ManicMuse
I ax-o-lotl questions.
Situation: Lack of knowledge in coordinating game mechanics and management for role plays on RpN. Being a Game Manager in general, can be very taxing and require a wide range of skill sets to successfully navigate. Personally, I know I am lacking some of those skills. I have spoken to other members who also feel the same. Many of us would like an opportunity to learn in some fashion. Personally, I would love a hands on approach. Reading about the in's and out's of game management only goes so far, when dealing with so many different genres.
Proposed Solution: There are many different approaches that can be taken to bridge of gap. The question is, what do you feel is best for RpN?
Ideas :
>Much like the Interest check lists, maybe there could be a GM interest check list/recruitment. However, were there just a general GM interest check list, could be overrun with half baked ideas and people just wanting the validation of saying they ran a role-play but not pulling their weight. I feel this should have rigid regulations. Anyone submitting to the GM interest check must have, at least:
>Perhaps site Helpers and or Moderators could collaborate on putting out a few Tutorials in how to successfully begin GMing. If such Tutorial already exists, I have been unable to locate them.
>An environment that encourages co-collaboration on role-plays.
Benefits:
Potential Obstacles:
Proposed Solution: There are many different approaches that can be taken to bridge of gap. The question is, what do you feel is best for RpN?
Ideas :
>Much like the Interest check lists, maybe there could be a GM interest check list/recruitment. However, were there just a general GM interest check list, could be overrun with half baked ideas and people just wanting the validation of saying they ran a role-play but not pulling their weight. I feel this should have rigid regulations. Anyone submitting to the GM interest check must have, at least:
- A complete overview
- Rounded out mechanics of said role-play
- Know exactly what they are seeking in a Co-GM
- A direct option for successful GM's to mentor an understudy
>Perhaps site Helpers and or Moderators could collaborate on putting out a few Tutorials in how to successfully begin GMing. If such Tutorial already exists, I have been unable to locate them.
>An environment that encourages co-collaboration on role-plays.
Benefits:
- Better educated writers on the site. Members with a new found appreciation for those that work so hard to make our experiences in their role-plays AWESOME.
- Potentially cut down on the amount of redundant, limping along to failing role plays on the site. Many people talk about how they get frustrated they put so much work into a role play character; only to have to role play die out because the Game Master did not feel they were able to continue the story for A, B, or C reason.
- Create a better experience for writers/players with the potential for more role plays that have co-collaboration. This will up the chances of role-plays having a higher quality to them.
Potential Obstacles:
- Depending upon the depth you guys choose to jump into on this, the project start up could be quite involved.
- If not done correct and with precision, this could create an area for squalor and unproductive horrors to spread out and disease the site!
- By encouraging more co-collaborations there will be an uptick in disputes about them. Which is why this project would need to be done with precision and the rules made very clear.
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