Unwavering Knight
Fool's Errant
"The road to dance is a road of roses!"
The Knight of the Lady
Character Name: Helbrecht
Desired Position: Travelling Knight/Refugee
Country of Origin: A prying eye might trace his earliest origins back to Lepumir, where an armored form matching his description first appeared to aid a traveller in need. Since then, he has been sighted all over the lands, naturally drawn to bountiful congregations.
Gender: Male
Age: He was first sighted 21 years ago. He does not know what exactly a birthday is and simply assumes it is a normal holiday across the lands that just varies day by day (he has not yet realised it varies from person to person). One might wonder what he would say if he was asked what his birthday might be...
Appearance:
An armored giant with an equally massive stature, perpetually covered by steel-plates and speaking with a naturally cold, ugly voice regardless of subject-matter. All this coupled with a way of moving close to being doll-like for one moment, before rapidly switching to a strange, primal fluidity belying his sheer bulk, all combining to appear eerie at best, downright creepy at worst. It is a natural impression gained by many that his mere appearance serves to deceive, exuding a vague sense of wrongness that can be hard to define.
Hair: Unseen
Eyes: Unseen
Height: 7'4''
Weight: 552 lb
Other Distinguishing Traits?: He vehemently refuses to part with his armor while in sight of others, stating that defying the will of his Lady would be un-knightly.
Romance and Partners?: Yes, for the opposite gender. Though he will dance with quite anyone. And as surprising as it may be, he can take both the role of follower and leader.
Position on the Rebellion?: Pro-Arian in regards to general equality and acceptance, Anti-Arian in regards to violent rebellions followed by mass-murder and forced turning of former inhabitants into refugees. What was merely a dim squabble in the minds of those busy with court, feasts and politics has been a clearly visible - and growing - state of affairs affecting many communities across the kingdoms to one that walked the lands indiscriminately for years. One that spent so long experiencing the finer details nonetheless requires time to regain the ability of distance and looking at the bigger picture.
Personality: A bizarre being embodying several unfitting extremes. Voice cold and only rarely carrying emotion, actions precise and calculated, while preaching of idealism and "goodness" that is far beyond what any sane being could realistically hope to achieve.
All in all, his mentality can appear as detached at best, delusional at worst, while yet also giving sight to a secondary, far darker set of beliefs that comes frighteningly close to outright nihilism. Referring to himself as a tool for use, a ploy for the "tale" to continue and reach its ultimate conclusion, it is possible to assume that all his actions are constrained by a strange understanding of the "common" laws of fairytales. The one who he refers to as the "Lady" would be the primary focal point of his striving, believing her to be the only one capable of granting him his deepest desire.
Despite his usual conduct, he is not exempt from the simple emotion called "boredom", him citing it as the primary reason for why he took up playing the fiddle and tried himself at dancing, a measure to kill time while on the endless march and alleviate his loneliness. However, the years have not gone by without consequence, the decades of failure having left him struggling with cynicism and despair.
Biography: Several years ago he simply seemed to appear in the kingdom of Lepumir, devoid of fame and tales. The self-proclaimed knight would approach random travellers, villages, cities, anyone that appeared in need of aid and - no matter the triviality of the task, ranging from saving kittens on trees to launching attacks upon bands of brigands - the knight would serve, in return only asking if any of those he aided had seen his Lady.
When asked for a description of the one he sought, the knight would always be quick to praise his Lady's wit, beauty and compassion, but never would he actually give any sort of details. As a result, his inquiries were only ever met with puzzled shaking of heads, prompting his ever-unchanging continuation of the search for his Lady.
A particularly prying and resourceful individual might notice a staggering amount of corpses left in the knight's decades-lasting wake, with no difference being made between peasant or noble. His nomadic lifestyle and lack of lingering attachments rendered him nigh-impossible to track down, and those few that tried to get him to answer for his deeds found little means through which to reach him.
Only recently his routes seem to have changed, his presence steadily drawing closer to Euthalia's Waltz Castle, a strange new spring in his step as his gaze focuses on the sprawling monuments.
Dance Level: 4 - Quite capable through long practice and observation of different styles, though he never joined a competition in that particular field before, something that is about to change. He has no established partner but is determined to find one.
A defined flaw in his eventual technique would be his apparent lack of passion, each movement refined but lacking vitality.
Last Year's Cendrillion Ball: He didn't go because he wasn't anywhere near the area at the time.
Goals/Role: To find the Lady above all else and to participate in the Cendrillion Ball as a means. Certainly, She must be amongst the assembly of nobles and, if failing that, She will certainly take note if he manages to achieve victory in the Ball?
Extra: Swords, axes, crossbows, hooks, lances, chains, all equal tools, conventional weaponry tested and practiced. If he goes somewhere unarmed, he will have made sure to hide some sort of armament in the environment. He has extreme skill at hunting and tracking, being forced to rely on self-sufficiency. The years of wandering, fighting and hunting also appear to have endowed him with a wealth of knowledge in the anatomical and by extension medical field.
A more jarring thing would be his proudly-displayed violin, an old, withered thing, though its wood still kept stable with great effort. He does not seem to be inconvenienced by the fact that the instrument was obviousely meant for a user with a smaller build.
Themes: Travel - Musicbox
Battle: The Heavenly Knight
The Knight of the Lady
Character Name: Helbrecht
Desired Position: Travelling Knight/Refugee
Country of Origin: A prying eye might trace his earliest origins back to Lepumir, where an armored form matching his description first appeared to aid a traveller in need. Since then, he has been sighted all over the lands, naturally drawn to bountiful congregations.
Gender: Male
Age: He was first sighted 21 years ago. He does not know what exactly a birthday is and simply assumes it is a normal holiday across the lands that just varies day by day (he has not yet realised it varies from person to person). One might wonder what he would say if he was asked what his birthday might be...
Appearance:
An armored giant with an equally massive stature, perpetually covered by steel-plates and speaking with a naturally cold, ugly voice regardless of subject-matter. All this coupled with a way of moving close to being doll-like for one moment, before rapidly switching to a strange, primal fluidity belying his sheer bulk, all combining to appear eerie at best, downright creepy at worst. It is a natural impression gained by many that his mere appearance serves to deceive, exuding a vague sense of wrongness that can be hard to define.
Not a single flash of clothing let alone flesh other than metal was visible even from up close, the material simple steel. No ornament, no decoration, no marks of any known smiths. A careful eye might have noticed a number of spots betraying the wear and tear of the elements, as well as traces where weapons had clearly penetrated, all covered up with careful maintenance and repair. Though conventional and featureless, the way the individual plates were each adjusted perfectly to the knight's form like a second skin did not allow for a derogatory term like 'simple' to fit, but rather matched the definition of efficient.
Hair: Unseen
Eyes: Unseen
Height: 7'4''
Weight: 552 lb
Other Distinguishing Traits?: He vehemently refuses to part with his armor while in sight of others, stating that defying the will of his Lady would be un-knightly.
Romance and Partners?: Yes, for the opposite gender. Though he will dance with quite anyone. And as surprising as it may be, he can take both the role of follower and leader.
Position on the Rebellion?: Pro-Arian in regards to general equality and acceptance, Anti-Arian in regards to violent rebellions followed by mass-murder and forced turning of former inhabitants into refugees. What was merely a dim squabble in the minds of those busy with court, feasts and politics has been a clearly visible - and growing - state of affairs affecting many communities across the kingdoms to one that walked the lands indiscriminately for years. One that spent so long experiencing the finer details nonetheless requires time to regain the ability of distance and looking at the bigger picture.
Personality: A bizarre being embodying several unfitting extremes. Voice cold and only rarely carrying emotion, actions precise and calculated, while preaching of idealism and "goodness" that is far beyond what any sane being could realistically hope to achieve.
All in all, his mentality can appear as detached at best, delusional at worst, while yet also giving sight to a secondary, far darker set of beliefs that comes frighteningly close to outright nihilism. Referring to himself as a tool for use, a ploy for the "tale" to continue and reach its ultimate conclusion, it is possible to assume that all his actions are constrained by a strange understanding of the "common" laws of fairytales. The one who he refers to as the "Lady" would be the primary focal point of his striving, believing her to be the only one capable of granting him his deepest desire.
Despite his usual conduct, he is not exempt from the simple emotion called "boredom", him citing it as the primary reason for why he took up playing the fiddle and tried himself at dancing, a measure to kill time while on the endless march and alleviate his loneliness. However, the years have not gone by without consequence, the decades of failure having left him struggling with cynicism and despair.
Imagine you wander. You wander wide, you wander long, you never cease wandering.
You search, you always search, far and away. The ideal compels, the ideal demands.
Loneliness is on your mind, causing you to approach others.
You ask "Where?"
They shrug, point a way, and in thanks you fulfill their demands with a whole heart. They are happy to have you away.
You keep wandering.
Wandering.
Wandering.
Always wandering.
Simply setting one foot after another is insufficient. You take up a hobby, one that can be conducted while keeping up the march. You like the melody. It lightens your heart.
You wander with bliss in your heart. Your steps momentarily reminding of those of a dancer as you leave your tracks in the mud and snow, the passing of years flowing by with dim notice.
But then something goes wrong. Something goes horribly horribly wrong.
For the first time, a glimpse of luminosity. You look around yourself and you see only misery, a world upfilled with it and your own limited capacity to grasp the sheer amount of consequences, a surge of emotion resulting in enhanced perception of your surroundings.
The nasally tone of someone's voice as they whine for the sake of whining.
The hypocrisy of people hating themselves and doing absolutely nothing to change it.
Everything was so much more vivid than it once was. So with enhanced perceptions came realization: The realization of a simple universal constant.
Every single person in the world deserves death for some reason. The only variable was 'Over what?'
You resume wandering.
Wandering.
Wandering.
Always wandering.
Then, perhaps, you find something new. Something full of extremes, overwhelming sadness, polarizing joy, reverberating lust.
Wisdom is a terrible responsibility. Looking at this newness creates a demand, another realisation of the limitation. Wisdom demands for the only possible conclusion in realisation of the own limited state:
Terror. Fear.
You search, you always search, far and away. The ideal compels, the ideal demands.
Loneliness is on your mind, causing you to approach others.
You ask "Where?"
They shrug, point a way, and in thanks you fulfill their demands with a whole heart. They are happy to have you away.
You keep wandering.
Wandering.
Wandering.
Always wandering.
Simply setting one foot after another is insufficient. You take up a hobby, one that can be conducted while keeping up the march. You like the melody. It lightens your heart.
You wander with bliss in your heart. Your steps momentarily reminding of those of a dancer as you leave your tracks in the mud and snow, the passing of years flowing by with dim notice.
But then something goes wrong. Something goes horribly horribly wrong.
For the first time, a glimpse of luminosity. You look around yourself and you see only misery, a world upfilled with it and your own limited capacity to grasp the sheer amount of consequences, a surge of emotion resulting in enhanced perception of your surroundings.
The nasally tone of someone's voice as they whine for the sake of whining.
The hypocrisy of people hating themselves and doing absolutely nothing to change it.
Everything was so much more vivid than it once was. So with enhanced perceptions came realization: The realization of a simple universal constant.
Every single person in the world deserves death for some reason. The only variable was 'Over what?'
You resume wandering.
Wandering.
Wandering.
Always wandering.
Then, perhaps, you find something new. Something full of extremes, overwhelming sadness, polarizing joy, reverberating lust.
Wisdom is a terrible responsibility. Looking at this newness creates a demand, another realisation of the limitation. Wisdom demands for the only possible conclusion in realisation of the own limited state:
Terror. Fear.
Biography: Several years ago he simply seemed to appear in the kingdom of Lepumir, devoid of fame and tales. The self-proclaimed knight would approach random travellers, villages, cities, anyone that appeared in need of aid and - no matter the triviality of the task, ranging from saving kittens on trees to launching attacks upon bands of brigands - the knight would serve, in return only asking if any of those he aided had seen his Lady.
When asked for a description of the one he sought, the knight would always be quick to praise his Lady's wit, beauty and compassion, but never would he actually give any sort of details. As a result, his inquiries were only ever met with puzzled shaking of heads, prompting his ever-unchanging continuation of the search for his Lady.
A particularly prying and resourceful individual might notice a staggering amount of corpses left in the knight's decades-lasting wake, with no difference being made between peasant or noble. His nomadic lifestyle and lack of lingering attachments rendered him nigh-impossible to track down, and those few that tried to get him to answer for his deeds found little means through which to reach him.
Only recently his routes seem to have changed, his presence steadily drawing closer to Euthalia's Waltz Castle, a strange new spring in his step as his gaze focuses on the sprawling monuments.
Dance Level: 4 - Quite capable through long practice and observation of different styles, though he never joined a competition in that particular field before, something that is about to change. He has no established partner but is determined to find one.
A defined flaw in his eventual technique would be his apparent lack of passion, each movement refined but lacking vitality.
Last Year's Cendrillion Ball: He didn't go because he wasn't anywhere near the area at the time.
Goals/Role: To find the Lady above all else and to participate in the Cendrillion Ball as a means. Certainly, She must be amongst the assembly of nobles and, if failing that, She will certainly take note if he manages to achieve victory in the Ball?
Extra: Swords, axes, crossbows, hooks, lances, chains, all equal tools, conventional weaponry tested and practiced. If he goes somewhere unarmed, he will have made sure to hide some sort of armament in the environment. He has extreme skill at hunting and tracking, being forced to rely on self-sufficiency. The years of wandering, fighting and hunting also appear to have endowed him with a wealth of knowledge in the anatomical and by extension medical field.
A more jarring thing would be his proudly-displayed violin, an old, withered thing, though its wood still kept stable with great effort. He does not seem to be inconvenienced by the fact that the instrument was obviousely meant for a user with a smaller build.
Themes: Travel - Musicbox
Battle: The Heavenly Knight
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