• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fandom GUP - Panzerfahren: Lore & Vehicles

Main
Here
OOC
Here
Characters
Here
Lore
Here

Becker

“Someone else always has to carry on the story...”
Roleplay Availability
Roleplay Type(s)
Sensha-dō
(Original link provided)

Sensha-dō is a form of martial arts that involves the use of tanks as weapons. This martial art is exclusive for high school and college girls (with a professional league in development) in order to develop their self-esteem as young women, assist in becoming a professional and efficient citizen, and develop the characteristics necessary for motherhood. It involves two opposing school teams, each possessing their own set of tanks, combating in established league matches.

There are two types of matches in sensha-dō, the "wipe-out match" and the "capture the flag" match. The wipe-out match is when one team must eliminate all of its opposing team's tanks in order to win the match. This type of match will favor the team with superior tanks, for it is a battle of attrition. The capture the flag match is when one team must eliminate the opposing team's flag tank in order to win the match. This type of match will give a chance for an unfavorable team to win for they only need to eliminate the opposing team's flag tank, usually by use of superior strategies and tactics despite the odds against them. In sensha-dō competitions, only 10 tanks per team are allowed for first round up to the quarterfinals, 15 tanks per team for the semi-final round and 20 tanks for the final round. The college league and professional league allow at least 30 tanks.


Sensha-dō Rules & Regulations
(Original link provided)

1-02 Competition Format

There are two formats for matches: Elimination battles and Flag battles. These matches are designated by the League.

In Elimination battles, the objective is to render inoperable all of the opposing team's vehicles.

In Flag battles, the objective is to render inoperable the opposing team's Flag Vehicle (to be designated beforehand).

Tournament is a knock-out format. Round one matches are determined by random draw.


2-02 Limit on the number of participating vehicles

Each team may not field more vehicles than the number designated by the League.

However, it is possible to field fewer vehicles than the designated number.


2-03 Match location

The boundaries of the battlefield will be determined by the League.

Access to the battlefield will be restricted 72 hours prior to the match. Each participant shall get maps and details of the area.

Should there be objections to the battlefield of choice, they should be forwarded to the League within the first 24 hours of announcement, upon which deliberation will be made.


3-01 Participating vehicles' specifications

The only vehicles allowed to participate are the following:

> Vehicles whose design was completed before August 15, 1945
> Vehicles that had begun prototype trials by the aforementioned date
> Vehicles whose construction was planned using only materials available before the aforementioned date

Vehicles which meet these requirements must be confirmed to be constructed using materials that were available at that time.

For vehicles that never advanced from the planning stage, the League will decide on their eligibility on a case-by-case basis.

However, in the event that there is difficulty supplying the appropriate parts, the League may determine the allowable extent of reproductions and modifications.

Changes to the type or number of participating vehicles on a team directly prior to the match are open to objection by opposition members.

Open-topped vehicles, including gun carriages, self-propelled anti-tank guns and indirect fire artillery may be considered tanks, but require approval on a case-by-case basis.


3-02 Supplementary equipment

All tanks must be fitted with League-sanctioned referee equipment.

As an additional safety measure, the crew compartments are required to be fitted with League-approved armored mantlets.


3-03 Permitted armament

All rounds are to be League-sanctioned live ammunition.

The total number of rounds per team is limited.

Production of custom warheads or charges is not allowed.


4-02 Conditions for victory

Elimination battles: The team that renders all the opposing team's vehicles inoperable is the winner.
Flag battles: The team that renders the opposing team's Flag Vehicle inoperable is the winner, whether or not non-flag enemy tanks are still operational.


4-04 Conditions for defeat

The referee equipment has determined a tank to be inoperable
All crew members have abandoned their tank
The Judges determine that a match can no longer proceed (in the event that the referee equipment declares a tank is still operable, the Judges may determine that the damage received is enough to render the tank inoperable)
The Judges determine that a rule violation has taken place
The leading representative of a team may voluntarily surrender.

4-06 On disabled vehicles

A tank may no longer participate in the battle after it has been declared "inoperable".

The participants will wait for the orders of the Judges, and comply with them as quickly as possible.


5 On prohibited actions

> Using parts or equipment not sanctioned by the League
> Voluntarily leaving the competition area
> Firing directly on humans
> Firing whilst within a ceasefire-zone
> Attacking a vehicle that has been declared "inoperable"
> Disrespect towards the judges or other participants
> Actions that are judged to be "throwing the match"

(Engaging in any of the above acts will result in disqualification.)


6 Compensation

The European & Japanese Sensha-do League will provide compensation for all incidents involving structures and for the restoration of the landscape within the boundaries of the competition field.




Our Story

With income at a all time low, the Bovington Tank Museum has partnered up with the European & Japanese Sensha-Dō Federation (EJSD) in order to boost interest and reach out to the world-wide community. Students from across the globe have arrived at the newly build Bovington International High School. Usually, Sensha-dō is a female only activity however, due to the military protential aspects of the 'martial art.' The federation has opened up for all genders to sign up and possibly win the chance at fighting alongside fellow minded men and women. The goal for these students? The 2018 National High-School Sensha-Dō Tournament and guaranteed acceptance into any university of their choice. Which fighting vehicle will your characters crew? Will you lead the school to victory or will the Tank Museum be forced to close indefinitely?

BI.png


Vehicle Section
Please note that some vehicles have a reduced amount of crewmembers. This is done so that the required amount of character is overall reduced and 'hopefully' makes things a little less taxing. However, I would highly suggest doing some background research on your selected Tank as it may have some hidden features (i.e, having a short-barrel gun or something that a different varient would have.) Links have been provided on all the vehicles available. There you can any find all sorts of minor details and features. If you do have any issues or questions then please do message me Becker Becker .​

Light:
M22 LOCUST - Crew: 3 (Commander, Gunner, Driver)
SD KFZ 121 PANZERKAMPFWAGEN II AUSF F - Crew: 3 (Commander, Loader, Driver)
SD KFZ 123 PANZERKAMPFWAGEN II AUSF L - Crew: 4 (Commander, Loader, Driver, Radio Operator)
TANK CRUISER MARK III A13 - Crew: 4 (Commander, Gunner, Loader, Driver)
TANK CRUISER MARK IIA A10, CLOSE SUPPORT - Crew: 4 (Commander, Gunner, Loader, Driver)
TANK CRUISER MARK VI A15, CRUSADER III - Crew: 3 (Commander, Gunner, Driver)
TANK CRUISER MARK V** A13 - Crew: 4 (Commander, Gunner, Loader, Driver)
M24 TANK LIGHT, CHAFFEE - Crew: 4 (Commander, Gunner, Loader, Driver)
M5A1 TANK LIGHT - Crew: 3 (Commander, Loader, Driver)
TANK LIGHT, MARK VII CS A17, TETRARCH - Crew: 3 (Commander, Gunner, Driver)
TYPE 95 LIGHT TANK HA-GO - Crew: 3 (Commander, Driver, Radio Operator)
M3A1 TANK LIGHT - Crew: 3 (Commander, Loader, Driver)
STUART M3A1, TANK, LIGHT - Crew: 3 (Commander, Loader, Driver)
T-26 MODEL 1933 - Crew: 3 (Commander, Gunner, Driver)
CHAR RENAULT FT17 - Crew: 2 (Commander, Driver)

Medium:
TANK CRUISER A34, COMET I - Crew: 4 (Commander, Gunner, Loader, Driver)
M3 MEDIUM TANK - Crew: 6 (Commander, Turret Gunner, Turret Loader, Hull Gunner, Hull Loader, Driver)
TANK CRUISER, RAM MARK II - Crew: 4 (Commander, Gunner, Loader, Driver,)
SD KFZ 141/2 PANZERKAMPFWAGEN III AUSF N - Crew: 5 (Commander, Gunner, Loader, Driver, Radio Operator)
SD KFZ 161 PANZERKAMPFWAGEN IV AUSF D - Crew: 5 (Commander, Gunner, Loader, Driver, Radio Operator)
SD KFZ 171 PANZERKAMPFWAGEN V AUSF G - Crew: 5 (Commander, Gunner, Loader, Driver, Radio Operator)
TANK CRUISER MARK VIII A27M, CROMWELL IV - Crew: 4 (Commander, Gunner, Loader, Driver)
TANK INFANTRY MARK III, VALENTINE MARK II - Crew: 3 (Commander, Gunner, Driver)
M4A2 TANK MEDIUM E8 - Crew: 4 (Commander, Gunner, Loader, Driver)
M4A4 TANK MEDIUM (17PDR) - Crew: 4 (Commander, Gunner, Loader, Driver) -Taken-
M4A1 TANK MEDIUM - Crew: 4 (Commander, Gunner, Loader, Driver)
TANK, AUSTRALIAN CRUISER MARK 1 - Crew: 4 (Commander, Gunner, Loader, Driver)
M14/41 TANK MEDIUM - Crew: 4 (Commander, Loader, Driver, Radio Operator)
TANK MEDIUM, VICKERS ARMSTRONGS MARK E, TYPE B - Crew: 3 (Commander, Loader, Driver)
M4A1 Sherman Grizzly Tank - Crew: 4 (Commander, Gunner, Loader, Driver) -Taken-

Heavy:
CHAR B-1 BIS - Crew: 4 (Commander, Hull Gunner, Loader, Driver)
SD KFZ 181 PANZERKAMPFWAGEN VI AUSF E - Crew: 5 (Commander, Gunner, Loader, Driver, Radio Operator)
SD KFZ 182 PANZERKAMPFWAGEN VI AUSF B - Crew: 5 (Commander, Gunner, Loader, Driver, Radio Operator)
TANK INFANTRY MARK IV A22F, CHURCHILL VII - Crew: 4 (Commander, Gunner, Loader, Driver)
TANK HEAVY KV1 - Crew: 4 (Commander, Gunner, Loader, Driver)
M26 TANK HEAVY PERSHING (T26E3) - Crew: 4 (Commander, Gunner, Loader, Driver)
TANK INFANTRY A43, BLACK PRINCE - Crew: 4 (Commander, Gunner, Loader, Driver)
TANK HEAVY, TOG II* - Crew: 5 (Commander, Gunner, Loader, Loader, Driver)

Tank Destroyer:
SD KFZ 142/1 7.5CM STURMGESCHüTZ 40 AUSF G - Crew: 4 (Commander, Gunner, Loader, Driver)
SD KFZ 173 JAGDPANTHER - Crew: 5 (Commander, Gunner, Loader, Driver, Radio Operator)
JAGDPANZER 38(T) - Crew: 4 (Commander, Gunner, Loader, Driver)
SD KFZ 186 JAGDTIGER - Crew: 6 (Commander, Gunner, Loader, Loader, Driver, Radio Operator)
Churchcill Gun Carrier A22D - Crew: 4 (Commander, Gunner, Loader, Driver)
 
Last edited:

Users who are viewing this thread

Back
Top