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Fantasy Geneforge - Magical Biotech

Snallac

King of ze Snails
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The Shapers have the power to create life. They can make plants and animals to populate barren lands and intelligent, loyal Serviles to do their menial work. And, if challenged, they can create armies of hideous monsters to devastate their foes. The Shapers have conquered all of the known world, with their mastery over the creation of life, and they hold dominion over the inhabitants of two continents. They are completely strict in their rule - all outsiders must willingly give Shapers aid, and should a creation somehow resist its Shaper's control and go rogue, it will not last long before being destroyed. Shaper control is complete - or at least, that's what they would have outsiders think.


Despite their wish to be seen as invincible, Shapers do mess up, and when they do, many suffer from their mistakes - but others profit. You are one of those others, a mercenary or an opportunistic merchant or even an escaped Servile, travelling to the troubled, isolated town of Camor, located on a distant peninsula of the western continent, further isolated from the rest of civilization through the misfortune of being in the middle of a huge morass of a swamp, the Aziraph Fens. Rumors have drifted in from this distant land to the greater, more central cities of the Shaper empire, rumors of rogue creations and experiments gone wrong. The Shapers have even sent an agent to investigate this disturbance - a sure sign something has gone wrong. You have departed to see the cause of this disturbance yourself, and profit from it if you can, for the mishaps of the Shapers, though dangerous, are rare and often profitable to mercenaries and other opportunists.
 

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