ability to transform, thus making her appear nothing more than a dragonkin. She also now has been declared the hero of Gesnain.
Weapons & Magic
War Fans: Yldrir is the hero which wields war fans. Because of the nature of her weapons, she is a dual wielder. Her fans are capable of taking on one of three different forms- a gunsen, tessen or gunbai- depending on what she needs. Each form serves its own purpose and allows her to fight in vastly different styles, though she admittedly is not well trained with them given she never had to wield a weapon prior.

Plant Magic: This is the magic Yldrir heavily relies on. It allows her to control plant life around her and use it to her will. It also allows her to grow new plants, although not always with success. As a result, she can manipulate the environment around herself and use it to her advantage. These plants can backfire and turn against her if she's not careful. Plants can turn against her control and attack her as well as party members. However, plants can also be manipulated to act as protection and give her party a defense they previously lacked.

Light Magic:As a former divine dragon, her breath in this form is a powerful light magic rather than the standard fire. Having a strong affinity to the element, she can create powerful rays of light that she can fire off. Much of this magic's energy is stored in her tail given it is the one thing that remains from her dragon form. While this magic was strong before she was Isekai'd, it has weakened since she can no longer transform. She makes use of what she can. This can be used along with her plant magic to give the plants extra charge.

Holy Healing: On a basic level, this magic is somewhat derived from her light powers, although on the surface it is standard healing. She is capable of healing allies of injuries and is quite good at it. However, this does extend beyond simple injuries. Given the power she once possessed as a divine dragon, Yldrir can use this magic to theoretically revive fallen allies. This comes at the price of draining her own lifeforce, thus she often does not mention she is capable of such a thing.
-->



5EwYU85.png

Name: Yldrir
Age: 1500+
Gender: Female
Sexuality: Panromatic
Relationship Status: Single
Species: Dragonkin
Role: Gesnain Hero

Appearance: Yldrir is a tall (5ft 11in), slender woman with long, green hair. Her hair is odd and spreads out to her sides much like wings, though she cannot use these false wings to fly. She also has very long ears and a thing black horn protruding from her forehead. Aside from these details, she also has retained a long, reptilian tail and sharp clawed fingers. Her dress style while usually elegant has been altered to fit her new role as a combatant while still keeping her usual flair. This outfit consists of a simple white dress designed for combat. It is paired with a gold chest plate, neck guard, and shin guards. The dress itself has many gold accents to match. Along with that she wears a long, white cape, which has red lining on the under part.


Magic / Abilities: Plant Magic: This is the magic Yldrir heavily relies on. It allows her to control plant life around her and use it to her will. It also allows her to grow new plants, although not always with success. As a result, she can manipulate the environment around herself and use it to her advantage. These plants can backfire and turn against her if she's not careful. Plants can turn against her control and attack her as well as party members. However, plants can also be manipulated to act as protection and give her party a defense they previously lacked.

Light Magic:As a former divine dragon, her breath in this form is a powerful light magic rather than the standard fire. Having a strong affinity to the element, she can create powerful rays of light that she can fire off. Much of this magic's energy is stored in her tail given it is the one thing that remains from her dragon form. While this magic was strong before she was Isekai'd, it has weakened since she can no longer transform. She makes use of what she can. This can be used along with her plant magic to give the plants extra charge.

Holy Healing: On a basic level, this magic is somewhat derived from her light powers, although on the surface it is standard healing. She is capable of healing allies of injuries and is quite good at it. However, this does extend beyond simple injuries. Given the power she once possessed as a divine dragon, Yldrir can use this magic to theoretically revive fallen allies. This comes at the price of draining her own lifeforce, thus she often does not mention she is capable of such a thing
Weapons: War Fans: Yldrir is the hero which wields war fans. Because of the nature of her weapons, she is a dual wielder. Her fans are capable of taking on one of three different forms- a gunsen, tessen or gunbai- depending on what she needs. Each form serves its own purpose and allows her to fight in vastly different styles, though she admittedly is not well trained with them given she never had to wield a weapon prior.

Personality: A woman of elegance and pride, Yldrir is mature yet stern. She holds herself in high regard and often looks down upon others given her status as a former Divine Dragon of her own world. As such, there is a level of arrogance that rises from her, and she can be difficult to work with. She often expects others to think highly of her and to worship her, even though there is no reason for them to. While there are hints of a kind and gentle nature beneath this, Yldrir struggles to portray such things easily to others. Interacting directly with others she deems "beneath" her wasn't a common occurrence in her homeland and often she only interacted with others of her own status, many which were power hungry and full of themselves, thus this has created the way she interacts with others. Given she hardly showed much kindness to those around her, she struggles with it now, even though she was often revered as a loving and caring deity. Yldrir does try to understand those around her, but being patient with her is of high importance. Eventually, she will understand. She is a quick learner after all, and intelligent. Her combat was rarely put to use in her home world, but she exceled in the magics bestowed upon her and was known as a brilliant tactician by those that had seen her during war time. Level headed, yet brave, Yldrir will push forward when opposed and will attempt to push her ideals forward.

History: Coming from a world in which was mostly humans who worshipped Divine Dragons, Yldrir was one of those dragons. Known as the "Mother of Nature," she was highly regarded among the humans which she looked over. However, she did not stand alone. Four other dragons existed as well, and were worshipped by the people. Most the time, the dragons would not meddle in each other's affairs, but wars would occur between them, and from time to time cause disputes. With the land divided between each of them, the dragons hungry for power often challenged the weaker ones, threatening not only them, but their people as well. In the early years of her reign, others would commonly challenge her because of her inexperience and her desire to rule with a certain kind of kindness. Most took her as weak, and thus tried to take advantage of her. Eventually, this lead her to become more stern and willing to fight back. Things became less about caring for her people and more about keeping their land. Battles came and went over the centuries and Yldrir eventually was able to settle conflict down in her land and prevent the others from starting any further conflicts with her. An era of peace overcame her homeland and for once, her and the other Divine Dragons could meet peacefully. As centuries of mostly peace passed, she eventually grew bored of her position as a deity, thus she gave her position to one the young dragons under her order and took to live a life of solitude among her people. In order to do this, she transferred much of her divine power off to the one she had chosen and took on the form of a weaker dragon, though one that still stood above most of humanity. Finding solace in the mountains of her land, Yldrir lived alone for several centuries before being summoned to this new world. This change would cause her to lose any ability to transform, thus making her appear nothing more than a dragonkin. She also now has been declared the hero of Gesnain.

Extra Info: -Was well respected as a Divine Dragon when she served, but has no desire to ever return to such a role
-Has little experience with species beyond humans and dragons/dragonkin
-Her ability to transform was taken away to avoid her being confused for the Obrua dragon
 
Last edited:
Prince of Zetha
Cassian Galahad
★★★★★★
Male / Human / 18
Prince / Bisexual / Single
Party Member / Holy Sword / Obrua
Appearance
Cassian is average (5ft 8in) height teen with spikey orange hair. His eyes are sharp shaped and violet in color. In terms of dress, he regularly wears a long white and red tunic with gloves that match and black pants underneath. This garb is far more casual than other royals, but still shows him to be of higher class. Typically Cassian strays away from the overly fancy dress style of the rest of his family and opts to either dress casually like this or to wear his slightly more pompous armor. It is rare to see him wear his crown around, but it is a simple bronze crown with a small emerald gem embedded in the middle.

Personality
Cassian is a well put together young man who has high respect for others, especially those he works with. He is polite and kind, although he can be rather sharp-tongued if he disagrees on something. He has a rather positive outlook on most situations and often faces things with a smile, even in the worst of times. This is a guise to hide the concerns he has from others for he isn't one that finds it easy to open up to them. Even so, he does his best to express himself to the other around him, especially those he deems to be worthy of his trust. Cassian also has quite a bit of confidence in himself and is not afraid of letting others see it. It can come off as arrogant or cocky, but he means no harm by it. He believes that such confidence is yet another facade he can use. This is especially true in order to trick those he is facing in combat. For the most part he may seem rather happy and content with things, but deep down he is rather conflicted with how the world current is. This usually happens outside of battle for he is quite focused and alert while in a combat situation. Cassian is certainly a reliable ally in the combat front, proving he has a great amount of strength. Despite being confident in himself, he does question his own strength from time to time, but he also is someone who is quick to assure others of their own strength as well. He is a confidence booster for those around him and always looking to boost morale. This makes him quite fit to be a leader, though he avoids talking about such.
Background
Born the youngest of three royal children, Cassian was the only boy born among them, thus making him the primary heir to the Zethian throne. Growing up, he was always praised over his two elder sisters and was always put in the limelight by his father. While Cassian grew comfortable with it, he also grew to hate appearing as a mere figurehead for his people, and even more so grew to dislike his father's approach to the land's politics. From a young age, he learned not only how to become a proper king, but how to fight as well, easily surpassing his own father in terms of skill, making him the ideal inheritor of the royal family's weapon, Holy Crusader. Having a rather poor relationship with his sisters, he often spent much of his time alone training and studying. When he wasn't doing either of those, he often snuck out of the castle grounds to visit the town and aid people there, finding much happiness in helping his people unlike his father. This made him well known and well liked among the people, even at a rather young age. His father however was displeased with his actions, and tried to keep him from constantly putting himself among the civilians. Colliding much with his old man, Cassian was rather rebellious and did as he pleased, though he found himself still tied to his usual royal duties. This would continue over the years, and the more his own popularity among the people, and the regions nobles grew, the more his father would scold him. When the attacks on Zetha began, he was forbid from partaking in the fight, despite wanting to put himself out on the front lines and protect his people. His father argued that his duty was to Obrua and the royal family, a view Cassian very much disagreed with. When it was agreed upon that heroes would be summoned, he took up the chance to join them and declared he would aid them, despite his father's warnings to stay away from the front lines and not associate with the heroes. When the king realized there was no changing his mind, he agreed, but ordered that he had to tend to his usual duties as Obrua's general as well as act as a messenger between the royal family and the heroes.
Weapons & Magic
Holy Crusader: A sword passed down in Zetha's royal family which proves that its wielder is of royal blood. This is a magical sword which elemental type varies on its wielder, and has granted Cassian with the ability to harness light magic, though it is limited to his weapon rather than anything else. This sword also grants its wielder with the ability to learn the styles of those that wielded it before. This only works if the former wielder offered blood to the blade, thus leaving their own impression on it. Because of this the wielder can learn many styles of swordplay, though being proficient in them is another story.

Light Magic: Having been born with no magic of his own, the only magic Cassian possesses is what his sword grants him, which is light magic. Similar to fire, Holy Crusader uses light magic in many of its attacks. This magic can be blinding or even burn targets. It is extremely potent against those with dark magic and monsters, but in turn is also weak to dark magic as well.

Enhanced Swordsmanship: Cassian is an adept swordsmen and has spent many years training in the art of the sword. This is enhanced greatly by his personal weapon as well.
-->



xRoJaCj.png

Name: Cassian Galahad
Age: 18
Gender: Male
Sexuality: Bisexual
Relationship Status: Single
Species: Human
Role: Obrua Party Member / Prince of Zetha

Appearance: Cassian is average (5ft 8in) height teen with spikey orange hair. His eyes are sharp shaped and violet in color. In terms of dress, he regularly wears a long white and red tunic with gloves that match and black pants underneath. This garb is far more casual than other royals, but still shows him to be of higher class. Typically Cassian strays away from the overly fancy dress style of the rest of his family and opts to either dress casually like this or to wear his slightly more pompous armor. It is rare to see him wear his crown around, but it is a simple bronze crown with a small emerald gem embedded in the middle.

Magic / Abilities: Light Magic: Having been born with no magic of his own, the only magic Cassian possesses is what his sword grants him, which is light magic. Similar to fire, Holy Crusader uses light magic in many of its attacks. This magic can be blinding or even burn targets. It is extremely potent against those with dark magic and monsters, but in turn is also weak to dark magic as well.
Enhanced Swordsmanship: Cassian is an adept swordsmen and has spent many years training in the art of the sword. This is enhanced greatly by his personal weapon as well.

Weapons: Holy Crusader: A sword passed down in Zetha's royal family which proves that its wielder is of royal blood. This is a magical sword which elemental type varies on its wielder, and has granted Cassian with the ability to harness light magic, though it is limited to his weapon rather than anything else. This sword also grants its wielder with the ability to learn the styles of those that wielded it before. This only works if the former wielder offered blood to the blade, thus leaving their own impression on it. Because of this the wielder can learn many styles of swordplay, though being proficient in them is another story

Personality: Cassian is a well put together young man who has high respect for others, especially those he works with. He is polite and kind, although he can be rather sharp-tongued if he disagrees on something. He has a rather positive outlook on most situations and often faces things with a smile, even in the worst of times. This is a guise to hide the concerns he has from others for he isn't one that finds it easy to open up to them. Even so, he does his best to express himself to the other around him, especially those he deems to be worthy of his trust. Cassian also has quite a bit of confidence in himself and is not afraid of letting others see it. It can come off as arrogant or cocky, but he means no harm by it. He believes that such confidence is yet another facade he can use. This is especially true in order to trick those he is facing in combat. For the most part he may seem rather happy and content with things, but deep down he is rather conflicted with how the world current is. This usually happens outside of battle for he is quite focused and alert while in a combat situation. Cassian is certainly a reliable ally in the combat front, proving he has a great amount of strength. Despite being confident in himself, he does question his own strength from time to time, but he also is someone who is quick to assure others of their own strength as well. He is a confidence booster for those around him and always looking to boost morale. This makes him quite fit to be a leader, though he avoids talking about such.

History: Born the youngest of three royal children, Cassian was the only boy born among them, thus making him the primary heir to the Zethian throne. Growing up, he was always praised over his two elder sisters and was always put in the limelight by his father. While Cassian grew comfortable with it, he also grew to hate appearing as a mere figurehead for his people, and even more so grew to dislike his father's approach to the land's politics. From a young age, he learned not only how to become a proper king, but how to fight as well, easily surpassing his own father in terms of skill, making him the ideal inheritor of the royal family's weapon, Holy Crusader. Having a rather poor relationship with his sisters, he often spent much of his time alone training and studying. When he wasn't doing either of those, he often snuck out of the castle grounds to visit the town and aid people there, finding much happiness in helping his people unlike his father. This made him well known and well liked among the people, even at a rather young age. His father however was displeased with his actions, and tried to keep him from constantly putting himself among the civilians. Colliding much with his old man, Cassian was rather rebellious and did as he pleased, though he found himself still tied to his usual royal duties. This would continue over the years, and the more his own popularity among the people, and the regions nobles grew, the more his father would scold him. When the attacks on Zetha began, he was forbid from partaking in the fight, despite wanting to put himself out on the front lines and protect his people. His father argued that his duty was to Obrua and the royal family, a view Cassian very much disagreed with. When it was agreed upon that heroes would be summoned, he took up the chance to join them and declared he would aid them, despite his father's warnings to stay away from the front lines and not associate with the heroes. When the king realized there was no changing his mind, he agreed, but ordered that he had to tend to his usual duties as Obrua's general as well as act as a messenger between the royal family and the heroes.

Extra Info: -Was trained by the royal family's strongest retainer
-While him and his father disagree often, he still respects him
-Is quite dedicated to his people and very well liked by the citizens of Zetha. Is more popular among the people than his father
 
Last edited:
.


Our lips must always be sealed...


Sil - Silhouette - "The Huntress"

Dark-elf2.jpg



Glare, 'That Spitting Elf,' Silly
She/Her | 281yrs | 5'1" | 140lbs | Black Hair | Yellow Eyes | Grey-Blue Skin
Armeti (Hillside Elf) | Asexual (Closet Lesbian) | Muscular, Athletic Build
Party Member for Yldrir | Gesnain | Warrior Caste (Apex Hunter) | Shadow Magic


This is The Huntress...



~Looks:



Riding-cat.jpg


Despite the diminutive yet voluptuous stature, she still maintains a powerful presence and intensity. Her glaring yellow eyes will glow and shift through the phases of the moon depending on her mood/intensity level. Elongated ears turn and twitch, complimenting her enhanced senses. Her black hair is styled with long bangs and cropped in the back. 3 braids with trinkets and totems denote her caste and magical prowess. Her dark and ashen skin is scarred across her body and she proudly displays each as a battle crest. She wears boots, leggings, full length gloves, epauldrons and bodice that are plated with shiny and ornate black armour wrapped up in a black, tinged-blue hooded cloak. As soon as she puts on her hood, her Billowing Shadow cloak forms. Whispering black into life, evaporating the fabric of her cloak, only her hood remains when the shadow cloak fully extends. The mystical black fabric wafts away in an unseen, rhythmic wind.
Weapons:
  • 'LongBow of The Huntress'
  • Quiver of Arrows
  • Twin ShortBlades
  • Spear
  • 4 Daggers



~Acts:



+ Confident, Driven, Detail Oriented
+ Perceptive, Patient, Strategist
+ Resourceful, Quick Reactor, and Resilient
+ Daring, Brave, Steel-Nerved

- Too Serious, Selfish Goals, Acts Entitled
- Poor socializer, Glares (Serious RBF), Demanding of Allies(underlings)
- Culture shock, Misunderstandings, Overprotective of Shader
- Spits a lot, Solo actor, Very Strange sense of Humour



Trivia:

  • Being the runt of the litter yet still valued, she would see what she could get away with as a child; attitude still plays in her mind today
  • Spitting just became a bad habit that actually started off to just annoy her sisters.
  • Forbidden to be sexually active and may not bear any children lest that compromise her status and position by childrearing (actually cuz Matriarch does not want a runt to procreate and muddy up bloodlines)
  • Strange sense of humour started after earning her Spirit Guide, Crescent. Only she may see and hear it speak. The Whispering spirit is actually is quite sarcastic and has a bunch of one-liners that tickle her just right. Still gladly chats with Crescent frequently.
  • Despite what she has been taught to be bigoted towards surfacers, she and her sisters are very curious about them and so they have compiled a checklist of things to find out about them.
  • Time as a concept is different for her so certain things surfacers find of urgency, she does not understand why the rush.
  • Will turn a blind eye to Shader invading personal spaces of surfacers cuz she is just as curious about what he wants to know.
  • Actually enjoys the music of surfacers and when no one is looking she will perform a dance to it.
  • Major reason she was so willing to leave is that during her Apex ritual, she actually made it through to the other side of the hill and took on a secret lover from the surface. She knows she is forbidden to do such things and she'd be naive to believe the surfacer is stil alive, however, she still hopes deep down inside she may find love out here since she may never find it in her homelands.

Spirit Guide: "Crescent" - The Whispering

aura.jpg





~Bio:



  • 'Silhouette' is a rough translation of her real name. Due to cultural restrictions, Surfacers are forbidden to ever use her real one.
  • Mother is the bloodborn sister to the Matriarch, and so Sil and her 2 sisters were born into the Warrior Caste. One of her brothers was culled, the other was deemed worthy.
  • Grew up as the runt of the litter literally since her sisters and brother grew to well over 6ft tall. She herself staved off culling due to her sheer tenacity but more so, her magical potential. She was then trained into the specialized Hunter subsect of Warriors.
  • Physically she was dominated by the other warriors and lost esteem, however, over the decades, she was re-trained to fight with different techniques and was able to keep up and actually better larger foes with weapon fighting.
  • Close combat was something she constantly needed to train, however, Archery and Acrobatics were like breathing to her. She was 2nd to none in this arena... although she went easy on her mother during competitions.
  • Her Soul Charged rites and rituals directed her to the Way of Shadow, which was quite fitting. Sil found the magic attuned to her soul rather easily and Crescent, her Spirit Guide immediately came to her. With its guidance, she excelled weilding Shadow magic.
  • At 110 she decided to take her Apex rite. Her mentors told her she was not ready, but she refuted them and went for it anyway. Deep into the caverns she found herself and into the heart of a Shadow Daemon she was thrust.
  • Unarmed and naked, she was pushed to the brink of shattering her Soul but within she found her Weapon. It was not a bow as she thought it should be. No, here in the heart of darkness did she realize, the way to defeat her Daemon was to not fight alone. There was a reason she attuned to her magic and drew a spirit guide instantly. Her guide came to her side when asked. Here she was bestowed a Soul Charged Companion. And side by side, they defeated her daemon.
  • Sil was rewarded with a Billowing Shadow whereby with the help of her mentors, was refashioned into a cloak and powered her longbow. Not only that but she earned the name of her lifelong shadow companion, Shader, the Mystical Great Cat.
  • Despite her new found status as Apex Hunter, other members of her peoples felt very uncomfortable with Sil and her relationship with her companion. The way she treated the Great Cat was not like that of Master and Minion, but one of mutual admiration and very unfamiliar and contemptuous behaviours of affection.
  • Time and again, she had proved herself as Apex; her people never once were in danger of starving and she and her scouts were elite in detecting invaders before they had chance to attack her peoples. But the day the Griffin attacked, Matriarch was too eager to volunteer the Apex Hunter to aid the surfacers.
  • But being a proud and loyal Armeti, Sil ventured forward without question, seeking out this otherworldly Hero, Yldrir



~Magical Abilities:



Companion:"Shader" - The Mystical Great Cat

tiger-glowing.jpg

Powers:
  • 'Billowing Shadow Cloak' - the focal item of her Shadow Magic.
    • - Aids greatly in hiding in the darkness since she may Shadow Shift -gives Silhouette the powers to meld into darkness, 'teleport' across places of darkness/shadow and see in the dark.
    • - Once the billowing mass of blackness is removed, it will reform into Shader, the Mystical Great Cat. He is her Soul Charged Companion.
    • - It is also extra dimensional space whereby she may store her equipment. Sil may actually use the space to sleep in overnight, however, Shader will be free to roam around without supervision.
  • 'Longbow of the Huntress' - powerful bow that gives her enhanced senses and eagle eyed vision. Also she may actually shoot Shadow Arrows; bolts of flickering silvery blue that sap strength of the target. Powered by the Shadow Cloak.
  • 'Shader' - Immense, powerful black cat that she may ride as a mount and speak to other animals through him. She may also speak with him and see through his eyes as well. He is loyal and affectionate with her and will do as asked, however he is often struck by curiosity. If injured he may only heal proper in the extra dimensional space in her cloak. Feeds from the Billowing Shadow Cloak's energy.





.


They will not control us...


"The Shrill"

shrill.jpg




'Screaming Doom,' 'The HillSky Fiend'
She/Her | 132yrs | 21'6" long | 750lbs | 46' Wingspan | Black Eyes | Grey, Oynx, Green and Brown Skin

Unique Abomination | Asexual | Monstrous, Powerful Build
Party Member for Yldrir | Gesnain | Hunter/Raider | Inner Earth Daemon Magic

This is The Shrill...



~Looks:



A shadowy, monstrous form meant to wreak havoc and terror upon those below it. Deep seated eyes, black as pitch glaring out at the living beauty of Gesnain with unbridled contempt. Bat-like wings made not leathery, but of strands upon strands of barklike fibres. Entire body lined with hardened ironwooden plates and sharp, quill like thorns. Upon either on two or four wicked clawed feet, she is still imposing with her joints lined with ironwood spikes. Then there is the ornate yet disturbung carapace that lines her neck all the way to her head. On the opposite end, her tail is quite similar, however, is tipped with a vicious tail spikes. The tail and neck carapace is amoured, looking like the back of some giagantic centipede. And coupled with the mandibles that line her neck all the way along her throat , they further the look of the gigantic arthropod. That is her mouth however, and lined with multiple short, spiky teeth. Multiple tendrils and tongues writhe away out of her mouth, lined with a dimly glowing silvery liquid. The head of the Shrill is the hallmark feature, it is like a faceted diamond horned skull that shines and reflects when the skin is peeled away. There are shifting, dancing silvery runes that line that skull and when they reach a certain pattern, her eyes will glow like molten lava and she will unleash her destructive namesake; the Shrill sonic weapon scream.

Weapons:
  • Diamond Coated Skull
  • 'Natural Weaponry' claws, tail, horns and spikes.
  • Shooting Quills
  • Mandibles and mouth lined with teeth.
  • Venomous Mouth Tendrils

This is her day in the sun...


broken-Wing.png



'V' , 'Voxi'
She/Her | ???yrs | 5'7" | 130lbs | Silver Hair | Shifting Blue Eyes | Pale Skin
Fallen Angel | Asexual | Toned, curvy build
Party Member for Yldrir | Gesnain | Alter Form | Healer Magic

Then there are those times she earns her right to bask in the sun for just a day...
A pale skinned maiden with silverywhite hair and blue eyes that match the current colour of the sky yet still lined with a silver melancholy. Elegant toned body dressed in a simple, modest white Linen that follows its own rippling and billowing rhythm. Pointed ears cannot help but be seen as a bit drooping, as with her silvery brow. The face of the maiden is timeless, yet still youthful looking. But the most distinguishing feature she has are the six feathery stumps that protrude from her back. They always seem to be bleeding slightly, however, her white garb never stains of the liquid crimson. Not as impressive nor imposing is her entire form, however she is not meant to be such a way. She is merely a Fallen Angel enjoying what she can of this life under the sun. Maybe one day she will be deserving of such Radiance.




~Acts:



+ Fearless, Driven, Detail Oriented
+ Perceptive, Patient, Strategist
+ Intimidating, Leadership, and Intelligent
+ Considerate, Loyal, Protective

- Overconfident, Obsessive, Acts Entitled
- Suspicious, Language Barrier, Standoffish
- Frightful Appearance, Rage Outbursts, Iron fisted to Underlings
- Falls to Flattery, Loneliness, Overprotective of Trusted Allies.



Trivia:

  • 'Shrill' is her accepted name and does not care if she is referred to as she, he or even it. Her Angellic name is Forbidden and Sealed from ever being spoken.
  • The Shrill used to be over 3x larger, but after defeated by Griffin, found out that power/size connected to owned territory... which the Griffin destroyed.
  • Actually is vegetarian despite horrific appearance. Eats a loooooot.
  • Has never tried to reproduce, but knows that is is unique and cannot but still wants a family of some kind.
  • Civillians still fear her even though her onslaught of terror has ended. Still cannot help but still looks down on them though...
  • Likes to play catch and may be found actually throwing things at targets. She tried to teach the monsters she conscripted but to no avail.
  • Shares Crescent, the same Spirit Guide as Silhouette. Doesn't speak with her the same. Only there to help guild back to Radiance.... buuuuut something about The Whispering Spirit just does not sit right with her. Silhouette has still not seen her Alternate Form as the Fallen Angel.
  • Only allows most trusted, such as Sil and Shae, to call her 'Voxi.' Those on her side may call her 'V'. Forbidden to speak her full name to anyone.
  • Alternate Form is much, much smaller than her True Angellic form; she used to stand over 7ft tall with glinting, golden brown skin and 6 immaculate silvery white glowing wings.
  • When in her Alternate Form, as a fallen Angel, she may communicate telepathically, for her voice is too dangerous; similar to her Shrill sonic weapon, though not on purpose.
  • When in her Alternate Form, animals cannot help but become docile and curious about her. They actually come up to her to be petted.

Spirit Guide: "Crescent" - The Whispering

aura.jpg





~Bio:



No one in Gesnain knows her true history so this Bio is what is common knowledge.
  • Showed up about 150 years ago. At this time, the citizens were fearful due to the increased activity of the roaming monsters. There seemed to be some kind upheaval or internal war.
  • Over the next decade, the sightings of the HillSky Fiend became more and more frequent. Until such time, local militia dare to shoot at it. Big Mistake.
  • The Fiend unleashed a significant attack upon the people, killing livestock and destroying crops. It had expanded its territory into mortal lands.
  • More soldiers came and actually defeated the Fiend, but within a few years, it came back with an entourage of its own. The scary/cautionary bedtime story of 'Screaming Doom' was birthed.
  • The war against the HillSky Fiend, now known as 'The Shrill' turned out to be on 4 sides: The Fiend vs The Citizens, another Monster Faction and the Armetis, (Hillside Elves)
  • Then one year, the Shrill stopped attacking and no sign of it was seen for decades. They found out later that the Armeti had 'defeated' it and so the citizens celebrated by accepting trade one time per year with the 'underdwellers.'
  • Then the Griffin came and Gesnain braced itself when they saw the Shrill again. But this time it looked much, much smaller. And wounded. Bad sign. If anything they thought the Shrill would be able to go toe to toe with the Guardian. Instead, the people of Gesnain were attacked the very next day.

A glimpse behind the curtain...

On the other side of the Hillside is where Silhouette's people, The Armeti come from. There are lots of monsters that roam around and so that is how Sil became Apex hunter; not only did she and her entourage hunt food but they also turned monsters away as a first line of defense. Now there is this huge flying monster called 'The Shrill' known for its devastating shrill voice that it uses as a sonic weapon. Now Sil and her entourage had taken this thing on before and seemed quite intelligent for it too had an entourage.

But as soon as Sil's aunt, The Artemi Matriarch found out that Sil's huge cat Shader can speak to it, she had her niece parlay until they came to a truce. Basically, other monsters would not invade the Artemi's side of the Hillside since the Shrill was there and so if they made a deal not to enter into either's territory then there would be no more fighting. The Artemi would have to find other sources of game to hunt but it was worth it. And as collateral benefit, the Surfacer's hailed the Artemi as victors and allowed trade with them since their own lands were safe from Shrill invasion.

Now over the years, the curiosity of Shader got the best of him and Sil relented and followed her companion's whims and spoke to the Shrill to find out what it actually was. Over a decade later, they finally earned its trust and found out that it used to be an Angel that presided on the other side of the planet. But without going into it, the Shrill told the pair that it lost its wings over 3 millenia ago and was banished to Zetha to live with the monsters. This angel sought out ways to earn her wings back, but soon enough after multiple failures she became bitter and rage-filled. So instead she cut a deal with an ancient dark entity, an ancient and grand Inner Earth Daemon, that screwed her over.

She got her wings back but in the form of a horrific monstrosity, The Shrill. Even more bitter and rage filled, she became a terror in the lands until she began to get lonely and conscripted a bunch of other monsters to do her bidding. Lost completely of Radiance, and consumed by a darkened heart, she never knew kindness nor consideration until Sil and Shae came to speak with her.

They became secret friends and one day, Sil caught a glimpse of the Shrill's true form with the aid of her Spirit Guide, Crescent. Half a decade later and together they journeyed into the Spirit World to help the Angel to try to find her way back to redemption. And it is working.

Although unbeknownst to Silhouette, when the Radiance of the Sun shines down, she may try to pass a rite and ritual to bask in the sun in her true form for a day.


Then the Griffin came and decimated the Shrill's territory and murdered her entire following; it was taking out the competition. Badly wounded, and with No one else to turn to, the Shrill sought out Silhouette and joined her friend Sil and Shae in their cause. And with energies Divine, her inner Angel leading, she has tracked down the Hero, Yldrir.




~Magical Abilities:



Powers (As The Shrill):
  • 'The Sonic Shrill' - primarily used as echolocation.
    • - Aids greatly to 'see' in the dark and finding prey; can use up to 300ft.
    • - May emit a frequency that is intoxicating, hypnotic to roaming Hillside Monsters.
    • - Devastating sonic beam up to 100ft that shatters eardrums and may actually kill a mortal if exposed to more than 5 seconds. If survive, leaves a lingering sense of disorientation and vertigo at best, stunned and collapsed at worst.
  • 'Tongues of the Inner Earth Daemon' - the silvery liquid of her mouth tendrils is a strong toxin that paralyzes mortals and saps the strength of monsters.

Powers (As The Fallen Angel):
  • 'Harmonic Songs' -enigmatic and aethereal Healing Magic.
    • - Heals normal wounds, broken bones and fights toxins.
    • - Eases mental afflictions, magical or stress related and may increase morale.
    • - Charms normal animals to temporarily ally with her and help her.
  • 'Telepathy' - speaks via mind connection, but is Forbidden to speak out loud.

Once. When I was a Name...

hill-angel.jpg




 
Last edited:
Yorumi.Rena.full.3092904.png

Name: Stella
Age: 21
Gender: Female
Sexuality: Bisexual
Relationship Status: Single
Species: Human
Role: Obrua Hero / Hellfire Prodigy

Appearance: Stella stands at 5'3, a bit shorter than her ideal but it didn't make her any less confident. Her most striking feature would be her half white half black hair, which she insist is her own fashion choice. Her attire consist of a modified version of her country's military uniform.

"All these cute ribbons?? These are my badges of honor."

Magic / Abilities
Fire Magic:
The magic that Stella relies the most. Her mastery over fire are the combination of her understanding of both magic and science. She oftenly shaped her flame into birds and regards them as more than just weapons, for her it's an art form and way of living.

"As beautiful as they're deadly."

Alchemy: The perfect blend of science and magic. While Stella's knowledge is limited to creating substances of destruction, she knows a lot of formulas like the back of her hands and able to utilize them in an effective and oftenly brutal manner.

"Fire is more than just something hot, you smooth-brained. It's the catalyst of change."

Dimensional Pocket: Stella can access a vast dimensional pocket. Inside she stores important things that she always want to carry like her alchemy kits, her saber and rifle and of course, her complete tea set.

"A hot tea of the highest quality is the most important thing in the morning, the fate of the world can wait."

Weapon - Spitfire, The Crimson Staff: A wooden staff with red crystal attached at the tip. Able to channel an extreme amount of magic and enhance it depending on its form. The forms it currently has are: wand, staff, cane, umbrella and tower.

"The staff is for the style, the skills are all mine."

Personality: Stella is a highly ambitious person with fame and glory as her goals, just like any proper ladies from the Zeran Union. She was born genius and she's fully aware of it, she wouldn't hesitate to flaunt her skills or throws verbal jabs if it serves to further her goals and often times, she did it without much reason in mind other than personal satisfaction.

"A lion doesn't concern itself with the opinion of the sheeps."

History: Stella's world was a place drowned in eternal war. As far as history goes, the human there always waged their war against something else. At first it was the beasts that threaten their lifes, then the environment, then the mythical beings that stands above them. Finally, after they becomes the only intelligent existence, they turned their weapons against each other. Some flooded the battlefield with countless scrambling undeads, some plow down mountains with terrible war machines, some others enslaved the ancient beasts to wreck havoc upon their enemies. The corpses keeps piling and the resources started dwindling, everyone were aware about this so they had no choice but to push forwards until there's only one winner to take it all.

The Zeran Union is a melting pot of people and cultures from various places that didn't exist anymore. A ragtag country created by and for refugees, one could say. Yet now after centuries passed that small state became a superpower that surpassed the other countries. It's a merciless place with extreme meritrocracy in play. The weak will perish, but if one was strong enough then they can be anything they want, regardless of their background.

So meet Stella, a war orphan with S-23774 as her identification number. Her life before this was irrelevant as even the girl herself refuse to remember it, but once her massive magical talent was discovered and she got drafted into the military academy she became a rising star. In the name of the Union she rain down hellfire upon thousands of enemies, she gladly let her DNAs be taken and assist in the first ongoing homunculus project. So when she suddenly got summoned into different realm, she must drastically change her plans and seek a way to make the best out of her current situations.

"Glory to The Union!"

Extra Info:
- Back in her home world she has 8 cats, a large aquarium and a vast open backyard for birds
-
 
Last edited:
Little Grim Reaper
Athanasius
★★★★★★
Male / Reaper / N/A (Appears 18ish)
"Bringer of Death" / Demisexual / Single
Party Member / Scythe / Wheyr Shor
Appearance
For the standards of a reaper, Athanasius isn't as frightening as others of his kind. He has a humanoid appearance, appearing to look much like a teenage human. He has a boyish looking face, with piercing blue eyes, one which is covered up by a mask he wears on the side of his head. He typically has dark bags under his eyes. The top part of his face has a dark tint to it, causing his skin to be discolored in comparison to the rest of his skin. His hair is brown, and spikey in nature, his bangs covering parts of his face. His teeth are abnormally sharp and he has prominent fangs which have no particular use. As for his body, he has long, skinny arms and long clawed fingers which he covers with specially tailored gloves. His legs are no different and are long, and thin in nature as well, though his puffy pants often hide this fact. His ankles are wrapped in red bandages on top of his pants. On his feet, he does wear rather large pointed shoes, though his feet aren't necessarily large. Having a relatively thin build overall, Athanasius isn't particularly tall and stands at a modest 5ft 7inches. On his back, he has a pair of small, bat-like wings which are only for show rather than having any kind of use.
Personality
Athanasius is much different than what others would expect him to be. Expected to be emotionless and unbiased, he struggles to accept these expectations placed upon him. While he is generally detached from others and keeps his distance, he still has an itching curiosity about others from time to time, even those he is expected to bring to the afterlife. He often gets scolded for asking questions, especially to outsiders. Given his kind works in an odd space of the world, he normally is told to keep his interactions to a minimum, and to keep quiet unless spoken directly to, but only if things spoken to him pertain to something reapers are allowed to offer to the deceased. Athanasius hates following these rules, and finds them rather tiresome. Having to look at the world as if it was only black and white is far from his style, yet given the role he was "born" into, he is expected to do as much. In short, he is a rule breaker, and deemed a troublemaker because of this. To those outside his kind, he is seen as a rather subdued personality. While some emotions do slip through at times, he isn't as animated as normal living creatures are. His concept of such is lacking, though he does try to have an understanding. Along with his subdued emotions, Athanasius also is a rather tired individual, which is oddly the one emotion he is good at showing. Often having low energy because of the amount of work he has to do, he shows a lazier side to himself, often trying to avoid work. This plays into his troublesome ways. Despite how tired he can be, he still shows a curiosity towards some others, and when this happens, he often seems to have more energy. Athanasius oddly thrives off his own curiosity and it serves as a motivation for him, but after having it subdued for so long, it can be hard to bring this out. Overall, he is an individual who may seem like he cares little for others, but under the front he was forced to put up is an individual who seeks to learn. He may not necessarily be kind, but he may try if given the right motivation. His desire to stop so many death hints at that much. His view of death is unlike others of his kind, and while he accepts that it is a nature part of life, he does not look so plainly on it. He believes too much death is an inherently bad thing and shouldn't be something his kind simply accepts. Massive spikes in death greatly worry him, and he does care about the wellbeing of Zetha as a whole. Athanasius may be blunt on all this, but he does so from the goodness of his own heart. He understands he is seen as a bad omen by those of the world and accepts the fear that comes with it, but rarely takes it to heart. He isn't around hoping others will like him, but rather that he can prevent the very thing he was born to carry out.
Background
Athanasius was not born in the way other living beings are, but rather was born out of necessity. This necessity was the need to have some bringer of death. As an offshoot of the demon race, six reapers were born in order to maintain and assure death to those it was coming for. He was one of these six, and the last to be "born" as well, which is why he has always looked much younger than the others of his kind. These reapers have existed nearly as long as the land of Zetha has, though some have lived longer than others, and some have even died. Reapers come and go just like the regions of the land. When a new region is declared, a new reaper takes form to watch over it. That was exactly how Athanasius was born. During his early years, he found himself rather lost, often needing guidance from the reapers who had existed long before him. Luckily for him, his region found relative peace upon being formed, and allowed him to act to the normal tides of life, rather than that of wartime. For quite some time, he existed only as a being that would appear in Zetha's spiritual realm, guiding the deceased to the afterlife. This allowed him to grow accustomed to his role, and accept what it was he had been born to do. However, when war finally broke out in his region and death plagued the land, Athanasius learned that he could exist in places beyond the afterlife. Being summoned to Wheyr Shor itself, he experienced what the land was actually like while he investigated the case for the war. During this time, he was also expected to bring death to those left on the battlefield wounded, and unable to be treated. This is what caused his kind to receive the "bad omen" view. His time during this war changed him greatly, and in the eyes of his peers, it was for the worse. He began interacting with the living in ways he wasn't supposed to, growing curious about things on the surface. He had always been told that making people aware of his ties to death and not killing them would bring problems, but he cared little about such things. Once the war finished, Athanasius returned to the spirit realm with newfound curiosity and information. His approach to death had been changed, and while he continued to do his job, he did so while trying to gather information from the deceased. Among the other reapers, he was seen as an outcast and often was scolded by them for breaking so many rules. This carried on for centuries. Nothing seemed to change, and as long as his region existed, so would he. When word of the guardians going berserk came to him, Athanasius decided to take action prior to being brought out of the spirit realm. He escaped himself and attempted to prevent the initial attack from happening, though his attempt to slay the Gesnain guardian was in vain, and lead to more trouble for himself. Not only had he broken the rule of manifesting in Zetha during a "time of peace," he had crossed into the land of another reaper, but worst of all, he had tried to prevent death from occurring. As such, the other reapers made a decision to punish him, trapping him on the surface and forcing him to survive much like the other beings. While he maintained most of his abilities as a reaper, he lost his immortality. If he is able to survive, the reapers agreed to bring him back, but for now, he remains "banished" to some extent.
Weapons & Magic
Soulbreaker - This scythe is Athanasius's only weapon and is a common weapon among reapers. However, his scythe is special in the manner that it is dual bladed. Having great control over this weapon, he is able to use it in several ways. On a basic level, he can spin it around hitting anything on either side and dealing massive damage, but he can also pull the two apart and wield them separately, though using two scythes at once is a difficult task for him at times. He admittedly has little experience in actual combat and typically would use this weapon to swiftly end the life of an already wounded being. Still, he has enough control over it to be useful when called upon.

Soul Reaping - As a reaper, Athanasius is able to take the souls of others and bring them to the afterlife. This ability only happens when he is outside the spirit realm and it allows him to guide the souls of those he has killed to the afterlife. As such, he can only steal another's soul once he has killed them. If another person kills them, he is unable to steal a soul. Aside from guiding them to the afterlife, he can release reaped souls as spirits to attack enemies if he so desired. This is highly frowned upon among reapers, but is something he is more than capable of doing if he so desires. Doing this often causes a soul to forever be lost and allows it to wander the land as a ghost of sorts. One can control these spirits from escaping if they train hard enough, but Athanasius is very untrained in this area thanks to the rules of his kind.

Shadow Manipulation - This is Athanasius's special magical ability. Each reaper receives some form of magical power, and his is the ability to bend shadows to his will. This allows him to craft shadow beings to fight for him, which come in handy if he doesn't want to risk reaped souls escaping. It also allows him to trap a target in the shadows and hold them hostage, though the more the fight against being trapped, the harder it is for him to keep them trapped. Others can slip into this darkness as well and either save whoever is trapped, or attack them. Even Athanasius himself can slip into this shadows, though in his case, he can easily disguise himself among the shadows, making him a pure menace to deal with. This ability works far better at night given that shadows can be limited during the day, but he can make due. Athanasius can faze himself into shadows for hiding and does so often if the sun is bothering him.

Levitation - A minor ability that Athanasius has. This allows him to hover above the ground with ease, although he is limited to how high he actually can go. This allows him to move around and scout areas out far better than he could.
-->



AGTmkG3.png

Name: Athanasius
Age: Unknown. Appears 18ish
Gender: Male
Sexuality: Demisexual
Relationship Status: Single
Species: Reaper
Role: Wheyr Shor Party Member

Appearance: For the standards of a reaper, Athanasius isn't as frightening as others of his kind. He has a humanoid appearance, appearing to look much like a teenage human. He has a boyish looking face, with piercing blue eyes, one which is covered up by a mask he wears on the side of his head. He typically has dark bags under his eyes. The top part of his face has a dark tint to it, causing his skin to be discolored in comparison to the rest of his skin. His hair is brown, and spikey in nature, his bangs covering parts of his face. His teeth are abnormally sharp and he has prominent fangs which have no particular use. As for his body, he has long, skinny arms and long clawed fingers which he covers with specially tailored gloves. His legs are no different and are long, and thin in nature as well, though his puffy pants often hide this fact. His ankles are wrapped in red bandages on top of his pants. On his feet, he does wear rather large pointed shoes, though his feet aren't necessarily large. Having a relatively thin build overall, Athanasius isn't particularly tall and stands at a modest 5ft 7inches. On his back, he has a pair of small, bat-like wings which are only for show rather than having any kind of use.

Magic / Abilities: Soul Reaping - As a reaper, Athanasius is able to take the souls of others and bring them to the afterlife. This ability only happens when he is outside the spirit realm and it allows him to guide the souls of those he has killed to the afterlife. As such, he can only steal another's soul once he has killed them. If another person kills them, he is unable to steal a soul. Aside from guiding them to the afterlife, he can release reaped souls as spirits to attack enemies if he so desired. This is highly frowned upon among reapers, but is something he is more than capable of doing if he so desires. Doing this often causes a soul to forever be lost and allows it to wander the land as a ghost of sorts. One can control these spirits from escaping if they train hard enough, but Athanasius is very untrained in this area thanks to the rules of his kind.

Shadow Manipulation - This is Athanasius's special magical ability. Each reaper receives some form of magical power, and his is the ability to bend shadows to his will. This allows him to craft shadow beings to fight for him, which come in handy if he doesn't want to risk reaped souls escaping. It also allows him to trap a target in the shadows and hold them hostage, though the more the fight against being trapped, the harder it is for him to keep them trapped. Others can slip into this darkness as well and either save whoever is trapped, or attack them. Even Athanasius himself can slip into this shadows, though in his case, he can easily disguise himself among the shadows, making him a pure menace to deal with. This ability works far better at night given that shadows can be limited during the day, but he can make due. Athanasius can faze himself into shadows for hiding and does so often if the sun is bothering him.

Levitation - A minor ability that Athanasius has. This allows him to hover above the ground with ease, although he is limited to how high he actually can go. This allows him to move around and scout areas out far better than he could.

Weapons: Soulbreaker - This scythe is Athanasius's only weapon and is a common weapon among reapers. However, his scythe is special in the manner that it is dual bladed. Having great control over this weapon, he is able to use it in several ways. On a basic level, he can spin it around hitting anything on either side and dealing massive damage, but he can also pull the two apart and wield them separately, though using two scythes at once is a difficult task for him at times. He admittedly has little experience in actual combat and typically would use this weapon to swiftly end the life of an already wounded being. Still, he has enough control over it to be useful when called upon.

Personality: Athanasius is much different than what others would expect him to be. Expected to be emotionless and unbiased, he struggles to accept these expectations placed upon him. While he is generally detached from others and keeps his distance, he still has an itching curiosity about others from time to time, even those he is expected to bring to the afterlife. He often gets scolded for asking questions, especially to outsiders. Given his kind works in an odd space of the world, he normally is told to keep his interactions to a minimum, and to keep quiet unless spoken directly to, but only if things spoken to him pertain to something reapers are allowed to offer to the deceased. Athanasius hates following these rules, and finds them rather tiresome. Having to look at the world as if it was only black and white is far from his style, yet given the role he was "born" into, he is expected to do as much. In short, he is a rule breaker, and deemed a troublemaker because of this. To those outside his kind, he is seen as a rather subdued personality. While some emotions do slip through at times, he isn't as animated as normal living creatures are. His concept of such is lacking, though he does try to have an understanding. Along with his subdued emotions, Athanasius also is a rather tired individual, which is oddly the one emotion he is good at showing. Often having low energy because of the amount of work he has to do, he shows a lazier side to himself, often trying to avoid work. This plays into his troublesome ways. Despite how tired he can be, he still shows a curiosity towards some others, and when this happens, he often seems to have more energy. Athanasius oddly thrives off his own curiosity and it serves as a motivation for him, but after having it subdued for so long, it can be hard to bring this out. Overall, he is an individual who may seem like he cares little for others, but under the front he was forced to put up is an individual who seeks to learn. He may not necessarily be kind, but he may try if given the right motivation. His desire to stop so many death hints at that much. His view of death is unlike others of his kind, and while he accepts that it is a nature part of life, he does not look so plainly on it. He believes too much death is an inherently bad thing and shouldn't be something his kind simply accepts. Massive spikes in death greatly worry him, and he does care about the wellbeing of Zetha as a whole. Athanasius may be blunt on all this, but he does so from the goodness of his own heart. He understands he is seen as a bad omen by those of the world and accepts the fear that comes with it, but rarely takes it to heart. He isn't around hoping others will like him, but rather that he can prevent the very thing he was born to carry out.

History: Athanasius was not born in the way other living beings are, but rather was born out of necessity. This necessity was the need to have some bringer of death. As an offshoot of the demon race, six reapers were born in order to maintain and assure death to those it was coming for. He was one of these six, and the last to be "born" as well, which is why he has always looked much younger than the others of his kind. These reapers have existed nearly as long as the land of Zetha has, though some have lived longer than others, and some have even died. Reapers come and go just like the regions of the land. When a new region is declared, a new reaper takes form to watch over it. That was exactly how Athanasius was born. During his early years, he found himself rather lost, often needing guidance from the reapers who had existed long before him. Luckily for him, his region found relative peace upon being formed, and allowed him to act to the normal tides of life, rather than that of wartime. For quite some time, he existed only as a being that would appear in Zetha's spiritual realm, guiding the deceased to the afterlife. This allowed him to grow accustomed to his role, and accept what it was he had been born to do. However, when war finally broke out in his region and death plagued the land, Athanasius learned that he could exist in places beyond the afterlife. Being summoned to Wheyr Shor itself, he experienced what the land was actually like while he investigated the case for the war. During this time, he was also expected to bring death to those left on the battlefield wounded, and unable to be treated. This is what caused his kind to receive the "bad omen" view. His time during this war changed him greatly, and in the eyes of his peers, it was for the worse. He began interacting with the living in ways he wasn't supposed to, growing curious about things on the surface. He had always been told that making people aware of his ties to death and not killing them would bring problems, but he cared little about such things. Once the war finished, Athanasius returned to the spirit realm with newfound curiosity and information. His approach to death had been changed, and while he continued to do his job, he did so while trying to gather information from the deceased. Among the other reapers, he was seen as an outcast and often was scolded by them for breaking so many rules. This carried on for centuries. Nothing seemed to change, and as long as his region existed, so would he. When word of the guardians going berserk came to him, Athanasius decided to take action prior to being brought out of the spirit realm. He escaped himself and attempted to prevent the initial attack from happening, though his attempt to slay the Gesnain guardian was in vain, and lead to more trouble for himself. Not only had he broken the rule of manifesting in Zetha during a "time of peace," he had crossed into the land of another reaper, but worst of all, he had tried to prevent death from occurring. As such, the other reapers made a decision to punish him, trapping him on the surface and forcing him to survive much like the other beings. While he maintained most of his abilities as a reaper, he lost his immortality. If he is able to survive, the reapers agreed to bring him back, but for now, he remains "banished" to some extent.

Extra Info: -Does not like being in the sun for extended periods of time. Tires him out even more than he already is
-He is not used to needing to do things normal living beings find necessary to live, and is forced to learn them as he goes (ex: eating isn't something he had to do, but now upon his banishment, he is forced to do)
-His eyesight is rather poor, especially when exposed to natural light. His right eye is worse than his left thanks to it almost always being covered by his mask
 
A Throne that stands in the Shadow of a Gallows

  • 1667402932684.png
    "Let the Age of Gods end. Let the Age of Man never begin. Both are unworthy of existence in this languid world."

    Name: Mercy
    Titles: The Saint of Treachery(used as an insult), The Bane Beyond the Grave, La Dame de l'Angoisse, the Merciless One, the Butcher of Angels, The Corpse Maiden, Sister of the Shattered Shield, the Executioner, Angel of Ruin, King of the Gallows
    Age: unknown(claims to be 1500+, actually 20 when she died)
    Gender: Neutral(technically), female(appears to resemble)
    Sexuality: Asexual(Demisexual)
    Relationship Status: Single
    Species: Revenant, Fallen Angel(formerly)
    Role: Hero of Tothana
    Role in Combat: Self-sustaining Tank/Striker
    Appearance: Mercy stands well over 6' 6'', an ironic number that is rarely noted by the cursed angel. She has pale complexion, dull silver eyes often described as dead(formerly light blue in coloring) and stark-white hair. Mercy often wears a darker color scheme for her armor than her formerly holy counterpart.
    Personality:
    A black saint stained in the color of vengeance. Cold, blank and stern, most believe that Mercy has little difference between an angel's alien mind and the bitter visage of a fallen saint. What little kindness she has is squandered by her hatred, broken and bitter she searches like a finely honed blade. While she believes in deities, she holds little trust nor faith in them. There is simply joy in victory, little more. To be with her is to rampage, to slaughter all enemies that dare claim to be false saints. A Revenant's very existence is marked with an all-consuming hatred, hers targetted against false angels that slaughter the very innocents they were supposed to save. Most wounds heal and most pains are forgotten, yet the curse of the Revenant makes their hatred burn in perpetuity. It burns, as painful as a fresh wound, an itch that will never be scratched. Fixated on protecting the innocents, the Sister of the Shattered Shield was one that was born from love yet speaks of hatred, one who experienced happiness and met her end through betrayal. What remains of her mind is emotionless and judgemental, an ironic angel's dilemma born from the weight of execution. She rarely speaks, seemingly deaf to most conversations, and when she does, she sees the world in black and white, justice with no shades of grey.
    Yet, at her core, Mercy is a bitter, broken girl who failed to protect the innocents, who failed to save the heretics, who failed to even redeem her own Avengers before execution. All she has left is a cursed lance that slew her commander, and a broken mind driven mad by death and resurrection. Mercy, as emotionless as she is, is quick to cling onto anyone that offers her joy, underneath all her paranoia, all her hatred and lofty talks of vengeance, she is just a terrified angel who clings so desperately onto life that she no longer knows when to die.

 
Last edited:
86AD6825-69A0-4F1C-8982-50D86C3CF27C.png
Name: Thaggrius
Age: 33yrs
Gender: Male
Sexuality: Asexual (theres more to love than funbits)
Relationship Status: Unvowed (Single)
Species: Sylvari
Role: Hero of Eblar

Appearance: Standing at 6ft 1in, with a lean and graceful gait. Often mistooken for a female of his species due to the colorful and obviously ornate plants he grows off of his frame.

Magic / Abilities:
Sylvani Florokinesis-
A type of tribal magic that Thaggrius brought with him from his home-world before he settled in the Forests of Eblar. Over the generations it has been perfected lowering the Magic cost to its usage. These spells tend to require pre-existing plants which are flooded with magic to stimulate a steered growth

Vecromancy- Building upon his Tribes own magic, with additional information added from foreign magic tomes in this world, Thaggrius has become a particularly talented life-smith, blending plants and animals into new creatures and splicing existing animals into dangerous creations.

Sylvari Physiology- Being a plant man has its perks, Thaggrius requires no food, only water and sunlight to thrive. He also seems to lack any real vital organs. While capable of regeneration and general resilience both of these can be pushed beyond their limits. While he posssess a natural resistance to most elemental, mundane, and poisonous damage sources, He is vulnerable to Extreme temperatures, and his resistances are not to be confused with Immunities.

Weapons: Rod of Life: The legendary weapon of Eblar, This rod allows the user to tap into Nature as a source of magic allowing them to cast spells without relying on their own mana supply. Furthermore it is capable of Stealing, Amplifying, Bestowing, And Cleansing Nature and Life energy. Making it excellent at Healing, Buffing Allies, Breaking Curses, And Destroying the Undead. As a bonus it is particularly effective At damaging incorporeal beings and spirits. It is capable of manifesting a blade of Pure Nature/life energy out of the Gnarled root like bottom of the rod. This blade actually cannot Damage Living beings though it can block strikes from their blades. The Lifeblade can deal massive damage to Undead, Spirits, And Otherworldly Spiritual beings such as Angels or demons. A normal human or animal struck by this blade will not take damage and will instead be healed

Personality: Thaggrius is an inquisitive being by nature. He seeks to understand all that he can and has a hard time categorizing things in the way most of the world does. He abhors being alone and will go out of his way to seek, or even create companionship. While he is generally an agreeable Sylvari, certain things with him are simply non-negotiable, cruelty is not to be tolerated, Senseless destruction is likewise to be Avoided at all cost. But above all else, he hates a Non-Functional system, if there is one thing the Sylvari people have always been good at its foresight, and he cannot stand seeing things put in place without sufficient foresight being given to its potential destruction. Be it a house, a political system, or a living creature, If it doesn’t work than clearly it wasn’t meant to be. This can at times get him into trouble as he very often questions traditions and cultural norms that seem to serve no purpose, while defending those that do serve purpose, with zero regard to peoples opinions on the matter.

History: Thaggrius was Split from his Mother Nearly 33 years ago and since that moment he has loved almost every second of his life and had endless thanks for his mother for giving him life, and his father for showing him how to live it. Yet as with every seed, there came a time where Thaggrius would have to fall, and then grow a tree of his own. That came for him during the Rynoth/Sylvari War where his people clashed violently with their natural rivals the Stoney Rynoth. The young Thaggrius fought in that battle along with a good many of his kindred. While they were the victor, it came at a great cost. The Rynoth had flooded vast sections of their planet with magma, for them a luxury, but it was toxic death for the Sylvari. A good majority of them fled to the Sea to join the Kelp Farming clans, and Thaggrius took this as his opportunity. Negotiating with other lords and land owners he sent many away with a decent bounty of jewels he had liberated from Rynothian claws, in exchange for the land these nomads would leave behind.

For ten years he Tended his lands, restoring them to their pre war splendor, and in many places exceeding even that. It wasnt long until refugees began to return, and a great city began to grow on his lands. While he was no king, as the owner of the land he did set the laws and for a time his nation flourished. Yet as it grew, envy and Greed would overtake his neighbors, and they would threaten him for his lands. Rather than debate them or sink into a war, he responded by asking them to purchase the land from him, they agreed but for a low rate, thinking they had won a victory over him. He took his wealth and used it to Buy the coastal Kelp farms, and without his Magic and analytical skills guiding the lands that he sold, they soon fell into squalor, and soon the Kelp farms would become the sole food provider for the city he had built. Eventually with the wealth he gained from the farms he was able to purchase back his land. In the end he wound up owning the farms, the nation he built, and the neighboring nation that had once threatened him. His life was going very well, but the unexpected always comes upon a person eventually.

Magic From another world cast by beings he had never met before whisked him away from the nation he was building and instead he found himself in a new world, one asking him to become a hero. Much like his situation with the aggressive neighboring nation, Thaggrius decided to “Roll” with it. Taking the weapon that was offered he decided to start building his own nation. Splitting two Seeds from himself he grew a few companions in an effort to lighten the work on himself. Now he and his cohorts seek to build A thriving Hub in the forests of Eblar from which they will gather a force worthy of a hero.

Extra Info: Thaggrius is technically a father of two though their Family dynamic is a bit strange. Firstly They are both only a couple of months old, despite appearances. Secondly each one has their own idea of how their “father” aught to use the Rod of Life. Normally this would be annoying, but Thaggrius literally made them both for the purpose of helping him think and seeing things from varied points of view.

BE05EF67-4C10-4EE9-8C66-AEC44D14FF2A.jpeg
Name: Kazrkin Thaggson
Age: 2 weeks
Gender: Male
Sexuality: Asexual (Theres more to love than Fun bits)
Relationship Status: Unvowed (Single)
Species: Sylvari
Role: Eblar Party Member
Appearance: At 6ft 2in with a lean athletic build on a surprisingly sturdy frame, he is a beautifully alluring creature, yet is equally dangerous, and any who lock eyes with him will feel this danger in their Instincts.
Magic / Abilities:
Sylvari Physiology- Kazrkin requires no food or shelter to survive, only water and sunlight. Likewise he can regenerate rapidly, and lacks any form of vital organs making it very hard to put him down. He has resistance to Mundane, Elemental, and Poison damage types, But is vulnerable to Fire and Ice.

Sylvari Florokinesis- Unlike his father, who is inarguably a master of this art, Kazrkin is a bit of a rookie, only really able to rapidly grow plants in a chaotic manner, usually with the aim of weakening a building foundational integrity.

Deadly Nightshade- Each Sylvari is usually based on a specific plant. Kazrkin was grown from a sprig of nightshade, unlike his father who grew from Bamboo. While he is physically inferior to his father in strength, durability, and even speed. He does have his own perks. A simple thorn grown from his body piercing a person can impart dangerous poisons into them. A secondary effect of this plant base is Absolute Immunity to natural poisons. That said Kazrkin is still vulnerable to Unnatural poisons.

Weapons: False Rod of Life- One of the few altruistic things Kazrkin has done without being prompted to do so was to ask his father to make him a copy of the rod of life. He knows it doesnt have the same powers as the original, but it looks the same and has a similar magical signature that you would reeeeeally need to know what your looking for to spot the difference. This false rod even has Enchantments cast on it from Thaggrius that allow it to mimic some of the abilities of the Rod, such as a rapid growth spell, a dead banishment spell, And a spell that causes the rod to emit a glowing blade of sunlight. This sun blade unlike the rods blade of life is very capable of killing those it strikes, however it is ineffective against most undead, only dealing bonus damage on Vampires, werewolves, and Demons whose power is tied to the night. Also trolls and any other creature for whom sunlight is a weakness. Kazrkin values this gift greatly and claims he asked for it so that he could fill the role of a body double for his father if need be.

Personality: Brave and Bold, Kazrkin though young, will likely never back down from a challenge. Clearly born with a chip on his shoulder, this young sprig Seeks approval from his father in nearly all he does, yet his personality is so different that their views of what approval means are different. Due to this Kazrkin has been known to get aggressive with almost anyone, but not his father who seems to be the only one keeping this wild spore in place. That said he is a good plant man at heart, and while he will chew you put for having to do so, he would still take a spear for a random stranger.

History: Five months ago Thaggrius arrived in this realm and upon receiving a magical Rod, and Directions to form a party of heroes, he deemed it necessary to spawn for himself allies in his own image. Kazrkin was made with war in mind, literally formed from memories of Thaggrius’s soldier days, and a sprig of Deadly nightshade grown from his sword arm. As a result Kazrkin has spent every waking second of his short life building upon the skills he was born with. While he is a potent superhuman warrior he has lost every sparring match against his father, and Won every one against his sister, annoyingly solidifying him as the second most powerful sylvari, when he so obviously wishes to be the first. luckily for him, with his competitive nature, and his rate of growth, Thaggrius claims he will have surpassed him before he turns 15 years old.

Extra Info: a talented warrior, who fights in a way a human physically could not…NEVER underestimate his flexibility.

380F2DA4-735A-4CBD-85F0-2922C606120A.jpeg
Name: Thamia Thaggdötir
Age: 2 weeks
Gender: Female
Sexuality: Asexual (Theres more to love than Funbits)
Relationship Status: Unvowed (Single)
Species: Sylvari
Role: Eblar Party Member
Appearance: At 5ft 10in Thamia is still tall for the shortest Sylvari in the world. With a lithe and feminine athletic build she is obviously a warrior of some kind, While eyes may be drawn towards her curves, its usually because of the beautiful flowers that grow on her hips and chest.
Magic / Abilities:
Sylvari Physiology- Like her Family Thamia is surprisingly sturdy, Lacking any vital organs, possessing regenerative properties, and Being resistant to most forms of damage barring Magic, Fire, or ice damage. She can take a hit from a truck and keep on Trucking.

Sylvari Florokinesis- The tribal magic of the Sylvari is taught to all young by their parents. And while thamia is not quite as talented as her father, she isnt far behind him, and easily surpasses her brothers potential. Her favorite spell is “Thorny Bramble” which she will cast on an arrow before shooting it at a foe wrapping them up in thorny vines.

Yucca tree- Grown from a Tough Yucca seed, Thamia is actually physically tougher than both her father and brother, though she is not quite as strong. The primary ability of Yucca based Sylvari is that they resist the Primary weakness of the Sylvari…heat and cold. While not immune to them, she takes normal damage instead of critical damage from the elements of Fire and Ice while maintaining her resistances to other elements. Unfortunately this halves the speed of her regeneration.

Weapons: Thornbow- A commonly crafted Sylvari weapon, one used frequently in warfare. A thorn bow grows its own ammunition with a minuscule amount of magic being applied to it. Its far sturdier than a typical wood bow, allowing it to block strikes from weapons that would otherwise cleave a bow in twain. The drawstrength on this bow makes it almost impossible for a human to use, Sylvari do not use strength to pull it rather they will the Wood to bend and flex as needed…granting incredible power and range behind the shots.

Roselash- Wrapped around her waist is the source of her hips gorgeous flowers. A deadly whip coated in thorns and sheated in a thin but magically imbued iron hard Bark which the thorns are made of.

Personality: A peaceloving and Thoughtful Sprout, Thamia is very slow to anger, but fierce once you get her there. She stands by her beliefs to the point of death, but is not so prideful as to not consider retreat and retrying. While she adores her father and brother, she notices the flaws in each, Her fathers Aloof nature and constant assurance that he is correct, Her brothers Brash and Impulsive decision making. Yet rather than chastise them or try and change them, she attempts to fill the gaps herself, seeing herself as the mushrooms that grow in the forest, Somewhere between the Flora (Her father) and Fauna (Her brother) and tied to the survival of both. She believes with all her heart that one day she will need to give her life to ensure that her fathers will is enacted, and while she fears the coming of that day, she steels herself to be ready for it.

History: Mere moments after the Sprig of nightshade was given the Spirit of A Sylvari to spawn her brother, A second Spirit was given to a Yucca seed and it was plucked from the left temple of Thaggrius. Perhaps that is why she is so thoughtful a girl. Thamia would name herself and Her first request was for her father to teach her how to make flowers and tall trees. Something her father joyfully agreed to as he taught both her and her brother the ways of the Sylvari. She could never understand Kazrkin’s obsession witht the blade, at least until he asked for her opinion on his false Rod of life plan. It was then that she let the harsh sibling rivalry between the two fade. Sure he was an idiot sometimes, but her brother was an idiot with a good heart.

Since relocating to the deep forests of Eblar, she has spent most of her time practicing her Florokinesis By growing thick thorn bushes and deep rooted Oaks around the borders of what her father deemed their territory. She also aids in growing the fruit bearing trees, and the root dug tunnels beneath the forest floor. All a part of the natural fortress they intend to build, and that Thamia has suggested. Admittedly while she is greatful that her father seems to be following her advice she is purturbed…he seems to be following her brothers advice as well and is building a force of Horrifying Plant/Animal hybrids.
Extra Info: If you find yourself in a fight with this woman be careful…either she slipped up and made a mistake which means her dad is on his way. Or this fight IS a part of her plan, and you are likely to be ambushed and trapped if not killed. Beware the Plantwoman with her bow drawn.
 
Last edited:

"Everything of value belongs to me."


  • steve-zheng-albedo-small.jpg

    Name: Morgravain del Fae/Morgan von Durandal
    Titles: The Black Madonna, the Keeper of Avalon, Fairy Queen, the Lich Queen
    Age: unknown
    Gender: skeleton(/jk)
    Sexuality: Sapiosexual
    Relationship Status: Widowed
    Species: Lich, Fairy(former)
    Role: Hero of Yafria
    Role in Combat: Support/Curser
    Appearance: The lich stands at 205cm tall with long dark hair and pale antlers, occasionally appearing with a crown of bones and a veil covering her face. Driven by vanity and obsession, Morgan is known to absolutely despise any and all that could claim to surpass her in beauty, yet adore those who dare to oppose her. As a lich, she has but one law: All these land's spoils belong to me. Touch them not, and thou shalt be unharmed.
    Personality: Morgan's obsession is only challenged by her envy. Often described as lecherous, cruel, selfish and cowardly while alive, the former fairy is a model of vice incarnated. Yet her undeath shows no signs of her formerly animate personality. She is charming, cold, and hardly emotional, almost as if she...wasn't there. Wasn't entirely existent like a ghost, an archfey at its finest. She raises bones from the earth to do her bidding, yet bears a great hatred for those who desecrate graves. Morgan weaves enchantments that bind the mind and soul, yet charms are sure to earn her ire. Her contradictions are many, yet at the same time, none. Underneath her cold punishments, Morgan is rather charismatic, if manipulative and prideful. To her, justice is merely a means to appease the people, yet if the needs of many outweigh the needs of few, who was she to keep demise's door closed? The former archfey is obsessed with collecting and preserving memories, sometimes stealing them straight from the minds of the dreamers. Many simply choose to believe she is insane, yet her desperate actions undertaken to protect Avalon say otherwise. Others believe she simply desperately clings onto her fragile existence out of a cowardly need to exist. Whatever her true intentions are, the Mists of Avalon have long since incinerated them.
    As a ruler, Morgan is neither cruel nor kind. Her laws were simple, and she only cared to protect the status quo of the city. Avalon was frozen in time, frozen in an age of gods where mythical creatures protected the earth and angels rained down blessings instead of blood. As a lich now, Morgan is preserved eternally at the moment of her last breath. She can walk under the sun, yet never feels its warmth. She can stand before winter winds, yet never feel its bite. She is simply preserved, forever, like a butterfly on a page. And for as long as she chooses to grace its walls, so will her domain Avalon.

 
Last edited:

.


My baby's gotta gun...


"Ahmi" Ahvelina Michelle | "Buzzkill" |

gunmother.jpg

'GunMother' / 'Phoenix' / Ms. Deviant

She/Her | 27yrs | 5'11" | 185lbs | Black Hair | Hazel/Gold Eyes | Tan Skin
SuperSoldier | Adept | Lesbian | Muscular, Athletic build
Hero for Wheyr Shor | Mercenary/Former Black-Ops | Technomancer


This is The GunMother...



~Looks:


tumblr_pquszcIhiO1w0zhhjo1_640.jpg
20 yr old Ahmi out of the Vats

Style:
Ahmi loves her badass military look. Dark leathers, battle-scarred armour, and combat boots. When out of her combat gear she just braids up her hair and wears her signature box cap with the cigar/cigarette sticking out of the band. She is a big woman with big muscles and so she loves to wear shortsleeve crop tops exposing her tats and muscles. And yes, she loves loose cargo pants, but if and when she wears shorts, rest assuresd they will be the booty shorts variety. One thing about going civillian is that she always has to have fresh kicks and so she will wear a different clean and crisp pair of shoes for each day of the week. Other than her signature hat, she will always have that ragged patched up bomber jacket with scraps and cut-outs of fabric, or bits of metal or clasps attached to it. Each item is from a member of her current and former squads.

Scars, Tats, Piercings:
Full sleeves down to fingertips, full back, some tats on her front and legs that tell her life story thus far. In particullar, a tattoo on her forearm with multiple overlapping runes that glow and pulsate when she uses her power. Little motes of light that she calls her 'bumblers' buzz around it. Has her tongue, hood and navel pierced. Scars everywhere especially in parts where she was experimented on. Of note, she has taken grievous wounds in her belly and right thigh leaving nasty scars. Archon Implants in her head and arm that she assimilated and controls other tech devices. When she uses her power or when emotions are high, her irises will glow gold.


Weapons:
  • 'Stinger' Energy Blade
  • Concussive/Flash/Shrapnel/ElectroNet/Sonic Grenades and Mines
  • {NULL} Regen-Flechette Blossom Launchers
  • Technomanced AI Gun Bot Sentries - The Musketeers
    • 'Steady' TR-23 Armour-Breaker RailRifle / 'Express' TR-45 Rapidfire RailSideArm
      Ammo: Archon Regen-Flechettes (Rail)
    • 'DJ' Archon Plasma Pulse / 'Pow' Archon Particle Scattergun
      Archon Reactor (Blaster)

"The MUSKETEERS"

Muskets.jpg



~Acts:



+ Humourous, Chatty and Flirty
+ Badass, Alpha Mindset, Perceptive
+ Steel-Nerved, Quick Reactor, and Ironwilled
+ Confident, Hard-Working, Resourceful
+ Exceptionally Durable, Daring and Super Athletic

- Humour can be offensive, Smack-talker, Cocky.
- Rigid, Does things her way cuz "Bitch, I AM the GunMother,"
- Aggressive, Abrasive yet Needs Quiet Emote Time to Herself.
- Glory hound, Annoyed by Laziness, Financial Benefits Driven
- Vowed to find Siblings, Hates overlording, oppressive regimes, Ultra-Violent in Combat.


Trivia:

  • -always has a toothpick or something sharp out the corner of her mouth
  • -always has a cigarette/cigar once mission complete, other than that does not smoke
  • -Calls people by their first initial when she gets comfy with them
  • -Eyes glow gold when using her power or in high emotions
  • -Hums christmas songs while she is working
  • -rough n tough bitch but once the karaoke machine busts out she will bust out the moves and vocals lol
  • -scowls a lot but eyes soften when talking to a friend, smiles when talking to people she considers family
  • -usually calm demeanor but when she gets pissed, she spits right before she lays into you
  • -Known as 'Phoenix' when she was part of the Aerial Prime squad.
  • -"GunMother" is her infamous name and rep as a Merc/Bounty Hunter
  • -"Buzzkill" is her pilot callsign and those that know her well half-mockingly call her 'Ms. Deviant' due to her past transgressions.



~Bio:



  • Ahmi is just another orphan who went missing across Canada all those years ago. As a young girl she and many other children were taken by the secret para-military government body known to a small few as Sector XTC.
  • Flourished with manipulating tech and managed to form a bond with the AI, machines and powersources from the Kri'tarris System known as: Archon-Reaction nanotech.
  • All children were experimented upon: enhanced body parts, implants and Adept Power Accelerants were all used to create super soldier children.
  • Ahmi was a top specimen and excelled at all physical training. Was held in high esteem as an honours student and soldier.
  • A nautral-born alpha, she soon earned her way to squad leader, codename: 'Phoenix', of the black-ops team: Aerial Prime. This was an all flight-based team with all members powered by the Archon tech.
  • Successful in all tours working as a unit, but more importantly, bonded as a family... that was until the mission at the Haida Gwaii on Canada's west coast. The team was divided right down the middle regarding the decision to execute their objectives in full. They had all known each other since they were little, they even cut themselves to share blood. Yet the Siblings still found no alternative but to battle each other with devastating results.
  • Ahmi was badly injured and her powers muted, but she still managed to escape with several of her Siblings. But they could not stay on Earth lest they be hunted and tried for treason.
  • All fled into the galaxy and each went their separate ways. They each had stolen Archon nanotech and vowed to meet again when they all met their personal objectives.
  • Ahmi recrafted her nanotech which she eventually re-formatted and lived for years the life of a hired gun and mecha pilot going by the name of the infamous 'GunMother.
  • Also worked aboard two major starships, one Destroyer class and one Battleship class.
  • But eventually she made too many rivals and enemies that dropped her name and Sector XTC caught wind of her whereabouts in the Kri'Tarris System.
  • Overpaid to have some strings pulled for her to lay low on a Freighter warping out of the star-system. Spent some time as crew member sendimg out feelers for her Siblings out there in the Galaxy.
  • Summoned mid-warp, flying off to dredge out a felled mecha squad, scavenging for rare precious elements.



~Abilities:


buzzer.jpg


Weapon of The Hero - Stinger.

Stinger.png

  • 'The Stinger' - the Chosen Weapon of the Hero.
    • - Blade is able to be hidden within her as Tech Assimilation.
    • - When attached to Archon-Reactor Suit, the Blade will fold back, effectively creating a double-headed weapon that she may attatch to her arm and it will spin like a wicked buzzsaw.
    • - Can be used as a lighter for Ahmi's cigs/cigars when she done a mission.

Supersoldier Training / Upgrades / Implants
  • Highly skilled in field combat as a black ops soldier on Terran or Zero G: close combat, firearms, flight training, intel, comms, non-verbal communication, stealth, mental/physical endurance, leadership.
  • Synthetic reinforced limbs, joints and digits
  • Reinforced spine, upgraded synapses/nerves
  • Upgraded muscles and ligaments
  • Enhanced internal organs, ears and eyes.

Adept: Technomancer / Archon NanoTech Mecha Suit
  • Archon-Reactor Tech - nanotech that she is able to control and manipulate to form and re-form a mecha suit with full flight and advanced weaponry capabilities. Originally an extravagant golden, burning raptor but has since gone with more of a bug with big guns look to hide the stolen tech. Also has minor 'bumbler conjurations' whereby she forms such thngs while in human form: a HUD display visor, internal comms, {NULL} close combat weapons, {NULL} energy sidearms or hard wire interface ports.
  • Archon Reactor - implant that multiplies energy to be used to power her mecha suit and its regen abilities.
  • Tool-less Manipuation {LIMITED} - she can telekinetically move and attach various pieces of inanimate objects together or pull it apart without the use of specialty/hand held tools.
  • Tech Assimilation {LIMITED} - can meld into machinery to control and manipulate as if it were a part of her. Weapons are her specialty; it is the reason she used to be called 'The GunMother.'
  • Tech Interface {LIMITED} - able to 'speak' to computers and hack and dominate operating systems to get them to do as she wants.




 
Last edited:
927E2AB7-96DD-403A-B264-3A202D5136C4.jpeg
Name: Valen “Mage bane” Chaf
Age: 39yrs
Gender: Male.
Sexuality: Heterosexual
Relationship Status: Single
Species: Human
Role: Party Member (Open)
Appearance:
At 5ft 10in with a decently defined build and a sleeve of tattoos. His entire demeanor screams Scoundrel, and most people seem to be able to detect an air of distrust within him.
Magic / Abilities:
Prodigal Innovative Mind- Valen is an inventor and a man who takes basically everything as a challenge. Tell him that something is impossible or very difficult and he will find a way get it done. Something that he has developed and honed due to his natural deficits.
Weapons:
The Mana Master 3000- one of Valen’s greatest designs and the one he always keeps with him. It consists of a Tank that sits on his left hip. A short tube runs it to a reactor on his back. With a second tube coming from that reactor and affixing to his gauntlet. Each object alone is a magical/scientific marvel.

The Tank- By inserting a magical item into the tank, the process begins. What little magic Valen has is used to electrify the molecules of the object energizing them and weakening their bonds enough for the collection process to begin. The mana from the magical item is stripped away and transferred into the reactor/Battery on Valens back for later use.

The Battery- The Battery itself has a dual purpose which makes it arguably one of the most critical components to his system. It stores Magical energy in the form of electricity, but it also possesses Electrodes that can allow it to attract naturally occurring lighting, (or electrical elemental spells) which it then mixes with and converts into more magical energy. This can then be channeled into the Gauntlet.

The Gauntlet- If this system were a power drill, The gauntlet would be the Bit at the tip that does the work. With three settings, each having multiple applications this gauntlet has versatility enough to make it incredibly effective on its own. In the “Raucous Rebel” Setting the Gauntlet can unleash stored energy in the form of powerful and volatile bolts of pure magic. These can hit like a lightning bolt, or charge the target in question causing many of its molecules to rupture or even powering it up. In the “Tinkerers Tropy” Setting, it can utilize magnetic fields to bend, shape, shine, and organize metals. Predominantly used by him to form his constructs and artifacts, it has plenty of defensive utility as one can magnetically repel metal away from themselves, useful considering most weapons are made of the stuff. Finally in the “Wild Warrior” setting Magnetic fields will be emitted around the gauntlet to fortify it making it more durable, likewise a portion if the stored energy from the battery will be diverted to Warding runes that will protect the gauntlet from damage. A metal glove extends from the gauntlet to cover and protect Valen’s hand, And Both a small buckler shield, and a Blade the length of a spearhead will come from the gauntlet. Strikes against the shield, and from the blade both will impart incredibly powerful electric currents into any unfortunates who are met with it. The blade can be launched for a deadly surprise ranged attack, but he only has one Backup.

Vortices gems- A design taught to him by his old master, and improved upon by Valen himself. These are empty enchanted capsules which can be used to capture a spell or magical ability directed at Valen. The captured spell or ability will be converted into an amount of mana equal to what was put into its casting or use. These gems can then be fed into the The Tank to add to the Battery energy supply. It is one of his defenses that have earned him his title of MageBane, And Spellhunter.

Personality: Valen is a young man who has always had something to prove. As a child he was consumed by a ambitious desire to become famous and powerful. Growing up did nothing to satisfy this dream and he still pursues it to this day. Luckily for the world this means he actually cares a good deal about his public image which has ensured he would stay on a morally acceptable path. After all its hard to go down as the greatest hero and mercenary in the world if everyone hates you. He can be selfish and arrogant at times, but thats just because he knows what he is all about. He doesnt think he is great, He Knows he is. His willingness time and time again to leap in front of the innocent, facing the threats that come for them head on and without fear is evidence that he may well be right. He stands as a testament that with enough belief in yourself, some creative choices, and a little bit of luck, anyone can become a legend.

History: Found on the doorstep of an orphanage in Obrua, the sickly child was one none anticipated would survive for very long. Making the infant comfortable for the night and the workers of the orphanage fully anticipated the child would die in its sleep. However a crash in the night would have them running in to see the child had climbed up his bed to get ahold of the mobile. With a laugh the Head mistress of the Orphanage proclaimed the child seemed healthy enough to her. That was the first sign that valen would be a bit of a Problem, but far from the last. The kids childhood was filled with constant scuffles and getting in trouble. Rules seemed to be little more than contractual obligation’s to him that he would spend his life trying to get around. Eventually he was spotted by a prominent dwarven artificer named Gadfrees, he was caught trying to swipe some springs, a rope, and metal parts. When Gadfree asked why he stole the objects he claimed that several of the boys had lost their Special ball on the roof of the orphanage. He wanted to get his way up there to get it, then would sell it back to the boys. He claimed he was going to bring the objects back when he was done. Gadfree gave the boy some paper and a quill and asked him to draw up his idea, and was shocked to see the boys imagination had thought up a simple but effective grapple hook and launch system using only springs and the ropes own torque.

Gadfree would scramble to the orphanage to adopt Valen and promptly put him to work in his shop. The Old dwarf was a hard but fair parent, yet clearly he was pushing Valen in a certain direction. One that Valen was interested in, but still his rebellious nature would not let him just stick to Gadfree’s instructions. Gadfree would have him build a lanturn, and he would add features and designs here and there that were not in the blueprints. Rather that chastise or correct him the old Dwarf would simply laugh and catalogue his achievements. For twenty years the two would live, laugh, tinker, and Butt heads, but alas all things come to an end in time, and an old dwarf is no exception. Gadfree First lost his sight, then his hands dexterity began to slip, and finally his memory as well. Valen mourned the loss of such a great mind, however he was blessed as in a moment of lucidity his Master, no his FATHER, Told him that he was proud of him, and that he would grow to become greater than any old dwarven tinkerer could hope to be.

This was the first time in Valens life that Anyone had ever said such a thing to him, and he took it to heart. Since then he has awoken each day striving to be better than he was the day before. Striving to help those around him he would invent numerous solutions to everyday problems. Insects in your garden? try his micro metal mesh, tired of handwashing dishes? try his Steamblast Chamber. He began to grow wealthy and well loved and eventually this would drive him to seek out bigger and bigger problems to tackle. Eventually a Serial killer mage would terrorize the town, so he invented his Mana master system, plus the vortices gems, and sought to bring this mage to justice. Unfortunately things didnt go according to play and all he brought to justice was a pile of ashes. While this bothered him it was also somewhat thrilling, not the killing a person part, but the chaos of the struggle. After that he took up mercenary work, made several upgrades to his mana master system, took out some bandit camps and even the rare monster attack. However with the legendary beasts stirring up trouble, even he has begun to struggle to keep up with all the needs. As such the summons of the heroes has now caught his attention and he seeks to find one of these heroes and join up with them for a collaboration. Admittedly the opportunity to study one of the legendary items has an alure of its own.

Extra Info:
581E74B0-FCAF-4C98-8E95-BAA9F63C4A77.jpeg
The Mad Gadfree, World renowned tinkering inventor and Artificer. Sadly deceased now, he left his laboratory, wealth, and all his research to his Adoptive son Valen Chaf.

161F0249-31DA-4FEE-BFA7-0192227216B8.jpeg
Believe it or not Valen Actually is very weak magically speaking. If magic is something everyone has, on a scale of one to ten Valen sits at about .5, this is why he made the mana master 3000 and partly why he seems to dislike mages (they are his preferred targets.)

02FAF200-2AFC-4B96-AA60-4509010BB7CC.jpeg
The Mana Master 3000 has the potential to be one of the most powerful magical items ever crafted. Depending upon the item fueling the tank valen could theoretically tango with magical beings WAAAAAAY above his “weight class”

C9838BE8-2962-4DFA-A965-8D736CE2BA4E.jpeg
The mana master 3000 is not a flawless system, it does have a limit to the energy it can contain and if that limit is surpassed it will dump the excess into Valen himself and he has an even lower limit to the magic he can hold. As such he will discharge whatever excess energy he can in powerful electrical surges, yet if he cannot do so without hurting someone he may well just keep it stored inside him…with less than satisfactory results.
 

  • Name: Catoris Obseen
    Age: Unknown (Though they say 22)
    Gender: Female
    Appearance:
    Two Eye Aura.png
    Sexuality: Sapiosexual
    Species: Dazin
    Role: Yasfria Party Member.
 
Last edited:
Wingless Angel
Elouan
★★★★★★
Male / Guardian Angel / N/A (Appears 18)
"Protector of Life" / Demisexual / Single
Party Member / Angelic Bow / TBD
Appearance
Elouan is a wingless angel of average height (5ft 7in) and has spikey, blonde hair. His facial features are soft, giving off the appearance of a gentle soul. His eyes are a vibrant blue color and easily stand out in comparison to the rest of his features. Before recently, he had four beautiful, white wings upon his back, but he no longer has them (though could get them back if the angels wished to allow such). Previously, Elouan wore white robes with light armor on his chest, forearms and shins. Now he tries to dress more like the people which he lives with. Now he dons a simple white button up shirt under a brown leather top. On his left shoulder is a cape/cloak, which he uses to protect himself from the cool mountain air when he gets cold. His pants are plain and black in color and accompanied by a pair for brown leather boots. Upon his head on the left side, he wears a golden mask that covers his eye. His dress his far from the fancy robes he once wore, but he cares very little for his appearance.

Personality
Elouan is an interesting individual, having long served the world as a guardian angel. As such, he is expected to have a kind, gentle nature, showing great care over those he is meant to protect. To some extent, he abides by these expectations, yet at the same time, he strives to differ from them. He seeks to set himself apart from others of his own kind, and make his own unique mark on the world. A curious soul, driven by his desire to learn and grow, Elouan has developed into a guardian who is tired of his role. His work over the centuries has made him grow bored of helping those had had always been sworn to protect. Meeting many ungrateful beings during his life forced him to view his role in a different light, often questioning if his purpose in life was actually necessary, yet he still follows the rules placed upon him. He has come to view death as an inevitable part of life, thus accepts he cannot always counteract it. While his views were frowned upon, he held them close, all while continuing his work. Over the years he developed a sense of neutrality, sometimes letting death come even though he could have tried to prevent it. While his actions were not inherently bad, he did grow colder towards the world around him. He detached himself from the very people he was expected to protect and overall became more isolated. This is how he has remained. Hints of his kindness still linger, but he strays from others, finding it hard to form relationships because he has accept the cycle of life and death. He believes those he grows close to will only fall fate to this cycle. Under this, Elouan still is a social individual, one just have to be willing to dig it out. He may be lazy at times, but he desires some form of motivation, oddly still clinging on to hopes that he be of use in some manner. While being somber at times, the peppy, energetic angel still exists within him somewhere.
Background
As a counterpart to Athanasius, Elouan was born into the world at the same time as the reaper, despite their glaring differences. He was born a guardian angel, expecting to protect the living and care for them, and in order to fulfill this role he was assigned to the Tothana region, though he was not the only angel in this role. Among his kind, his birth was odd given he was directly born as a counter to one of the reaper, although this was entirely unbeknownst to all. Despite his weird coming into the world, he was accepted among the angels and taken care of. During his early years, he had to care little of the role he was assigned to, for he was considered to be a simple trainee. As such, he often goofed off, finding fun in acting on his own, even if it got him scolded. He was blissful, happy and most importantly, free. During his younger years, this was no problem, and the older angels often overlooked it, crediting his young age to his behavior, and for the most part, they were right. When he was officially assigned to be a guardian angel over the people of Tothana, his demeanor changed and he showed great care for his work, taking it pretty seriously. He cared for the life on Zetha, even if they did not understand or know of his existence. However, when the chance came for him to make himself known to the people, he was quick to become disappointed. He found out the hard way how ungrateful people could be, even when saving their lives. While many were grateful to have him watching over them, there was plenty who weren't. Those that plead for death rather than being saved caused him to become very conflicted with his role and ultimately, it came to subdue his kind nature. He began to question his role, and often wondered if his meddling was worth it. Over many decades, he began to accept the concept of death more, growing tired of the ungratefulness he was shown. He existed in this state for a long time, struggling with what was the right thing to do. Many of the others had noticed his change in demeanor, but given he broke no rules, it was impossible for them to declare him a traitor to their kind. However, he would still lose his wings. This was around the time Athanasius was banished by the other reapers. Banishment was not his punishment, but rather his rash decision to beg to lose them was the cause. He wished to be placed on Zetha and be freed from his duties as a guardian angel. This request would be met and around two months ago he was sent to Zetha, without his wings, but with some of his abilities still in place.
Weapons & Magic
Soulstring: This is the angelic weapon Elouan had bestowed upon him as a guardian angel. This bow has rather unique properties and does not naturally have a bowstring. The user must bring out its string, manifesting it with magic. This applies for its arrow as well. No normal being could pick it up and wield it, even if they were adept in magic. The bow naturally reacts to angels, and more specifically Elouan since he has been deemed its rightful wielder. By no means does this mean others cannot draw out its powers, but rather that is difficult. It's natural magic is light since it is a weapon of the angels, but Elouan has learned to use wind with it, and often prefers it over its natural element. He believes it allows him to stand out among his kind, which is exactly what he likes to do. Another unique thing about this bow is its ability to manifest multiple arrows at once, maxing at 4, given the bow's size. Elouan can easily fire these arrows off with little worry of running out of them, though now that he no longer has his wings, the magic energy from his weapon does drain him over time, unlike before.

Angelic Grace: This magic was the one Elouan was born with and is what defined him as a guardian angel rather than anything else. This magic allows him to have strong healing capabilities, often being able to save people on the brink of death with no consequence to himself. His healing is extremely potent and has allowed him to save the lives of many over the centuries. He cannot resurrect the dead, meaning one must still have some form of life left in them when he arrives. He is able to pull of miracles, although repairing missing limbs and the like does come as a struggle. His magic is capable of it, yet it is never a guarantee. Usually, it is easier to do when the missing limb is still with the person, though that is not always the case. Because of this ability, he has questioned if the things he does are actually right or not.

Holy Aura: This is another magic granted to him due to his angelic ties, though it is much weaker now that he no longer has wings. This aura can be used either defensively or offensively. On the defensive end, he can use it as an armor of sorts and sometimes even nullifying attacks/damage entirely, though more commonly reducing damage taken. Upon taking enough damage the aura will shatter and be unusable for awhile (often a matter of minutes if Elouan is rather unharmed). On the opposite side, it can be used offensively to release larges amounts of light magic. It can be a sudden burst of magical output or come in small balls of energy, which Elouan can cast out. While being used offensively, the aura cannot be shattered like its defensive counterpart. Going between the two forms rapidly isn't impossible, but it weakens the state of both, and with Elouan's already weakened magic, it does make him weaker than he'd like to be.

Levitation: While he lost his ability to fly upon giving up his wings, he can still levitate with the help of his magic. As such, he can still do some things he was capable of before, but not to the extent he could. This ability often confuses others because they come to think he is human.
-->





HmedgCx.png

Name: Elouan
Age: N/A (Appears 18)
Gender: Male
Sexuality: Demisexual
Relationship Status: Single
Species: Guardian Angel
Role: Party Member (region pending)

Appearance: Elouan is a wingless angel of average height (5ft 7in) and has spikey, blonde hair. His facial features are soft, giving off the appearance of a gentle soul. His eyes are a vibrant blue color and easily stand out in comparison to the rest of his features. Before recently, he had four beautiful, white wings upon his back, but he no longer has them (though could get them back if the angels wished to allow such). Previously, Elouan wore white robes with light armor on his chest, forearms and shins. Now he tries to dress more like the people which he lives with. Now he dons a simple white button up shirt under a brown leather top. On his left shoulder is a cape/cloak, which he uses to protect himself from the cool mountain air when he gets cold. His pants are plain and black in color and accompanied by a pair for brown leather boots. Upon his head on the left side, he wears a golden mask that covers his eye. His dress his far from the fancy robes he once wore, but he cares very little for his appearance.

Magic / Abilities: Soulstring: This is the angelic weapon Elouan had bestowed upon him as a guardian angel. This bow has rather unique properties and does not naturally have a bowstring. The user must bring out its string, manifesting it with magic. This applies for its arrow as well. No normal being could pick it up and wield it, even if they were adept in magic. The bow naturally reacts to angels, and more specifically Elouan since he has been deemed its rightful wielder. By no means does this mean others cannot draw out its powers, but rather that is difficult. It's natural magic is light since it is a weapon of the angels, but Elouan has learned to use wind with it, and often prefers it over its natural element. He believes it allows him to stand out among his kind, which is exactly what he likes to do. Another unique thing about this bow is its ability to manifest multiple arrows at once, maxing at 4, given the bow's size. Elouan can easily fire these arrows off with little worry of running out of them, though now that he no longer has his wings, the magic energy from his weapon does drain him over time, unlike before.

Angelic Grace: This magic was the one Elouan was born with and is what defined him as a guardian angel rather than anything else. This magic allows him to have strong healing capabilities, often being able to save people on the brink of death with no consequence to himself. His healing is extremely potent and has allowed him to save the lives of many over the centuries. He cannot resurrect the dead, meaning one must still have some form of life left in them when he arrives. He is able to pull of miracles, although repairing missing limbs and the like does come as a struggle. His magic is capable of it, yet it is never a guarantee. Usually, it is easier to do when the missing limb is still with the person, though that is not always the case. Because of this ability, he has questioned if the things he does are actually right or not.

Holy Aura: This is another magic granted to him due to his angelic ties, though it is much weaker now that he no longer has wings. This aura can be used either defensively or offensively. On the defensive end, he can use it as an armor of sorts and sometimes even nullifying attacks/damage entirely, though more commonly reducing damage taken. Upon taking enough damage the aura will shatter and be unusable for awhile (often a matter of minutes if Elouan is rather unharmed). On the opposite side, it can be used offensively to release larges amounts of light magic. It can be a sudden burst of magical output or come in small balls of energy, which Elouan can cast out. While being used offensively, the aura cannot be shattered like its defensive counterpart. Going between the two forms rapidly isn't impossible, but it weakens the state of both, and with Elouan's already weakened magic, it does make him weaker than he'd like to be.

Levitation: While he lost his ability to fly upon giving up his wings, he can still levitate with the help of his magic. As such, he can still do some things he was capable of before, but not to the extent he could. This ability often confuses others because they come to think he is human.

Personality: Elouan is an interesting individual, having long served the world as a guardian angel. As such, he is expected to have a kind, gentle nature, showing great care over those he is meant to protect. To some extent, he abides by these expectations, yet at the same time, he strives to differ from them. He seeks to set himself apart from others of his own kind, and make his own unique mark on the world. A curious soul, driven by his desire to learn and grow, Elouan has developed into a guardian who is tired of his role. His work over the centuries has made him grow bored of helping those had had always been sworn to protect. Meeting many ungrateful beings during his life forced him to view his role in a different light, often questioning if his purpose in life was actually necessary, yet he still follows the rules placed upon him. He has come to view death as an inevitable part of life, thus accepts he cannot always counteract it. While his views were frowned upon, he held them close, all while continuing his work. Over the years he developed a sense of neutrality, sometimes letting death come even though he could have tried to prevent it. While his actions were not inherently bad, he did grow colder towards the world around him. He detached himself from the very people he was expected to protect and overall became more isolated. This is how he has remained. Hints of his kindness still linger, but he strays from others, finding it hard to form relationships because he has accept the cycle of life and death. He believes those he grows close to will only fall fate to this cycle. Under this, Elouan still is a social individual, one just have to be willing to dig it out. He may be lazy at times, but he desires some form of motivation, oddly still clinging on to hopes that he be of use in some manner. While being somber at times, the peppy, energetic angel still exists within him somewhere.

History: As a counterpart to Athanasius, Elouan was born into the world at the same time as the reaper, despite their glaring differences. He was born a guardian angel, expecting to protect the living and care for them, and in order to fulfill this role he was assigned to the Tothana region, though he was not the only angel in this role. Among his kind, his birth was odd given he was directly born as a counter to one of the reaper, although this was entirely unbeknownst to all. Despite his weird coming into the world, he was accepted among the angels and taken care of. During his early years, he had to care little of the role he was assigned to, for he was considered to be a simple trainee. As such, he often goofed off, finding fun in acting on his own, even if it got him scolded. He was blissful, happy and most importantly, free. During his younger years, this was no problem, and the older angels often overlooked it, crediting his young age to his behavior, and for the most part, they were right. When he was officially assigned to be a guardian angel over the people of Tothana, his demeanor changed and he showed great care for his work, taking it pretty seriously. He cared for the life on Zetha, even if they did not understand or know of his existence. However, when the chance came for him to make himself known to the people, he was quick to become disappointed. He found out the hard way how ungrateful people could be, even when saving their lives. While many were grateful to have him watching over them, there was plenty who weren't. Those that plead for death rather than being saved caused him to become very conflicted with his role and ultimately, it came to subdue his kind nature. He began to question his role, and often wondered if his meddling was worth it. Over many decades, he began to accept the concept of death more, growing tired of the ungratefulness he was shown. He existed in this state for a long time, struggling with what was the right thing to do. Many of the others had noticed his change in demeanor, but given he broke no rules, it was impossible for them to declare him a traitor to their kind. However, he would still lose his wings. This was around the time Athanasius was banished by the other reapers. Banishment was not his punishment, but rather his rash decision to beg to lose them was the cause. He wished to be placed on Zetha and be freed from his duties as a guardian angel. This request would be met and around two months ago he was sent to Zetha, without his wings, but with some of his abilities still in place.

Extra Info: -Unknowningly connected with Athanasius. If the reaper were to die, he would also die (their lives have odd similarities)
-Mistaken for a human now that he has lost his wings. Does not mind it though
-Slowly becoming accustomed to living among the people of zetha
-Often can be found napping in odd locations
 
"Glory to the Lich Queen and prosperity to her reign."

  • 1667831568117.png
    Name: Unit Hephaestus Wept, Dragonbone
    Titles: Hephaestus Wept, Jack of Smiles, Project Ivory
    Nickname: Ivory Dragonbone, Master Iron, Hephaestus
    Age: unknown, appears quite young
    Gender: presents as female, unknown in construction
    Sexuality: unknown
    Relationship Status: single
    Species: Homunculus Servant(Dragonbone catalyst)
    Role: Party Member of Yafria
    The physical body of immortality is distilled into a single experiment that would make an alchemist weep. Project Ivory's form is pushed to the extreme end of survival, extended to the bare limits a body can possibly withstand.
    An innocent man-made god whose defining characteristics are her sharp talons and her sweet nature. She does not like to fight, yet her innate built-in mechanics makes her a constant target, the wrath of every man, drawing ire and pushing opponents into madness where they target none but her, and thus they have no choice but to protect their teammates by shouldering their burden.
    Among Morgan's twisted creations, none can match her in sheer brute strength nor protection. Born from the skull of a dead dragon combined with Morgan's own universe-scrying desperation, they are the embodiment of Man's madness, humanity's sheer ingenuity that pushed them above and beyond the limitations of life. They wrestle opponents down and crush them with their shields.
    Project Ivory is introverted, earnest, honest and delusional. They were raised to shoulder the burdens of others, and while their honest, soft-spoken nature has not changed, it has twisted into a bitter cognizance, the cold judgemental eyes of a machine that blames others for their shortcomings.
    "I am a machine. A perfection. I will not- cannot - tolerate failure." it tells her. Till death do us part, and thus so they shall never part. Their charges are given. Her directives are theirs. They will not fail in her mission. Possessing a silent, subservient personality, their earnest promises can often be mistaken for foolishness. They are sometimes seen like a guardian, a guardian with a streak of arrogance where they know they are the perfection of their creator, the pride of the lich queen. And thus, they often flaunt their invincibility, arrogantly believing that none can pierce their shield.
    However, underneath their carapace of cold indifference and bitter recognition is a creature whose childhood innocence was snatched away, a creature forced to take up the mantle of a guardian for a creator whose one sign of affection was gifting them with a shield of burdens in exchange for their promise of obedience.

"WITHER AND ROT!"

  • devushka-skelet-devochka.jpg

    Name: Unit Hades Screamed, Hungerbane
    Titles: Hades Screamed, Jack of Joy, Project Bane
    Nicknames: Bane, Master Dancer, Hades
    Age: unknown, appears quite young
    Gender: presents as female
    Sexuality: unknown
    Relationship Status: single
    Species: Homoculus servant(unknown catalyst)
    Role: Yafria party member
    Appearance: Hungerbane is, without doubt, the most twisted of the servant, the three homunculi that was the Lich Queen's pride and joy. The poison flower that blooms in darkness, the girl that was the reaper's shame and rage. She shouldn't even be alive. She, who is literally little more than a skeleton with a living head, a collection of rattling bones with a pale girl's face stuck onto it, stubbornly refusing to rot. The project is aptly named after all: if Hades had ever truly seen this abomination, he would be screamed and flung it down to the depths of Tartarus. Bane is incapable of perceiving her monstrous form, believing herself to be perfect in every regard, every form. She is truly the most prideful of the homunculi...and in some regards the most powerful given how willing she is to carve up both friend and foe. Her personality is twisted, a shadow of the joyful, happy girl she was once. Deep deep down burns a jealously no death can erase, a burning hatred of the life she was stolen away from.
    "No! I won't disappear again! I won't let you lock me up like...like a dirty secret you have to erase!"
 
Last edited:
3F2B58AC-EC97-4B79-BD23-57FBDB3782FD.jpeg
Name: Aria Endymion
Titles: The Holy Mother of the Eclipse, The Angel of Justice, The Churches Divine Matriarch, Lady End, The Goddesses Wrath.
Age: 327yrs
Gender: Female
Sexuality: Heterosexual
Relationship Status: Married, Though it’s complicated.
Species: Demigod
Role: Party Member of Tothana, Leader of the Church of the Eclipse
Appearance: Standing an intimidating 6ft 8in, with two Massive wings which have a combined wingspan of nearly 14ft. She typically has a faint glow about her. In recent years she has accepted the Metal plates on her wings.
Magic / Abilities:
The Holy Daughter- Aris possesses immense superhuman strength and durability. She has on several occasions crushed steel in the palm of her hand, sometimes a hammer, othertimes a sword. She has been shown to be strong enough to beat down stone wall, or punch through an armored foe. Durability also seems to be one of her blessings as she has on many occasions over the centuries Taken blows that would have been fatal to others, including a particularly unlucky day when a catapult Projectile knocked her clean out of the air and sent her plummeting hard enough to carve a trench upon landing. While that blow drew blood and left her a bit dazed, she was able to tale to the air again and fight only a few moments after that. Her wings are also a part of this birthright ability.

Blessings of the Light Goddess- Thoughts and Prayers from this demigod can actually accomplish a good deal. With a word a pillar of light can drop from the heavens granting the person engulfed in it Greatly enhanced Strength, Speed, Durability, Stamina, and Mana. She can cast this on herself and others as needed however the buff to herself is around half what it is for others.

Smite- Arguably her most commonly used and most potent ability besides possibly Flight. Any weapon in her hands, or even her fists, can be imbued with a Non-elemental Holy aura. This allows her blows to ignore magical resistances and passive elemental resistances. It will interfere with regenerative capabilities, and Can knock buffs and enchantments off of enemies or their weapons so long as the magical source of those enchantments or buffs are inferior to Aria’s own power. A side effect of this power is it allows aria to strike ghosts, spectres, shadows, and other incorporeal beings. Unfortunately the greater the foe she strikes the more of her magic is drained from her to damage them.
Weapons:
76B6086F-35A1-4838-924D-8BEF77FC6E90.jpeg
The Dire Avenger- A holy sword granted to Aria by her mother on her 100th birthday. This blade is nigh indestructible and can repair itself on the off chance that it is damaged. It has a passive Trustrike enchantment that makes it easier for the blade to land a hit, and a Keen enchantment the prevents it from dulling or losing its edge. However its greatest enchantment is the Amplify Smite enchantment that multiplies the effects of Aria’s natural smite ability creating a destructive Nova of Non-elemental Smite energy each time it is embued into this weapon.
Personality: If Aria Were a modern day person, odds are she would be a judge. She is a very Logical woman who views most things through the lenses of her sense of justice. She can be Merciful to those who deserve it, and she has even been known to forgive those who dont. Yet to think this is a soft woman you could tread upon is about as wise as trying to pet a Grizzly cub in front of its mother. This is a woman who has crossed weapons with Demons, and fought for aerial dominance with Drakes. Her will is not one to be broken, and if you find yourself repetitively offending her sense of justice or doing a deed deemed irredeemable you may well find yourself witnessing Why she has been known to be a angel of Wrath.

History: 700 years ago a Goddess of Light and Justice came to the World Bound to a God who was her opposite. The two semi-corporeal deities quickly developed followings of their own, and before their first century ended these Faiths would come to blows dozens of times. As the two faiths spread they began to grow more violent and even conflicted with the Churches of the Divine beasts. This would in turn lower the public opinion of the respective faiths until both were deemed Cults by the local authorities. Thus the guard and military were able to engage them as though they were dangerous to society. In response The church of the Holy goddess would become far more militant, as would their enemies.

About 300 years of this back and forth would eventually have the church perform a ritual where their holy mother came to them and delivered them a Demigod Savior who was destined to End the War between the two factions and see the Church of the Holy Goddess elevated well beyond their state at the time of her birth. Aria was that child, she was raised within the church as a Paladin. While the Church was Very confident in her power and ability, for by the age of fifteen she rivaled most paladins in the order with the exception of the greatest masters. They perhaps let her have a bit too much freedom. For in her teenage years, struggling to deal with the burden of destiny she would seek a friend who could understand her plight, and as far as she knew only one existed. Xander the demigod from the Deaths Head Cult, He own churches most hated rival. The two would often meet under the cover of night and talk, complain, occasionally fight, and often get into some kind of trouble or another. Yet both knew they would be expected to destroy each other eventually. That was when their plan began to have its foundations built.

When the two reached the age of 25, the internal leadership of the church began to maneuver assets and transfer documents with its rival. Aria knew what this was, they were issuing the challenge, offering her to slay their rivals demigod. Xander confirmed this and told Aria that they were doing the same on his end. Time was short, and the two began their own maneuvers. Rather than armor both would wear elegant regal clothing, when questioned each would state they didnt need armor to defeat their rival. Both the cult and the church bought this and used it to brag and place wagers on the fight. The final step of their plan was reaching out to a priest of each of their septs that was a bit…open minded. With all the pieces in place, Aria would take her Mace, As her sword had yet to be gifted to her, And Xander took his staff and the Two would meet in the Ceremonial battlefield as the day of the Duel arrived
<~~~>
(Continued in Xanders CS)
Extra Info:
8F5C88B2-CEE6-4818-99DC-BFBFDB87FF17.jpeg
The Union of the Eclipse is a historical event that is taught in schools even today.


E09B6DFD-BD1F-43A8-824A-BB02E0A87D6B.jpeg
Name: Xander Endymion
Title:The Infernal Father of the Eclipse, The Mad Necromancer, The Deaths Head, Sir End, The Undying Patriarch.
Age: 328yrs
Gender: Male
Sexuality: Heterosexual
Relationship Status: Married - Aria Endymion.
Species: Demigod.
Role: Party Member of Tothana, Leader of the Church of the Eclipse.
Appearance: Xander does not look like your typical Warlock. At 6ft 7in with A broad and imposing frame, he looks as though he could be a Warrior. He is rather heavy and has many scars which contribute to that Warrior like appearance.

Magic / Abilities:
The Spellbook of Morticies- Not a physical object rather a series of Death related spells he learned from his father. These include summoning a variety of Undead, Casting Withering curses and bolts of Negative energy. And even forming constructs of Ethereal bone which become solid. Priests of the Deaths Head Sept are capable of Utilizing some of the lesser spells in this after being taught by Xander.

Rejected By Death- Xander can certainly die, however he is not Welcome to stay in the afterlife and his demigod body is very good at stitching itself together, what it fails to rebuild Xander himself can reconstruct with necromancy. As a result most people in the churches fold Theorize that he may actually have a contentious relationship with his father the death god, as he is constantly denied the peace of death.

Semi-Divine Corpse - Xander is mostly reconstructed Undead at this point, even still his body and essence is half divine. As a result his physical attributes rival that of peak human and he has been known to shatter weapons with a swipe from his staff and even dent armor or crack stones with a a palm strike. Most impressive is his bodies durability. Bolts of lightning that would blow a mans back out leave much smaller exit wounds on his frame. Axes will sink in much less as though they were striking lead. Also one of the more beneficial aspects of basically being a zombie, Xander does not to sleep, or drink, or eat. Instead he can actually feed on the necrotic essences of the dying similar to a vampire, its not eating souls or anything, just the residual Hints of Death .
Weapons:
0CC24E49-271B-4FEC-B7DE-9F4140A881BC.jpeg
Cruel ingenuity- A staff designed by Xander, this intricate design is able to manipulate the energy that flows into it magnifying it allowing Xanders spells to be cast At half the cost of normal but with Twice the power as normal. The staff with morph and shift as he casts spells with it, using a different form for each spell cast. While this can be used by other spellcasters, it will heed Xanders Call above others.

Shard of Death- a condensed Crystal made up of His fathers power, Believed to have once been a Gem inlaid within the death gods scythe, Xander can Use this to become the Mortishade, An incredibly powerful entity that converts All of Xanders Divine, Magical, and Infernal Energies into Raw Physical power. This form is remarkably Fast, Hits like a Battering Ram, and seems to phase through incoming attacks. That said the form lasts only a few minutes at most and leaves Xander Depleted of all his magical prowess.

Personality: A prankster to some, A destroyer to Others, Xander is in many ways indiscernible from a demon. However those who know him well are Quick to point out that with his power, he could he far more destructive if he were a truly Evil being. While he seems to dismiss almost all problems, his analytical mind tends to actually absorb more than most think, he just has different priorities to others. While many would seek to save lives, Xander wants to find out why they are being lost and not only stop it, but find a way to weaponize it to use in the future. Every Obstacle is a means to Benefit him if he can play his cards right. And what has he to worry about? If he cannot play his cards right, he is the immortal son of a death god, wed to the Vengeful Angelic daughter of a light goddess. As far as he is concerned most things are well below him and fail to present the threat to him that they think they do.

History: Being Born into a death cult is Actually a pretty bleak existence, even if your their prophecied Deus ex machina. Xanders childhood was far stricter than his Wife aria’s. Thus he had to learn to be a bit more sneaky, while she could take to the air when she wanted to leave and all would struggle to make her stay. He would have to Steal an invisibility scroll, Or weave a teleportation tunnel, all while avoiding the Deaths Head Priests. As time progressed he became very good at it, and His crafty nature is what allowed him to set up his plan with Aria to make them the Undisputed leaders of the church. The two had grown rather close and both knew that as the children of their gods they would be seen as the rulers of their respective churches the moment the Established leadership was deposed. Best of all the churches were pushing the two of them together for the Day of the duel on the day Xander turned 21.

Dressing in their finest yet bringing their weapons The two would engage a plan they called “The Union of the Eclipse”. Having found a priest from each sept that was more loyal to Them than to the church leaders, the two moved into the Alter of combat. Drawing their weapons they would shock all in attendance when they announced that they would be Married and asked if there were any objections. The religious zeal of the Churches leaders was apparent in their loud objections. Apparently such zeal was louder even than the common sense that tells a man That he should not Object when two armed demigods make a declaration. With the raising of his hand Xander muttered a prayer “Father if it pleases you, Let this be their end.” As soon as the words left his lips a flood of negative energy surged around him and arcs of purple lightning slammed into the Church leaders from both septs Shriveling and withering them away as it siphoned their very life from them. When the Guards made their attempt to rush in, A single swipe of Aria’s mace sent three men sprawling and deterred any from trying any further.


The two would declare themselves the leaders of a nee church they would call the church of the Eclipse. Word spread throughout the Nations and Aria would personally appeal to the leaders of nations not to get involved as she and Xander purged the church of any leaders that refused their new tenants of peace and service to the denizens of the world. Many view this nearly a decade of violent bloodshed within the church as a blight, but Xander sees it as medicinal, the cutting out of Cancerous tissues. Since then the Two have served as prominent religious leaders, especially in the current days when the churches of The sacred beasts begin to have mass exodus’s of followers, many of whom seek another thing to give their faith to.
Extra Info:
The Summons Of Xander

3F8CAE66-60A7-4D1B-89D4-C0C2179B7906.jpeg
The Endless Hordes- any Dead within a 10 mile radius that has not been sanctified with burial rites can be warped to Xanders location. This spell costs basically nothing to use and is very spamable. However it will rarely produce more than just a shambling skeleton with minimal weapon skills.

36D3D8A2-3148-41AA-A7F2-E1A4C141E260.jpeg
Cluster Wraith- a wraithlike ghoul toting a scythe imbued with the ability to consume the souls of those it slays. When destroyed this being Erupts into nearly a Dozen “Screaming Skulls” which are homing explosive Skulls that scream as they fly. This is deadly when paired with their penchant for rushing heads long into enemy lines.

46DFCD6A-9601-4D58-A3A7-F441AD9579E6.jpeg
(Guldrak The Hordemaker)
The Dead force- A powerful spell in which Xander condenses his Death energy and uses it to summon one of the powerful Greater deamons of his father. These greater Demons can Be either Guldrak the Giant undead Hordemaker. Or Vilvek The Reaper of the Mighty. Guldrak being a massive regenerating giant that spawns skeletons in mass off of its frame.While Vilvek is a Deadly Ethereal Assassin that Is best aimed at the tougher humanoid foes.
D2F3000E-405D-4B9F-8AD5-B09EC26026A1.jpeg
(Vilvek The Reaper of the mighty)

506361AE-84C7-4963-9D0C-DEE97381E7D3.jpeg
Shard of death Cont. - When Xander takes the Shard of Death his father gave him and Shatters it in his palm, the Slivers dig into his skin and blood begins to pour out. That blood quickly becomes black and begins to engulf Xander in an apparently painful process. As this process occurs his Lifeforce, Magic, and Divine energy, Are all replaced with negative energy that condenses into an iron hard body of the Death gods Greater Deamon, The Mortishade. For the next 1-3 minutes Xander will become a nigh indestructible physical powerhouse capable of even overpowering Aria, And shattering every defense he put into place to study this beast. Unfortunately this process swaps Xander and the Mortishade’s location. Meaning the beast is not even Xander but is rather something that switches places with him. When the mortishade is on the world in his place, he finds himself in the Afterlife beside his fathers throne having to endure another lecture.
 
Last edited:
The First Homuculus
  • 1667869493845.png
    Name: Unit Ares Knelt, Sicklescream
    Titles: Ares Knelt, Jack of Laughter, Project Lockheart, Project Sicklescream
    Nicknames: Sickle, Lock, Scream, Master Chains
    Age: unknown, appears quite young
    Gender: presents as male(sometimes refers to self as we/us, is not conscious of doing this ironically)
    Sexuality: bi
    Relationship Status: single
    Species: Homunculus(the bones of a wronged prisoner that died in chains as catalyst)
    Role: Party Member of Yafria
    Personality: The physical embodiment of the madness of crowds. The frenzy of mobs. The wrongness of mercy. Project Chains and Project Lockheart were one and the same. One to keep trap them and one to keep them chained. But their catalysts were two very different souls. One was born of love yet spoke of hatred, the other was corrupted by hatred yet spoke of love. Morgan would strip away all remnants of joy one remembered, and all hope of joy the other yearned for. Project Chains was the Gravedigger, the madness that could burn a saint. They are the frenzy of battle, the perfect homunculus built on using defence as offense.
    Ironically, the one built for war loves not the battlefield, yet their innate mechanics drive them to combat, forcing them to land blow after blow. Among all of Morgan's monsters, Chains is by far the most suited for combat. They were born from a dream, a worthless dream of ambition withered and promises unkept. Entrusted with a fate not worthy even for mutts, Sickle's iron will carries them through combat, each of their blows forcing the enemy back or trapping them in their Iron Punishment. Helpless, paralyzed by their frost, their prey are no match for Scream's unwavering aim. Their amalgamation of a soul gifts them with a strength far beyond reckoning.
    Chains is a quiet, introverted blunt weapon of force. They were raised to capture and to destroy, and very little can dissuade them from the capture part. They cripple opponents, tearing them apart with their sickle. Chains is blunt, voiceless and uninterested in judgment. At their core, Chains is a collector, a keeper of broken flowers. If Ivory of Iron is a fortress, then Chains is the battering ram. If Bane is the dying breath of fallen gods, then Sickle is the hound of ill omens that guards their graves.
    Sickle and Chains are two very different souls, shredded to their bare components yet still alive. Neither believes they are dead. As far as they are concerned, they are two sides of the same coin, both with the same shattered memories, both hardly alive yet still standing. If Sickle sees in black and white, Chains sees the same scene in shadows and light. While Chains is wearing their armor, Sickle will not die. While Sickle holds their weapon, Chains will not shatter. There is no homunculus stronger in combat than Sicklescream. While Sicklescream is by far the most mature and responsible of the homunculi, he is also by far the most apathetic, uninterested one, often mistaken as 'lazy'. Somber and pessimistic, Sickle is hardly the most social of the homunculi.

"Morgan told me to never speak of Project Olympus Groveled in Prometheus Labs. Never speak of the children, the orphans that had their souls taken away. Never speak of the Man-Made Gods."
"My name is Atlas Suffered. I was created along with Zeus Cowered and Poseidon Drowned. The newest homunculus, Hades Screamed, is well on her way. The Lich Queen used us as their catalysts. She used empty vessels with empty memories. And me? Oh, I only support her project as her first homunculus, the first homunculus born from a slain holy knight's sword. I used to have a name. Such a shame I can't remember it now, even as the Lich Queen's familiar."
"She...had to hollow them out. Said that there was too much, too many memories. Too many hopes crowding up in there. So she had to taken 'em away. She had to make them forget."
"You know...we used to be humans once. Orphans maybe. We were stolen away here, to...to this Avalon."
"That little girl Hades loved playing with her dolls and reading nursery rhymes, as sick as she was. Morgan made her watch the other children play so happily, so joyously that Hades learned the world for hatred before her skin even started to rot. She learned envy before she learned how to laugh."
"Poseidon Drowned feared water. Morgan made him only capable of living in the water. He spent twelve days in that tank with his brother, not knowing if his brother had even survived the creation experiment or not. In fact, he spent twelve days with a corpse in the water."
"Zeus...bless her soul. She tried to escape the first night, and blasted away a damn nice portion of the castle with her thunderbolts. She didn't even need to kneel. In fact, she never needed to stand up ever again after that. She couldn't."
"Dear stars above. There's more plans. Plans for Ares Knelt and Hephaestus Wept. Thank the stars they're the last two of this godforsaken project. I know I'll be deactivated after they're complete, but who cares? I'm just a construct anyways."
 
Last edited:
Q6a6ujo.png

Name: Sukei
Age: ~327
Gender: Non-Binary (Uses all pronouns)
Sexuality: Asexual
Relationship Status: Single
Species: Demonic Kitsune
Role: Royal Family companion

Appearance: A small mostly white kitsune with black accent marks around its eyes, ears, paws and tail. It's three tails have faint red tips which match the color of the small, demonic horns it has protruding from its forehead. Sometimes faint demonic runes glow upon its fur and appear red in color as well. These runes often signify that it is using some form of magic, though it is hard to tell what exactly. Sukei also has a hidden third eye which appears between its two horns when it senses danger coming in the future.


Magic / Abilities: Portal Creation: A master of teleportation, Sukei is capable of creating portals across the land with little to no effort. These portals can easily offer companions travel to far off places with ease. The range of these spans across all the mainland of Zetha, though it cannot promise the portal will lead to a safe location upon creation. Portals open in general areas, but cannot pick specific ones, unless it's a city/town/village or a well defined location. Typically this ability is used for the royal family to travel with ease and is limited to only moving small groups (max 10). The portal is a one way trip, and a new one must be opened in order to return.

Third Eye: Having a hidden third eye, Sukei can use it to sense incoming danger. It may not know the exact event that will take place, but it is able to predict something is coming and in turn warn others around, most primarily the royal family. It is limit on its range, and can only sense for its current location rather than the land as a whole (EX: if Sukei is in Doncaster, it senses danger for the city only)

Summon: As a companion, Sukei has the ability to be summoned and in its case by a special whistle. Due to its ties to the royal family, it will only respond to them (it may have made a blood pact for this to happen unbeknownst to the family beside the eldest princess).

Personality: Sukei has an energetic personality, almost always showing excitement towards being summoned. It acts much like a child would, and like others of its kind is on the mischievous side. A ball of pure chaotic energy is exactly what this fox is, and stands by its nature. Despite how it comes off, it is loyal to the royal family and takes its role for them seriously. It has a strong fondness for them, especially the eldest princess (given she is its original companion), the king and Cassian. While it isn't much of a fight and strays from battlefields due to its lack of offensive abilities, it would defend these three with its life.

History: Not much is known of Sukei's past prior to its bond to the eldest Galahad princess. Having been summoned by her, the kitsune formed a pact and vowed loyalty to her, and later the royal family as a whole. This pact bond it to becoming a servant and companion to them and offering its powers to them, no matter the situation. It has served the royal family for just over a decade, proving its usefulness in many ways over the years.

Extra Info: -Will be a very minor character, but I felt a form was necessary (even though it's pretty barebones)
 


1669086548311.png
Name: Ian

Age: young adult[18-21]

Gender: Male

Sexuality: Bisexual

Relationship Status: Single

Species: Demi human[ Cameleon]

Role: Manasoul/Obrua hero party



Appearance: his normal outfit is this, but since Ian is a part of a hidden group, he wears dark pants[ no shoes], a thin sleeveless shirt with short black clothing that goes across his left shoulder[ i'm very bad at wording, so the black cloth looks something like this[click me]. A black pouch can be found strapped on his hip. Ian is roughly around 5'8 in height, very slender and advanced, although he kinda lack some muscle mass. Has the hands, feet, and tail of his animal component, pointy elf-like ears. His eyes are golden rod yellow, till green and blue hair that he keeps down to help with his disguise



Magic / Abilities:
  • Shape Shifting/copying: Thanks to his species, he's able to shift into any other species or races, even object to an extent.
  • Camouflage/color change: His scales and skin allow him to blend with his surroundings. sometimes when his emotion becomes overwhelming, his scales will change colors[ for example, if hes really mad, his scales will turn to dark red]
  • Combat: Despite not having the ability to be able to shoot laser beams from his mouth, Ian is decent when it comes to hand-to-hand combat



Personality: Ian is a snarky guy with a cunning personality. His biggest joy in life if deceiving others, just how people had once did to him. It doesn't take alot for him to get annoyed and for the sake of his mission, he has to hide his feelings. Ian, by his allies, is known to be a great lair and mischievous. Most definitely a guy you can't trust.. of course, no one knows he can't be trusted thanks to his good
guy act



History:
A demi-human that was born and raised in the region of gesnain. Ian had lived some of his life with his mother and father as the only child. Both his parents were talented mages, but as for his self, he didn't show any sign of any magical abilities. Ian deiced to attend a magic academy famous for training the world's powerful mages,wizards, and witches. perhaps attending would help draw out his magical abilities, which it did

The house he was placed in was the Owl house, which had mages with potential. Although the headmaster and council members saw Ian's potential, those born was great magical abilities begin to grow slightly jealous and schemed against him. Thanks to unfortunate events, Ian was banned from the academy. Once he reached home, his parents heard what happened and disowned him,thus he would leave to try to clear his name

during his adventure, he would meet a former member of the academy's council, a powerful wizard and a rag-tag group of mages that followed. Ian joined their ranks and is now tasked to follow one of the heroes until further notice.




Extra Info:
-His true alliance is Neutral/Evil
- Manasoul is the strange group he's apart of. Their intention are unknown to the public of course
-Manasoul is kinda small, but has skilled mages. The does wear an outfit..like a faction outfit
 

Users who are viewing this thread

Back
Top