Gustav
Double Luck
So, I have an idea for a healing charm. Â I'd like to submit it to the group for evaluation and critique.
Slow Rise of Morning
Cost: 3 motes
Duration: Â Special
Type: Â Simple
Minimum Medicine: 5
Minimum Essence: 5
Prerequisite Charms: Â Anointment of Miraculous Health, [Megan's Self-Anoint Charm]
Description:
As the Sun's touch warms Creation, this charm makes the target's skin renew and sew itself together.
System:
The Solar may target herself or another with this charm. Â The healer rolls Charisma + Medicine. Â Beginning next turn, the recipient of this charm heals a number of lethal or bashing health levels equal to half the user's Essence (rounded down). Â This continues each turn until the recepient heals a number of health levels equal to the number of successes rolled. Â This cannot heal more health levels than successes rolled.
This charm has no immediate effect on aggravated damage, but daily usage (accompanied with complete inactivity) will reduce the healing time of aggravated damage by a factor of the user's permanent Essence.
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I know it's a bit wordy, so I welcome a bit of wording clarification. *cough*Josh*cough*
Slow Rise of Morning
Cost: 3 motes
Duration: Â Special
Type: Â Simple
Minimum Medicine: 5
Minimum Essence: 5
Prerequisite Charms: Â Anointment of Miraculous Health, [Megan's Self-Anoint Charm]
Description:
As the Sun's touch warms Creation, this charm makes the target's skin renew and sew itself together.
System:
The Solar may target herself or another with this charm. Â The healer rolls Charisma + Medicine. Â Beginning next turn, the recipient of this charm heals a number of lethal or bashing health levels equal to half the user's Essence (rounded down). Â This continues each turn until the recepient heals a number of health levels equal to the number of successes rolled. Â This cannot heal more health levels than successes rolled.
This charm has no immediate effect on aggravated damage, but daily usage (accompanied with complete inactivity) will reduce the healing time of aggravated damage by a factor of the user's permanent Essence.
---
I know it's a bit wordy, so I welcome a bit of wording clarification. *cough*Josh*cough*