Comrade in the Shade
prophet of a future not my own
The year is 1963. Humanity is on the brink of nuclear extinction. The two great superpowers are locked in a Cold War that frequently ignites proxy conflicts across the world. In history classes, we were taught the names of the great leaders of this time, American President John F Kennedy and Soviet Premier Nikita Khrushcheva, Cuban Revolutionary Fidel Castro, and American Civil Rights Leaders Martin Luther King Jr.
But what we learned - what our teachers only knew to be true - wasn't even half the story. There in the shadows with the CIA operative, or the smoke-filled room in Moscow, or the crowd of protestors demanding justice and an end to Jim Crow. Did you see it? You have to look hard to catch more than a glimpse of the agents at work. Because while the human race was more powerful than ever having harnessed the Sun in nuclear weapons, a new war between age-old enemies was breaking out: Hell has declared war on Heaven.
Behind the great human leaders are angels and demons guiding nations to fill a purpose higher than humans can understand. In the trenches with the troops and in the streets with protestors are fiends thriving in chaos and fallen angels protecting innocents? The Cold War itself is a proxy war for the latest Great Celestial Conflict. Further, some humans have become aware of the war and don't take too kindly to the idea of being pawns of Heaven or Hell.
GIVE US BREAD, BUT GIVE US ROSES will be a character- and story-driven group roleplay game set during the height of the Cold War (the 1960s). Players will create human, devil, angel, fallen angel, or half-breed characters and choose sides: Heaven, Hell, Humanity, or self-interest. This is a time of conflict and I really want to explore as many kinds of conflict with players as possible: international, ideological, political, religious, economic and racial. Within each of these, your characters can find a lever to pull or an angle to play for their side. Will you help avoid bloodshed in the streets and on university campuses? Will you help to corrupt Holy Mother Church as an imposter priest? Will you hunt the devilish half-breed mafia forming in your neighborhood? Or will you work with arms dealers to tip the scales toward conflict increasing misery, pain, and chaos?
Characters will receive missions from Archangels, superior devils, or their supervisors in the CIA/KGB, etc. I'll work with you to determine short, medium, and long-term goals that will also drive your roleplay. It is likely that regular gameplay will be limited to certain geographies like New York City, Birmingham, Alabama, DC, Moscow, Seoul, Havanna, Paris, and Jerusalem. Perhaps special missions could lead you to other places in the Third World or Europe.
Divine powers and Hellish interventions will play a major part in the story but 1960s steel, holy water and prose will be the weapons players reach for most often. The inspiration for this game will include the 2005 movie Constantine (and the Hellblazer comics) and maybe some Lovecraftian mischief. I would love to build this world together too so I hope players can bring their own content and inspiration with them into the game!
What do you think?
But what we learned - what our teachers only knew to be true - wasn't even half the story. There in the shadows with the CIA operative, or the smoke-filled room in Moscow, or the crowd of protestors demanding justice and an end to Jim Crow. Did you see it? You have to look hard to catch more than a glimpse of the agents at work. Because while the human race was more powerful than ever having harnessed the Sun in nuclear weapons, a new war between age-old enemies was breaking out: Hell has declared war on Heaven.
Behind the great human leaders are angels and demons guiding nations to fill a purpose higher than humans can understand. In the trenches with the troops and in the streets with protestors are fiends thriving in chaos and fallen angels protecting innocents? The Cold War itself is a proxy war for the latest Great Celestial Conflict. Further, some humans have become aware of the war and don't take too kindly to the idea of being pawns of Heaven or Hell.
GIVE US BREAD, BUT GIVE US ROSES will be a character- and story-driven group roleplay game set during the height of the Cold War (the 1960s). Players will create human, devil, angel, fallen angel, or half-breed characters and choose sides: Heaven, Hell, Humanity, or self-interest. This is a time of conflict and I really want to explore as many kinds of conflict with players as possible: international, ideological, political, religious, economic and racial. Within each of these, your characters can find a lever to pull or an angle to play for their side. Will you help avoid bloodshed in the streets and on university campuses? Will you help to corrupt Holy Mother Church as an imposter priest? Will you hunt the devilish half-breed mafia forming in your neighborhood? Or will you work with arms dealers to tip the scales toward conflict increasing misery, pain, and chaos?
Characters will receive missions from Archangels, superior devils, or their supervisors in the CIA/KGB, etc. I'll work with you to determine short, medium, and long-term goals that will also drive your roleplay. It is likely that regular gameplay will be limited to certain geographies like New York City, Birmingham, Alabama, DC, Moscow, Seoul, Havanna, Paris, and Jerusalem. Perhaps special missions could lead you to other places in the Third World or Europe.
Divine powers and Hellish interventions will play a major part in the story but 1960s steel, holy water and prose will be the weapons players reach for most often. The inspiration for this game will include the 2005 movie Constantine (and the Hellblazer comics) and maybe some Lovecraftian mischief. I would love to build this world together too so I hope players can bring their own content and inspiration with them into the game!
What do you think?
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