The Mad Queen
Memento Mori. Unus Anus
The Multiverse is dead, or about to die with little chance of anything stopping it. A force known as The Great Hunger has swept across reality, consuming all in it's path.
However, all is not lost. A pocket dimension, outside of reality sits as the last bastion of life. You, like everybody else in this dimension was brought here by a blue light of unknown origins and for reasons we are yet to understand yet. I believe it was to give us a second chance, but others have opposing theories or simply don't care.
Those who do end up there have a name for this dimension: Gladius.
Made up of multiple solar-systems containing different planets, everything from people to entire civilisations ends up transported somewhere in Gladius. Some have been here for thousands of years, while new survivors are transported daily in an expanding dimension. Is Gladius just buying us time, or is it something more? Only time will tell. For as armies clash over territory and empires are built there are those that dedicate their second chance to uncovering the mysteries of our new home.
Currently, we have divided our home into five sections based on her solar systems.
Note: Details on these locations can be found in the lore tab. More locations will be added as the RP progresses and you can also request new locations.
Gladius-I: The True System
Known as the "True System" or "The Council Worlds", Gladius-I is the home of several Empires, having sworn a pact of non-aggression against each other. While this has prevented open war amongst the Council Worlds, this does not stop them from conspiring against each other in the shadows. In order to hold back The Hunger should it arrive The Council Worlds have The GDF (Gladius Defence Fleet), made up of ships from across the Multiverse to defend their worlds.Tellestia: The result of two different civilisations arriving on a single planet, Tellestia is a mixture of a version of an Earth-like planet from the 22nd century and an alternate history Earth from what resembles the Victorian/Edwardian Era. This planet boasts a mixture of Cyberpunk and Steampunk technology but has a secret world of supernatural monsters and dark magic under it's surface, known to only a few.
Cynthia: A world colonised by Victor Von Doom (Marvel) and his people, this planet has been named "Doom's World" and "Oz" by outsiders. Despite Doom's reputation, the people are genuinely happy and benefit under his rule as Emperor. So long as you don't anger Doom, this is one of the safest places you can live in all of the True System as instead of a military or police force the planet is patrolled by an army of Doombots, leftovers from Doom's conflict with The Great Hunger.
Thessiascara: A mixture between the Asari homeworld of Thessia (Mass Effect) and the home of the Amazons (DC), it a matriarchal society with a mixture of ancient Greek architecture and the futuristic cities of Thessia. It's military, a mixture of warrior Amazons, Asari commandos and Asari Justicars is one to be reckoned with as due to both races having incredibly long lifespans they have trained and sometimes fought alongside each other for what humans would consider lifetimes. While the Amazons are still distrusting of man's world and rarely leave the planet, Asari can be found in different parts of Gladius-I and beyond. Some think this is due to their leaders encouraging them to "mingle" with other races due to fears of the Ardat-Yakshi
Domi: A planet of glistening, tall cities on one side and a bizarre mixture of nature on the other, Domi is the homeworld of the Curabitur, a race of telepathic shapeshifters. Their main religion is the belief that the universe itself is a living, breathing being that contains all life as her children and so it is their holy mission to study and preserve all life. They treat murder very seriously and their government is a constitutional theocracy.
Since the death of the Multiverse, they have taken it upon themselves to build massive reserves the size of continents on their planet in order to preserve lifeforms they have found across Gladius.
New Attilan: A space station containing a floating city, New Attilan is home to the Inhumans (Marvel). While distrusting of outsiders the royal family accepts Inhumans, Meta-humans and other outsiders (aside from Mutants) into their fold. While far advanced in terms of technology, the Inhumans are somewhat held back compared to somewhere like Cynthia due to their lack of magic. Inhuman society has drawn criticism due to them using slavery and running their society based on eugenics.
The Citadel: A gigantic hub sitting in the middle of the Gladius-I system, the Citadel (Mass Effect) allows for easy and "safe" negotiations between the various civilisations and is almost like another civilisation in of itself. A growing refugee population lives here, leading to some in the criminal underworld taking advantage but these underworld groups are met with heavy resistance from the likes of C-Sec (Citadel Security Services).
Cynthia: A world colonised by Victor Von Doom (Marvel) and his people, this planet has been named "Doom's World" and "Oz" by outsiders. Despite Doom's reputation, the people are genuinely happy and benefit under his rule as Emperor. So long as you don't anger Doom, this is one of the safest places you can live in all of the True System as instead of a military or police force the planet is patrolled by an army of Doombots, leftovers from Doom's conflict with The Great Hunger.
Thessiascara: A mixture between the Asari homeworld of Thessia (Mass Effect) and the home of the Amazons (DC), it a matriarchal society with a mixture of ancient Greek architecture and the futuristic cities of Thessia. It's military, a mixture of warrior Amazons, Asari commandos and Asari Justicars is one to be reckoned with as due to both races having incredibly long lifespans they have trained and sometimes fought alongside each other for what humans would consider lifetimes. While the Amazons are still distrusting of man's world and rarely leave the planet, Asari can be found in different parts of Gladius-I and beyond. Some think this is due to their leaders encouraging them to "mingle" with other races due to fears of the Ardat-Yakshi
Domi: A planet of glistening, tall cities on one side and a bizarre mixture of nature on the other, Domi is the homeworld of the Curabitur, a race of telepathic shapeshifters. Their main religion is the belief that the universe itself is a living, breathing being that contains all life as her children and so it is their holy mission to study and preserve all life. They treat murder very seriously and their government is a constitutional theocracy.
Since the death of the Multiverse, they have taken it upon themselves to build massive reserves the size of continents on their planet in order to preserve lifeforms they have found across Gladius.
New Attilan: A space station containing a floating city, New Attilan is home to the Inhumans (Marvel). While distrusting of outsiders the royal family accepts Inhumans, Meta-humans and other outsiders (aside from Mutants) into their fold. While far advanced in terms of technology, the Inhumans are somewhat held back compared to somewhere like Cynthia due to their lack of magic. Inhuman society has drawn criticism due to them using slavery and running their society based on eugenics.
The Citadel: A gigantic hub sitting in the middle of the Gladius-I system, the Citadel (Mass Effect) allows for easy and "safe" negotiations between the various civilisations and is almost like another civilisation in of itself. A growing refugee population lives here, leading to some in the criminal underworld taking advantage but these underworld groups are met with heavy resistance from the likes of C-Sec (Citadel Security Services).
Gladius-II: The Free Planets
Whether these worlds are just out of reach of Gladius-I, or those within simply don't care about the state of their solar neighbour is debatable from planet to planet. These worlds, while not in anarchy nor ruled by criminals (like Gladius IV) choose to stay out of Gladius I politics, but are not openly hostile with them. In fact, some may even trade with their citizens travelling to some of the Gladius-I worlds.'Akhdir: Also known as "The Green World", this planet is a mostly peaceful place where people live and work with nature to build better lives for themselves. So long as you respect nature and don't cause too much trouble, all are welcome. Do not let this planet of farmers and settlers fool you though, for not only will they battle a threat to their new lives but nature is on their side. Off-world threats such as slavers have not lasted long against nature's wrath.
People here have pretty laid back lives, and the various races and groups of people you can find here are a melting pot.
Yavin 4: Once little more than a jungle-covered forth moon with a base for the Rebellion, Yavin 4 has developed into something far greater since the fall of the Empire and the death of the Multiverse. A massive Jedi academy sits on this planet, and the mixing of different races across the Gladius systems has produced a new generation of force users. This new generation, of course requires tutelage so that this "Gladius generation" does not fall to the dark side.
This planet is home to more than just Jedi and their temples, as it has settlers from all across the Multiverse. Most of them refugees.
These Jedi can be found across other Gladius systems, but distance themselves from parts of Gladius-I.
"Bliss": A paradise planet with no interest in politics or outside conflicts, only comfort. It is a place where survivors of The Hunger's appetite go for luxury...For a fee, of course. Covered with spas, resorts and the like. Androids tend to the needs of those rich or lucky enough to end up here and many of the planet's residents are elderly, with said androids looking after them in their final days.
It does have it's own defences should some seek to pillage this planet. They do not get far, rarely even getting close to the surface.
Tavern of Worlds: Sitting in the middle of this chaotic system is a giant space station, a hub with it's own (artificial) atmosphere that boasts a good number of bars, shops and even an area with two of the best hosts in the universe. The Tavern is very much "neutral ground" with rival criminals and pirates not killing each other or risking being "exiled" from the Tavern.
Certh: Unlike some of the other planets in Gladius-I and Gladius-II, Certh is home to a number of different civilisations rather than the planet being under the rule of one. These include the sleepy yet mysterious town of GravityVale (Gravity Falls/Welcome to NightVale), the technologically advanced African nation of Valkanda (Marvel/Monster Hunter) and the city of Neverwinter (Dungeons and Dragons) among other regions mapped out across this planet.
People here have pretty laid back lives, and the various races and groups of people you can find here are a melting pot.
Yavin 4: Once little more than a jungle-covered forth moon with a base for the Rebellion, Yavin 4 has developed into something far greater since the fall of the Empire and the death of the Multiverse. A massive Jedi academy sits on this planet, and the mixing of different races across the Gladius systems has produced a new generation of force users. This new generation, of course requires tutelage so that this "Gladius generation" does not fall to the dark side.
This planet is home to more than just Jedi and their temples, as it has settlers from all across the Multiverse. Most of them refugees.
These Jedi can be found across other Gladius systems, but distance themselves from parts of Gladius-I.
"Bliss": A paradise planet with no interest in politics or outside conflicts, only comfort. It is a place where survivors of The Hunger's appetite go for luxury...For a fee, of course. Covered with spas, resorts and the like. Androids tend to the needs of those rich or lucky enough to end up here and many of the planet's residents are elderly, with said androids looking after them in their final days.
It does have it's own defences should some seek to pillage this planet. They do not get far, rarely even getting close to the surface.
Tavern of Worlds: Sitting in the middle of this chaotic system is a giant space station, a hub with it's own (artificial) atmosphere that boasts a good number of bars, shops and even an area with two of the best hosts in the universe. The Tavern is very much "neutral ground" with rival criminals and pirates not killing each other or risking being "exiled" from the Tavern.
Certh: Unlike some of the other planets in Gladius-I and Gladius-II, Certh is home to a number of different civilisations rather than the planet being under the rule of one. These include the sleepy yet mysterious town of GravityVale (Gravity Falls/Welcome to NightVale), the technologically advanced African nation of Valkanda (Marvel/Monster Hunter) and the city of Neverwinter (Dungeons and Dragons) among other regions mapped out across this planet.
Gladius-III: The Neutral Zone
Gladius-III is unlike the other systems, a bizarre mixture of different locations that sits as a sort of "middle" system between Gladius-I, Gladius-II and Gladius-IV. Some of the planets are in a state of quarantine while others are off-limits for other reasons. While not existing outside of the other Gladius systems, it might as well be that way. Things are distorted and few things seem to make a lick of sense at the best of times.^ Unrelated picture of Michael Rosen as a head's up. This system is quite silly.
Mars: Home to the Green Martians, a peaceful and benevolent race of "little green men" who welcome visitors with open arms. For an unknown reason, the likes of raiders, slavers and others who land on Mars in search of cheap thrills or cargo seem to back down, incapable of showing aggression to those who live on the red planet. Visitors have recorded that the Martians have no defences or military and simply get people to stop through strongly-worded letters.
Darkened Skies: One of the several quarantined worlds in the Neutral Zone, this planet is known for rivers of blood and skies that always seem to be dark. Imagine every edgelord Gary Stu/Mary Sue, every internet horror story that relied on pure shock value and a ton of hyper-realistic blood rather than basic storytelling and there's a good chance it ended up here. It is as if whatever force brought us to Gladius was trying to spare us by simply dumping all of this crap on one planet.
The Forest: If "Darkened Skies" is where Gladius dumped all of it's extreme darkness, then The Forest is another planet of mistakes. Terrible backgrounds, creatures with shaky movements as if their animation barely moves. Humans talk to creatures with seemingly no barriers at all, and everything feels like a knock-off of something from another part of Gladius for some reason.
Do not let this planet fool you. It might be brighter than Darkened Skies but it is probably just as dangerous. Everything seems to hide when it starts to rain, with cries being heard in the distance of "HEEEEEEEUUUUUUUUUUUGGGGGGGGGGGH!"
The most frightening sound in the Multiverse if you ask me.
The Dome: A floating object unconnected to anything in Gladius-III. Inside are three cities that seem to be unaware of each other.
The Magical Kingdom: If Darkened Skies houses the edgy, forgotten horrors of the Multiverse then this must be some kind of opposite and a truer version of the various knock-offs in The Forest. This planet is not under any kind of quarantine, in fact it's a tourist destination of sorts. However, behind the smiling Princesses and animated cowboys there is a darker side to "The happiest place in Gladius" that is known to only a few. A corporate Emperor wearing white gloves runs things behind the scenes.
So long as you don't cross him though, you'll be fine.
Darkened Skies: One of the several quarantined worlds in the Neutral Zone, this planet is known for rivers of blood and skies that always seem to be dark. Imagine every edgelord Gary Stu/Mary Sue, every internet horror story that relied on pure shock value and a ton of hyper-realistic blood rather than basic storytelling and there's a good chance it ended up here. It is as if whatever force brought us to Gladius was trying to spare us by simply dumping all of this crap on one planet.
The Forest: If "Darkened Skies" is where Gladius dumped all of it's extreme darkness, then The Forest is another planet of mistakes. Terrible backgrounds, creatures with shaky movements as if their animation barely moves. Humans talk to creatures with seemingly no barriers at all, and everything feels like a knock-off of something from another part of Gladius for some reason.
Do not let this planet fool you. It might be brighter than Darkened Skies but it is probably just as dangerous. Everything seems to hide when it starts to rain, with cries being heard in the distance of "HEEEEEEEUUUUUUUUUUUGGGGGGGGGGGH!"
The most frightening sound in the Multiverse if you ask me.
The Dome: A floating object unconnected to anything in Gladius-III. Inside are three cities that seem to be unaware of each other.
The Magical Kingdom: If Darkened Skies houses the edgy, forgotten horrors of the Multiverse then this must be some kind of opposite and a truer version of the various knock-offs in The Forest. This planet is not under any kind of quarantine, in fact it's a tourist destination of sorts. However, behind the smiling Princesses and animated cowboys there is a darker side to "The happiest place in Gladius" that is known to only a few. A corporate Emperor wearing white gloves runs things behind the scenes.
So long as you don't cross him though, you'll be fine.
Gladius-IV: Wild Space
Criminal underworlds, anarchy and death is what you'll find in Wild Space. Well, death if you're lucky. The unlucky ones might get sold into slavery or harvested for parts. Far from the clutches of Gladius-I and Gladius-II, Wild Space is uncharted territory home to slavers, pirates and psychopaths. This is where the mad and the cruel truly thrive.The Badlands: The largest and the oldest planet in Gladius-IV, The Badlands is home to several different civilisations that are separated from each other due to a hash and unforgiving planet. There are smaller settlements across this planet but not all of them survive. This planet, like others in Wild Space is under quarantine but that has not stopped people from Gladius-I, Gladius-II and across other parts of Gladius-IV from travelling here in search of fortune or to uncover this old planet's secrets. A graveyard of derelict ships from across the Multiverse sits here, as does a country ruled by Mages, a city-state ruled by a former CEO and an Empire ruled by an immortal seen as a God by his people among other things.
(see lore tab for more details)
The Hunting Grounds: A jungle planet under quarantine, it gets it's name for the deadly sport played here. Creatures bound by honour and a desire to hunt known as the Yautja (aka Predators) call this place their home and unfortunate souls that are either captured, crash-land or are transported here end up becoming prey to these creatures. They do not hunt for food, but for glory.
The Hunting Grounds are home to all kinds of creatures from across the Multiverse to be used as challenging prey, and more experienced Yautja can be found hunting on other planets.
Omega: Built in the mined-out husk of a metallic asteroid, Omega had been a haven for criminals, terrorists, and malcontents for thousands of years in it's own universe and has continued that "tradition" in Gladius. The space station's original elegant design has given way to haphazard expansion by scrabbling factions of every species. Omega is a major hub of narcotics, weapons, and trafficking without even a pretence of civilian government or military control. Only mercenary groups have been able to instil a limited order; the most ruthless is an Asari syndicate run by the notorious Aria T'Loak.
Virtue: This planet is ruled by a violent theocracy who call themselves The Church of Pure Souls. Outsiders and "sinners" are killed by being burned at the stake or are set to work as slaves. Temples are the size of cities and the people who follow this barbaric faith believe that The Great Hunger was a test of it, with the arrival to Gladius being a reward from their God. This planet once had many different civilisations but they were either wiped out or were conquered and "absorbed" into virtue.
While cities cover a great deal of the surface, the rest of this planet is a desert populated by strange and dangerous creatures. Some believe they are the result of past wars or are the remnants of more alien civilisations wiped out by this theocratic society.
They are currently at war with "sinners" across Wild Space.
(see lore tab for more details)
The Hunting Grounds: A jungle planet under quarantine, it gets it's name for the deadly sport played here. Creatures bound by honour and a desire to hunt known as the Yautja (aka Predators) call this place their home and unfortunate souls that are either captured, crash-land or are transported here end up becoming prey to these creatures. They do not hunt for food, but for glory.
The Hunting Grounds are home to all kinds of creatures from across the Multiverse to be used as challenging prey, and more experienced Yautja can be found hunting on other planets.
Omega: Built in the mined-out husk of a metallic asteroid, Omega had been a haven for criminals, terrorists, and malcontents for thousands of years in it's own universe and has continued that "tradition" in Gladius. The space station's original elegant design has given way to haphazard expansion by scrabbling factions of every species. Omega is a major hub of narcotics, weapons, and trafficking without even a pretence of civilian government or military control. Only mercenary groups have been able to instil a limited order; the most ruthless is an Asari syndicate run by the notorious Aria T'Loak.
Virtue: This planet is ruled by a violent theocracy who call themselves The Church of Pure Souls. Outsiders and "sinners" are killed by being burned at the stake or are set to work as slaves. Temples are the size of cities and the people who follow this barbaric faith believe that The Great Hunger was a test of it, with the arrival to Gladius being a reward from their God. This planet once had many different civilisations but they were either wiped out or were conquered and "absorbed" into virtue.
While cities cover a great deal of the surface, the rest of this planet is a desert populated by strange and dangerous creatures. Some believe they are the result of past wars or are the remnants of more alien civilisations wiped out by this theocratic society.
They are currently at war with "sinners" across Wild Space.
Gladius-V: Dark Space
A wise man once said that space is disease and danger wrapped in darkness and silence. I'm inclined to agree with him.Some unfortunate souls end up out here while others are stupid enough to travel this far out in search of answers. They think they'll find answers about Gladius' origins or what brought us here but I think they'll only find death. This part of Gladius is mostly unexplored, with only a few planets mapped out. Some have suggested that it is in the fact the largest part of Gladius, as this universe seems to expand.
Unrelenting Winter: This planet seems similar to Earth, locked in a new ice age brought on by supernatural forces. Very few life survives here, with settlers cut down in the night. This planet may hold secrets about Gladius but it is treacherous to all aside from the monsters that cover it's surface. The lucky ones are killed by the cold or even by the other people living there rather than the creatures.
Frontier-like outposts are few and far between but they are the closest thing to an active "civilisation" on this planet.
Ishimura-High Charity: The death of the Multiverse brought about the collision of the Flood-infested High Charity (Halo) and the USG Ishimura (Dead Space) in an asteroid field. The conflict between Necromorphs and Flood keeps them occupied for the moment. However, the space around the collision is incredibly dangerous, with Flood-piloted ships and Markersignals posing grave threats.
The Shroud: A planet covered in a thick, blackened mist, very little is known about this planet as the mist seems to disable ships that approach it's orbit. Scans of the planet from a distance have indicated that at the very least something is alive down there. We just have no idea what it is.
Frontier-like outposts are few and far between but they are the closest thing to an active "civilisation" on this planet.
Ishimura-High Charity: The death of the Multiverse brought about the collision of the Flood-infested High Charity (Halo) and the USG Ishimura (Dead Space) in an asteroid field. The conflict between Necromorphs and Flood keeps them occupied for the moment. However, the space around the collision is incredibly dangerous, with Flood-piloted ships and Markersignals posing grave threats.
The Shroud: A planet covered in a thick, blackened mist, very little is known about this planet as the mist seems to disable ships that approach it's orbit. Scans of the planet from a distance have indicated that at the very least something is alive down there. We just have no idea what it is.
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