Glider Charms: c&c required (pretty please!)

Forn Clakes

ECR Refugee
I've devised some Charms that can be used for Solar's using gliders for a game i'm running and need some help with them.  Some of the Charms have been previously posted on another thread:  http://patternspider.net:8080/exalted/forums/viewtopic.php?t=383.


Anyway, i've updated some of them, as well as added some more, and i'd really appreciate some c&c.


Cheers,


~FC.


Spreading Wings Technique


Cost: 1 mote


Duration: Instant


Type: Reflexive


Minimum Sail: 2


Minimum Essence: 1


Prerequisite: None


With supernatural grace, and a base knowledge of gliders, a rider can speedily assemble, strap to and launch a glider in a single turn.


Fly-on-Swift-Wings


Cost: 2 motes


Duration: Instant


Type: Supplemental


Minimum Sail: 3


Minimum Essence: 2


Prerequisite: Spreading Wings Technique


While flying through the skies, a glider rider has to be continually aware of their surroundings, and be able to adapt to any change in weather.  With this Charm, the rider can use any sudden change in wind and air pressure as an advantage, gaining their Essence in bonus dice to a single glider roll.


Light-as-a-Feather Prana


Cost: 4 motes, 1 willpower


Duration: One scene


Type: Simple


Minimum Sail: 4


Minimum Essence: 2


Prerequisite: Fly-on-Swift-Wings


As the rider activates this Charm, their Essence imbues the glider with the buoyancy and lightness of a feather, as it is capable of increased bursts of speed and amazing feats of manoeuvrability.  All Dexterity + Sail rolls for extreme turning and acrobatic actions, including launching from the ground, are at difficulty 1, and the glider’s movement rate is increased by (rider’s Essence x 10) yards per turn.  The glider can perform all these actions even if there is only a mild breeze in the air.


Sensing-the-Skies Method


Cost: 3 motes, 1 willpower


Duration: One scene


Type: Reflexive


Minimum Sail: 4


Minimum Essence: 1


Prerequisite: Fly-on-Swift-Wings


Using a glider at night can be a dangerous task, especially if the rider isn’t too knowledgeable of the surroundings in which she travels.  With this Charm active, the Exalt can sense any large obstacles that would prove harmful if she were to fly too close to, or pass in to, for (100 x her Essence rating) yards.  Large obstacles would include trees, mountains, buildings, etc, but not ranged weapons or small wildlife.


Glorious Solar Glider


Cost: 5 motes, 1 willpower


Duration: One scene


Type: Simple


Minimum Sail: 5


Minimum Essence: 3


Prerequisite: Spreading Wings Technique


The Solar’s anima expands around him and forms a glowing glider that can be used for a single trip, materializing the moment the Exalt spends the Essence and launches to the skies, and dematerialises when they next touch solid ground.  The glider gently glows for the entire trip, and anyone trying to spot the glider at night gain a +1 dice pool bonus on their Perception + Awareness checks.


Unflustered Rider Method


Cost: 3 motes


Duration: Instant


Type: Reflexive


Minimum Sail: 2


Minimum Essence: 2


Prerequisite: Spreading Wings Technique


After a long and arduous journey amongst the clouds and winds, a rider can become disorientated and light-legged, as gravity once again gains control of their bodies.  As an Exalt lands, they can use this Charm the moment they touch the ground, and all feelings associated with the journey, evaporate from the Solar’s mind and body, as they feel clear-headed and fresh.  This Charm doesn’t compensate for food and water, just the feelings associated with gliding.


Strengthen-the-Fragile-Wings Method


Cost: 3 motes


Duration: Instant


Type: Reflexive


Minimum Sail: 4


Minimum Essence: 2


Prerequisite: Fly-on-Swift-Wings


No matter how skilled with a glider, a small tear can cause extreme difficulty for a rider, and a major collision can end the life of both glider and rider.  As the glider takes damage, the rider can active this Charm and harden the glider momentarily so as to withstand a tear, and will even ricochet both glider and rider in another direction in the case of a large obstacle.  On the other hand, this can cause problems in itself, but the glider will still be in the same condition as when the glider collided with the obstacle.  


Glider-of-War Prana


Cost: 10 motes, 1 willpower, 1 health level


Duration: Simple


Type: One scene


Minimum Sail: 5


Minimum Essence: 3


Prerequisite: Strength-the-Fragile-Wings Method, Glorious Solar Glider


A glider can be used for all manner of pursuits, but it can be difficult to use it effectively in combat, where only the best and brightest riders gain an advantageous position.  With this Charm, a Solar can take this theory a step further, imbuing their glider with a piece if themselves, joining both Exalt and glider together, transforming it, albeit temporarily, into an item worthy of one chosen by the gods.  As the Essence is spent, concentration increased and the body is slightly shaken, the glider is remade in the image of the Exalt powering it, physically changing in a burst of the Solar’s Anima, to the image of suitable.  Whatever the case, the following modifications will occur:  The glider provides an additional soak bonus to the rider equal to their permanent Essence; the glider instinctively dodges attacks made at it, increasing the difficulty to hit it, and the rider, by the rider’s permanent Essence; The glider is at one with the rider, moving to the best angle of attack, gaining a speed, accuracy and damage bonus of +3.  Finally, the rider can spend 2 motes to launch an “Essence missileâ€
 
Hmmm... I would make Fly-on-Swift-Wings a straight out buying of success equal to essence trait for the scene.


I would also make Glorious Solar Glider a third tier charm as opposed to a second tier charm.
 
knight castebook seems to suggest that ride is the determining skill for gliders.
And I feel that this is bullshit.  'Ride' should represent the ability to control living mounts, whereas 'Sail' should cover the realm of wind, sails and mechanical craft (eg, the Alchemical's ricshaws).


~FC.
 
And I feel that this is bullshit.  'Ride' should represent the ability to control living mounts' date=' whereas 'Sail' should cover the realm of wind, sails and mechanical craft (eg, the Alchemical's ricshaws).[/quote']
Agreed.


-S
 
By the way Still, I'll get my updated glider charms to Lore5 soon, I'm rushed off my feet at the moment.


Thanks for being patient   :)


~FC.
 

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