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Fantasy Glorios Ceteri (Reboot/Remake) Characters

Kabboom

very explody
Roleplay Availability
Characters for Glorios Ceteri go here. Obviously.

Also, feel free to ask questions about the characters here.

Character Sheet:
Name

Gender

Age

Appearance (Pic is preferred, but not required.)
-Height
-Weight

Personality

Equipment: (This includes all weapons, additional gadgets, etc.)

Strengths: (1 minimum, 3 maximum. Don't be too overpowered, please!)

Weaknesses: (2 minimum. Make them real weaknesses too, not something like "hates girls and food.")

Bio:

Others/Extra: (This is the optimal location to place additional information regarding your character that does not fit in other sections. If you have additional pictures of your character then this is the place to store them.)

Glorios Ceteri (Reboot/Remake)
Glorios Ceteri OOC 2
 
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Imma just be lazy and uh, *cough cough* I liked him. XD Hope he's still good for it.



Name:
Algis Wilds-Tamer

Gender: Human Male

Age: 27

Appearance:
img_0215-jpg.354089

Short black hair, green eyes of a piercing emerald, an athletic build with no obvious strength to it, and various claw and bite scars across his body, mostly hidden by his clothing.

Personality: Bit of a silent type, as beasts aren't ones to talk much, showing much of anything through expressions most of the time. Somewhat of a wild man since one cannot tame the wilds without becoming part of it themselves, and in part of this is quick to form pack-like attachments to others.

Equipment:
-Light clothing with shoulder paldrons and gauntlets that provided enough protection for his work.
-Two somewhat large daggers, one more crooked and wicked-looking in design that he gained from the barbaric Elves, and the other of a more human design.
-Often a companion of bestial nature, most commonly wolven in nature as pack loyalty is hard-wired into them.

Strengths:
One with the Wild: His job allowed him to get closer to the wild and thus be like the beasts he tamed, and this gives him more a bestial nature and knowledge and sense of his surroundings.
Lightly Armored: The fact of his lighter armor allows him to move around quickly, an advantage when attempting to tame a wild beast or evade weapons in a battle.


Weaknesses:
Pack Loyalty: A disadvantage to being one with the wild is having a certain pack loyalty towards others that can lead to one acting rashly to defend a member, often meaning putting oneself in harms way without caring for the risk.
Fearless: In the wild, being fearless weighs in ones favor, it makes you own the wilderness, but in battle the opposite is true. Being fearless in battle leads to a lack of fear that keeps one alive, that drives you to keep fighting. And this even in the hands of a wise warrior, can lead to death.
Lightly Armored: Like being fearless, being lightly Armored is useful in one way, useless in another. Having nearly no armor or protection, this means he could easily be dealt a crippling blow without much effort by the enemy.


Bio: Algis took after his father a bit to our much, drawn to the wilderness to find what it hides, what it could teach, and so when he came of age to apprentice under his father, he did so without hesitation to train under him as a hunter. Eventually he took a slightly different path and decided to tame the wild instead of hunt it. This later lead him to joining the mercenary bands seeing how using beasts in battles proved a good tactic in fights. And then, came the attacks unknown, and planned, this was his territory, if something was setting foot within it... They'd pay dearly.
 
Name:
Gwendolyn “Gwen” Lyfjaberg

Age:
28

Gender:
Female

Appearance:
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Height - 5'6"
Weight - 124 lbs
More often will wear protective gear on the battlefield rather than in camp - where Gwen is usually found wearing a loose work dress, covered with bits of bandages, blood and satchels of ointments and medicines.

Personality:
Gwen is well known for being a no-nonsense mother hen, ruling her little roost of healing arts. Although sweeter than she lets on, in times of war, and in a camp surrounded by a majority of men, the healer built her walls effectively to rebound more than one mishap. Taking advantage of her feminine figure to ask for extra supplies, and receiving them on time is only one of her mischevious games. Nevertheless, with the responsibility of saving lives of whomever group she may tag along with, Gwendolyn is more than a pretty face but a lifesaver and someone who has stared death in the eye as long as any warrior. To underestimate her is asking for trouble. A wild spark of protest lies in her heart, and she won't be put down without a fight to say she did her best. Always up for a laugh or campfire conversation, Gwen is a just trying to survive among the rest of them.

Equipment:
- Spear
- Shortsword
- Healers essentials (Painkillers, natural antibiotic ointments, bone saw, sedatives, bandages, padding etc.)
- Leather armour (somewhat strengthened by light metal additions)

Strengths:
- An adept, professional healer who has studied the art since her birth and over the course of the war. She’s one of the best considering injuries made by Darkborne, and does whatever she can to ensure her patient survives.
- Fighting lives in her blood, whether that be protesting against unfair treatment, lack of supplies, or beating down a demon - Gwen is a spark that can grow to a forest fire.

Weaknesses:
- Crippling fear of heights, to the point it puts her in wild hysterics, panic attacks, and makes her immovable.
- Her care and loyalty towards friends and those she’s helped can be her downfall. Although not quick to trust, she’s still one of the few who has hope in a better future, where corruption is a disease easily cured.
- Her combat skills are enough to fight the Darkborne but can be easily overwhelmed and struck down when fighting in battle situations of 2:1

Bio:
Brought up in a small town, Gwen was raised by her mother, the village healer and father - a hunter. While other girls were taught to be homemakers, she was taught how to stitch flesh back together and stop disease. Then the Darkborne came. And without a doubt she knew that home no longer needed her, the wounded did. So she packed her bags, against the wishes of her family and left. Memories and understanding of her life prewar is murky, something she dislikes to discuss and feels guilty over.

She passed through few mercenary groups, picking up how to wield a weapon, choosing a spear for its long reach and easy manoeuvrability - as well as being lighter than a sword to carry. While accompanying them, she developed tactics to more effectively staunch battle wounds and use what she had at hand rather than being supplied regularly.

The first time there was an attack, Gwendolyn was out of her depth. The second time she saw those wounds - she was ready. No man would die without a fight to drag him back from the afterlife with her there. And no man would die in agony if she nurtured his wounds. It was a promise she made. And one she'd keep. As the war escalated, she moved between soldiers and mercenaries alike - doing charity and easy employment for enough gold to bundle together enough supplies to carry her through the fighting. Eventually, Gwen was adopted into a new reinforcement unit heading for Vainlight Valley.

Other:
The name Lyfjaberg is old Norse; it translates into “hill of healing.”

(Bringing Gwen back because shes a beb :^))
 
idalie idalie Dr.Nekoshu Dr.Nekoshu Y'all both accepted! Good to see we still rolling with the old stuff!

Speaking of which...

Name: Erik Ereg

Gender: Male

Age: 28

Appearance:
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-Height: 178cm
-Weight: 67kg

Personality: Erik is somewhat of an ugly duckling when it comes to social interactions. Due to his rather unlucky namesake, and the subsequent treatment he received because of it, he has grown quite antisocial, and would much rather stay alone than socialize with the rest of his community. But, for the rare few who understand him and have gotten on his good side, he shows his true nature, as a kind-hearted, semi-awkward young man, who never underestimates or belittles anyone or anything else, and tries his best to understand the feelings of others, even when it would most certainly not affect him in any way.

Equipment:

+ Erenica: Erik's own bastard sword forged in mediocre steel, with the length of a rapier or an estoc, and a blade width half that of a longsword. In the hands of the Ereg family, a sword like this is too puny, too weak, but for Erik, Erenica is just fine the way it is.

+ Buckler: A small buckler of cast steel build, with a wide leather strap for Erik's hand to fit and grasp firmly, and a curved, smooth surface to increase the chances of weapons glancing off. A curious choice for a shield against Darkborne, but Erik has his ways.

+ Armor: A suit of armor lined with chainmail, and mostly protected with iron plates, with some, like the kneecap protection pads, being just bronze plates painted grey. A coat of wolf's fur adorns the back of the armor, and acts doubles both as armor and as warm clothing, as the thick fur is bound to protect Erik against a lucky strike or two.

Strengths:
+ Steadfast: Erik will never lose his cool in the heat of battle and scamper away from his post in the ranks. Instead, he will stay, and fight to survive. And he will survive to fight.

+ Fast Mover: Unlike other members of the Ereg family, Erik makes use of high mobility tactics, looking to deflect hits with his buckler as he moves in for a finishing move with Erenica, and switching to another target quickly.

Weaknesses:
+ Socially Awkward: His harsh upbringing results in him not bonding particularly well with his fellow soldiers, and as a result, he may be left behind, or his plans may fall upon deaf ears, if he ever bothers to tell anyone his plans at all.

+ Lightly Armored: Due to his inadequate protection, one strong hit is all it takes to put Erik out of action, which, when taking his combat tactics into account, may be harder to avoid than thought.

Bio: Erik Ereg was born in a tribe of mountain people, in the far East of the Kingdom. These mountain tribes are known for their good quality weapons, thanks to the abundant resources atop the mountains. As such, every man, woman and child on these mountains are expected to be as tough as tough can be.

Not Erik, though. He was born different from the herd. A variable that no one could predict. Instead of swords and hammers, he chose books and drawings. Instead of the workshops and the iron mines, he chose poetry and military tactics. And because of this... difference, he was laughed at, and played for a fool within the entire community. "Erik The Egg" was his unofficial name for as long as he could remember.

He tried his hand at blacksmithing, once. After countless tries, the end result, Erenica, turned out to be a complete failure in the eyes of the Ereg bloodline. The sword, just like the man, was too weak, and frail, and not fit for the job at hand. The Kingdom of Light is on the back foot, and every man, woman and child is expected to put their backs into defending it.

Frustrated, and desperate to prove his worth and verify his true Ereg heritage, on a special day that has become tradition, when an envoy of the Kingdom of Light comes to claim draftees and war materiel, he snuck away from his house, carrying his dear Erenica, and quietly said farewell to his home, as the wagon he climbed onto slowly rides away from his familiar mountain tribe.

He joined the ranks of the Kingdom of Light, and found that the situation was little different. His alias was "Egg", a fitting name for his fighting style, rolling quickly to and fro throughout the enemy ranks, but the slightest touch can "crack" him. But in an obscure battle that he refuses to talk about until this very day, his entire unit was eliminated, all except for him.

Since that battle, he has been pulled from the battlefield, and the changes that had come to him were obvious. He had acquired an actual piece of armor, and his hunting blood came to him in an outburst, which rewarded him with a wolf fur coat, rendered worthless by blood spatter, instead adorning his back, both as armor and warm clothing.

He was put into a freshly formed unit, sent to Vainlight Valley as reinforcements for the stationed troops there. New faces should give him some respite from his shameful past. Or so he thinks.

Others/Extra: His combat tactics involve deflecting enemy strikes instead of taking them head-on like most other combat troops, which gave him an unintended alias, "Skreet", an onomatopoeia of the sound most weapons make when scraping against either his buckler or his bastard sword.
 
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General Information

Name: Hans Weeber

Gender: Male

Age: 22

Height: 5 ft. 9 in. (179 cm)

Weight: 175 lbs. (79 kg)


Personality

Personality:

Cheerful, optimistic volunteer of the cause. He is not shy to share his thoughts, and will be more than happy to cook you a nice meal before battle. A certified middle-chef and a reliable soldier, this man has it all of your common folk.

Strengths

Strengths:

The Old Reliable - An experienced volunteer footman of the mighty struggle against the Darkborne in the Southern Campaign, this man carries with him field experiences and discipline when it comes to holding the line - such is the life of a foot soldier.

Chef's Guild Associate - Being a chef's apprentice for some time, Hans got several opportunities to study the cuisines of the southern lands. Should supplies run low, you'd know who to turn to for a nice meal.

Weaknesses

Weaknesses:

Valiant Chef - The ladle is mightier than the sword - at least in Hans' mindset. He is not a professional soldier, but rather a technician - a cuisine technician. Don't expect him to hold the line all by himself. He will start throwing potatoes.

Peasant Corps - Volunteer corps does not guarantee a signing bonus. Either you craft your own gear, or a pitchfork would do. In Hans' case, his favorite tunic and a home-made rustbucket for a helmet. Aside from his dexterity and good cooking skills, he is at heart and arms - a peasant. An optimistic peasant, under-armed and easily swayed.

Bio

Bio:

Hans is an orphan born in a small town of Sudana, far in the southern realm of the humans. In his early childhood, he applied for the Chef's Guild, working as an apprentice, in hopes of finding his true passion and goal. When the southern lands were encroached by the Darkbornes, Hans volunteered, with a pot as his helmet and a butcher's knife his arms. Eventually, the Volunteer Corps grew and he was able to join the others on the front lines. After a few months of fighting, Hans and his fellow companions were reassigned to Vainlight Valley, where his story now begins.

Weapons & Equipment

Weapons:

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- Improvised Kitchenware

Equipment:

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- Home-made Armet and White Tunic

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- Leg wrappings
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- Wooden Cat Figurine (its important in the RP I swear!)

- Rucksack (Mostly gathered food and cooking utensils)


Others/Extra

Others/Extra:

His favorite thing to do is foraging and cooking. Also he's easily recognizable by his home-made helmet, that stands out from his white attire.
If it is snowing, don't be alarmed by a floating helmet... its just Hans.

 
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Name: Dragan Kolesar

Gender: Male

Age: 31

Appearance
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-Height: 182cm
-Weight: 78kg
Dragan is often seen wearing a set of bronze scale armour and additional armour pieces under a blue cloak signifying his role as a priest on the battlefield.

Personality:
Dragan is an honest and dutiful man. He's a man of religion who, like many priests after the draft, was deployed to armies to motivate the soldiers, showing them that despite the hardships they might suffer, the Light will lead them to a glorious victory. An inspiring figure, no doubt.

However, Dragan despises and shows strong hatred towards things which he believes to be heretical and wrong, involving connections with the Dark, or simply against the Light. It is rumoured that the man favours ruthless solutions against such "heresies".

Dragan is also a very efficient man. He is relentless and will not stop until his duty had been fulfilled. He wastes no time, and finds the common fashion of naming weapons a waste of time, for he believes that any steel wielded by a man blessed by the Light will defeat the Dark and corrupted all the same.

Equipment:
-A bronze Dane axe (long axe)
-Shortsword
-A set of bronze scale armour.
-A large blue cloak. A symbol of a tortoise with an axe in his mouth while carrying a simple castle on its shell was sewn onto the back of the cloak, the sigil of the legion he was assigned to.

Strengths:
-Divine Goodness: To Dragan, Holiness is in righteous action and courage on behalf of those who cannot defend themselves, the people behind the line, and goodness. He shows no fear facing the enemy, be it gigantic beasts or hordes of monstrosities.

-The Man of Faith: Without doubt, Dragan is a popular figure among the troops. By the glory and blessings of the Light, he stands by his brothers-in-arms and endure hardship with them, not only because that it is expected of him, but Dragan himself believes that it is right. He cares deeply for the soldiers and often uses the nobles' favours for priests for the soldiers' interest.

Weaknesses:
-Ruthless: Dragan despises acts he considers to be heretical. It is said that the man is willing to do anything to cleanse heresy, and would be willing to kill even his closest comrades if they are deemed heretics. And so, while he is loved by most people, many would consider him no more than a blind zealot.

-Fearless: Believing in the Light's blessings, Dragan is the one to lead the charge, showing no fear nor hesitation in front of the Dark. Such behaviour can be considered noble and brave, but also reckless and stupid, which can lead to death.

Bio:
Dragan has been a cleric for as long as he could remember. Like others of his social status, he prayed for the locals' welfare, harvests and preached of the Light's glory. But with the growing threat of the Darkborne, the Kingdom of Light was eventually pushed towards the corner and every man and woman in the Kingdom had to give their best to protect the Holy Realm. Most of his fellow clerics used their status and power to avoid the draft, instead remaining far behind the front and spreading a calm aura of peace and harmony, so that all may be well both for the people at home and at the front. However, Dragan openly expressed his disagreement with these priests' action, calling them 'irresponsible' and 'draft-dodgers.'

He had a different, more direct approach. Wearing a set of bronze scale armour and carrying a bronze long axe, a self-made weapon which he blesses daily with Light rituals, Dragan willingly answered the call of duty, and enlisted into the Imperial Army with hope that he might play a part in the struggle against the Dark. Instead of sitting at home and chanting miracles, he would ensure the peace and harmony for the people behind the line and the people on the line with his axe. A noble act for both the faith and the good of the people, he believes.

The priest that leads the charge, Dragan has been through many battles, and he has gotten a sort of urban legend named after him. Saint Slash, the Axe Priest, the Bronze Monk - These were all the names attributed to him. And now, circumstances had brought him to a pious lord's service, into his army here, to reinforce the Vainlight Valley.

oh well since everyone is doing it
 
Name Stalker

Gender Male

Age a few hundred years

Appearance
warwortor_for_littlegoblet_by_memymine.jpg

-Height 5' tall
-Weight 260lbs

Personality:
Stalker is at heart a very lazy creature. Honestly if he had it his way. He would do nothing but eat and sleep. except the darkborne have been getting in the way. So he decided he should deal with it. True to his namesake, Stalker tends to sneak on his prey and goes for the quick kill, meaning he doesn't like to play with others. Finding it much harder to do his job. but doesn't mean he can't be sociable, just be sure to bring him a nice big juicy piece of meat first.

Equipment: His horns, fangs and think hide and fur.

Strengths:
Stealthy. Stalker, if he wants to, can be nearly dead silent.
thick hide. Stalkers hid and fur acts almost like two layers of armour and can shrug off blows if they aren't strong enough.
Opportunist. Stalker is patient enough to wait for an opening to strike.

Weaknesses:
Lone wolf. Stalker tends to go off alone and doesn't work too well with groups
Opportunist. because her tends to wait, he may let less ideal opportunities go in favor for the better when it could very well benefit the group as a whole.


Bio: Beyond the borders of the kingdom of light, was the Calamity Wastelands. Stalker, Like most of his species before the emergence of the Darkborne, was born and lived there. When the Darkborne did start to appear, they treated them at first as prey. but as the Darkborne became more numerous, Stalker and the rest of the Calamity hell hounds started to be driven off. soon, he found himself in the land of light and at first it didn't go so well. treated as some lesser beast. the Calamity hell hounds were thought to be at first some invasive species then later part of the Darkbornes vanguard. It wasn't until a division of Light troopers stumbled across a battle between the Calamity Hell hounds and the Darkborne did they realize their mistake.
But that was a Century ago, and stalker, A survivor of that battle call Vainlight Valley his home as he fights the Darkborne for the soul purpose of returning to his lands.

Others/Extra: stalker is fully capable to speak, though he doesn't care for it much. the way the words come out for him feels unnatural.
 
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Name:
Jayce Sharpe

Race/Gender:
Human Male

Age:
29

lUfjabQ.jpg

Height: 5'11" (180 cm)
Weight: 160 lbs (72 kg)

Personality: A silent, grizzled man from the Eastern part of the Kingdom of Light. Born into a prestigious military family of sharpshooters as a mute, Jayce was discriminated for in his inability to speak. Unable to communicate through his vocals he uses simple hand signals and is literate. Jayce is a good willed man, fighting for his family and country. A caring man for his comrades but ruthless to his enemy, he's able to get the job done with his handy musket.

Equipment:
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- Marstek-Hinrys "Hope's End" (Martini Henry)

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- Pickaxe "Janet"

Strengths:
Eagle's Eye - An enhanced ability of one's perception. Able to see movement and targets from a far better then most people. Hand in hand with his rifling.

Gun Nut - Experienced in the art of guns throughout his entire life. Ability to use his weapon to the maximum potential and treats it as if it was his own child.

Weaknesses:
Peripheral Deficiency - Having an enhanced perception sometimes hinders his ability to be aware of his surroundings, being easily focused on shooting targets.

Cavalry's Prey - Being a sharpshooter has some disadvantages as his type of soldier falls prey to cavalry, falling in hand for his lack of situational awareness.

Bio:
Jayce was born in the mist of fall into a prestigious military family known for their skills with the modern muskets. Jayce was born as a mute, unable to speak, and was viewed by his father as a disability to the family. However instead of being cast aside his father decided to train him brutally in the arts of rifling and the military itself. At the age of twenty, Jayce was commissioned into the army as a sharpshooter and participated in many engagements. Building up on his experience, Jayce learned many things while working with fellow soldiers. Now being assigned to a defensive location at Vainlight Valley.

Others/Extra:
Likes carrots.
 
Pilgrim59 Pilgrim59 Accepted, under one condition: Every 5 shots, you have to refill the powder reserve near the firing mechanism, which takes 30 seconds. Kingdom of Light hasn't invented bullet cartridges for rifles yet. Only revolvers. Which are still rare on the field.

Commissar Darman Commissar Darman Not sure about this, are you sure you don't want to make him at least able to speak?
 

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