Eccentric_Undead
Oddity is the mother of creation. Be weird.
(Please remember that this is a massive world and more will be added over time. This is simply the base and everything you need to know to get started with character building. Also, if you find yourself wanting to develop a piece of lore, contact me. I am more than willing to let you do so.)
Tera Maxima is a massive virtual world. So massive in fact that it requires 10 times the amount of servers as the second place largest game in the world. This fantastic world of magic and science is so large that it is said that with all the players up to this point in the game, they have only discovered about 17% of what the game has to offer.
Mistral is the games starting hub. A massive Kingdom in the very center of the map that has shopping districts, trading centers, sci-fi and fantasy homes that players can buy. Even shops that they can run on their own if they so choose. The entire starting area is surrounded by and filled with cherry blossom trees, all of which are continuously in full bloom. A wonderful mix of fantasy, science and modern conveniences.
As the world spreads out from the center it gradually gets more and more wild. Coming down from major city, entering small towns like suburbs, eventually ending up into villages that eventually lead out to the ruined ring. This massive border on the main continent is filled with ruins from sci-fi civilizations, alien warships and burned fantasy castles. The reason this massive ring on the continent exists is unknown, but is assumed to be a major quest point. The lands, floating islands that circles a continent and scramble the skies and as well as the massive space stations that float in the atmosphere far above the main continent can be littered with field bosses. The game regularly creates completely random field bosses. Each one completely unique, the only consistent thing being that they are inspired by the area they spawn. Monsters, aliens, cyborg animals and massive wild mechs are also scattered all throughout the land. Monster hunting is a very popular pastime within Terra Maxima.
On the northern border of the continent, there is a massive mountain range. This is home to some of the best ice and snow events in the world. The Dune Ridge mountains also have caves that can purchase and make their home.
Towards the south, beyond the Ruined Ring is the Black Sand Desert. This is the hottest place in the game and will continuously inflict heat damage to a character that is not equipped to withstand it. There are special creatures that have specially evolved to live here, but they are expensive. This dangerous place holds many secrets and is said to be one of the best places for loot hunting.
To the far west is the Blood Sea, so named for the many NPC pirate crews, bosses and sea monsters that inhabit it. The Gratuna Archipelago spans miles into it and all of the islands that make up this archipelago can sometimes be the only reprieve from the many dangers that the sea can have. Islands are also for sale.
To the east is the Calm Sea. Mostly used for vacations and training with boats. It's just a really beautiful place.
Every floating island has its own theme. There's a fantasy Island, sci-fi, post-apocalyptic and the list goes on and on. To be frank, these islands are where a lot of play happens. Mostly because there is no way for a person to own land on a floating island. This is to make sure that nobody can claim one Island.
In the outer reaches of the atmosphere on the planet is Nebularus, a massive network of civilizations and societies that live within an asteroid belt that circles the entire planet. This is a great place for gathering materials and minerals. It is also been home to several star fleet battles.
The Guilty Thorn killed is probably the most famous guild in the entire game. Composed exclusively of gaming addicts who choose to spend most of their time in game rather than in reality for one reason or another. Widely considered the most hardcore guild ever created, it's numbers may not be as large as other guilds, but the skill and power of their players is undeniable. When the guild was created, many people thought it might be a good option, but the guilt has very specific rules to ensure that only people who share the philosophy of living in this world can get it.
Rule 1: All guild members must log a minimum of 50 hours a week in game.
Rule 2: Must be max level to apply.
Rule 3: Must have defeated 10 field bosses, 1 event boss or 200 max level players completely on your own to enter. Alternatively, you must show that your cultivation, item crafting, material handling or overall contribution to the society of Terra Maxima has been substantial. In other words, you must provide proof that you are exceptional.
Rule 4: Reality has no place in Terra Maxima. Discuss IRL at your own risk.
Rule 5: This is a home. We are family. You have earned the right to be a member of this family and it did not come cheap. Do not disgrace, betray or attempt to harm the family. The family will aid you if necessary, always come to your aid and defend you.
With these rules, the system they employ and the beliefs they have towards the real world, this guild has earned an infamous reputation. It is by far the most famous guild and by far the most feared. Of course, this does not stop others from attempting to fight them, but rarely does it end well for the other party.
The guild calls several places home, since many of the players are so high level, they can afford to own several different places and operate several different safe houses. However, the main guild Hall is actually an abandoned castle ruin within the Ruined Ring. Situated far to the Northeast of Mistral, it is equidistant from the Blood Sea, to the edge of the Dune Ridge Mountains and Mistral itself.
Tera Maxima is a massive virtual world. So massive in fact that it requires 10 times the amount of servers as the second place largest game in the world. This fantastic world of magic and science is so large that it is said that with all the players up to this point in the game, they have only discovered about 17% of what the game has to offer.
Mistral is the games starting hub. A massive Kingdom in the very center of the map that has shopping districts, trading centers, sci-fi and fantasy homes that players can buy. Even shops that they can run on their own if they so choose. The entire starting area is surrounded by and filled with cherry blossom trees, all of which are continuously in full bloom. A wonderful mix of fantasy, science and modern conveniences.
As the world spreads out from the center it gradually gets more and more wild. Coming down from major city, entering small towns like suburbs, eventually ending up into villages that eventually lead out to the ruined ring. This massive border on the main continent is filled with ruins from sci-fi civilizations, alien warships and burned fantasy castles. The reason this massive ring on the continent exists is unknown, but is assumed to be a major quest point. The lands, floating islands that circles a continent and scramble the skies and as well as the massive space stations that float in the atmosphere far above the main continent can be littered with field bosses. The game regularly creates completely random field bosses. Each one completely unique, the only consistent thing being that they are inspired by the area they spawn. Monsters, aliens, cyborg animals and massive wild mechs are also scattered all throughout the land. Monster hunting is a very popular pastime within Terra Maxima.
On the northern border of the continent, there is a massive mountain range. This is home to some of the best ice and snow events in the world. The Dune Ridge mountains also have caves that can purchase and make their home.
Towards the south, beyond the Ruined Ring is the Black Sand Desert. This is the hottest place in the game and will continuously inflict heat damage to a character that is not equipped to withstand it. There are special creatures that have specially evolved to live here, but they are expensive. This dangerous place holds many secrets and is said to be one of the best places for loot hunting.
To the far west is the Blood Sea, so named for the many NPC pirate crews, bosses and sea monsters that inhabit it. The Gratuna Archipelago spans miles into it and all of the islands that make up this archipelago can sometimes be the only reprieve from the many dangers that the sea can have. Islands are also for sale.
To the east is the Calm Sea. Mostly used for vacations and training with boats. It's just a really beautiful place.
Every floating island has its own theme. There's a fantasy Island, sci-fi, post-apocalyptic and the list goes on and on. To be frank, these islands are where a lot of play happens. Mostly because there is no way for a person to own land on a floating island. This is to make sure that nobody can claim one Island.
In the outer reaches of the atmosphere on the planet is Nebularus, a massive network of civilizations and societies that live within an asteroid belt that circles the entire planet. This is a great place for gathering materials and minerals. It is also been home to several star fleet battles.
Guilty Thorn Guild:
The Guilty Thorn killed is probably the most famous guild in the entire game. Composed exclusively of gaming addicts who choose to spend most of their time in game rather than in reality for one reason or another. Widely considered the most hardcore guild ever created, it's numbers may not be as large as other guilds, but the skill and power of their players is undeniable. When the guild was created, many people thought it might be a good option, but the guilt has very specific rules to ensure that only people who share the philosophy of living in this world can get it.
Rule 1: All guild members must log a minimum of 50 hours a week in game.
Rule 2: Must be max level to apply.
Rule 3: Must have defeated 10 field bosses, 1 event boss or 200 max level players completely on your own to enter. Alternatively, you must show that your cultivation, item crafting, material handling or overall contribution to the society of Terra Maxima has been substantial. In other words, you must provide proof that you are exceptional.
Rule 4: Reality has no place in Terra Maxima. Discuss IRL at your own risk.
Rule 5: This is a home. We are family. You have earned the right to be a member of this family and it did not come cheap. Do not disgrace, betray or attempt to harm the family. The family will aid you if necessary, always come to your aid and defend you.
With these rules, the system they employ and the beliefs they have towards the real world, this guild has earned an infamous reputation. It is by far the most famous guild and by far the most feared. Of course, this does not stop others from attempting to fight them, but rarely does it end well for the other party.
The guild calls several places home, since many of the players are so high level, they can afford to own several different places and operate several different safe houses. However, the main guild Hall is actually an abandoned castle ruin within the Ruined Ring. Situated far to the Northeast of Mistral, it is equidistant from the Blood Sea, to the edge of the Dune Ridge Mountains and Mistral itself.