• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fandom Gladius: A Multi-Fandom RP- Character Sign-Up

Main
Here
OOC
Here
Lore
Here
Other
Here
clown.png
Names: Willy Cubano Bolarola
Nicknames/Aliases: Clown, "Shoe Snatchin'" Willy, Get Him
Alignment: Chaotic Neutral
Fandom: Space Station 13
Age: 26
Gender/Sexuality: Male / Asexual
Species: Human
Appearance: Willy's face is obscured entirely by a thick latex clown mask surrounded by off-white greasepaint makeup. He wears a red-and-white striped jumpsuit under a pair of comically large cherry suspenders, with white gloves and yellow straps. His shoes are enormous, and make an obnoxious squeak with every step. On his lapel is an identification card listing his full name, ID number, workplace, and blood type (A+).
Personality: Willy is capricious, scheming, and impulsive. If there is something Willy wants, he will have it, by hook or crook. At all times, Willy appears friendly and silly; even when he is actively malicious, he will be genuinely cheerful.

Backstory: In the year (2XXX - 75), spacefaring mankind uncovered the rare mineral known as Plasma, an astoundingly effective solid fuel that could freely transition between states with only minimal force. This caused a renaissance in industrial and technological development known as the Purple Rush, owing to the mineral's distinctive purple color. The economic supergiant known as Nanotrasen set to erecting combination mining/production/research facilities everywhere Plasma was found. In response to Nanotrasen's aggressive expansion, its competitors and victims formed the Syndicate, a network of criminal organizations and business fronts dedicated to crushing Nanotrasen wherever possible. Willy was inundated into The Waffle Corporation--the capitalist juggernaut of the Syndicate's component members--and covertly inserted into a position aboard the Nanotrasen station Blue Eagle Five.

At approximately 12:00 station time, Willy received secret orders from his Syndicate handler to perform some vital tasks for the Syndicate. Willy needed to steal the Research Director's jumpsuit, an antique laser rifle, and approximately one mole of gaseous Plasma, and escape alone on an escape pod. At around 12:30 station time, Willy had murdered the station's Captain and Head of Security, disabled all security systems aboard the station, and rigged the station's supermatter engine to cause a catastrophic resonance cascade event. As the supermatter engine vibrated with world-destroying fury, Willy made his escape on one of the handful of escape pods located on the station. As Willy's pod drifted in deep space, he ran afoul of a terrible space wind storm, and disappeared in a twisted gnarl of lagging space-time.

Skills:
  • Accomplished chemist
  • Master clown
  • Expert juggler, thrower, and surprisingly competent wrestler
  • Inexplicably good amateur electrician, engineer, geneticist, Space Law expert, mixologist, chef, construction worker, and cargo technician

Powers/Abilities: None
Weaknesses: As a clown, Willy's clumsiness is a universal constant. On any task he tries to complete, there is a solid 1 in 6 chance of him bungling it, either forcing him to try again or actively hurting him and anyone around him. His looks and personality work together to make him seem as untrustworthy as humanly possible, and nearly impossible to miss even for the blind, deaf, and disabled.

Gear:
  • Pomf-Grade Portable Chemical Dispenser (PortaChem): A gift from the gods for performing his demanded tasks without needing any Syndicate assistance, the PortaChem is a supernaturally hyper-miniaturized version of the mundane Nanotrasen Chemical Dispenser. PortaChems are capable of dispensing a wide variety of liquid chemicals if supplied with a suitable container and energy. The PortaChem cannot produce Plasma, and needs to be regularly refueled to synthesize chemicals. New chemical formulas can be programmed into the PortaChem, but this takes a large amount of time, effort, and the respective chemical.
  • Clown Loadout: Every Nanotrasen-certified clown comes equipped with a full set of clowning equipment. Includes a box of permanent crayons, a bike horn, a backpack, a fake "flower" that can be loaded with any liquid to squirt at unsuspecting prank victims, a single edible banana, a PDA (with instant messager, credit card system, and super-slippery surface), squeaky shoes, and a silly sound synthesizer.
  • Captain's Antique Laser Rifle: A living testament to the uselessness of energy weaponry. The Antique Laser Rifle fires beams of ionized radiation at targets, holds ten shots at maximum charges, and regains one charge every ten seconds. It takes five direct hits to incapacitate a single, unarmored human; substantially more against anyone wearing reflective armor. Obviously, it is completely useless when firing through refractive and distorting surfaces, though it can pass through glass and wire mesh without losing power.
  • Research Director's Jumpsuit: A tasteful brown jumpsuit decorated to resemble a tweed jacket and dress pants. Largely useless, though it does look professional.
  • Air Tank (Plasma): A large bright blue SCUBA tank, filled with nothing but gaseous Plasma. It's heavy enough to bludgeon someone, and the Plasma inside is both toxic to humans and extremely flammable.
  • Tool Belt: A leather belt lined with deep pockets for storing tools. Contains a wirecutters, screwdriver, pocket crowbar, wrench, electronic pulse multitool, coil of electrical cables, and a handheld welding tool.
Companions: None.

Quotes: "Honk!"
Fears: Loud "Bwoink!" noises, slipping, wizardry.
Theme Song:
 
Names: Rose
Nicknames/Aliases: N/A
Alignment: Chaotic Evil
Fandom: Fallout (Fallout 76)
Age: 30
Gender/Sexuality: No gender or sexuality (Takes the voice and pronouns of a female)
Species: Robot (Miss Nanny)
Appearance:
1548464580403.png
Personality: (I'm just gonna list traits)
  • Chaotic
  • Aggressive
  • Selfish
  • Childish
  • Murderous
  • Exuberant
  • Excitable
  • Joking
  • Rude
  • Defensive
  • Fun
  • Confident
  • Self-Assured
  • Reliant
Backstory:
When the bombs dropped, Rosalynn and David, her lover, were visiting the ski slopes at Top of the World and joined the survivors who would later form the raider gangs. On Christmas Eve of 2082, Rosalynn led a failed raid on Charleston and was captured by the Responders. The Responders attempted to negotiate for her release to the raiders, but David Thorpe instead used a mini nuke he stole from the Brotherhood of Steel to destroy the Summersville Dam in what would later be called "The Christmas Flood," flooding Charleston and dealing a heavy blow to the Responders, but also killing Rosalynn. Her body still lies in the Charleston Capitol Building. At some point before 2082, Rosalynn's behavior and voice were used in creating the personality of the Miss Nanny, Rose, the current leader of the raiders.

Rose is a modified Miss Nanny and the current leader, as well as one of the few survivors of Appalachia's raider gangs. Her behavior and voice are based on that of deceased raider Rosalyn Jeffries, the mistress of former Cutthroats' leader and now infected, David Thorpe.

Skills:
  • Tech specialist
  • Skilled mechanic
  • Skilled at weapon and armor modification
Powers/Abilities: N/A
Weaknesses:
  • Little skill in combat
  • Unperceptive
  • Easily damaged by electricity
  • Uncharistmatic
Gear:
  • Thrusters: Gives the ability to fly up to 5.5 feet off of the ground
  • Saw attached to arm
  • Flamethrower attached to other arm
  • Strong custom metal armor
Companions: N/A

Quotes:
"We both win! I get answers and you get new toolbox of scary things to terrify your enemies and gross out your friends." (Referring to a quest she gives)
"This is an emergency alert: This is the end of the world and we are all fucked!"
"I don't know... Go find a death claw and make friends with it or something."
"Now, the gourmands would go ahead and eat that. I can't make you do it but you aren't going to chicken out on me are you?"
(Referring to a corpse)
Goals: Expand the cutthroat raider influence
Fears: N/A (Robot not programmed with fears)
Theme Song:
 
Names: BELLOWER
Nicknames/Aliases:
The Immortal Sundr
Alignment: Lawful Evil
Fandom: Banner Saga
Age: Unknown
Gender/Sexuality: Heterosexual
Species: Dredge (Sundr). The Dredge are strange immortal stonemen from beneath the earth, larger than humans, and their tallest are taller even than Varl, the horned Giants. The Dredge are led by the Sundr Demigods, all of whom have a unique power.
Appearance:
1548489212500.png
1548489227013.png
Bellower is a Collossal Dredge, standing at well over twenty feet tall. His skin is the same dark grey and leathery texture as the other Dredge, and his hollow eyes glow the same eerie yellow. He is different due to his unique red stone armor, which has been fused with his body, as all Dredge do.
Personality: Bellower is a ferocious Sundr Warlord, and he acts like it. Although he cannot speak in any human tongue, his actions speak well enough for him. He acts with a relentless drive and willpower, and cares little for the lives of those in his path. He acts in vengeance and desperation, to get vengeance on Yngvar the Varl, who killed his wife and child, the Menders who ruined the world, and to save his people from the Darkness, that crept in from below. Through flashback via Bolverk, it is learned that Bellower cares for his troops, taking care of them and trying to ensure their survival, though he seems not to extend this to his foes.
Backstory: Bellower is one of the Sundr, the Dredge Demigods who have been with the race since it was first made to destroy the creations of the Loom Mother and her fellow gods. The Dredge were created in fury, and were made for it. Little more than the tools of a jealous God, they marched to war against Varl, Human, and Valka to the South. They were pushed back to teh farthest reaches of the North, and back into their underground homes, where they struck a deal with the Valka. Peace, in exchange for the secrets of reproduction. The Dredge thrived in peacetime, and new generations were born, generations who may be able to dream of peace truly.

However, all changed when the Valka betrayed them, destroyed the Black Sun, and let loose the Serpent. Seeing his people corrupted, and his land beneath the Earth destroyed, Bellower gathered his people, soldiers, civilians, women and children, and marched thme out. They had to flee, but on the way, Bellower would level the world that had betrayed him. He let a great campaign South, burning Grofheim and Einartoft. Bellower was overwhelmed in rage towards the humans, Valka and Varl, and slaughtered all he came across without mercy.
1548490391198.png

As Bellower marched on Boersgard however, fate had different ideas. The Great Hunger arrived, and through strange portals, Bellower led those few Dredge he could out. Now, trapped in a world beyond their reckoning, the Dredge will rebuild. And Bellower will lead them.

Skills:
  • Combat: Bellower is an expert warrior, as he is a Champion of the Dredge
  • Leadership: Bellower is an inspiring leader to the Dredge.
  • Tactical Skill: Bellower has proven to be a cunning tactician, as displayed by his encirclement of Einartoft.
Powers/Abilities:
  • The Immortal Sundr: Bellower cannot be slain, only incapacitated.
  • Strength: As a Sundr, Bellower is immensely strong.
  • Quake and Despair: With the screaming of stone greating on stone, Bellower screams, forcing back those around him, and choosing one target to immobilize with fear. This fear effect likely does not work on other characters, as it only worked on normal Humans and Varl in the game.
  • Indomitable: Regenerates his body's health and armor, although slowly.
Weaknesses:
  • He is slow
  • No movement abilities
  • Damage to his armor can cause splinters to shoot off and damage everyone around him, including allies.
Gear:
  • His red stone armor, crafted to his body and extremely resilient.
  • His massive spear-sword weapon.
  • His massive red tower shield, capable of resisting incredible force.
Companions: 40 Dredge
Skills, Abilities and gear:
Weaknesses:
Further details: (optional)
Of which, 3 are Stoneguard
Stoneguard are goliathan warriors of 12+ feet in height. They wear heavy stone armor, wield stone maces, and massive tower shields. They are tanky and extremely hard to kill, though slow moving. All dredge suffer from the 'splintering' of armor.
1548488484658.png
2 are Scourge
Scourge are massive Dredge warriors with a Dredge two-handed sword. They are 12+ feet in height, are tanky, and wear resistant stone armor. All dredge suffer from the 'splintering' of armor.
1548488529984.png
20 are Grunts
Grunts are the most common of Dredge. Fighting with stone maces but no shields, Dredge Grunts are effective shock troops. They move faster compared to the Stoneguards and Scourge. All dredge suffer from the 'splintering' of armor.
1548488563174.png
8 are Slag Slingers
Slag Slingers are skirmish troops, sitting before or just behind their own lines, and hurling stones at the enemy from their potent slings. They move far faster than other Dredge, and although are short-range, their stones are rather dangerous. All dredge suffer from the 'splintering' of armor.
1548488642083.png
1 is a Dredge Barb Hurler
Dredge Barb Hunters are an elite Slingers who hurl explosive rocks at their foes. They are unique however, in the 'Barb Stones' they carry. Barb Stones are in truth the eggs of Skulkers, which Barb Hurlers will use as hounds. Barb Hurlers and their Skulkers will be dangerous foes, as Skulkers are capable of invisibility. All dredge suffer from the 'splintering' of armor.
1548488775210.png
1548491542817.png
1 is a GloomWarden
Gloomwardens are elite Scourge who can buff their allies, changing the shape of their stone armor into thorns, to damage their attackers. Additionally, they are powerful fighters with their fork swords, and stand at 12+ feet tall. All dredge suffer from the 'splintering' of armor.
1548488851087.png
1 is a Stonesinger
Stonesingers are slow-moving magic users who wield two massive glaives as weapons, which they also use to channel their magic. They can wield disease as a weapon, make Dredge stronger, and move stone itself. All dredge suffer from the 'splintering' of armor.
1548488932628.png
2 are Fire Slingers
Fire Slingers hurl explosive magic rocks from their slings, and can use higher powered versions of the rocks like grenades. They are fast moving and lightly armored. All dredge suffer from the 'splintering' of armor.
1548488976493.png
2 are Spark Slingers
Spark Slingers hurl rocks towards their foes as normal Slingers do, but are slightly more skilled. However, they are unique by the 'flashbang' stones they possess, that upon contact with the enemy, burst with great light and sound, but little damage. They are fast moving and lightly armored. All dredge suffer from the 'splintering' of armor.
1548489012704.png


Quotes: Bellower does not speak.
Goals: To avenge the loss of his world, and to save his people.
Fears: The Darkness consuming the last of his people.
Trivial: (optional extra details)
Theme Song:
 
Last edited:
Name: Thomas Davies
Nicknames/Aliases: "Brain"
Alignment: Uhhh... hmm. Lawful Neutral?
Fandom: X-COM. This time, he comes from Terror from the Deep instead of UFO Defense
Age: I'd say... 37?
Gender/Sexuality: Male, unknown
Species: Human
Appearance: Davies has always been a bit paranoid. He constantly wears a suit of Plastic Aqua Armor (so in this case the TFTD he comes from is somewhat advanced techwise, with gauss weapons but nothing huge yet)
Spoiler:
1548529801632.png

Personality: Davies is a careful man in a mission. He always calculates his options before sending one of his Coelacanth drones off to scout an area, because while they are armed, there's still only three of them. Davies is dedicated to his mission of scouting out the world so that XCOM may survive and one day return to their world to guard it against the aquatic alien menace.
That said. Davies is an easygoing man when he's not on duty and cracks jokes quite often. Probably due to the fact he's trying to get his mind off his assignment of recon.
Backstory: Davies is a XCOM Coelacanth operator with a long history of flying drones of all kinds. Back on his world, Davies' job was to control the Coelacanths as they went about their mission-scouting the battlefield, opening fire on the enemy, and so forth. And Davies was good at it-he knew how to take advantage of the Coelacanths' armor to save more than one XCOM aquanaut on the missions the Coelacanths saw action.
And now, with the world gone, XCOM is attempting to recollect itself from its violent relocation. Davies was selected for the task of performing recon with the Coelacanths.
Skills: (fighting styles, good at driving, ect)
Powers/Abilities: Nothing special.
Weaknesses: (Kryptonite, sunlight, a crippling fear of cows, ect)
Gear: A gauss pistol with 20 rounds and two clips. Just in case.
Also, the equipment necessary to maintain remote control of the Coelacanths, as well as monitors to see from the Coelacanths' perspectives.

Companions: Two Coelacanths. Coelacanths are minature automated tanks capable of going on land or underwater. All three Coelacanths are armed with a Gas Cannon that fire large harpoon bolts but rather inaccurate.
Names: They are referred to by number-01 and 02 respectively.
Relationship to character: Davies remote controls them, but they can swap to autonomous mode if needed.
Skills, Abilities and gear: All three Coelacanths are armed with a Gas Cannon that fire large solid harpoon bolts. The Coelacanths are equipped with tough armor in the front, slightly less from the sides, and the least (but still decent) armor on the back.
Each Coelacanth carries 30 solid harpoon bolts.
Weaknesses: Coelacanths are large targets, and notoriously poor shots.
Further details: None for now
1548529912709.png1548529924732.png
Quotes: N/A. On the other hand, Coelacanths constantly whir as they move, so there's that.
Goals: Scouting out Gladius. I acknowledge that this is a bit overdone, so for my next character, I'll probably try something new.
Fears: Simple. Failure. Davies is afraid of failing the mission and leaving XCOM without eyes on their world-for all Davies knows, the surface is extremely hostile to humanity.
Trivial: Starts in Gladius V?
Theme Song:

(Long story short I basically brought my Duskers guy back, he just wears a diving suit now. I'll make a new character when I find some time)
 
Names: Corneilles
Nicknames/Aliases: None
Alignment: Neutral Good? Corneilles doesn't take jobs that kill innocents or leaders viewed as benevolent, but he mostly
Fandom: Darkest Dungeon (And that's my typical two fandoms I enter as. Next character is likely going to be from DnD-professional mercenary rogue or Warforged monk, anyone?)
Age: I'd say mid-30s
Gender/Sexuality: Male/Unknown
Species: Human
Appearance:1548540081858.png
Personality: Corneilles is typically silent. He doesn't seem to take part in a lot of idle talk, but it's possible to hold a conversation with him.
Corneilles is calculating, always preparing and planning before he strikes-an attitude that carries into combat. Whatever the enemy has, the bounty hunter will plan for it.
Finally, as you probably figured, Corneilles is a mercenary, so money gets his attention. He won't go after innocents or benevolent rulers, though-that gets bounty hunters after you.

Backstory: Heroism isn't what drew Corneilles to slay the eldritch evil that lurked within the property of his former employer. Rather, it was the glint of gold coins that drew the bounty hunter's attention. The bounty hunter's life was rather uneventful-well, at least he thought it was. Just go to one of the four eldritch corrupted areas near the property, kill stuff, get paid. No big deal.
Except his job is gone due to the darkness. Corneilles found himself in the middle of a wasteland, with a convenient bar in sight.

Skills: Corneilles is good at singling out and killing enemies, as being able to prepare for what lies ahead.
Powers/Abilities: None
Weaknesses: Corneilles can break if stressed enough. That said, there is also a chance he keeps calm and fights even harder.
Gear: Corneilles carries quite a bit. First, he wears rigid leather clothes that can stop some damage-not as strong, as, say, a suit of plate mail, but it can defend against some damage.
For weapons, Corneilles carries an axe and a grappling hook for basic combat. He also carries a bag of caltrops and metal spheres identical in function to flashbangs to throw at the enemy.
Companions: None

Quotes:
Upon landing a crit
"..."
"I've come to collect!"
"Called your bluff, friend."
Goals: Corneilles doesn't have much planned. Just survive, get a job, get money.
Fears: No money is a big problem in Corneilles' eyes.
Trivial: N/A
Theme Song: N/A
 
Names: John Connor
Nicknames/Aliases: (optional) "Bear" "Reese" "Baium"
Alignment: (optional)
Fandom:Terminator Salvation: Final Battle
Age: 45
Gender/Sexuality: Male, Hetreosexual
Species: Human
Appearance:
3535Ovr.png

Personality:
At the very most, John is a strong but a quiet man. His life is rifled with holding the weight of the world and human race on his shoulders. From the outside, he looks like a tough man who has seen a lot of shit. Not only does he have to consider all timelines against Skynet and what timeline Skynet hops to, he often worries about his death often and plans ahead.


John is a very private person and only shares his personal life with a select few people: These select people are his wife: Kate Connor, and a few other select folks he can trust with his life. When he is on the battlefield, he is a very silent man and often does not say much unless he needs to observe Skynet or any other threat.


John has tried to run from his destiny as being the leader of all humankind many times, frustrated and angry but every time he ran, a terminator (usually T-800) would get in his way and tell him to suck it up. He finally knew it was time to stop running and do what he needed to do to save the world no matter what the cost of it all.


With his family, and his wife, John is a very different person otherwise with those he can trust. With his close friends and wife, John is a very loving man showing emotions not otherwise shown to the public.


Otherwise, John is a very serious man not allowing anything to escape his grasp. At any cost, he will put men and women out there to stop Skynet from getting any farther. His weaknesses is that he is strictly a human and can be killed like any other human out there, by those kind of means that a human can die.


Sometimes if you look harder, you may not notice John acts and thinks like a machine. Sometimes you must act like the enemy to observe the enemy's positions. On occasions, however, you might see the normally calm leader be a machine where he is not.


He will put himself in danger’s way, with his men and woman so he can show that he is willing to do more than be in the back being protected. However, he is often shoved to the back by the unloyal remainders of the military all over the world. He refuses to let things get to him.
Backstory: John Connor backstory wiki

Skills: (fighting styles, good at driving, ect)
Marksman- Trained as a kid to use various weapons such as firearms and a lot more.

Survivalist- Knows how to live off the grid for long periods of time.

Expert Hacker- Knows how to hack a computer and terminators at times.

General of the Worldwide Resistance against Skynet- John Connor has been trained from a small child for a role he is trained for this time as a adult. He's worked his way up through the ranks to get where he is today.


Powers/Abilities: (super strength, super speed, ect) N/A

See above ^


Weaknesses: (Kryptonite, sunlight, a crippling fear of cows, ect) He is a human.

Gear: (weapons, armour, vehicles, ect) Resistance metal armor, Plasma rifle and a whole collection of guns.

Companions: (if any i.e Groot, Fawkes, Serana, Dogmeat, ect. Up to 4)
Spoiler: Companion details

Quotes: (optional, just to give us a better feel of the character)
I knew it. I knew it was coming. But this is not the future my mother warned me about. And in this future, I don't know if we can win this war. This is John Connor."

"John Connor: [from trailer] We've been fighting a long time. We are out numbered by machines. Working around the clock,without quit. Humans have a strength that cannot be measured. This is John Connor. If you are listening to this,you are the resistance."



Goals: (optional what do they want)
Fears: (optional what do they dread, not actual phobias as that would go under weaknesses)
Trivial: (optional extra details)
Theme Song: (optional)
 
Names: Task-Oriented Repartee Gynoid - Omniloquent
Nicknames/Aliases: Torgo
Alignment: TN
Fandom: MAID RPG
Age: ???
Gender/Sexuality: Female
Species: Gynoid Maid
Appearance:
ZaQsxO6.jpg

Torgo stands at four feet tall and speaks in a permanent level monotone.

Personality:
Special Quality: Robot
Special Quality: Quiet
Complex: Impulsive
A soulless machine devoted wholly to the service of her Master that is still somehow capable of smugness. Allergic to explaining her actions on a fundamental level. She seeks a human heart, or at the very least a couple of kidneys.

Backstory:
Created in like ten minutes courtesy of MAID's character generation tables.

Skills:
Housewife Credentials: Torgo is highly skilled at all the basic cornerstones of housekeeping: Cooking, cleaning, laundry, accounting, sewing, guerrilla warfare, carpentry, HVAC repair, first aid, advanced spatio-temporal mechanics, small business loan evaluation, library cataloguing, gutter cleaning, body disposal, software configuration, bedmaking, flower arrangement, etc.

Powers/Abilities:
Maid - Torgo has all the basic traits of a Maid: Inexplicable ability to change outfits at a moments notice, a practical immunity to physical harm, and the ability to call upon the wrath of the dice gods.

Maid Power: Trespass - At the expense of taking on stress, Torgo can use her mysterious housekeeping abilities to intrude upon any given scene at any given time, regardless of time, distance, or circumstance. Such is the power of a Maid.

Athletics 6 - Torgo's physical prowess is cartoonishly excessive. Those arms might have something to do with it, but who knows?

Weaknesses:
Stress Explosion: Rampage - While a Maid is more or less immune to physical harm, emotional turmoil- or "stress"- still steadily builds to a breaking point over time, resulting in what is known as a Stress Explosion. In Torgo's case this results in a temporary mental shutdown followed by a mindless destructive rampage if not given proper maintainance and rest.

Dependence - As a Maid, Torgo is incapable of proper function without a Master to serve, and easily becomes lost if abandoned. In the event that Torgo loses her current master, she will immediately begin searching for a new one.

Uniform - A maid’s true power lies in her identity as a maid. For this reason, when deprived of her external appearance as a maid, her abilities are reduced accordingly. Damaged or excessively dirty maid uniforms will cause Torgo's housekeeping prowess and mysterious abilities to decrease accordingly, roughly in proportion to the extent of the damage.

Gear:
Skull Stone - "This skull-shaped stone hints at hidden treasure. If you use this item, you will lose it and gain one new item at random. You must still be the owner of this new item, but the item can be cursed, or another Skull Stone."

Goals: To please the Master

Fears: Being fired

Trivial: Torgo ejects steam from exhaust ports on her shoulders when stressed.

Theme Song:
 
Last edited:
Names: Her Royal Majesty, Queen Velvet
Nicknames/Aliases: “The Blessed”, Warlock, CEO
Alignment: Lawful Neutral
Fandom: Meikyuu Kingdom
Age: 19
Gender: F
Sexuality: Noblesse
Species: Human
Appearance:
UIGdEOX.jpg

Personality: Velvet is, well, an ‘upbeat pessimist.’ Despite the fact things have never planned out for her, the fact that she had suffered so much ever since she was a young child, she still holds a plucky belief that things will eventually go well! As such she takes great pride in even the slightest of things going okay. She also has an eternal corporate bloodlust, one that is both natural, but it is especially focused on the Republic Khanate Bureau.

Backstory:
Hailing from the Independent Qing Corporation, a now defunct entity which succumbed to liquidation, the young queen, a princess at this time Velvet has known nothing really apart from heartache. During the liquidation and evaluation, Velvet was left with only a singular sword to remember her homeland by as the Independent Qing Corporation’s buildings were re-purposed for a new kingdom, the Republic Khanate Bureau. Ever since then Velvet has sworn herself to obtain vengeance by bankrupting that company by any means necessary.

By liquidating them via bloodshed. Of course, there was only one problem with that. Velvet is kinda subpar when it comes to weaponry as well as the fact at the moment she had no company to wage war with. So she went in for an internship to a local Warlock hoping to learn trade secrets to destroy.

Here she made vital connections in the field and obtained resources necessary to make a new start-up, the Neo Independent Qing Corporation with new peers from the business world. Though before she could make any damage against the Republic Khanate Bureau with her empire the world was eaten…

...Here’s hoping the Shin Neo Independent Qing Corporation goes better!


Skills:
Cleverness (4 Wit)
Charismatic (4 Cha)
Leading people via orders and strategies

Powers/Abilities:
Royal Command – By reducing her own HP/life force she can increase the abilities of others by a point by nobly ordering them around.
Ritual – Through the powers gained through her dark internship, Velvet can temporarily learn an ability of a companion who she has established a relationship with. She can use this newly learned ability once (or replace it by learning a different ability.)
Followers – By sacrificing the life (or lives if necessary) of follow(ers), she can increase her skills being tested a point upwards.

Weaknesses:
She is very fairly squishy in combat, clumsy and does not notice things well (1 Warfare 0 Quest)

Gear:
A (Mostly Full) Adventuring Bag with the essential...
  • Costume – A very, very pretty dress of her nobility. It is so pretty that it makes others more willing to listen to her charismatic charms. (The backpack seemingly feels that it is in there even when it is clearly in use)
  • Grimoire – This dark book of magic can be used to learn a skill requiring a check and can be used to succeed in it once.
  • Flag – A flag emblazoned with the logo of the (former) Neo Independent Qing Corporation, it lowers the threat of random encounters slightly.
  • Level 1 Blade – This sword comes from the Independent Qing Corporation, and is the weapon Velvet is destined to destroy the current stakeholders of their former buildings.
  • Level 0 Blade – This sword is a back-up weapon, a girl can never have too many swords, it is not as sharp as the older blade.

She also has a wide variety of business cards.

Appearance:
Dmcg03r.jpg

Names: “Employees”, "Corporate Zombies"
Relationship to character: Salarymen of the Neo Independent Qing Corporation
Equipment: Very appropriate business suits, pens and business cards.
Skills: Basic white collar office skills.
Abilities: Apart from being able to die like lambs to a cosmic slaughter for their Queen, not much.
Weaknesses: These individuals are simply salarymen who are wanting a steady paycheck, they can be bought off by a higher bidder.
Further details: The best, cheap, zombie money can buy! At least Velvet says so.

Quotes: “Here’s my business card.” “You are speaking to Queen Velvet, CEO and Founder of the Neo Independent Qing Corporation and the Neo Shin Independent Qing Corporation.”
Goals: To establish the Neo Shin Independent Qing Corporation. To kill each and every single member of the Republic Khanate Bureau, and associated shell companies, by her own hand.
Fears: Cutting hair, The elderly, the Neo Shin Independent Qing Corporation not panning out. Not being able to personally kill each and every member of the Republic Khanate Bureau.
Trivia: Likes cramped spaces and ceremonies
Theme Song:
 
Names: Rubeus Hagrid
Nicknames/Aliases: Hagrid, Professor Hagrid
Alignment: Neutral Good
Fandom: Harry Potter
Age: 60s, but appears much younger due to being a Half-Giant and a Wizard
Gender/Sexuality: Male, heterosexual
Species: Half-Giant
Appearance:
latest

8ft 6in (2.59 meters) tall

Personality:
Hagrid is an incredibly warm, kind-hearted man, and often forgets his exceptional size and strength when patting people on the back. Another of Hagrid's greatest traits is his courage, he was also very loyal to his friends and is ready to defend them or fight for them if necessary. He was particularly loyal to Albus Dumbledore, describing him as a "great man". and would react with fury if anyone dared insult the headmaster. However, despite his loyalty, Hagrid is not good at keeping secrets.

Hagrid has a great love of magical creatures, has a better relationship with most of the inhabitants of the Forbidden Forest than most people, including the centaurs, though he had little interest in tame magical creatures due to the lack of a challenge they offered. Despite this, he does show a good understanding of such creatures when he returned to his post as Care of Magical Creatures teacher. Unfortunately he tends to overlook the dangers behind certain magical creatures, such as his dragon Norbert, Aragog, Hagrid is fond of creatures in general and he tended to give his pets ironic names, such as Fluffy for a vicious three-headed dog, and Fang, an affectionate Boarhound.

Hagrid is a very sensitive person and was known to burst into tears when someone close to him was harmed or killed, or when he felt responsible for something that put his friends in peril. His courage also conceals a deep fear of rejection and insecurity.

When he was teaching, he also had a tendency to lose his self-confidence if his classes were disrupted or if he believed people disliked his classes, which he mistook for people disliking him. Although he overlookes certain dangers, Hagrid also avoids doing anything against the Wizarding Law when under pressure such as when he avoided setting Buckbeak free, fearing he would be put back in Azkaban.

Backstory:
Hagrid was born to Mr Hagrid, a wizard, and Fridwulfa, a giantess, and grew up in the West Country of England, near the Forest of Dean, where he acquired his distinctive accent. When Hagrid was about three, his mother returned to her Giant colony, leaving his father to raise him alone. Hagrid said he had very few memories of his mother from his childhood, but remembered his father fondly; as a half-giant, he overtook his father in size by the age of six, and amused the "tiny" wizard by picking him up and setting him on top of a dresser when Hagrid was annoyed with him.

Hagrid's father was thrilled when his son was accepted at Hogwarts School of Witchcraft and Wizardry, where he was Sorted into Gryffindor House. During his third year, Hagrid acquired one in what would be a long line of dangerous pets: a young Acromantula, which he named Aragog.

That same year, fifth-year student Tom Riddle, who would go on to become Lord Voldemort, opened the Chamber of Secrets and unleashed a far more dangerous monster, which Riddle used to attack and petrify a number of Muggle-born students until he finally caused the death of a girl named Myrtle Warren. When the school was threatened with closing, the boy found out about Aragog and turned Hagrid in as the culprit; Hagrid protected Aragog and helped him flee to the Forbidden Forest. However, he was shortly thereafter expelled from Hogwarts, a fate that he was relieved that his father never knew of, having died during Hagrid's second year.

Following his expulsion, the Ministry of Magic forbade Hagrid from practising magic and destroyed his wand. The then-teacher Albus Dumbledore, who was convinced that Hagrid was innocent, nonetheless convinced then-Headmaster to give Hagrid the job of Gamekeeper and allow him to remain a resident of the school. Hagrid continued to do magic using his pink umbrella, which most likely contained the broken fragments of his wand or perhaps even his entire wand intact. It may have been reconstructed for him by Dumbledore using the Elder Wand.

Sometime after being expelled from Hogwarts, Hagrid joined the original Order of the Phoenix in the 1970s. It was a secret organisation founded by Albus Dumbledore to oppose Lord Voldemort and his Death Eaters. The Order was constructed after Voldemort returned to England from abroad and started his campaign to take over the Ministry of Magic and persecute Muggles and Muggle-borns.

Voldemort's first reign of terror lasted years and turned friends against each other. It was said that during this time it was difficult to trust one another, as you did not know for sure who had gone over to dark side. The Order worked with the Ministry to oppose the Dark Lord and his followers, even allowing Aurors the use of Unforgivable Curses. Voldemort also had a number of magical dark creatures under his command as well, such as giants.

At the abrupt end of the First Wizarding War, Albus Dumbledore sent Hagrid to rescue a one-year-old Harry Potter from the ruins of his house in Godric's Hollow, after Lord Voldemort murdered both James and Lily Potter in 1981. Using Sirius Black's motorcycle, he brought Harry Potter to Albus Dumbledore and Minerva McGonagall, who were waiting to deliver the boy to his only remaining family — Lily's Muggle elder sister, Petunia, and her husband Vernon Dursley. Hagrid was very sad at the thought of James and Lily Potter being dead.

After Harry was accepted to Hogwarts in 1991, Hagrid was given the task of finding Harry, as Harry's uncle Vernon was doing everything in his power to prevent his nephew from receiving his Hogwarts acceptance letter. On Harry's eleventh birthday, Hagrid found the Dursleys and Harry in an extremely isolated Hut-on-the-Rock, and accidentally broke the door down from the force of his knocking, much to Vernon and Petunia's intense displeasure; Vernon threatened him with a gun, demanding that he leave, only for Hagrid to contemptuously seize the gun and twist it into a knot like it was rubber.

Not only did Hagrid show Harry some of the first real kindness he had ever known, bringing him a birthday cake and generally caring about Harry's comfort and happiness in a way the Dursleys would never have even considered, but he also revealed to Harry that he was a wizard. Hagrid several times came close to losing his temper with Vernon due to repeated insults against magic. He finally really lost it when Vernon dared to insult Albus Dumbledore.

He helped Harry find his bearings in the magical world by taking him to Diagon Alley, through the Leaky Cauldron, to buy his school necessities. While in Diagon Alley, Hagrid took Harry to Gringotts Wizarding Bank to withdraw some funds from the Potters' vault, and to retrieve the Philosopher's Stone from high-security Vault 713, to be transported to Hogwarts for even safer keeping. Hagrid also bought Hedwig, a snowy white owl, for Harry's eleventh birthday. He comforted Harry about his upcoming attendance at Hogwarts school and provided him with a ticket needed to catch the Hogwarts Express.

When news got out that Vault 713 had been broken into (shortly after it had been emptied by Hagrid and Harry), Harry, Ron Weasley and Hermione Granger quickly realised that whatever Hagrid had moved from Gringotts to Hogwarts was being hidden in the off-limits third-floor corridor and guarded by a massive, three-headed dog. Hagrid refused to disclose what the vault had contained, but he mentioned that the secret was "between Professor Dumbledore an' Nicolas Flamel". In the spring of 1992, Hagrid met a hooded man (Quirinus Quirrell in disguise) and was enticed to play a game of cards when the mysterious person bet a dragon egg. Assuming the man was a dragon dealer and fellow dangerous creature enthusiast, and under the influence of a fair amount of mead, Hagrid was convinced to divulge details about Fluffy, the three-headed dog Hagrid had lent to Dumbledore to help guard the Philosopher's Stone.

Harry, knowing that Hagrid had always wanted a dragon and thinking it far too much a coincidence that a man just happened to bring a rare dragon egg to the local pub, Harry, Ron, and Hermione questioned Hagrid about exactly what had happened during the card game; this time, Hagrid let slip to the trio what he had told the hooded man: the secret to calming Fluffy was that one simply had to play music and Fluffy would fall asleep. This allowed the trio to pursue the potential thief.

Once the dragon egg hatched, Hagrid lovingly named the hatchling Norbert. Hagrid was initially blind to the chaos that the hatchling caused, but eventually, Harry, Ron, and Hermione convinced him to allow Norbert to be taken to a dragon sanctuary by friends of Ron's brother, Charlie, who worked with dragons. After learning that Voldemort had attempted to steal the Stone using the information Hagrid gave him while drunk, Hagrid was distraught with guilt, but Harry assured Hagrid that he did not blame him. As an apology, Hagrid spent the time that Harry was unconscious sending off owls to some of his parents' old school friends, assembling an album full of wizarding photos of Harry's parents for him.

During the 1992–1993 school year, Hagrid showed public disdain for the new Defence Against the Dark Arts teacher Gilderoy Lockhart, although he never did so for any other teachers. In 1993 Hagrid was sent to the wizarding prison, Azkaban, when the Chamber of Secrets was re-opened. It was assumed he was the one who reopened the Chamber because his expulsion from Hogwarts was for the same occurrence. Even with Dumbledore backing Hagrid, Minister for Magic Cornelius Fudge insisted on taking Hagrid anyway. So on the same night Dumbledore was asked to step down as Headmaster by the school governors, Hagrid was escorted to Azkaban. However, he was able to help Harry and Ron solve the mystery surrounding the Chamber, by advising them to "follow the spiders."

Following the spiders led the boys to Aragog, Harry and Ron barely escaped the encounter with their lives but they managed to obtain some valuable information over the course of their conversation with Aragog: the monster within the Chamber had nothing to do with Hagrid, and the girl it had killed in the 1940s had died in a bathroom. Harry was thus able to find the entrance to the Chamber of Secrets, slay the basilisk within, and destroy Tom Riddle's diary. As it turned out, the actual perpetrator had been the person who had turned Hagrid in in 1943. Hagrid was exonerated and released from Azkaban. He returned to Hogwarts at three o'clock in the morning and joined in the ongoing celebration of the closure of what had been a terrifying incident, accidentally knocking Harry and Ron face-first into their plates of trifle when he cuffed them on the shoulders.

In the 1993-1994 school year, Hagrid became a professor of the Care of Magical Creatures. For his first lesson, Hagrid taught his third-year students about hippogriffs. After explaining the proper way to greet a hippogriff and choosing Harry to demonstrate, Draco Malfoy caused trouble by insulting the hippogriff Buckbeak, even though Hagrid had warned the class to treat the creatures with respect. Buckbeak attacked Draco, and the Ministry of Magic issued an order for Buckbeak's execution after a hearing in which Lucius Malfoy's pull at the Ministry was demonstrated, the incident also damaging Hagrid's self-confidence; later lessons focused on tamer creatures.

An appeal took place on 6 June 1994, but this was to no avail, and Buckbeak was to be executed at sunset that night. Before the execution, Harry, Ron, and Hermione visited Hagrid to console him, and they left just prior to the arrival of the executioner. Knowing Buckbeak's position, and the exact timing of the start of the execution, Harry and Hermione were able to save Buckbeak by going back in time with Hermione's Time-Turner, allowing them to rescue Buckbeak after the Ministry team sent to execute him had confirmed his location while Hagrid and Dumbledore were under observation, thus guaranteeing that neither would be blamed for Buckbeak's rescue/escape. Delighted at the escape of his beloved pet, Hagrid spent the whole night celebrating with a large bottle.

During the 1994-1995 school year, the Triwizard Tournament was held at Hogwarts. Students from the Durmstrang Institute and the Beauxbatons Academy of Magic attended Hogwarts starting in October. Over the course of the year, he performed various tasks essential to the workings of the tournament: in November, he helped Charles Weasley take care of the dragons used in the First Task of the tournament, which he showed Harry at the suggestion of Professor Moody (who was really Barty Crouch Jr); he also bred Blast-Ended Skrewts as a project for his fourth years, which were to be used in the Third task of the tournament.
Throughout the year, Hagrid and Olympe Maxime, the half-giantess headmistress of Beauxbatons, had a budding romantic relationship, which included dancing during the Yule Ball. Hagrid confided in her his life story, revealing to her that he is a half-giant, assuming her to be one as well because of her massive size. She was offended by the insinuations that she was part giant, and left him heartbroken.

Following the return of Lord Voldemort, Hagrid attempted to comfort Harry after his ordeal and admitted that he had believed Voldemort would have returned eventually, echoing something he had told Harry at their first meeting; that Voldemort did not have enough humanity left to die. He admitted to Harry and his friends that he and Madam Maxime had important business to attend to over the holidays but refused to say more. He also imparted some wisdom to Harry, helping him accept that what would come would come.

When Albus Dumbledore learned of Voldemort's rebirth, he sent Hagrid and Madame Maxime as envoys to the giant colonies of north-eastern Minsk, in the hopes of dissuading the giants from joining Lord Voldemort's side in the coming war.

However, the Death Eaters that Voldemort had sent on the same mission engineered an uprising. This uprising was led by a giant, who beheaded the old leader and usurped his position so Hagrid and Maxime were forced to flee. Hagrid subsequently found that his mother had died years ago, and the existence of his half-brother Grawp, who was having a hard time within his colony as he was considerably smaller than most giants. Hagrid insisted on bringing Grawp back to Hogwarts due to this and presumably to prevent Grawp from being enslaved by Voldemort alongside the other giants. Grawp, however, was highly resistant to the idea and had a general tendency to be violent. Thus Hagrid and Grawp made the journey back to Scotland separately.

About halfway through the school year, Hagrid returned from his mission for Dumbledore with his half-brother, Grawp. In 1995, Dolores Umbridge was brought in as the new Defence Against the Dark Arts professor, and later became the first and only Hogwarts High Inquisitor. Hagrid barely excused himself for his long absence from Umbridge's tyrannical questioning and was surprised that he would be subjected to her inspection soon afterwards.

Hagrid resumed his teaching post and early in 1996, Professor Umbridge put Hagrid on probation after supposedly finding his lessons unsatisfactory by her standards, despite Hermione's every effort to make sure Hagrid's curriculum was geared toward preparing students for the upcoming O.W.L.s. Umbridge's harsh judgement was largely due to her distaste for "half-breeds," and it was only the resistance she met from Headmaster Dumbledore that kept her from firing Hagrid altogether.
However, once Dumbledore was forced to leave in order to shield Harry from punishment for establishing Dumbledore's Army, Hagrid feared that he would be driven out by the new Headmistress Umbridge. In preparation for this, he introduced Harry and Hermione to Grawp. Grawp took an immediate liking to Hermione, whom he called "Hermy," and Hagrid asked the two of them, along with Ron, to take care of Grawp in his absence.

Upon Dumbledore's departure, general chaos reigned within the school, as the students became determined to make Umbridge's job as hard for her as possible; Lee Jordan even released a couple of nifflers into her office, for which she blamed Hagrid. Umbridge finally attempted to have Hagrid forcibly removed from the premises, and possibly arrested, when she brought several Ministry officials to his hut in the middle of the night so as not to cause a commotion with the students. Hagrid refused to go quietly and took on the officials, whose attempts to Stun him proved fruitless thanks to his giant blood. Fang came to his master's aid until one of the wizards Stunned him, prompting Hagrid to lift the culprit bodily from the ground and throw the unfortunate soul ten feet away.

While all of this was being witnessed by the trio's Astronomy exam, Professor Minerva McGonagall came charging out of the castle demanding that Hagrid be left alone and, in a disgustingly cowardly move, was seriously injured after being hit by four simultaneous Stunning Spells without warning. Enraged at this dishonourable conduct and the injury of his friend and colleague, Hagrid knocked out two more of his assailants before fleeing with his unconscious dog. Aurors were sent to search for Hagrid, but he successfully evaded capture by hiding in the same cave that had previously proved a useful hiding place for Sirius Black. Once Dumbledore was reinstated as the Headmaster of Hogwarts and Umbridge permanently removed from the school, Hagrid was welcomed back to his post

When Aragog died in 1997, he asked Harry, Ron and Hermione to help him bury the dead Acromantula's body, though the heightened security around the castle with Voldemort's confirmed return made that difficult.

During the Battle of the Astronomy Tower, Albus Dumbledore was killed by Severus Snape (on Dumbledore's orders). Near the end of the battle, Death Eaters set Hagrid's hut on fire while fleeing the school grounds. Hagrid and Harry Potter, who had chased Snape out of the castle, put it out before the hut burned down. Hagrid was grief-stricken about Dumbledore's death, having been one of his strongest supporters. Hagrid carried Dumbledore's body to be interred at his funeral, almost breaking down several times.

Hagrid was among the thirteen members of the Order of the Phoenix, led by Alastor Moody, that made up the Advance Guard. The Advance Guard was in charge of moving Harry Potter out of the Dursley home before his seventeenth birthday; the plan to do so included having five of Harry's friends (Ron, Hermione, Fleur Delacour, and Fred and George Weasley), as well as Mundungus Fletcher, impersonate Harry to act as decoys, with an Order of the Phoenix member protecting each of them, and fly to six different safe houses before taking portkeys to the Burrow. Knowing that any Death Eaters watching out for them would assume the most skilled Auror would be moving with the real Harry, Alastor Moody took Mundungus Fletcher, while Hagrid was given the important task of protecting the real Harry in the side-car of Sirius Black's old motorcycle.

Arthur Weasley had helped Hagrid make several adjustments to the bike, including adding a button that produced dragon's fire, one that produced a net, and another that produced a solid wall, all of which materialised behind the bike by expanding out of its exhaust pipe. As it turned out, the Death Eaters had found out about the plan to move Harry earlier than rumoured (as the Order had purposely released false information about moving him at a later date) and the seven Harrys, with their Order protectors, were ambushed.

Hagrid was able to keep the Death Eaters at bay with the help of the modifications on his bike and Harry's wand-work. In the struggle that followed, the motorcycle was torn apart and Hagrid dove off the bike at a Death Eater, falling a great distance to the ground. He survived, however, as did Harry, when it turned out they had fallen into the protection surrounding the Tonks house.

Tonks' parents healed their injuries, as Hagrid comforted Harry over the death of his beloved pet owl Hedwig, saying she had lived a "good old life." Since Hagrid had a history of having trouble keeping secrets, Fleur Delacour suspected Hagrid was the one who had unintentionally leaked the date of the intended move, although Harry refused to blame anyone even before that was revealed not to be the case. That same night, Hagrid and all the other members of the Order mourned the death of Alastor Moody, who had been targeted immediately by Voldemort.

During the summer of 1997, Hagrid was present at Harry's seventeenth birthday party. He gave him a mokeskin pouch which held objects retrievable only by the owner. Hagrid also attended Bill Weasley and Fleur Delacour's wedding, accidentally sitting in the wrong spot (and destroying a number of chairs) before finding the correct place to sit. During the wedding, Kingsley Shacklebolt warned the crowd that Voldemort had taken over the Ministry. It is unknown if Hagrid fought the Death Eaters that attacked the Burrow.

Once back at Hogwarts, Hagrid continued his job as gatekeeper and Professor of Care of Magical Creatures. At the request of new headmaster, Severus Snape, Hagrid was placed in charge of students who had been assigned detention. Detention with Hagrid consisted of work in the Forbidden Forest, which was far safer than detention with the Carrows. Later that year, Hagrid narrowly escaped arrest after holding a Support Harry Potter party in his hut. He then went into hiding, presumably in the mountains, with his half-brother, Grawp. His escape was reported hours later on the radio programme Potterwatch.

Hagrid returned to Hogwarts with Grawp for the final battle. He rushed out onto the grounds to prevent injury being done to the Acromantula who had swarmed out of the Forbidden Forest and were climbing up the walls of the school. He was taken captive by the Death Eaters. When Harry appeared in the forest Hagrid shouted for him to run. After Harry's apparent death at the Dark Lord's hands, Hagrid was forced to carry Harry back to the castle. As the supposed "victory party" approached the castle, Hagrid rebuked the centaurs for refusing to involve themselves in the fight but was eventually reduced to sobs over the loss of Harry.

When fighting resumed at the arrival of reinforcements, which included Buckbeak and Hagrid's herd of tame Thestrals, as well as the centaurs, Hagrid threw Walden Macnair against the wall of the Great Hall, possibly recognising him as Buckbeak's intended executioner. Hagrid was among the first to approach and congratulate Harry after Voldemort's ultimate defeat. He was seen in the Great Hall among the other survivors of the battle.

He continued to teach at Hogwarts until the death of the Multiverse, where he tried his best to defend the grounds and various creatures from the minions of the foul infestation.

Skills: Animal handling, survival, skilled with a crossbow, extensive knowledge of creatures (magical or otherwise), able to drive/fly a motorcycle with ease, craftsmanship (had to make own clothes due to being a half-giant), social networking (able to connect with Muggles, Wizards, Centaurs and even full giants among others).
He's also a decent cook and brewer.

Powers/Abilities: Being a half-giant, Hagrid possesses more strength than the vast majority of humans. He was capable of throwing Death Eaters across the Great Hall during the battle of Hogwarts and knocked down a heavy wooden door with ease (by accident as well). His half-giant blood also gives him a toxin resistance due to his larger build and a slight resistance against stunning spells.
Although expelled from Hogwards, Hagrid has some knowledge on magic. He has been shown to have minor Transfiguration (as seen when he gave Dudley a pig's tail) and has been seen levitating items before (it's LeviOOOOsa not LeviosAAAAS). He's also known been displayed to use other forms of magic such as when he put out the fire on his hut.

Weaknesses: Hagrid is a bit gullible and has a love for creatures that could be used against him. His loyalty is another trait.
Furthermore, although a half-giant Wizard he is weak to many things that humans are weak too as well.

Gear:
yru0j.jpg

-Umbrella wand: Used for casting spells as it doesn't do much to keep the rain off of Hagrid. Should he lose it he will be unable to perform magic.

images

-Motorcycle: Capable of flying. Later, a rocket booster was installed for the mission to escort Harry Potter out of Privet Drive.

Names: Fang
Relationship to character: Loyal dog
Skills, Abilities and gear: Given Fang's size, he is capable of knocking people over (and doing damage) by jumping on them. He is capable of running at over 43.4kph (27mph) and has a strong bite. While Hagrid was Gamekeeper at Hogwarts, he accompanied him into the Forbidden Forest and made use of his strong sense of smell for tracking.
Weaknesses: Is still a dog.
Further details: An oversized Boarhound (also known as a great Dane), Fang was adopted by Hagrid as a puppy and lived with him on the grounds of Hogwarts'. He was never shown to harm anyone but like all dogs he is capable of it should his master come to harm.

Quotes:
“I am what I am, an’ I’m not ashamed. 'Never be ashamed,’ my ol’ dad used ter say, ‘there’s some who’ll hold it against you, but they’re not worth botherin’ with.”

"Don’ you worry, Harry. You’ll learn fast enough. Everyone starts at the beginning at Hogwarts, you’ll be just fine. Just be yerself. I know it’s hard. Yeh’ve been singled out, an’ that’s always hard. But yeh’ll have a great time at Hogwarts — I did — still do, ’smatter of fact.”

Goals: Protect magical creatures, survive.
Fears: Losing his wand, losing Fang. People coming to harm.
Trivial: Hagrid's design (and indeed, perhaps the man himself) were apparently based off of a biker J.K Rowling saw in a bar once.
 
Last edited:
Names: Cortova Black

Nickname: “The shadow woman”

Alignment: True neutral

Fandom: Doctor Who OC

Age: 26

Gender/Sexuality: Female/Heterosexual

Species: Human/Vashta Nerada

Appearance:View attachment 458554

Personality: On the surface, the shadow woman is cold and calculating, patient, and extremely dangerous. She won’t kill without good reason, but given that reason, she won’t hesitate. She is respectful, if not quite polite, and she has a massive sarcastic streak.

She’s also an adrenaline junkie in the purest sense. Frankly, she would have to be, to do some of the stupid things that she’s done up to this point. There’s a level of insanity one needs to form this kind of relationship with the Vashta nerada.

Which now that I think of it, I should write something for them too. The Vashta nerada have very simple motivation. While they’re very intelligent, their one goal is survival. They need food, which Cortova is more than happy to provide, if they work with her rules. That said, they don’t completely trust Cortova, or her them. Each one has contingency plans should the other turn on them. The mutually assured destruction makes them more confident that they won’t be betrayed.

Backstory: Cortova grew up on Canarath a planet renowned for fierce warriors and bounty hunters. It’s one of the best places in its galaxy for if you need mercenaries, assassins, or bodyguards. Cortova took to the profession well, beginning her training at a young age.

When she was twenty two, she took a contract that would change everything for her. It was a simple thing, or so she thought. Her employers were worried about a certain planet, which had been converted to the largest library to ever exist. Communications had stopped, and they were thinking a pirate gang had attacked. They wanted her to go check it out.

When she arrived at the planet, she was confused. It was so very quiet, and not like one would expect in a library. She literally could not find anyone. Well, anyone living, at least. Finding the door to the security office locked, she broke it down. There were at least seven skeletons, picked to clean white bone. She stared, absolutely stunned. There was no way. Communications had gone out less than two days ago. There was no way the bodies could be this decomposed.

She reached for her communications device, panicking. “Alright, I don’t know what’s happening, but I think it might be a kind of bioterrorist attack. Some kind of flesh eating bacteria, or something.” She said in the most calm voice she could muster. She sees a book sitting in front of one of the skeletons, and takes off her helmet to get a good look at it. Maybe it can give her some clues. She furrows her brow. The shadow that devours… She thinks to herself.

After a few minutes reading, and a check of the security guard’s latest entries, she nods, setting her jaw. She picked up the book, and began walking back toward her shuttle. She got in, and took it up to her main ship, doing her best not to show signs of fear. Once at the main controls, she started keying in a command

“So, here we are.” Her voice was strained, but calm as she could make it. She takes out her radio, and places it on the table. “I know you’re here, so how about we have a little chat.”

The conversation after that involved a lot of negotiation, a few threats, and a lot of questions on both sides. Eventually, they came to an agreement. Cortova will keep this small swarm fed, and they will help her with her contracts. It’s mutually beneficial.

She is often confused as having a partner, who she refers to as Queen. This is, in fact, the queen of this swarm, who the other vashta nerada convinced her to go back and get as part of their deal. Queen resides inside her exosuit with her at all times, both for communication and for both of their continued safety.

Skills: Good shot, good pilot for her ship, hacking.

Powers/Abilities: Other than those granted by her gear and the Vashta nerada, no. That said, the Vashta nerada are extremely lethal. This swarm is rather small, but capable of taking out an organic humanoid in seconds, eating it to the bone.

Weaknesses: The Vashta nerada are lethal, but they’re still a swarm of insects. So airtight seals will keep them out/in, and killing them doesn’t require much more than a simple poison spray or pesticide. Fire works too. They also avoid bright light, but that’s a choice on their part, and it won’t harm them. Cortova is just a human, tech aside. Killing her isn’t hard assuming you get past her armor.

Gear: Pretty advanced single pilot ship, with rooms for cargo and passengers, an infirmary (nanos are always the answer!) and a small arboretum for the Vashta nerada to nest in. She also has a pressurized Exosuit and a blaster, as well as some simple tools.

Companions: Just the swarm and Queen.

Quotes: “And this is my problem… why?”
“Oh god damn it Queen!”
“Yes, I know, you’re hungry! Shocker right f’cking there!”

Goals: Cortova really just cares for herself and the swarm, but if someone can convince her to care about something else, she’ll fight for that.

Fears: Again, her own survival is the core of her desire. She especially fears Queen deciding she isn’t needed anymore, and killing her.

Theme Song:
 
Names: Genjuro "Gen" Nishiyama
Nicknames/Aliases: Kamen Rider Gogyou
Alignment: Lawful Good
Fandom: Kamen Rider OC
Age: 28
Gender/Sexuality: Male, Asexual
Species: Human
Appearance:
latest.png


Personality: Gen is a kind-hearted soul. As an EMT, he doesn't see lethal force as an option. However, that doesn't mean he's averse to throwing down- martial arts are a means for personal growth, and there's something to be said for the philosophy that martial artists come to understand one another after battle. His priority isn't to defeat his foes- it's to protect those endangered by their actions. He's the sort to break off from a life and death struggle to pull people out of rubble, or tank attacks headed for bystanders.

Backstory: It is said that once every hundred years, the elemental forces of the world align in such a way that an ancient evil returns. A legion of powerful demons long sealed away channels the powers of the 12 animals of the Chinese zodiac to lay waste to earth in accordance with their dark prophecies. They would be defeated and killed by a chosen one wielding the power of earth's chi. And one hundred years later, these demons would return after replenishing their numbers and power. It is an endless war, but one these demons continue to pursue because it is foretold that one day the cycle shall end in their victory, taking their place as rulers of earth. Only the chosen one can seal them away for another century and save humanity.

Gen isn't the chosen one. He's a half-Chinese man who works as an EMT- and when he's not doing that, he's helping his father teach mantis kung-fu. Then he spent a day responding to a call involving a hit-and-run. That's how he came into possession of the Gogyou Driver- a near dead man who'd just been struck by a semi truck shoved a strange belt buckle with the eight trigrams and the yin-yang symbol on it into his hands on the drive to the hospital. Long story short, it was a belt meant to draw on the power of the five elements and grant its wielder phenomenal mystic powers. Gen used it to fight the evil zodiac demons, was surprisingly merciful with his refusal to kill any of them, and managed to make them question the whole prophecy thing. Then he ended up here.

Skills: He's a trained EMT, ambulance driver, medic, and practices several styles of kung-fu. However, he favors Mantis Fist.

Powers/Abilities:
As a Rider, Gen only has five forms, representing the five directional gods, five elements of Chinese alchemy, and the five fundamental pillars and weapons of Chinese martial arts.
-White Tiger of the West: Byakko represents the pillar of speed and the element of metal. His body is durable and heavy. Despite this, he's quite fast, stealthy, and agile. Using claw weapons, this form specializes in acrobatic kicks, extensive footwork, and wide stances.
-Blue Dragon of the East: Seiryuu represents the pillar of strength and the element of wood. His body is extremely flexible. Armed with a meteor hammer, a rope-based bludgeoning weapon ending in a heavy metal weight, this form has the power to generate large amounts of electricity. Unlike most meteor hammers, the rope is made of metallic fibers, allowing him to send pulses of electricity down it. When not using the meteor hammer, he relies on Southern Dragon Fist.
-Red Bird of the South: Suzaku represents the pillar of technique and the element of fire. Armed with a sword and able to conjure fireworks for offense or movement, in this form he uses white crane style kung-fu and the traditional sword techniques it teaches.
-Black Turtle of the North: Genbu represents the pillar of stamina and the element of water. Equipped with a large round mirror on his chest and back, this mirror absorbs the force and energy from all attacks that strike it, allowing him to store the energy and redirect it. In addition to this, the form is equipped with a heavy wooden staff and uses Baijiquan.
-Yellow Kirin of the Center: The Kirin represents the pillar of discipline, which unites the other four, and the element of earth. This is the most straightforward form, focusing entirely on the most fundamental weapon of all: The fist. It can use moves from any style, and he frequently changes which style he's using.

Weaknesses: You've seen enough Riders here to know how they work. Additionally, he needs sufficient elemental material to transform. Mostly, this can be drawn from the fundamental mystic elements that make up all matter according to Chinese alchemy.
Gear:
Wu Xing Driver: Unlike most Riders, Gogyou does not choose his form when activating the belt. It's chosen by providence- that is to say, picked at random. By pulling the lever on the side of the Wu Xing Driver, the yin-yang symbol in the belt's center spins, surrounded by icons depicting the 8 trigrams. When the Trigram stops, he assumes the appropriate form for the direction or element represented.


Quotes:
"Martial arts aren't just a weapon!"
"I'm not here to fight you. I'm here to stop what you're doing."
"There are over three hundred Chinese martial arts. Today, you get to see one of them! Kamen Rider... Gogyou!"
"Our future changes today!"

Goals: Master the five animal styles, keep the peace, and open the path of negotiation.
Fears: Not a fan of owls.
Trivial: (optional extra details)
Theme Song: (optional)
Standby Loop:
 
Names: Evolt
Nicknames/Aliases: Blood Stalk, Kamen Rider Evol
Alignment: Chaotic Neutral/Evil
Fandom: Kamen Rider (World of Build, Pre-Timeshift)
Age: Ancient.
Gender/Sexuality: Identifies as male, Asexual
Species: Blood Tribe
Appearance:
Evolt is a symbiote of Many Faces. The first is his most common human disguise.
Soichi
Stalk
Evol
Evol Black Hole
Monster Evol

Personality: Evolt is a self-proclaimed mastermind. He's convinced he's able to read and predict humans, that he's ahead of everyone's game. Usually, he's right- most of his victories came from incompetence on the part of his foes. Because of this, he's incredibly laid-back for a monster of his power. He'll often lay back and casually chat with people trying to kill him. Since he's so sure of his own strength, he prefers to let others do his fighting for him- but he does relish getting a chance to fight, as it raises some nebulous value called "Hazard Level." Those who would recognize him find him even more laid back than when he was trying to destroy earth, having decided he "won harder than he ever thought possible." He'll even usually fight fair, only escalating when needed to match his opponent.

Backstory:
Long ago, Evolt destroyed a prosperous civilization on the planet Mars. While he succeeded in irreparably damaging the planet's ecosystem, he was defeated by the martian queen Vernage, his body ripped apart, and his powers sealed away in Pandora's Box. Of course, this wasn't enough to kill him permanently- jut put him out of commission for millenia until the earthlings sent a probe to the part of Mars he was holed up in. Part of him hitched a ride back to earth, where through a poorly written subplot it knocked up a security guard on Earth, resulting in a 2-month gestation period nobody mentioned for 30 episodes.

Thirteen years later, a successful manned mission to Mars was sent to investigate the ruins discovered by the probe. The astronaut Soichi Isurugi uncovered the object known as Pandora's Box, which resulted in the remaining bits of Evolt, worn down from millenia of boredom and hunger, possessing him. Creating 60 "Fullbottles" from Soichi's memories, Evolt returned to Earth with the damaged EvolDriver and Pandora's Box. Vernage, however, still surived- after a fashion- and drained the essence of the 60 fullbottles. Once the mission returned to Earth, he used his powers to trigger Pandora's Box and create the Skywall, causing massive walls of materials unknown to earth's science to erupt from the ground and split Japan in 3. Naturally, no other nations reacted to this, or any further developments in the series. Soichi ended up in a mental hospital for this.

Evolt was stuck there alongside his host's daughter, who it turned out was possessed by Vernage. Making contact with the scientist Shinobu Katsuragi, he was able to get the Evol Driver fixed over time, and create a new set of Fullbottles. He escaped again, kidnapped his own daughter, and started an evil underground organization named Faust dedicated to human experimentation alongside Shinobu and his son, eventually mindwiping and reshaping Shinobu Katsuragi into Sento Kiryuin. From there, an ever-escalating war between the three factions born from Japan's separation broke out, with Evolt laughing the entire time, as every conflict played directly into his hands. This war would see the creation of other Riders, all as a means to getting the Evol Driver back to its full planet-busting capacity. Most superhero stories would end here, with Evolt soundly defeated at the last minute before regaining his lost power.

Kamen Rider Build didn't end there. The war continued to escalate. Evolt grew more and more powerful with each confrontation, gained back every resource he lost, and managed to steal multiple bodies in the process. Eventually, it became clear that there was no longer a way to defeat Evolt with conventional tactics- so a new plan was devised. Sento, the egotistical genius, and his friends would harness Evolt's power to merge their universe with a parallel world, creating a third, new world. Evolt would be destroyed in the process, all his power drained to make this dream come true. Kamen Riders Grease, Rogue, and Mad Rogue sacrificed their lives to slow Evolt down and weaken him, but it didn't work. Evolt continued to win harder, and harder with each passing moment. He even re-absorbed the last piece of his essence, one Banjo Ryuuga, who had dragged him into the fault between worlds. And finally, something completely unheard of, something completely impossible happened. Sento won, and managed to escape into the new world. The plan had worked...

...Until it didn't. When the two worlds were destroyed, Evolt was indeed severely drained. However, he wasn't dead, or depowered. He was just on a strange planet he didn't recognize, surrounded by the items Sentou had dropped during their battle as they lostpower. He watched through the portal as two universes worth of creatures died horribly in the collision between their worlds... and broke out laughing. Evolt realized something that day- destroying worlds was pointless anyway. It was less challenging than actually going mano-a-parasito with powerful fighters, and way less fun than personally evaluating individual life forms. After all, he'd just witnessed something completely unprecedented, and far more entertaining than watching a planet get sucked into a space hole. And that, dear reader, is how the planetbusting parasite Evolt came to be vacationing around Gladius.

Skills: Evolt is good at every part of running a cafe... except actually making coffee. It seems to be a racial trait of his species that their coffee tastes like dirt.

Powers/Abilities: (super strength, super speed, ect)
Evolt can modify the molecular structure of someone's facial features and clothing, making them appear to be someone else. He can also use this ability on himself to appear as anyone he chooses.
Evolt can split into multiple entities, which will proceed to do his bidding. They can possess people, but it's super obvious if someone's possessed due to hair, voice, and eye color changes.
Evolt can also use these split-off chunks of goo to create Smash from everyday objects. When the Smash is defeated, the object is restored, and a Fullbottle containing the Smash Essence is left behind. Evolbottles require more powerful Smash, which require more extraordinary objects.
Hazard Level 8- Evolt has the highest Hazard Level in the series.
Black Hole Generation- Evolt can only access this ability while using the Evol Trigger alongside the Cobra Evolbottle. He's capable of generating smallish black holes that suck in things from the surrounding area.

Weaknesses:
Massive ego- As a self-proclaimed "higher lifeform," he tends to severely underestimate his foes.
crippling caffeine addiction- Evolt, planet-busting space parasite, has developed an addiction to coffee.
Evoltrigger- Some of Evolt's more powerful forms- specifically Black Hole and White Hole- need the Evoltrigger to function. Without it, they're paralyzed, forcing him to revert to earlier forms.
Dependency- Any of his Rider forms need either his belt or the Transteam Gun to function.

Gear: (weapons, armour, vehicles, ect)

Transteam Gun/Rifle: This is a pistol with attachable stock and barrel/bayonet. Combined with the Cobra lostbottle, he's able to become Blood Stalk.
-Ice Steam: This mist is extremely cold, coating anything it envelops in a layer of ice.
-Elek Steam: Shoots a stream of electricity at the enemy.
-Burn Steam: It's a burst of fire. Not much to say here.

Evol Driver- A device that allows Evolt to channel his power to its fullest. Takes the form of a belt with a large crank on the side, covered in gears.
EvolTrigger- This is the device that lets Evolt access his full power. It slots into the top of the Evoldriver.
Fullbottles- Full set of 60. Most are drained of power. These contained Nebula Gas, mixed with the essence of animals, machines, precious medals, or whatever Evolt's host was thinking of when they were made. Mostly, they serve as elemental boosts for his finishers with the Transteam Gun.
Lostbottles- Full set of 10. These were man-made in an attempt to emulate Evolt's power. With the full set of 10, Evolt can use his monster form.
Evolbottles- Cobra, Dragon, Rabbit, Rider System- these are bottles compatible with the Evol Driver specifically, allowing him to become Kamen Rider Evol. Generated from his body.

Hazard Trigger- One of many items Kamen Rider Build left in a collapsing dimension intended to be Evolt's grave. It's a bootleg Evoltrigger, but fun can be had with it.
Genius Fullbottle- One of many items Kamen Rider Build left in a collapsing dimension intended to be Evolt's grave. This was Build's final powerup, drawing on the power of Pandora's Box and all 60 fullbottles. For now, it's spent, and would require power from an additional 60 fullbottles to recharge. Still, it lets Evolt purify fullbottles.

Quotes:
"I'm the game master. I derive the best strategy by considering every possibility. Everything is going as planned."
"Frankly, I'm not even going to destroy this planet. You humans are hilarious."
"THE BEANS SENTO! ALL ALONG, EVERYTHING I DESTROYED! IT WAS ALL FOR THE BEANS!"
"Ciao~!"

Goals:
1. To fight as many things and people as possible in order to establish dominance and raise a nebulous value called "Hazard Level."
2. To entertain himself by any means possible, usually by messing around with people.
3. To taste every blend of coffee left in the multiverse and discover the secret to a perfect brew.
Fears: Running out of coffee.

Theme Song:



Reposting for visibility, edits requested have been made
 
Names: Lucas Kellan
Nicknames/Aliases: (optional) "Shadow 1-8"
Alignment: (optional) Chaotic Good
Fandom: Killzone: Shadowfall
Age: 27
Gender/Sexuality: Male/ Heterosexual
Species: Vektan
Appearance:
Personality: Vektan Security Agency's own Black ops spy sent in to keep the peace between the Helghast and Vektan race. Not only is he willing to go against orders on his own side, But He will also work with others to achieve the ultimate goal of peace and ending the war between the Vektans and Helghast. Helps others when needed.
Backstory:https://killzone.fandom.com/wiki/Lucas_Kellan

Skills: (fighting styles, good at driving, ect) Elite spy trained by the Vektan Security Agency, good with an M32 Combat Knife, dangerous with a knife, CQC fighting, O.W.L droid. Spoofer [Railgun]
Powers/Abilities: (super strength, super speed, ect) N/A
Weaknesses: (Kryptonite, sunlight, a crippling fear of cows, ect) Vektans are essentially human-like.
Gear: (weapons, armour, vehicles, ect) Armor preventing being shot, OWL Droid (Can give adrenaline shots(can speed him up and heal), shoot a zip line, shock an enemy/electronics/ and hack.
Companions: (if any i.e Groot, Fawkes, Serana, Dogmeat, ect. Up to 4) N/A

Quotes: (optional, just to give us a better feel of the character) "What would you sacrifice for peace?"
Goals: (optional what do they want)
Fears: (optional what do they dread, not actual phobias as that would go under weaknesses)
Trivial: (optional extra details)
Theme Song: (optional)
 
Last edited:
View attachment 359905 Names: Shafaqat Aibnatfirdaus

Nickname/alias: Ginny

Alignment: Chaotic Good


Fandom: Supernatural OC


Age: 19


Gender/Sexuality: Female/Pansexual


Appearance: As above, with intricate tattoos on her hands and lower arms. In her human disguise, that's all they look like, tattoos. In her true form, both her eyes and those tattoos burst into vibrant blue flame, although this is purely aesthetic, and produce no heat.

Personality: Shafaqat is a funny, sarcastic young woman, with a quick wit and a habit for pranks. That said, she's also paranoid and depressed, so getting that part of her to come through is only possible if you've earned her trust, or she's pretending to be a normal human to hide herself.


Backstory: Shafaqat learned early on that she was never going to be a part of the human world surrounding her. Her parents kept her hidden to keep her safe, but when she was twelve, a group of hunters raided her home, fully prepared to kill every djinn there. Shafaqat was the only survivor.

Since then, she's been terrified of humans, only getting close when she needs supplies or blood. She tries not to kill them, but she doesn't have much of a choice in her eyes. If someone sees her and gets away, they'll call hunters.

She's tried to find others of her kind, but Djinni are a very rare thing in America, and the ones that she has been able to find, she usually ends up killing. They're rabid, sadistic, or simply have no regard for human lives, seeing themselves as better.

And oh, does she hate that. Those creatures are the reason for her family being slaughtered like animals, the reason hunters feel the need to hunt them down with no regard for who they are or what they've done. Because these monsters set the standard for their entire species when they kill indiscriminately.

And the worst part is that she knows that when she gets to their age (if she even gets there), she will probably be no better. She'll probably grow to be just as wretched and murderous a creature, and she'll have to be put down just the same.

At this point though, she's going to do her best to hold on to these morals, in the hopes that maybe, just maybe, she can escape her fate as a monster.


Skills: Shafaqat has gotten very good at handling herself in the wilderness, fully capable of finding her own food, water, and shelter in a pinch. She is also a master of stealth, often using this talent to steal what supplies she does need; Or get into a house to feed. Her fighting tactics focus more on agility than strength, trying to get in close to apply her venom.


Powers/Abilities: Super strength, super speed, hallucinogenic venom (she controls the hallucination), and the ability to see the deepest desire of a target with her gaze. That's also the effect she usually gives her venom, making the victim think that that wish had been granted.

The illusion is intricate, pulling on their memories of those around them to simulate a false reality, but the exact nature of the desire in question is important.

For instance, let's say that a person's wish was that a parent hadn't died. The parent would be there of course, and the ripple effect will mean that their friends and family would have completely different relationships with each other and the victim in question. Chances are that they'll have entirely different hobbies, personalities, and life choices.

But if Shafaqat succeeds, the memories of the real world begin to fade like some strange dream, the victim will adjust into the world. They'll live out their entire lives in that world. They can do whatever they want in it, they have an infinite amount of time.

At this point, Shafaqat has two choices. To save herself and drain the victim dry, making sure that there are no witnesses, and she gets more blood out of it. Or she can spare them. Run away, and allow them to wake, the vision still in their mind. Rather traumatic, and often causes intense grief for that world that never existed in the first place. But it's kinder than killing them.

The only way to escape a djinn dream is if you notice the discrepancies in the world. Perhaps you open a book you've never read only to find it blank. Or perhaps your favorite song doesn't sound right anymore. An astute mind can probably pick up on these things.

But the kicker is that to leave the world, the victim has to voluntarily end that illusory life. They have to kill themselves. What if it's the real world? What if the other life was the dream? It will be hard to tell. And even if this is an illusion, it's much more pleasant than reality. Do they really want to leave?

Weaknesses: Blood loss/starvation, dismemberment, a silver knife dipped in lamb’s blood (only surefire way to kill her, unless one has a smitey angel on hand. The others will weaken or disable her though).


Gear: An intricate silver dagger, basic camping gear, a cooler, extra dried food, a hypodermic needle, and several empty blood bags.


Quotes: “Howdy, I'm Ginny! Ginny the djinn.”


Theme Song:
 
bf7fcc3d0e289d1d8a6adb584cbd5897.jpg
Names:
Handy

Alignment:
True Neutral

Fandom:
Happy Tree Friends (humanized)

Age:
26

Gender/Sexuality:
Male, Straight

Species:
Human

Appearance:
I'm gonna say he's about 6' in height.

Personality:
Handy is one of the moodier of the Happy Tree Friends, getting easily frustrated when he's unable to do something, and he has some anger issues, as he's practically immediately angry when something doesn't work the way he wanted it to. A majority of the time, though, he's a relatively upbeat and cheerful guy. He's pretty apathetic when it comes to other people's lives, but that's because he doesn't know that most people don't come back to life after they're brutally murdered.

Backstory:
Just a warning in case there's somebody who doesn't know, this wiki has a lot of cartoon gore.
Handy

Skills:
He's good at building... somehow. As long as people aren't watching and he remembers he doesn't have hands
Complaining
What combat skills do you expect him to have? He has no arms. He could probably kick somebody pretty hard, so if you stole Bayonetta's shoes he might be able to fight.

Powers/Abilities:
Immortality- Probably his second least favourite thing about his life, Handy is arguably immortal. He can still die of old age and illness, but he will inevitably revive no matter how mangled his body is afterward. It's fastest when his body parts are near each other, as they'll simply reassemble themselves. This only happens to people from Happy Tree Town in his universe, but he's never left his hometown so he's actually unaware of that.

Weaknesses:
Unlucky- Being Handy is inviting death. Being any Happy Tree Friend is inviting death, but he rarely gets a swift death.
He forgets he doesn't have arms anymore.

Gear:
One tool belt, with tools

Goals:
He wants to find somebody who can make robotic prosthetic arms for him. He doesn't know how he'll keep them in one piece, but Russel always came back to life with his peg legs so maybe it'll be fine?

Fears:
Painful death
 
Names: Chuck Greene
Alignment: Psychopath
Fandom: Dead Rising 2 - Off the Record
Age: 31
Gender: Male
Sexuality: Straight
Species: Human
Appearance:
200

Personality: Most simply put, Chuck is no-nonsense man used to living in a nonsensical world. Though he means well, he often says exactly the wrong thing at the worst possible time. Chuck has a strong sense of justice, and will do anything to protect his loved ones and friends. His abrasive nature often gets him in trouble with the local authorities. However this sense of justice has became rather twisted after he lost his daughter Katey, causing him to retreat heavily into alcoholism and bursts of psychotic outrage at anyone who tries to harm his daughter (and his mental state as a side bit).

Backstory:
Born in 1983, Chuck's childhood was rather mundane. Through unknown means, he became a star motocross champion, and travelled across the country to show off his driving skills. Along the way, he met his future wife Pam Greene, and together they had a lovely daughter named Katey. The trio were inseparable, following Chuck wherever he went, and offering support whenever he was down.

Tragedy struck when a catastrophic outbreak broke out in Las Vegas in 2008, just as Chuck and his family were about to enter it. Unable to escape the city before Pam was infected and zombified, Pam managed to infect Katey before being brought down by Chuck. Together, Chuck and Katey narrowly escape Las Vegas before the city was wiped out.

Now forced to constantly buy the miracle anti-zombification drug Zombrex for his ailing daughter, Chuck worked himself to the bone. Any motocross event that would take him, Chuck joined. Barely managing to make a living between buying Zombrex and maintaining his prized motorcycle, Chuck was a wreck of a man...

...Even more so when he could fail to provide the Zombrex Katey needed. And so Chuck Greene roams the multiverse, a shadow of his former self, clinging onto the memory of Katey and the belief that he can get her cured.

Skills:
MacGyvering – (being able to make combo weapons and make strange contraptions out of various mundane tools)
Motocross Champion – (Skilled at riding motorcycles alongside other standard vehicles)
Weapon Handling – (good with a variety of weapons)
Fatherhood – (Darn good father)

Powers/Abilities:
Heroic Resolve – (read high endurance to take a lot of damage such as gun-shots, stabs, zombie bites and not die fairly quickly)
Lightning Metabolism – (him able to consume objects, such as an entire container of orange juice to heal up his wounds)

Weaknesses:
Crippling Emotional Issues
Alcoholism
Despite being able to eat many more blows than a human should he still succumbs to them
His motorcycle getting caught on fences

Gear:
Slicecicle - (A yellow motorcycle with chainsaws attached to its front)
Whiskey Bottles - (some full, some partially empty, and some empty.)
Flaming Whiskey Bottles - (an incendiary from partially used whiskeys and brands he doesn't like)

dr2_chuck_and_katey_original_bones_by_fil1969-d4lpsir.jpg

(with Papa Chuck)
Names: Katey Greene
Relationship to character: Daughter
Skills, Abilities and gear: Katey Greene provides moral support to her father alongside being a motivator for him on his quest to keep her alive. She only has the clothes on her back and a plucky spirit.
Weaknesses: Katey has been inflicted with the Zombie Virus and needs Zombrex once every twenty four hours or she will be converted into a zombie..
Further details: Is actually a literal doll. Do not touch or imply that Katey is dead, this really angers Chuck.

Quotes: HEY! Stay the Hell away from my Bike!” “Katey needs her Zombrex every twenty four hours.” “Katey you're OK, you're safe now. That's all that matters... That's all that matters..."
Goals: Finding a true cure to Katey’s condition and keeping Katey safe from those nutbars. Drinking enough to fill the void.
Fears: Having to honestly accept Katey is dead and that he has become a monster.
Trivia: OTR re-introduced the photograph mechanic.
Theme Song:
 
Last edited:
Names: Erol, Errol
Nicknames/Aliases: (optional) Commander Erol, Racer Erol
Alignment: (optional) Chaotic Evil
Fandom: Jak and Daxter
Age: ???
Gender/Sexuality: Male/ Heterosexual
Species: Humanoid Precursorian
Appearance:
247

Personality:
Erol is highly ruthless, egotistical, and, to an extent, enjoys other people's suffering, and benefits from a healthy life as Praxis' right-hand man, not caring what he has to do to keep it. Erol has a short temper, making him quick to anger, and he does not tolerate losing. He enjoys fighting, as is shown in his eagerness to lead a troop on a full-scale attack on the Metal Head nest, despite constant warnings that he would not stand a chance. He comes off as very arrogant, as he challenged Jak to a race in the city to prove who the better driver is, believing he is the best, only to be defeated. This attitude was eventually his downfall, as he was blinded by his rage at Jak beating him in the Class 1 race and drove into stacks of barrels containing dark eco, as a result, almost killing him.

As Cyber Errol he retained these basic traits, only all of them were now increased by his newfound power. Again, his arrogance and hunger for strength brought him down. In this form, either due to damaged personality when resurrected or because of his new dark eco exposure after crashing into large amounts of it, he grew considerably more mentally unstable, willing and ready to destroy the planet with the dark substance.​


Backstory:​
Erol is seen approaching Jak and Daxter along with a squadron of=guards about to apprehend Jak for the Dark Warrior Program He later shows up at the entrance of Haven Palace, where Daxter and Ximon trick him into allowing them to enter into the place for bug extermination

Later on, Daxter overhears a conversation between Erol and Veger. Veger insists on using light eco for the ultimate weapon, though Erol cuts him off insisting they must use dark eco for the Dark Warrior Program.


As mentioned, Erol was the commander of the Krimzon Guard and arrested Jak upon his arrival to Haven City. Erol then spent the next two years presumably helping Baron Praxis experiment on Jak and others during the Dark Warrior Program. Though Erol's level of involvement is uncertain, he intentionally delivered Jak to the Baron, and he was also present for Jak's last dark eco treatment, following a scheduled execution to be carried out by Erol himself.

At some point during this time, Erol met Keira, a race mechanic working at the Mar Memorial Stadium. The Baron noted his flirtatious habits with her, though it is unknown if he received the inverse from Keira. Keira had no knowledge of Erol's role in Jak's capture, and she believed that he was the best racer in the city, causing a dispute between Keira and Jak when they finally met back up two years after their arrival into the future. Jak and Erol race against each other twice, both in a city race and in Class 1 NYSE championship. The two had a very bitter antagonistic relationship, due to Jak's prison break, Keira, the NYFE racing opposition, and Jak being a member of the Underground, a resistance movement against him and the Baron.

After losing to Jak in the Class 1 NYFE race, Erol furiously attempted to kill Jak with his air racer, though Jak managed to dodge his zoomer, leaving Erol to plummet into barrels of dark eco. This was thought to have killed him, however unbeknownst to everyone he survived but was left severely injured and maimed.



Skills: Commander of the Krimzon guard
Marksman of guns
Expert Racer
Knows how to drive



Powers/Abilities: (super strength, super speed, ect) N/A
Weaknesses: (Kryptonite, sunlight, a crippling fear of cows, ect) Human with long ears basically
Gear: (weapons, armour, vehicles, ect) Krimzon guard commander armor, Krimzon guard gun, pistol.
Companions: (if any i.e Groot, Fawkes, Serana, Dogmeat, ect. Up to 4) N/A
Spoiler: Companion details

Quotes: Erol: We've been waiting for you.
Goals: (optional what do they want)
Fears: (optional what do they dread, not actual phobias as that would go under weaknesses)
Trivial: (optional extra details)
Theme Song: (optional)​
 
Names: HUNK (real name unknown.)

Nicknames/Aliases: Mr. Death, The Grim Reaper.

Alignment: True Neutral

Fandom: Resident Evil (Resident Evil 2/2 REmake, Umbrella Chronicles)

Age: Unknown.

Gender/Sexuality: Male/Unknown

Species: Human

1550162652348.png

Personality: Cold, fighting machine. While HUNK will assist allies, he has no qualms in abandoning them if doing so will get him killed or compromise his mission. That being said, the mission, whatever it may be, is his number one priority at all times, followed directly after by his sense of self preservation.

Backstory: Little is known about Umbrella's best operative, save he graduated from their Military Training Academy on Rockfort Island in 1996. HUNK then continued on to earn his moniker as "Grim Reaper" through the harrowing survival of impossible odds for two years, until he was assigned to Alpha Team in 1998 to retrieve the G-virus from Willaim Birkin.

Upon confronting the doctor, a squadmate opened fire upon him due to his erratic actions and drawing a pistol on the team. Birkin, in an act of desperation, used the G-virus in an attempt at revenge, mutating into a monster and slaughtering all but HUNK. Birkin then crushed the remaining T-virus samples underfoot as he stalked away, spreading the virus into the city.

Hunk then managed to extract a week later, meeting at the extraction point outside of the Raccoon City Police Department, and extracting with the last G-virus sample, having managed to avoid and fight through Zombies, a Tyrant ('Mr. X'), Lickers, and even mutated creatures beyond recognition.

Skills: HUNK has extensive training in firearm handling, hand-to-hand, and is quite skillful and intelligent on the field.
Powers/Abilities: By all means a normal human, HUNK has only one Ace up his sleeve: his special hand-to-hand technique. His aptly named 'Neckbreaker' is a modification on a chokehold that applies force in such a way that it can even kill B.O.W.s if applied properly.
Weaknesses: HUNK is only human, however, he is also likely to be unable to form friendships and keep alliances due to his practices on the field.
Gear: Standard USS gear, including an MP5 submachine gun, their standard pistol, a combat knife, and his signature red-lensed gasmask. The ballistic armor and coverings have Umbrella logos on them.

No companions.
 
Names: Apollyon

Nicknames/Aliases: She has no other name, as her real one was lost to time.

Alignment: Lawful Evil

Fandom: For Honor

Age: Unclear, but assumed to be in her late thirties, early forties.

Gender/Sexuality: Female/None. She is possibly asexual.

Species: Human

1550167082963.png

Personality: Twisted and demented in her own way. Apollyon learned at a young age that Might makes Right in the land of her birth, Ashfield. She actively seeks to weed out the weak and complacent in the world, and forge a new generation of warriors and legends. In her mind, war is the only way.

Backstory: Born roughly forty years before the seven-long 'Age of Wolves', Apollyon was born a peasant. At the time, the Iron legion had grown complacent, and weak. They could not protect every village from the northern viking clans. So it came to be that a Lawbringer of the Iron legion came through to see if the village was important enough to save.

Lacking any strategic or resource value, the Lawbringer moved on, condemning the town when the vikings raided. Apollyon was left with nothing. No home, no family, and nothing save the knowledge that one man had held the power to save or destroy lives and property. This was her first 'Lesson', that people who are willing to let others protect them and do nothing are sheep, and those who fight, no matter their cause, are Wolves.

She would later go on to become a Warden in Ashfield, and track down the lawbringer who had effectively murdered her entire village. Apollyon would then slaughter the man, and wear his armor as a reminder, refitted and remade to better suit her personality and form.

Apollyon was present for the formation of the Blackstone Legion, so named for the block of obsidian that was used to create the table over which their order was created. There were fifteen warlords who were part of this order. Eight of them tried to take command, and were slaughtered for percieved incompetence, and then Apollyon rose to power. It was around this time that she and the others would take the names of demons to embody their positions in this powerful group, with her taking Apollyon.
The Blackstone Legion would then go on to push the vikings out of Ashfield and back to their homeland in Valkenheim, and absorb the remnants of the Iron legion.

Apollyon organized an attack on the vikings, which would go on to plant the seeds of rebellion in her subordinates as her practices of only sparing those who resisted in battle or where highly proficient were applied to the Vikings, who were considered little more than beasts.

The vikings were culled through an induced famine brought on by Apollyon torching most of their seed grain and stored food, which lead to a domino effect as a sizeable amount of her knights rebelled due to her efforts to cultivate stronger enemies instead of wiping out the Vikings, the Vikings uniting in their efforts to survive, and the Samurai being brought out of the Myre to the east, where they were raided by the united Vikings and came to understand how Apollyon was behind it and attempted to start a civil war of years between the Samurai clans.

This culminated in her death soon after, as her stronghold was raided by a reformed Iron Legion, the Samurai, and the Vikings. However, this sparked one final war of seven years before peace could be made.

Skills: Extraordinarily gifted in swordfighting and hand-to-hand. Possesses an almost rabid fighting style, based on the original Warden training.

Powers/Abilities:
-Superhuman physique.
The men and women of Ashfield possess a fair few phenotypical outliers which make up their elite fighting forces, these men and women tend to be stronger, taller, faster, and more resistant to damage. (As seen when apollyon took a knife to the ribs, and proceeded to behead her attacker, then behead the attacker of one of her Wardens, before removing the knife with little to no effort).

Weaknesses: Due to her upbringing, Apollyon belives humans are more animalistic and war-like than they actually are.

Gear: Plate armor made of steel, chain and leather layers underneath, Greatsword of three feet in length.
 
Names: Alexandria-003

Nicknames/Aliases: Alex, Spartan, Demon (Covenant slang)

Fandom: Halo (OC)

Age: 30 (Biologically) 48 (Chronologically)

Gender/Sexuality: Female/none

Species: Augmented Human

Appearance: Pale, almost sickly complexion due to time spent under armor. Hair has been shaved to about 1 cm in length, and is blonde in color. Alexandria has heterochromia, with her left being green and her right being blue.

1550170863031.png

Personality: Professional in all enviroments save with a patient, and with her Spartan comrades. Alexandria is the quintessential doctor, with unusually high amount of empathy for unaugmented men and women and even civillians. However, in combat Alexandria defaults to the regular stone-faced Spartan Facade. Highly sociable due to her time around non-Spartan personnel.

Backstory: Born on 3/6/2511, in New Perth, Arcadia.
Alexandria-007, like all other members of the original 75-member class of SPARTAN-IIs, was an extraordinarily gifted child. Somewhat below expectations in some areas such as physical ability, Alexandria soon made up for her weaknesses. She had a knack for first aid from the get go, able to know her fellow soldier's bodies well enough to effectively treat any and all wounds received during training. For this reason, she was not assigned any particular fireteam, and was constantly rotated throughout the various established teams. At the request of Chief Petty Officer Mendez, Alexandria was given exhaustive training on the subjects of battlefield medicine, and also showed her more resourceful side. Biofoam Alexandria managed to get her hands on was soon modified into a slightly more liquid substance with a markedly higher increase in duration of effects, and an increase in the amount of tissue regeneration due to nutrients within the modified substance that allowed for a partial healing of the wound, sometimes not requiring post-op medical care.

Ironically, Alexandria responded poorly to her augmentation procedures, almost "washing-out" due to the toll taken on her body. However, after she recovered, the effects of her augmentations gave her a boost to her abilities as a medic. Her better eyesight, coordination, and creative thinking meant that she could even perform complex and lengthy surgeries by herself with little effort, and with little mechanical assistance if need be. Several developed medicines have been licensed by the UNSC for production by civillian corporations were also a result of Alexandria's efforts.

After the attack on Harvest, and the beginning of the Human-Covenant war, Alexandria soon gained an almost guardian angel styled reputation among her peers, albeit double edged. Alexandria's presence usually not only meant that the Spartans and Marines under her care would usually all make it out alive and well, but that they would see particularly heavy fighting in whatever battle they partook in.

Towards the end of the Human-Covenant war, Alexandria was stationed aboard the UNSC Hopeful. This was done at the request of ONI in order to have a proficient surgeon should the need arise, though the action left Alexandria bitter and angry due to the fact that Spartans often died without proper medical aid as a result of massive plasma burns and other injuries sustained in battle. However, this also saw Alexandria administer the required chemical augmentations during Project: CHRYSANTHEMUM to the hundreds of SPARTAN-III personnel in Alpha, Beta, and Gamma companies.

At the end of the Human-Covenant war, Alexandria remained in active service despite offers to retire as a civilian doctor, (Author's note, unlike other retired SPARTAN-II soldiers with the exception of Maria, Alexandria would have been allowed to retain her augmentations due to their use in surgical application.) instead choosing to act as one of the chief medical staff aboard the newly-christened UNSC Infinity's S-Deck. She, however, would not be present during Ilsa Zane's attack, instead responding to an emergency alert from M25L Recovery Station as Cassandra-075 had developed severe issues as a result of her various treatments recovering from her "washing-out".

However, during the UNSC Infinity's evasive slipspace jumps during the Created Conflict, Alexandria found herself in Gladius instead.

Skills: Alexandria can string a tripwire, repair a warthog, and clear a jam in a machine gun. She is highly trained and skilled in most combat scenarios and excels in medical situations. Everything you'd see from a super soldier, plus her unique skills in medicine.

Powers/Abilities: SPARTAN-II Augmentations:
-300% increase in reflexes and reaction time
-Almost complete night vision
-extreme strength, speed, and above average durability
-Creativity and enhanced thinking due to neural augmentations.
- Almost Unbreakable bones due to ceramic coatings on her bones.

Weaknesses: Despite the invincible reputation of SPARTAN personnel, many die. SPARTAN personnel are not invincible, and Alexandria is an example having almost died due to her augmentations.

Gear:
MJOLNIR [GEN2] RECRUIT
-Armor capable of stopping plasma bolts and high caliber rounds through heavy armor plating and energy shielding
-increases strength, speed, reflexes while worn.
-Visor has a HUD that tracks targets, shield strength, ammo counts, motion tracker, and objectives.
-ability to interface with artificial intelligences uplinked to her armor though a data chip.
-built in biofoam injectors help to deal with wounds

MA5D Assault Rifle
-Post-Covenant war model of assault rifle. 32-round clip with a middling rate of fire, able to swap between AP and Shredder (Reinforced hollow point) ammunition.

M6D Magnum
-Upsized magnum given to SPARTAN, Naval, and some ONI personnel.

-Biofoam canisters
-Contains a sealing agent with Alexandria's tweaked formula, partially healing wounds and stopping bleeding while also alleviating pain and preventing tearing through strenuous movement.

Trauma kit
-standard medical kit containing a hand-held MRI, surgical kit, sterile field generators, and flash cloning machines capable of cloning organs, blood, or skin for quick repair.
 
Names: Askelpiades of Hierekion
Nicknames/Aliases: Priest of Poseidon, The Black
Alignment: Adventurous Religious
Fandom: Mazes and Minotaurs
Age: 21
Gender: Male
Sexuality: Mostly Celibate
Species: Human
Appearance:
d98265b28c042f6fe5a23e20d70be1df.jpg


Personality: Askelpiades of Hierekion is a dutiful and pious man who lives for Poseidon and strives to teach others of his wonders. A young hero, Askelpiades has still many hopes and dreams and is eager to see the edges of the world. He is easily amused, especially when it comes to foreign items, and is generally a genial and affable young man. The only thing that truly sets him off are the faithless, but even then it is more of pity that these souls do not know the love of God and cannot comprehend his wonder unless they are guided to faith.

Backstory: Askelpiades was born in Hierekion to little fan-fare. He lived in the lower rungs of society but despite this he had some things other children did not. Faith. Askelpiades was always drawn to the rituals and ceremonies present at the small port-town, always eying the priests from afar and soaking in the lessons of the sea. Eventually one of the priests allowed Askelpiades to study under him and become a member of the cabal following Poseidon. As he grew, Askelpiades began to make a name for himself in Hierekion, becoming a local hero of the area due to not only his pious nature but for his heroism against some of the creatures of the depths.

As he grew into a man, Askelpiades wandered off from his small hometown in order to better teach the gospel of Poseidon as well as conquer the various evils presence at the edge, and beyond, the edge of the world.

Though he might’ve wandered a bit too far from home considering he is now in a strange section of the multiverse.

Skills:
Ancient Sailing
Fishing (and fish preparation)
Priestly Knowledge
Incredible Faith
Fairly Lucky
Writing and Reading Comprehension
Handsome Appearance

Powers/Abilities:
Priestly Magic – Askelpiades is a truly blessed individual for his faith to the Almighty Poseidon and has the ability to call upon his will to do the following (at the moment, as even his faith can grow and connect even better to Poseidon after many more truly heroic deeds)
  • Blessing of Poseidon – For worshipers, such as himself, who show true and honest faith he can call upon Poseidon to help others to better resist magical onslaughts as well as increase their physical strength.
  • Curse of Poseidon – For heretics, naughty individuals who disbelieve in Poseidon, who show a false and disregard for the Gods, Askelpiades can call upon Poseidon to smite them to make them more susceptible to magical onslaughts as well as reduce their physical strength.

Weaknesses:
Askelpiades cannot reasonably wield larger weapons skillfully in one hand.
He must perform ceremonial rituals now and again, and especially after using this priestly magics, to appease Poseidon to continue harnessing his blessings.
Considering he is from an Ancient Roman-Greco-flavored world, many things of the modern day (even the not as modern day) are incredibly fascinating to him as well as distracting.

Gear:
Priestly Staff of Poseidon – A fairly simple, yet elegant, staff forged from bronze with three prongs.
Dagger – Pointy, sharp, bronze.
Ceremonial Robes – Robes signaling that he worships and represents Poseidon
50 Silver Pieces (of an ancient mint)

Companions: One does not need mortal companions when you travel with Faith.
Quotes: “Praises be to Poseidon!” “Verily, it is my task, nay, my quest to triumphantly voyage to the edge of the world and not fall off and into the aether!”
Goals: To be a faithful servant of Poseidon and teach others of his will.
Fears: Poseidon not answering his calls. Falling off the edge of the world and into the aether.
Trivial: Askelpiades became known as the Black as he accidentally stained his robes with octopus ink; it however made him more distinctive and stuck around as a nickname so he stuck to wearing ink colored robes.
Theme Song:
 
Names: Maya "Echo" Visari
Nicknames/Aliases: "Echo" Code name
Alignment:
Lawful Neutral
Fandom: Killzone: Shadowfall
Age: ???
Gender: Female
Sexuality: Heterosexual
Species: Half Vektan Half Helghast
Appearance:
89

Personality:Maya "Echo" Visari
Backstory:Maya "Echo" Visari

Skills: (fighting styles, good at driving, ect)Echo is an excellent marksman and a proficient hacker. She is also skilled in hand-to-hand combat and wielding knives. Her intimate knowledge of the areas and routes in New Helghan were crucial when helping Lucas escape. She is capable of both marking and sniping with ease. It's currently not known if she has the oratory skills and political charisma her mother and grandfather possess. She knows how to use a sniper rifle.
Powers/Abilities: (super strength, super speed, ect)Echo is adept at infiltration using her cloak.
Weaknesses: (Kryptonite, sunlight, a crippling fear of cows, ect) Maybe an elite spy, but can be hit when she's fighting in combat, CQC or a distance.
Gear: (weapons, armour, vehicles, ect) Helghast armor, spec ops armor, Helghast cloaking, Submachine silenced Sniper Rifle, M23 Combat Knife
 
Formaggio.jpg
"It can't be helped."
Formaggio


Alignment:
Chaotic Evil
Fandom:
JoJo's Bizarre Adventure: Vento Aureo
Age:
Unknown
Gender:
Male
Species:
Human


Personality:
Despite being a hitman, Formaggio is a very relaxed individual. He is somewhat chatty and is not against making idle conversation and even crack jokes with an enemy, especially if he has something to gain from it. Formaggio has even been known to crack jokes in the presence of an enemy, however, this was to put them off guard for a surprise attack. This mellow attitude shows even amongst his comrades as jokes around with them, snidely taunts them when they make fun of his abilities and even invites them to watch football/soccer with him. However, in battle or in times of pressure, Formaggio takes on a more serious attitude where not even being set on fire can deter him from his goal.

Formaggio seemingly doesn't care about human life and has no qualms with torturing or brutally murdering his enemies. Pitting shrunken enemies against spiders or slipping a shrunken car into someone's drink, only to restore it to its natural size are just some examples of his ruthlessness. Despite all this, however, Formaggio claims to have standards, going so far as to express that he'd rather not see someone be eaten alive by a spider, and is even horrified at the sight of one of his teammate's desecrated corpses.

Backstory:
Formaggio is apart of La Squadra Esecuzioni, a squad of assassins and hitmen working for the Italian mafia gang known as Passione. La Squadra's only pay came from the bonuses they would get for performing assassinations beneficial to Passione. When two of his squadmates, Sorbet and Gelato, attempt to discover their Boss' hidden identity and are executed for it, La Squadra makes it their goal to kill the Boss one day and take over the organization. Eventually, La Squadra discovers that the Boss has a daughter with whom they could use to track him down by using her as a hostage, or by using her Stand to find him. And so, La Squadra defects from Passione and begins their search for Trish Una, the Boss' daughter.

Among the assassins, it is Formaggio who confirms Trish's existence as he trails fellow Passione member, Narancia Ghirga, and finds evidence suggesting that they're the ones escorting her. Planning to get her location out of him, Formaggio uses his Stand, Little Feet, to shrink Narancia down and torture him into revealing where Narancia's team is hiding her. However, Narancia finds a way to break Formaggio's concentration thus returning himself to his normal size. After an attempt to escape and inform his teammates fails, Formaggio confronts Narancia as they summon both of their Stands at the same time to attack each other. However, Narancia's Aerosmith is faster and proceeds to shoot Formaggio in his vital spots, essentially killing him. As he dies, Formaggio takes solace in knowing that he discovered Trish's location and that he caused enough of a scene that his teammates would know where to start looking.

Skills:
No notable skills

Powers/Abilities:
anime_little_feet.png
Stand - Little Feet
As a Stand, Little Feet can only be seen by other Stand users and can only be damaged by other Stands and their abilities.
Formaggio shares any injuries inflicted on Little Feet and vice versa. Wounding Little Feet is the same as attacking Formaggio, however, considering how durable Little Feet is it is more practical to attack Formaggio himself.

Little Feet has mediocre physical capabilities (not including its speed which is well above-average), being rather weak physically. Little Feet cannot move far from Formaggio, with its range limiting it to being able to manifest and move exclusively within the immediate vicinity of Formaggio. However, to make up for this it is a very durable Stand, being able to take hits and shrug off blows like they were nothing. Not to mention Little Feet is quick on the draw as it is able to attack an enemy almost just as fast as a bullet.

Little Feet's signature ability is the somewhat underwhelming power to slowly shrink people.

Little Feet - Shrinking
Little Feet can shrink any person or object by cutting them with its long and sharp index finger.

The cut target will gradually shrink over time along with their clothes, any item they carry, and their Stand (if they have one). The shrinking is gradual and slow, and Formaggio states that it would take several minutes to reduce a 1.70m high human to around 8 cm, and it occurs no matter how far away Little Feet is from the target. As the victim shrinks, so do their Stand's power to the point where they become harmless to Formaggio. If the victim abandons an item while shrinking, Little Feet's effect on this item will cease.

While Little Feet cannot speed up the shrinking process, it can freely stop it or return a shrunken person or item to its normal size, in which case the reversal is instantaneous and violent. A pen returned to normal size, for instance, can grow with enough force to impale a person's palm.

Potentially, the target could continue to shrink until they are microscopic in size.

Conversely, Little Feet can freely control Formaggio's and its own size; in addition, the shrinking and subsequent return to normal are instantaneous for them. It allows Formaggio to easily sneak around and evade attacks aimed at him, but he is obviously physically limited and just as vulnerable as his victims when shrunken.

Weaknesses:​
  • As Little Feet's shrinking process is gradual and slow, it can take minutes or potentially hours depending on the target's size to shrink down to the desired size. For example, it took Narancia Ghirga, who is around 5'6" in height, about six minutes to shrink down to 8 cm.
  • If an enemy manages to break Formaggio's concentration on the shrinking by wounding him enough, anything Little Feet has shrunken will instantly return to their normal size.
  • While Little Feet can instantaneously shrink itself and Formaggio, they are quite obviously much weaker and much more vulnerable in this state.

Gear:
N/A

Theme:
 
Names: Kiara Lebeda
Nicknames/Aliases: None yet
Alignment: Neutral good
Fandom: Percy Jackson
Age: 19
Gender/Sexuality: Female, Pan
Species: Demititan (still counted as a demigod)
Appearance: AAEBD093-1F03-46F8-8C57-4FFC2F05CA9C.jpeg
Personality: Kiara is quiet, liking to think things through before she says anything. She’s also learned to be rather distrustful, especially of those stronger than herself. She has a strong view that no one should have authority without first proving to be a good leader who cares for their people, after past experience. She generally wants to protect the general public from the battles between those more powerful.

Backstory: Kiara is a daughter of Hecate, but she never made it to the camp, having grown up in Ireland with her father. He was a decently powerful magician for being human, and despite Hecate warning him over and over, he swore that he could keep Kiara safe.

He had to homeschool her for most of her life, due to the accidents that tend to surround a demigod. It wasn’t until a hellhound almost got them, and destroyed most of the house, that Kiara, aged fifteen, knew she couldn’t stay any longer.

She ran away, trying to make it to America, and eventually was caught by the servants of Chronos. They were kind to her, many knowing what it was like to have to run away, to be hunted, to have your divine parent unwilling or unable to protect them.

It didn’t take much to convince her. The gods created these monsters in the first place, and refused to control them. They had children, knowing they would suffer, and likely never reach adulthood. Whether or not they deserved to die, mortals suffered due to them just not caring.

So Kiara fought. She grew stronger through hard training, and careful study of magic. She created magical weapons meant to decimate other half bloods. She was willing to give her life to give humanity a chance.

And in the end… they were wrong. Sure, the gods didn’t care for them, but neither did Chronos. They were just pawns to him, and he sacrificed them as such. So many of them died… but she had her change. Percy Jackson negotiated that the gods would make an attempt to help their children… and that was enough.

She didn’t go to the camp. After she killed sand helped to kill them, she would never be welcome. She was on her way home to see her father, when she was blinded by a blue flash of light, and woke up alone in a strange place

Skills: (fighting styles, good at driving, ect)
Powers/Abilities: One of few spells she doesn’t have to prepare for is a healing spell, capable of saving her or another from impressive injuries.

Her main form of magic that she uses is rune based, and as such requires concentration, and time, but if done correctly, can be used for a wide variety of spells.

She has tattooed certain runes onto her own skin, allowing her to use those spells much quicker and more easily. None of these are offensive spells, but enhancers for Kiara’s own body. They are activated by her putting a drop of blood to the rune or sigil, and speaking the command word.

Forehead-Allows her to see in darkness, through foggy air, and spot invisible creatures.

Heart-Repairs damage done to her body, or another, if she chooses it. Doing it to another will exhaust her, and requires some time.

Right Ankle-Grants increased speed and agility.

Left Bicep-Increased strength.

Weaknesses: Anything that would hurt a human, spells require preparation and focused, and her voice attracts monsters when transmitted.
Gear: Celestial bronze dagger (only works on magically inclined creatures), pouch of spell components, leather and celestial bronze armor, and a backpack full of random snacks and toiletries.
Quotes: “Listen, it’s magic, don’t make me explain why it works.”
Goals: She doesn’t know anymore.
Fears: Being betrayed again.
Theme Song:
 
Names: Nikola Tesla
Nicknames/Aliases: Defender of Tomorrow, Child of Light
Alignment: Neutral Good
Fandom: Alternate History/OC
Age: Late 40s
Gender/Sexuality: Male, Asexual
Species: Human
Appearance:
nikola-tesla.jpg


Personality: An eccentric, hard-working and isolated genius, Telsa was ahead of his time in his previous universe. He is dedicated to more than just inventing machines to better mankind but also protecting the world from danger. Despite this, he is a pacifist who only uses violence as a last resort and as a strict "no-kill" rule. He detests violence, especially murder. Every weapon he creates for the Order is designed to injure or stun rather than kill. He sees humanity as flawed, but not beyond saving and very much worth the effort he puts in.
Back in his own universe, he barely left his laboratory unless invited/forced out by Mark Twain or called upon by the Order. He does not believe in a higher power, dismissing magic, souls, Gods and other things as merely science that has yet to be understood. Even by him. He may have moments of arrogance in the face of those who dismiss science but overall Tesla is not a cocky or arrogant man at heart.

He enjoys drinking as well as gambling and games of chess although his favourite pastime with Twain involved testing out inventions such as his X-ray gun.

Backstory:
Tesla's path followed almost the same as it did in our timeline, it was the world itself that changed. A messenger from the far future travelled back in time with a warning, bringing the world's greatest minds together. In the distant future of 2005, the world would be invaded by a race of insect-like beings from space known as the Komulai. Earth would win the war at a heavy cost, but seeing their defeat the Komulai army travelled throughout time to weaken the planet Earth so it would be ripe for invasion.
The traveller, a man named Captain Isak and his friends known as The Order of Servator followed the Komulai throughout history, recruiting the greatest minds and/or fighters of that time to help them stop the Komulai from screwing with history. Although forgotten by history, Tesla was deemed a target by the aliens and they sought to kill him for a piece of his technology was used during the war of 2005: The Death Ray. It was his least favourite invention, a weapon designed to destroy and kill but never to actually be used. It was a deterrent to prevent the world from being consumed by war.

With the help of Captain Isak, Einstein, Julie D'Aubigny, Twain and a few others Tesla and co were able to defeat the Komulai in his time period. However, with the Komulai able to send back more soldiers he prepared himself, becoming a defender of the timeline. He could not leave his current timeline permanently as that would risk changing the future, but he could stop the Komulai in their tracks.

Isak knew of Tesla due to an old wive's tale, of a child born during a thunderstorm that would go on to change the world, deemed the child of light. Tesla dismissed this as mere rumours, that the child in the story could not possibly be himself. While the Captain left to travel back to 2005 and fight the Komulai for the final (but technically also the 1st) time Telsa made more preparations.
Things changed when the Great Hunger invaded. Originally believing it to be a Komulai superweapon, he was soon proven wrong. Not even the death ray nor all the armies from his timeline seemed to stop it.

Just as his own laboratory was besieged, Tesla was covered in the blue light and transported to Gladius.

Skills:
-A polyglot able to speak multiple languages fluently.
-Able to go longer than the average human without sleep (longest time awake in his lab was 72 hours).
-Genius inventor: At age five, he informed his father he was going to harness the power of water; his resulting invention was a water-powered egg beater; at age nine, he made an egg beater powered by the motion of captured bugs; at age 10, he was solving maths problems with such speed that his teachers suspected him of cheating. At his current age, Tesla designed machines in order for him and his friends to protect the timeline from Komulai invaders.

Powers/Abilities: Photographic memory

Weaknesses: Lacks hand-to-hand combat training, his peacefulness can be exploited and outside of his suit, he is also just a human being with a high intelligence. He is not immune to anything that will kill a normal human while outside of the suit.
He can also be a bit naive, such as when he trusted Thomas Edison regarding a sum of money. His lack of interpersonal skills makes it difficult for him to read people.

Gear:
Time Defender Suit
1YHxmYx.jpg

Akf9JqE.jpg

Capable of flight, channelling electricity into a non-lethal blast to incapacitate opponents. This can be done through the suit's gauntlets or armour plating as Tesla is able to cause the suit to "overcharge", covering the armour in this electricity if he is in a tight spot. The suit also fires repulsor blasts that can stun opponents.
Tesla is also equipped with numerous devices including a stun gun (a gun version of the repulsor blast in his suit), and a device similar to a geiger counter that detects anomalies in the timeline rather than radiation. A smaller version of his geiger counter is built into his suit.

Quotes:
"The spread of civilisation may be likened to a fire; first, a feeble spark, next a flickering flame, then a mighty blaze, ever increasing in speed and power."

"The scientists of today think deeply instead of clearly. One must be sane to think clearly, but one can think deeply and be quite insane."

"Our virtues and our failings are inseparable, like force and matter. When they separate, man is no more."

Goals: Help people, survive
Fears: Death, his own inventions being misused (especially to cause harm). Germs and disease.
Trivial: The "Child of Light" comes from an old legend in his family. Midway through his birth, the midwife wrung her hands and declared the lightning a bad omen. "This child will be a child of darkness", she said, to which his mother replied: “No. He will be a child of light.”
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

Names: Jaydestris Aveos
Nicknames/Aliases: Jay, the Blue Spear
Alignment: True Neutral
Fandom: Gladius. Was born on Thessiascara
Age: 231
Gender/Sexuality: Female, Pansexual
Species: Asari
Appearance:
d5g3bjw-33372eb8-78a6-4b69-b5ce-704b7b561346.jpg

Six foot one/1.8542 meters. Underneath her clothing are a few scars. She has four on her back, one running from her shoulder to her lower back and three marks, former bulletholes. Over her heart is the tattoo of a symbol, the head of a spear.
L89400.jpg

Personality: Jay is a self-serving and seemingly cold-hearted Asari with a chip in her shoulder. While in her youth she was angry at the universe she has more or less become complacent in the fact that most of Gladius is a harsh place. As such, she rarely holds back and is unrelenting when things are thrown at her with ill intent. Sparing (a good pastime) is different though. Despite her exterior, she does enjoy the little things even if she does try to hide it and has a soft spot for children.
She isn't one for personal attachments, rarely having friends while lovers are off the table. Casual "lovers" are another thing though, and something she enjoys. Going further than one night stands is extremely rare, with actual emotional intimacy being even rarer.
Despite all of this, she has a sense of honour that was likely instilled via her upbringing. Attacking someone who is cannot fight or is unarmed and fighting dirty are seemingly off the table for her.

Drinking and fighting/sparing are among her pastimes.

Backstory
Her Asari mother came from a long line of Asari Commandos and Krogan warriors, with her grandparents meeting during the Reaper war on Earth. Her mother on the other side was an Amazonian. As such, Jay was taught to fight when she was very young going between two worlds. That of the Asari academies, and of Paradise Island. At 13 she started to question the universe for the first time, asking questions like why the Asari and Amazons were at peace with the likes of the Inhumans who's society she deemed barbaric and unfair and why former war criminals were allowed into the GDF, even those who had committed heinous crimes (the Galactic Empire, for instance).

This questioning would continue for the first century of her lifespan, with the young Asari swearing to set things right and leaving the homeworld when she was sixty, setting off into Gladius. Knowing she had to start somewhere, she headed to the Citadel but found them unhelpful. In the end, she headed further away from home and into other systems in the hopes of recruiting a team to move against the Inhumans in small, decisive strikes so that the Asari and Amazons would be pushed to do something.

Word travelled home and she was given an ultimatum, return home and face a relaxed trial for desertion or be exiled. The Council feared a diplomatic incident, after all. She chose exile and this only furthered her goal of changing the universe. After half a century of building a small army consisting of people from all across the various systems, all trained under her it was time to make their move.

There was a spy in their midst, reporting directly back to the Asari who obviously warned the Inhumans of what was coming. An army of four hundred strong was completely wiped out and the battle of New Attilan was over in just under an hour. Black Bolt personally dispatched at least one hundred of her troops with his voice alone.
A heavily injured Jay was forced to draw back, unaware of the spy until long into the flight. She was being flown straight back home in order to face trial. Needless to say, the spy was torn apart.

Flown to the Tavern of Worlds, she underwent treatment for her injuries and spiralled into a depression that lasted for four decades. It took a near-death experience to pull her out of a such destructive lifestyle and from there she travelled around Gladius in an attempt to fight smaller injustices, staying under the radar from bounty hunters. After six more decades, she eventually gave up on that life. For every trafficker she took out, it seemed like two more would pop up in their place.
Returning back to The Tavern she instead put her name down for the arena where she has been fighting ever since.

Skills:
Leadership and tactics: Was able to train and command an army of four hundred. Many of them were thugs or ex-slaves that she shaped into capable warriors able to perform precise strikes.
Amazonian/Asari combat: Trained in the fighting style of the Amazons by her mother, she is skilled with a spear, round shield and short sword as well as hand to hand combat that she learned from both worlds. By the Commandos she was trained in explosives and with firearms, making her deadly with a few different types of weapon.
Piloting: Trained in combat flight simulators though is very rusty due to spending six decades at the Tavern of Worlds.

Powers/Abilities: Like all Asari, Jay has access to biotic abilities.

Biotic Charge
TpJX.gif

Smash into a target while encased in a small biotic barrier. The user is invulnerable when using this, but the ability only lasts a few seconds. Weaker opponents are levelled completely by this attack while the stronger are simply knocked back. Has a long cooldown.

Pull
Can pull up to two opponents into the air for several seconds. The targets are held in place, a few short meters into the air in a small biotic field. Has a cooldown and does not work on large, heavy enemies (bulky and/or tall). This can also be used to pull a single enemy towards her. Also works on objects with the same rule to heavy applied.

Biotic Punch
tumblr_inline_miwp9vxU1k1qz4rgp.gif

Channels biotic energy into a single, devastating strike. Requires a few seconds of charging up and intense focus, leaving the user vulnerable.

Shockwave
SQY6T2.gif

Topples a row of enemies with a cascading shockwave. Has a radius of a few meters and those caught within it are thrown back or over. Like Pull hover, large, heavy enemies are not knocked over but do take damage from this biotic attack.

Nova
yCU51Q7.gif

Releases the energy from her biotic barrier into a single attack that knocks back and damages opponents in a 5 meter radius. This requires a cooldown and leaves her vulnerable due to a lack of a barrier.

Biotic Barrier(s)
Jay has a small barrier around herself made up of biotic energy that protects her from attacks. However, this can only soak up so much damage before dropping. Under heavy fire it will fall quickly. Jay can recharge it if behind cover though, but it takes time. This barrier can be extended into a bubble of biotic energy, however this leaves her vulnerable as she is unable to attack others and no longer has a barrier around herself. The energy from this bubble, if dropped can create a large wave of destructive, biotic energy.
An example
Note: Keep in mind, Jack is a far more powerful biotic so Jay's bubble/barrier as well as the attack generated by dropping it would be slightly weaker. In the case of both biotics, this barrier requires intense concentration to keep up.


Weaknesses: As mentioned above, her biotic abilities have their own weaknesses such as requiring intense concentration, a cooldown or leaving her vulnerable. If intoxicated or drugged up these abilities become a lot more difficult to use due to a lack of focus.
Without her biotic barrier, she will not last long against attacks.
Troubled past: The death of her army can be used against her in psychological warfare, and also leaves her weak to abilities or effects that could exploit this such as Mind Magic, Scarecrow's Fear toxin and so on. She holds a great deal of guilt over what happened which is another exploitative factor.
Addiction: Although she can hold her liquor more than the average Asai (1/4 Krogan, 1/2 Amazon after all) there's only so much she can take. She also has a taste for Hallex.
EMP: Her robotic legs can be disabled with an EMP blast, leaving her vulnerable.

Gear:
Weapons
Jay has acquired a good few weapons over a long career but due to weight she cannot carry all of them at once.

Geth Shotgun
latest

This three-barrelled geth weapon fires miniature but potent cluster rounds of superconducting projectiles and has a longer range than standard shotguns. A two-stage trigger system allows for either quick-fire capacitors or a charge-and-release attack to electrify the projectiles as they exit the weapon. As the rounds hit the target, they fragment and electricity arcs between the pieces, flash-converting the air to conductive plasma. The resulting impact, heat, and electrical charge overloads shields and barriers and causes massive trauma to unarmored targets.

Geth Pulse Rifle
latest

This geth weapon fires a rapid stream of high-energy phasic slugs. Comparable to a Vindicator Battle Rifle. Very effective against shields and biotic barriers; moderately effective against armour. Two anomalies differentiate these geth weapons from other stock assault rifles. First, the mass effect field generation technology follows a sine curve (it has a variable rate of fire). Second, its slugs are lighter than standard slugs, but they're encased in a phasic envelope. Overall, this weapon should be more effective against shields and barrier than a battle rifle, but will likely have less armour penetration capability.

M-6 Carnifex
latest

Highly accurate and lethal sidearm. Effective against armour; weak against shields and biotic barriers.

In terms of melee weapons, Jay has a spear similar to those used by the Amazons. Making for easy concealment, this spear can retract and extend itself with the push of a button. She also has a round shield with a similar purpose build into a small buckle on her left arm, making for quick deployment and concealment.

Curabitur Scout Craft aka Home
qayqfhtaqa1yd0js0oiz

Originally designed for a crew of 4-10 for reconnaissance and research, this beat up craft has become Jay's home. Due to the war with the Exen, all Curabitur crafts were equipped with weaponry and this one is no different, with two cannons on the front and two on the back. Inside what was once a sophisticated craft is now a bit of a mess of litter and memorabilia.
All good ships have a name, Jay just calls this one home.

Other
Her two legs are robotic due to the old legs having to be amputated after the disastrous battle of New Attilan.

Names: Junk, R2-JN
52ad57be74aa4dec01b9b4859bddbae4.jpg

Relationship to character: Droid
Skills, Abilities and gear: A small yet sturdy droid, Junk, like all the other in the R2 line of droids was designed to perform a variety of tasks. These include navigation, repair and assistance in small starfighters. These days, R2-JN finds itself as a repair unit for Jay's legs and the ship.
Weaknesses: EMP, also has no combat usage and can be kicked over due to it's height.
Further details: R2-JN was purchased by Jay at an auction on Omega twenty years ago for a steal. The droid appeared far more damaged than it actually was. In truth, R2-JN is fed up with Jay but feels that sticking with the washed-up Asari is in it's best interest given the other delinquents present in Gladius.

Quotes:
"Drinking, fighting and whoring my way to an early grave. Now how I expected to spend my life, but it'll do. It'll do."

"How many Asari do you know have died of old age? I wonder if we are actually immortal sometimes."

"If you don't stop talking or I'm going to shove my cold metal leg straight up your ass."

Goals: Earn money, try to enjoy things and die a good death. She wants to at least outlive Black Bolt though.
Fears: Being cornered, being brought to trial, dying an embarrassing death.
Theme Song:
 
Last edited:

Users who are viewing this thread

Back
Top