[Gateway to Danger] Starcity, Annapabar

Millershipper

Lost in cyberspace. What a lucky fellow am I.
Starports are much the same everywhere. Plascrete buildings surround the landing berths for ships of all sizes. Personnel carriers buzz around the area, some on preset courses while a few dart directly from ship to the duty gate or vice versa. Poor tuned gravitics issue a wailing hum, while newer drive units create a smooth whirring felt more than heard. Life support maintenance, stores resupply, and fuel trucks all work their way around the major docking areas where needed. The chug of refined liquid hydrogen competes with the whine of lifts bringing foodstuffs into holds.


Annapabar's Starcity is in orbit above the iceball planet. There is a Downport on the surface, but that is mainly used by ships bringing supplies and people to the planet itself. All the trade and passengers transshipping stay in orbit. Every landing berth becomes an airlock whenever a ship is arriving or departing bringing a wisp of biting cold whenever the cycle runs. Thus the docking area itself remains fairly spartan. All the trade and shops ring the docking area in concentric corridors leading to the duty gate where anything going downside is assessed and taxed.


Along one long spire protruding from the central hub is the dry dock, where ships come for repair and modification. Several berths large enough for a dreadnaught gape open toward the top. Here and there a berth is closed while a ship undergoes whatever is needed. One of these closed berths is a smallish one, able to handle perhaps a 500-ton hull. Inside, a modest-looking freighter squats. Her hull reflects years of use. Here and there micro-impacts show, along with the streaks and marks of many planets' atmosphere. Yet an experienced eye notices the marks of good maintenance. Her access panels all show signs of regular use. All her running lights work when tested. The cargo bay door swings down smoothly with only a slight hitch just before closing.


Two largish panels gleam in the light of the repair bay. One lies on the ventral surface with its mate on the dorsal surface, each appearing to give access to the cargo bay. A small crew still bustles around her, checking wiring, running instrument tests from the bridge stations and engineering console. All routine enough. The only odd note is the three-man crew working on the two newer panels, running some type of machine over the panel to scratch and dull the surface.


Finally, the interior crew finishes up their tests and depart. A single man strides from the corridor into the bay then aboard the ship. His narrow green eyes take in the name scrolled on the hull. Quadragesimal Zephyr reads the script. His slender shoulders shrug and he takes himself into the ship, ducking his head to be sure he doesn't clip his head on the personnel hatch. His tall frame looks at odds with the ship's corridors. He strides to the bridge, pulling out a data disk. Seating himself at the astrogation console he enters the disk. Smooths whirs come from the console then the disk reemerges to disappear under the jacket of the tall thin man. He nods, then leans back. The four men of this crew will be here soon enough. The briefing will begin then.
 
As a Large woman in civilian clothes, aproaches this Dock, eyes scanning everything. She lug's a large suitcase and a good sized Satchel, as she strides with a calm gait towards the vessel, humming a ditty softly. Her face is marred by a long scar that slides up in a diagonal across her face, over one of her eyes as a matter of fact- not that that's ever impaired her much. Her nose has the look of having been broken numerous times, and her had's are heavily calloused. She is muscular in a lithe way, that shows that she didn't lift weights- she trained. She walks on board the ship, and her boot's clank against the hull floor, as she walks in and looks around.


"Hell... it's about time."
 
A woman in the black and crimson uniform of the Imperial Navy walks calmly down the corridor. As she comes to the bay gallery she stops to survey the ship in the docks. Her experienced eye takes in the ship, notes it's differences from all her previous ships, but recognizes the signs of disguised weapons bays. She is only too familiar with those, and it would be good to use that same underhanded tactic against the enemy this time. As her eyes sweep over the hull, she notes the name, and while she supposed it was alright for a typical freighter, it seemed unfitting for the wolf it really was. Still, it was supposed to be a wolf in sheep's clothing, so she guessed it was alright.


Eventually, her eyes readjusted to gaze at her own appearance in the reflective surface of the view port. A young looking woman, though the years were still creeping up on her, she stood at 183cm and massed in the area of 65kg, her long coppery red hair pulled back into a tight ponytail that ran to just below her shoulders, her piercing green eyes showed a woman of considerable experience but little else unless she told them to. Most would guess her age to be her late 20s possibly her early 30s, but in truth she was nearing 40. Good genes she commonly commented to others when asked. Her immaculate uniform bore the rank insignia of a senior grade captain, and a veritable fruit salad of medals. Seeing those medals always brought the pain through which they were earned. Still, the thought of yet another command was more than enough to push that darkness aside.


Her gear was stowed in a locker that she pulled behind her. When she had been on other ships, there had been stewards to take care of her luggage, which had always seemed ridiculous to a woman that had grown up a commoner. It felt good to be taking care of her own things for a change. Her husband often found that attitude to be somewhat absurd, but that didn't bother her a bit. This trip she wasn't packing much, just some clothes, a few personal items, and her weapons. That was enough for a woman who had spent her whole adult life in the navy jumping from ship to ship, cruise to cruise.


Deciding her appearance was all in order, her face a suitable mask of calm serenity even as she was as excited as a young girl getting her first air car inside. She takes up her locker again, and begins walking toward the boarding hatch. In her mind her thoughts turn toward the next mission and how little she actually knew of it. She hated surprises. Surprises got people killed. Still, she was told she would be working with some people she had worked with before, so she hoped that was a good sign. As she reached the hatch she squared her shoulders and stepped aboard her new ship.
 
The last of the company to arrive radiated gruffness the way a slum-world escort radiated perfume. Scars and the pale skin of chemical burns ran up his forearms, the remnants of working shoulder deep in live circuitry and plasma conduits in battle conditions. The endless glow of iridium and arc welders had washed the color from his hair and the pallor from his skin. A face of planes and angles framed eyes set in the perpetual expression of someone being interrupted while doing something important. A long denim coat hung on his shoulders heavily, weighted down by a seemingly endless array of esoteric tools, bits of wire and solder, and, in the small breast pocket, a well handled picture of a soldier.


He entered the ship like a king returning to his kingdom, and his attitude was not far off. In time, every meter of superconducting cable and kilogram of molycirc would be put in its place. Captains could give any order they liked and send men and women running, but the ship obeyed its engineer and no other.


Finally, with sarcasm sublimating from his tone like liquid oxygen in STP, he said,


"Honey, I'm home."
 
And to his eyes, a vision from his past- a grim specter of War, stands before him.. a Woman that the enginner most certainly recognizes- a passionate affair from over eight years ago- last seen four years ago. The woman crooks an eyebrow at his statement. Vera then smiles, wanly. "Ohh...? My Dear- I didn't know we where still so familiar."
 
Smirking he replied, "Grow a plasma core and a jump drive and we might be that familiar. In the mean time, you'll just have to settle for being the gorgeous other woman. Old ladies like this," he patted the bulkhead, "tend to be jealous."


His expression eased,


"Been a while."
 
Lisa quirks and eyebrow as she notes the two other crew members in the passage. Setting her locker down she approaches them and over hears the conversation.


"I could say the same about the two of you. It HAS been a while. It is always nice to see familiar faces in a crew. Vera, you still blowing pirates up, or have you retired your rocket launcher? And Anthony, I do hope we won't have to stress your skill set this cruise. And I promise to not fly us into any asteroid fields if I can help it. By the way, I was told there would be four of us. Have either of you seen our missing link?" Lisa casually remarks as she looks around the area.
 
As if on cue, the fourth and final member of the group finds his way aboard the ship a split second after the uniformed woman spoke - combining dramatic entry and being fashionably late in a way only he can.


The two who knew him beforehand no doubt notice he changed little over the years - perhaps a few grey hairs here and there, caused both by age and stressing over the courtly affairs. He even kept the same old rapier he used so long ago, although that's hardly surprising - the ornate piece was in his family for generations. He might not be the most deserving of the Vanis dynasty to bear it, but, well... sometimes, things just work out.


He approaches the gathering with his usual slow pace, kept in part to maintain the appearance of being above things like urgency, and in part due to his poor health - the latter being further demonstrated by a short bout of coughing before he spoke.


"It is always a pleasure to meet you again, Lady Thompson." Always one for formality. And he even bowed - if not very deeply. Not as a sign of disrespect, of course. More a privilege due to someone who had a hand in the honorific applying in the first place.
 
Lisa turns at the sound of the familiar voice to face him with a look of bewilderment. "I didn't know YOU were our fourth member. I do have to wonder how you were roped into this though. I can guess for the three of us, but you are a civilian. You can get good info, sure, but I was under the impression this was still a military operation. I will say it is good to see you though. If it weren't for you, I might have had a much harder time breaking up that pirate ring some years back."
 
From the direction of the bridge a voice calls out. "Good, all four of you are here. Please come up to the bridge and I will explain why you're here. Or not here, as the case might be."


As the four of you enter the bridge, a very tall slender man leans against the astrogation console. There are three seats on the bridge. One for the pilot, one for the astrogator, and one for the gunner. The bridge itself shows signs of several changes in purpose over its lifetime. Cable runs welded to the hull as functions were added. Glittering new workscreens atop battered consoles. New fabric on dented seats.


"Right." The man's voice is surprisingly deep. "I've been sent to explain what's happening here. I'm Mr. Tellingworth. You've each been selected as part of the crew due in part to your service history. More importantly because each of you has worked hard to stay in an active role rather than bucking for the desk jobs and promotions. The Imperium can use your talents if you're willing, though from now on you're technically civilians. With one exception, " he nods to Killian, "you'll have new names and backgrounds. I have your cover dossiers here for you. You may each pick your cover name as that should make it easier to remember."


He stands as straight as he can in the cramped space. "As to what you're being asked to do? Hunt pirates. This ship is a Jump-2 Far Trader hull and can carry a fair bit of cargo. You're expected to do your best to pay your operating expenses as you go though the mortgage on the ship itself is being covered for now. And you're expected to deal with any pirates or commerce raiders you encounter. Destroying them brings a small bounty if your data captures clearly identify the ship in question. Capture of pirate hulls bring a bonus of 1% of the hull's value at auction. Surviving an attack and reporting the location and details of any attacking vessels won't bring a bounty but will be considered jobs well done."


He pauses, stroking the astrogation console. "You will be contacted occasionally to take on a job for the Imperium directly. Sir Killian will be the person we contact for such missions. Aside from those assignments you will have free run of Imperial Space. You may leave Imperial Space if you have justification for cover or hunting purposes. Sir Killian will also have an SOS code you may use once. If used, your covers will be gone and you will be civilians for real." He looks around at each of you.


"Any questions?"
 
Vera turns, having been about to speak to the Lordling when Tellingworth spoke. An Predatory grin spreads wider and wider on her face, as he keeps speaking. "No Sir! This mission sound's just about beautiful, Sir!" She then chuckles softly, and relaxes against a bulkhead, arms spread wide, feet equidistant apart. A flicker in her eyes, and they almost glean out from her face. "Hunt and Kill, while selling shit to pay for the hunting and Killing- I got that all about right, correct Sir?" Her grin widening- showing her big pearly whites. A low chuckle echoes from her throat- a sultry sound. "Ohh.. but it is /good/ to be out fighting again.."
 
Lisa's eyes narrow in thought as she considers what he just said. Finally she looks up and it is obvious she has concerns. "And just where are we expected to operate, sir? The Imperium is a big place and I am sure there is all kinds of trouble everywhere. And another question is just how much authority we will have to operate. While the Imperium may not have an issue with civilians knocking off pirates, I am sure some of our neighbors are going to have just a little issue with it. Q-ships are rarely popular anywhere, after all. And dealing with little legalities of various star nations can be tricky."
 
Vera sneers. "Screw the Legalities. That's why we don't /tell anyone/. As long as we keep it quiet, we're just.. merchants defending ourselves... maybe Merc's, if we have to push it."
 
Lisa bestows a look on Vera like that of a school teacher with a particularly slow student, "Yes, as you say, that is why we don't tell anyone, but the problem is, that eventually word will get out. Of all the means of communication man has ever had, the grape vine is still faster than anything we have yet to invent. And that is when we start having legal problems. I am not a fan of getting stopped by someone else's navy, boarded, and arrested, and then the ship impounded because we are operating an armed Q-ship in their space without registering it before hand and they found out about it through word of mouth. And while we may have plausible denaiblility, the truth is that depending on our actions, we could cause an international crisis that could start a war the Imperium doesn't want. And don't forget, this is just a converted merchie, not a regular war ship. We have no armor and our weapons are going to be on the light side. If we get shot at by any regular war ship, we loose. Frankly, my husband is expecting me to come home alive."
 
Mr. Tellingworth holds up his hands. "Slow down, slow down. First of all, you're not actually operating an Imperium Q-ship. Just as you aren't Imperial Navy. You are in an armed merchanter that flies dangerous routes and so you the crew have armed her. As a matter of caution you've sacrificed some cargo space to hide your teeth. That's hardly uncommon, especially here in Gateway.


"Secondly, almost any governing system within 50 parsecs accepts self-defense as a valid reason to fire on another ship. As long as you're not shooting first you shouldn't run into any trouble." He looks at Vera. "You would do well to remember that, young lady. Firing once fired upon is fine. First action isn't. You will be on your own out here."


He sighs and rubs the bridge of his nose. "The whole point of this operation is that we have gotten word that someone is trying to ramp up anti-shipping activity out here. Our sources are credible enough, but we feel the need to get some experienced people out in the space lanes letting us know what's going on. Our hopes are that you take a few jobs, don't find anything exciting and get to go home to retire and be civilians in peace. Our fear is that you'll run into something we should know about, which is why the four of you were picked.


"As for your backgrounds, we've tailored each one to describe how you've gotten the skills you obviously had. You've all served a few years in the military but mostly have been working the trade routes in a small but profitable way and have moved out this way to take advantage of the opening of the Imperial Trade Cluster. Your Jump-2 ship is exactly what's needed here and now. I do have a contact for a shipment going to the ITC, which should get you on your way in your new idents. Keep your eyes and ears open, and get us word if you find anything information you think we should know.


"Any other questions?"
 
"Just the usual one. Was the shipwright a religious sort? When I get down to bonding strips and baling wire to hold the ship together I want to know the right sort of prayer to fortefy it with."


It was an old joke amoung engineers.
 
Lisa rolls her eyes at the joke, but she knows better than to comment on it. Instead, she turns her attention back to the speaker. "Does a warning shot across our bow count as having been fired upon first? Cause if we get actually fired into first, I doubt we will last long. Also, do we have ANY intel on what we should be looking for? Even just a starting place chasing down rumors we can work with. And as for the ID packets, we choose our own names, but we will have to learn our own false histories all the same, right? Well, how much time do we have to learn them and practice with the new equipment? Last thing I wanna find out the hard way is that there is a malfunction in one of our guns or some other minor detail the yard dogs missed."
 
"Good questions, Lisa. Any firing at or near Imperial ships constitutes a threat. You'll want to read the legal codes for merchanters. It's all public information. Make sure you're familiar with the codes. As for a starting point, as I said. We have a cargo for you to take to where we believe you might find information. From there, you're on your own. You've been picked to do this as you have the skills needed to find and follow information.


"As for the shakedown, you'll want to keep as much privacy as possible. I would recommend you plot a course to the jump point that puts you in the shadow of a gas giant long enough to do some target practice. You can run some simulations here in the bay to make sure the turrets work as advertised, but you'll need to try the other systems as you go. That said, you've got 4 days to work on your cover idents and test ship systems before you're on your way. Berthing fees are paid for that time and the ship will move to a docking bay for cargo transfer in two days."
 
Mr. Tellingworth looks at the four of you. "I'll get out of your way. Look over your ident packs and let me know if you find anything we should change. The ship will need to be moved within 48 hours so I'd do what testing you can soonest."


He strides off the bridge and out into the repair bay, his long narrow shadow disappearing rapidly.
 
Vera looks at the others. "So. Long time no see- Hey Killian, how's fuckin around the Imperium going for you recently? Had any good times of exceptional merit recent- aww Hell, what am I askin, 'course you have- gotta ask what you're doing here, though. And Lisa, Lisa- calm down. Chillll. And as for /you/." As she turns her predatory gaze to The Engineer. "You. Me. We are catching up, Dearie- and I do intend to make up for lost time." She chuckles softly. "GOD I love the sound of this mission! Ahhh.."
 
Lisa eyes Vera like a school teacher, but says nothing. She does turn to Killian and ask, "Vera asks a good question. Why are you here, Killian? An op like this doesn't strike me as your kind of thing."
 
The man laughs in response to Vera's... display of excitement.


"I'm glad to see the title hasn't dulled your enthusiasm any - there's enough boring nobles around. As for your question... well, you know how it is. Odd situations just seem to happen when you travel all around the imperial space." He grins. "It was business as usual, really. Meet one person, a thing leads to another, and then you find yourself... here."


The nobleman looks around the ship's interior briefly, then chuckles. "Well, it's not as though I've reason to complain. I've never done something quite like this, so it should be an experience. And... well, I did need a reason to get away for a while. Some people can be so awfully persistent in holding a grudge."
 
"If I don't keep you busy enough making new memories that you can start working on the backlog, I don't deserve you. As for the mission, I'm still not convinced this ship can handle it."


He mutter what sounded like a curse about specifications and committees.
 
Lisa chuckles slightly. She then turns to the group as a whole, "Well, I suppose we should all go see what accommodations this beat up old tub has. I personally don't need much space, but given what my last few ships bunked me on, well, I might have gotten a little spoiled. Lets hope the racks are at least semi comfortable."


And with that she starts off to look for her quarters to stow her gear.
 
The ship is an interesting mix of old and new. The crew quarters are original shape and size, but the 'freshers are new and up-to-date. Clean bedding and modern terminals show some thought was put into crew comfort. The bridge shows signs of several different layers of technology laid layer over layer. You have the feeling that repairs in here will be...interesting...if ever needed.


The engineering stations are actually fairly straight-forward. The jump drives look to be original spec, Jump-2 models. Reliable enough as they go. Fuel bunkerage is enough for one Jump-2 and 2 weeks of operation. That's about enough to leave a planet, reach a jump point and jump, then head in-system to the destination planet. The maneuver drives have been updated. The original equipment is clearly gone, replaced with higher thrust models. The space needed for both the drives themselves and the higher output power plant cut into the cargo space but give the ship 3 g's worth of thrust opposed to one g.


Finally, the ship does have 5 passenger staterooms. Each will allow for one high passage or two mid passage fares each. There are 8 low berths as well, though a medic would be needed to put people under and bring them back up to temp on arrival. The low berths are in the cargo space while the staterooms are on the second deck. The second deck also has a common area and 'fresher unit for the passengers.


The main deck contains fuel bunkerage, cargo space for 40 d-tons of cargo, the low berths, maneuver and jump drives, bridge w/ 3 work stations, computer space, and four staterooms for the crew. The bridge and captain's berth have port holes for viewing outside the ship. Both also have shutters for J-space as most find the weird patterns in jump-space mentally unbalancing. The other three berths are between the bridge and the cargo space, with the common 'fresher along the port bulkhead.


All in all, the ship appears worthy of space. Her drives' test cycles show quick response, though the power transfer from manuever to jump nearly blacks the ship out. Not entirely uncommon, but there will not be power for anything but the j-drives when jump is made. Thankfully that transition is only a couple of minutes. Once the hydrogen bubble is actually formed only about half the power is needed for maintaining the bubble, allowing plenty of power for the ship during the jump. The ship looks properly disreputable and your cover ids shows a legitimate crew...but one that might just be supplementing their income on the side.
 

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