Grey's Thread of Horrible Monsters

Grey

Dialectical Hermeticist
Here's the drill, folks; you post pictures of monsters you find on the internet, and I write them up as if they existed in Crucible. Please try to avoid giant monsters, as they rarely have the same hooks or personality as smaller ones. Here are some examples!

Silvertongued said:
Some Necromancers have family issues. Reluctant to let go, they seek to entrap the ghosts of lost loves or forge vessels for their souls. That kind of ambition, and grief, does not mix well with a lack of expertise. It seems no Necromancer of the Dark Age has avoided this particular trial - from Graveth the White's own mute son, to Nicodemus Selanmere's secret shame.


Cousin to the main line, Nicodemus lost his baseborn son Garth shortly after elevating him to knighthood in an effort to have him legitimized. In grief, the Necromancer tried secretly to restore his son by binding his spirit to a construct made for a darker purpose. The serving staff of the manor spread rumours for months of some dire presence in the cellars, something moaning and shuffling around. It was no surprise that little Alessa should become curious. Garth, horrified that his little sister should see him like this and unknowing of the terrible might in his new limbs, accidentally slew her when trying to push her away. Driven mad with loss, Nicodemus tried to save her, succeeding only in solidifying her ghost and fettering it to her brother.


The purported haunting became too much for the household, and so Nicodemus fled with his children, into the wilderness.


What became of Nicodemus Selanmere is unknown, but stories tell of a great, mute golem of bone and the little girl it serves guardian, forever wandering the moors of Kelen.






BenTipex said:
Rockfish are a doomed breed. Created as an early warning system by a long dead Magus, Rockfish patrol the waters where Communer Zendas once laired. But only a few dozen were ever bred, and are functionally immortal - protected from almost all harm in their rocky shells, able to emit a minor electrical pulse to fend off attackers, and very sensitive to magic. However, their internal organs are prized by ambitious Alchemists, and their numbers dwindle as more and more are, albeit with great difficulty, captured.






BenTipex said:
Necromancers, being artists, have a flair for the dramatic and a fondness for irony. When in need of eyes in the sky, an intimidating display, sentinel servitors, a terrifying swarm-weapon, or something to make the outer walls a bit more lively, undead crows are a popular choice.






BenTipex said:
Manticores are native to the arid highland regions of far Southern Lama, though some smaller specimens have been seen further north. Resembling a hybrid of tiger and some kind of beetle, Manticores' origins are unknown. They are fiercely territorial carnivores that hunt by ambush, bursting from the sands to catch large animals such as ostriches. Manticores can project venomous spines over short distances, too, which can paralyze their prey. Curiously, their venom has preservative properties that allow them to keep a meal over quite a long period. Some vials of their venom can be found in the ancient laboratory's of Magocracy Necromancers and Communers, who must have found some use in its preservative effects.






BenTipex said:
Hell is not easy territory to navigate. Demonic Beasts, existing at the bottom of and outside the Hierarchy of Sins, will not hesitate to attack Demons of any Rank seen traveling the wilder places of Hell. Demons are, by whatever quirk of nature, naturally urban beings anyway.


Hellhounds are the main threat to travelers trying to cross the basalt plains of Wrath. Immense, quadrupedal monsters with fire for blood, Hellhounds are terrifyingly fast and effective pack hunters that fall upon their prey without mercy. They can project a cloud of searing ash on their breath to wound and disorient foes, and the more of them hunting together, the more they can generate a dread pyroclastic flow in their wake.


They are led by an 'alpha' hound; Kerberus, larger then the others, smarter, stronger, with an exposed heart of flame some say is a star stolen from the heavens by his master Telak-Roz, The Ruination of Towers.






RraIJ6b.jpg



The Deepguard





Castle Dour lies at the bottom of the Sleeping Sea, and the cruel Dellebronim who rule there demand protection at every depth.


Enter the Deepguard - once mortals, Indentured by the House, and subjected to a monstrous transformation by a biological machine commissioned from The Shaper himself.


Deepguard are stronger and tougher than normal mortals, but slower for the most part. The precise nature of the transformation varies, but the results are adequately horrifying. Dellebron pirates often crew their vessels with Deepguard, better to spread fear of the House.






lKD5CZF.jpg



Dryads protect their groves fiercely not only because they rely on them to survive, adrift in the mortal world, but with time new Dryads are born from the fruit of their trees. It's a slow process, one that requires the lives of many unfortunate men, but ancient groves can be akin to small villages of hungry, dangerous Dryads.






FqKoltC.jpg



Free Shadow is the patron spirit of the Tribe that bears his name. He has led them through the dark jungle since the rise of the Scaled Masters, protecting them from other spirits and wild beasts. He asks a terrible price, however - a human sacrifice, adding their soul to his army of Chained Shadows.


That was until the khurasa Lanaya Whisperwind fought him, and forced him to change the covenant with the Tribe. Though the sacrifices were halted, Lanaya was exiled for her blasphemy, and Free Shadow has a long memory.


Free Shadow is impossible to contain or hold back, moving easily through the jungle, jumping from shadow to shadow. He catches interlopers in his long tail and summons his Chained Shadows to strike them.






u8ZRibI.jpg



In the deep forests of Hrothgard, in the far north where the snow falls year round, one might encounter Whitefeather.


Like all faerie, her true name is not to be spoken, and she is feared. Unlike many of her kind, Whitefeather is frequently benevolent toward mortals. She often tells secrets to the Clan of the Snow Owl who guard her sacred woods, and will share wisdom with any traveler who treats her with the courtesy of the old ways.


She is still a predator, however. Sometimes she will ask a riddle, or to hear an old poem. If you cannot satisfy her, she will devour you.


It is said that she can hear anything that happens where snow falls.






n25X9C2.jpg



Vandal dan Shaukur, Black-Glass Titan, General of the Hellsun Gate


Vandal is Shaukur's most vaunted servant. Unlike many Pride Demons, he takes the form of a man carved of black glass with golden eyes - though he often wears gilded armour into battle, wielding his great mace. Of his unique powers, his ability to absorb the infernal light of fellow Pride Demons makes him a valuable asset - they must meet him on the field of battle.


Vandal is remarkably philosophical, a quiet and introspective Demon who takes courtesy very seriously and enjoys discussing the mysteries of existence with anyone, from mortals to his own superiors.






EDkfk9s.jpg



Mermaids are a dangerous parasitoid that dwell off the colder coasts. They lure mortal men in with a keening, magical song. Once they have them, a gruesome mockery of coitus follows that leaves the unfortunate victim bloating with mermaid eggs. Mortal women they simply devour.


Leading scholars believe they must be the result of Magical tampering, but to what end other than sheer wickedness someone would create such a thing is unknown.


I have some more from the previous thread I'll work with in a while. For now, leave me things!
 
Heres's a few I've been meaning to use myself as well, love to see what you can do with 'em

<p><a href="<fileStore.core_Attachment>/monthly_2015_03/ImageUploadedByTapatalk1427478135.472490.jpg.c2d615ac77a9d1392bf852cc6b97a771.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="46748" src="<fileStore.core_Attachment>/monthly_2015_03/ImageUploadedByTapatalk1427478135.472490.jpg.c2d615ac77a9d1392bf852cc6b97a771.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


<p><a href="<fileStore.core_Attachment>/monthly_2015_03/ImageUploadedByTapatalk1427478212.148093.jpg.d09dd3401b5176749c6c93da36e7b698.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="46749" src="<fileStore.core_Attachment>/monthly_2015_03/ImageUploadedByTapatalk1427478212.148093.jpg.d09dd3401b5176749c6c93da36e7b698.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p><p><a href="<fileStore.core_Attachment>/monthly_2015_03/ImageUploadedByTapatalk1427478224.743475.jpg.7663a5d501c44035d488216b27592818.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="46750" src="<fileStore.core_Attachment>/monthly_2015_03/ImageUploadedByTapatalk1427478224.743475.jpg.7663a5d501c44035d488216b27592818.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


<p><a href="<fileStore.core_Attachment>/monthly_2015_03/ImageUploadedByTapatalk1427478244.589240.jpg.c7bda3f9f28ff67e9972278d8d4c15fd.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="46751" src="<fileStore.core_Attachment>/monthly_2015_03/ImageUploadedByTapatalk1427478244.589240.jpg.c7bda3f9f28ff67e9972278d8d4c15fd.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


<p><a href="<fileStore.core_Attachment>/monthly_2015_03/ImageUploadedByTapatalk1427478396.411780.jpg.bc9e38f4b547d7c3dbd262d905808416.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="46753" src="<fileStore.core_Attachment>/monthly_2015_03/ImageUploadedByTapatalk1427478396.411780.jpg.bc9e38f4b547d7c3dbd262d905808416.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> (Carnivorous Horse? @_@)


I know you said avoid the larger ones, too, but I couldn't resist throwing this one in as well. Discard or use as you will.




<p><a href="<fileStore.core_Attachment>/monthly_2015_03/ImageUploadedByTapatalk1427478360.499114.jpg.ca37c24c26e61938f7d59316e534cdc0.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="46752" src="<fileStore.core_Attachment>/monthly_2015_03/ImageUploadedByTapatalk1427478360.499114.jpg.ca37c24c26e61938f7d59316e534cdc0.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>










 

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Dusky said:
lotls_by_bon_appeteats-d8m49tj.jpg

I fucking love axolotls you have no idea.


The iconic image of the Communer's art is the hydra; a vast and hungry monster, shifting and changing as it moves. During the Magocracy, the face of Communion was a gentler thing; the tiny, benign (for given values of benign) bloodrunner. An unsung pinnacle of the art, a bloodrunner could live inside a human body for years, charged with enough magic to treat severe wounds and fend of illnesses - some potent models could even forestall aging until they burnt out and passed harmlessly from the body. Some warriors of the age had a veritable colony of the little thing, diligently repairing wounds as soon as they were opened.


mushroom_fairy_by_eccentricteatime-d7fe9mt.jpg








I also hate mushrooms.


This one requires a bit more thought.
 

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