haio681
Member
I'm trying to do my own rp, but the only thing that confuses me is what magic and roles to add and what will be downfall of the magic.
ROLES
Medic pro(s): they are the only role allowed to use healing. Cons: their weapon choice is between medical scalpels and hand to hand combat (bad at hand to hand if they have less than 12 years of training). Only allowed I use healing magic.
Support Pro(s): the only role that is allowed to use their magic on other weather allies or enemies. Con(s): this class generally take a large amount of damage. Can't use any magic that aren't relate to supporting teammates.
Assault pro(s); generally deals a lot of damage. Con(s): not the most defensive minded unit, generally think with their swords.
guardian pro(s): generally the defensive savor on the team. He is often the most flexible with operations. Con(s): doesn't get a chance to use any other weapon expect the shield. Bigger the size equal ability to hold their own ground against stronger attacks, which also mean they agility is lower.
Recon pro(s): are normally the most sneakiest. have strong single hit attacks. Con(s): horrible with combo moves. Once they are spotted they can't sneak away or up on anyone around the facility.
BASIC MAGIC
Fire magic: weakness is water
Water magic: weakness is lightning
Lightning magic: weakness is earth
ROLES
Medic pro(s): they are the only role allowed to use healing. Cons: their weapon choice is between medical scalpels and hand to hand combat (bad at hand to hand if they have less than 12 years of training). Only allowed I use healing magic.
Support Pro(s): the only role that is allowed to use their magic on other weather allies or enemies. Con(s): this class generally take a large amount of damage. Can't use any magic that aren't relate to supporting teammates.
Assault pro(s); generally deals a lot of damage. Con(s): not the most defensive minded unit, generally think with their swords.
guardian pro(s): generally the defensive savor on the team. He is often the most flexible with operations. Con(s): doesn't get a chance to use any other weapon expect the shield. Bigger the size equal ability to hold their own ground against stronger attacks, which also mean they agility is lower.
Recon pro(s): are normally the most sneakiest. have strong single hit attacks. Con(s): horrible with combo moves. Once they are spotted they can't sneak away or up on anyone around the facility.
BASIC MAGIC
Fire magic: weakness is water
Water magic: weakness is lightning
Lightning magic: weakness is earth
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