Haku1
Ze Hamster of Lurkdom
So... Go West is experiencing a reboot due to player displacement and such.
The game is being rebooted, so no in the middle of the game joining in and being lost. New players MUST be able to commit to post at least once a day or close to that, more would be good.
The reboot recruitment drive will last 1 week (7 days), with me hand picking those approved. It's NOT a first come, first serve.
The game theme concepts are; It's the West. There are ships. You are Exalted.
Pirates may be involved as may certain Imperial Navies. Mermaids can and do exist... but so do the faeries.
Because this is a reboot, this does mean that there are existing players and a VERY limited availability.
I'm going to keep the number of player positions quiet. What I want to see is this from those who want in, player concepts that will mesh well with the existing players.
Types permitted are; Solars, Lunars, Sidereals, Dragonblooded, Abyssals. Various godblooded and mortals are allowed, but REALLY not recommended. Merits and Flaws are generally NOT allowed, unless you can sell me on them.
To apply, I would like to see rough charactersheets with background and such being MORE important than hard numbers and dots. ie Mechanics MUST follow Character design and NOT the other way around.
Character generation are as follows;
Normal character creation, only you get 14 charms (Lunars get the joys of splitting knacks and charms as normal, with a minimum of 1 knack and 4 charms in any combo). Minimums must still be met for charm selections (5 minimum favored/caste charms for solars and so on).
Everything else will be as normal, the extra bonus points and XP netted along the way will help pad you up.
Some degree of sail is needed. As is knowing the western language of Seatongue (extra languages are a bonus and may help you out in game).
Craft will be handled slightly different. It works like Linguistics, in that each dot provides one element (Air, Earth, Fire, Water, Wood) or type (Magitech, Bio-Genesis, Fate, Glamour, Necrotech). And if you are at 5 dots, you have 5 different craft 'types', all which are rolled at 5 die each.
After character creation, you then get to spend 447 XP.
If your character is approved, you may end up with additional bonus points for artwork, background stories and so on.
The game is being rebooted, so no in the middle of the game joining in and being lost. New players MUST be able to commit to post at least once a day or close to that, more would be good.
The reboot recruitment drive will last 1 week (7 days), with me hand picking those approved. It's NOT a first come, first serve.
The game theme concepts are; It's the West. There are ships. You are Exalted.
Pirates may be involved as may certain Imperial Navies. Mermaids can and do exist... but so do the faeries.
Because this is a reboot, this does mean that there are existing players and a VERY limited availability.
I'm going to keep the number of player positions quiet. What I want to see is this from those who want in, player concepts that will mesh well with the existing players.
Types permitted are; Solars, Lunars, Sidereals, Dragonblooded, Abyssals. Various godblooded and mortals are allowed, but REALLY not recommended. Merits and Flaws are generally NOT allowed, unless you can sell me on them.
To apply, I would like to see rough charactersheets with background and such being MORE important than hard numbers and dots. ie Mechanics MUST follow Character design and NOT the other way around.
Character generation are as follows;
Normal character creation, only you get 14 charms (Lunars get the joys of splitting knacks and charms as normal, with a minimum of 1 knack and 4 charms in any combo). Minimums must still be met for charm selections (5 minimum favored/caste charms for solars and so on).
Everything else will be as normal, the extra bonus points and XP netted along the way will help pad you up.
Some degree of sail is needed. As is knowing the western language of Seatongue (extra languages are a bonus and may help you out in game).
Craft will be handled slightly different. It works like Linguistics, in that each dot provides one element (Air, Earth, Fire, Water, Wood) or type (Magitech, Bio-Genesis, Fate, Glamour, Necrotech). And if you are at 5 dots, you have 5 different craft 'types', all which are rolled at 5 die each.
After character creation, you then get to spend 447 XP.
If your character is approved, you may end up with additional bonus points for artwork, background stories and so on.