Healing Charm [New Dawn in the North]

Gustav

Double Luck
So, I have an idea for a healing charm.  I'd like to submit it to the group for evaluation and critique.


Slow Rise of Morning


Cost: 3 motes


Duration:  Special


Type:  Simple


Minimum Medicine: 5


Minimum Essence: 5


Prerequisite Charms:  Anointment of Miraculous Health, [Megan's Self-Anoint Charm]


Description:


As the Sun's touch warms Creation, this charm makes the target's skin renew and sew itself together.


System:


The Solar may target herself or another with this charm.  The healer rolls Charisma + Medicine.  Beginning next turn, the recipient of this charm heals a number of lethal or bashing health levels equal to half the user's Essence (rounded down).  This continues each turn until the recepient heals a number of health levels equal to the number of successes rolled.  This cannot heal more health levels than successes rolled.


This charm has no immediate effect on aggravated damage, but daily usage (accompanied with complete inactivity) will reduce the healing time of aggravated damage by a factor of the user's permanent Essence.


---


I know it's a bit wordy, so I welcome a bit of wording clarification. *cough*Josh*cough*
 
That's a pretty good idea - a "rejuvenation" effect, rather than an instant heal or a reduction in healing times.  Interesting.  Good mechanics.  I'd put that shit on Lore5, if I were you.  That seems to be a forum for good criticism.


As for your signature: that's what I'm here for, knee-grow.  Cleaning up your sloppy-ass verbal errors.
 
That's a pretty good idea - a "rejuvenation" effect' date=' rather than an instant heal or a reduction in healing times. .[/quote']
Someone's been playing too much WoW with his priest gf. :-p It's still an awesome charm though.
 

Users who are viewing this thread

Back
Top