Eccentric_Undead
Oddity is the mother of creation. Be weird.
Terra Maxima was born to be the greatest game ever created. A free to play game with the most creativity ever seen. You are not limited on classes, races, weapons or anything else. You are free to create as you see fit and make a character that truly epitomizes who You are. Unique skills can be created by players, dungeons as far as the eye can see and virtually no end to new content. The massive open world had no levels, no set quests or anything that a normal game would have. According to the devs, this game was created to be the most freeing experience anyone had ever created. The game was a massive hit. Millions of players worldwide, all coexisting in a massive world full of fantasy, sci-fi and anything else they wanted. Guns, cars, magical beasts and basically anything you could think of was at your fingertips. All in the same day you can witness a necromancer raising an army of dead and then turn around to find a massive mechanized weapon ripping apart a city. A world completely new and full of possibilities. Gamers all over flooded the servers and began to carve out the world, building a new society around this wonderful creation.
In the fourth year of this game, the administrators made a massive announcement. There was a final dungeon. One that they would never release information on. What was so special about this? The ones who defeated this final dungeon would gain control of the very company that created this game. All the money, power and status that came with it. They also alluded to another prize, one that far surpassed even the prize that they had told all the players about. Imaginations went wild, what could this amazing prize be? Players flooded the game, coming in droves to claim their prize. After another year or so, most people gave up hope of ever finding this elusive dungeon. The world was simply too large and there were so many hidden nooks and corners. It seemed absolutely hopeless. However, a specific group of gaming addicts would press on to find this great prize.
All of them, for one reason or another, became dedicated to finding this prize. This world was their real home, one that they used to escape the real world. Each of them had their own reasons, but there was one very specific rule that this group of players lived by.
The real world has no place in Terra Maxima.
How will these players grow and change through their journey? Will they come to accept the real world, or will they fall deeper into their delusion? Only time will tell.
Okay, so I know that this sounds a bit odd, but I really think that this would be a wonderful little story. Players escape their world into a world where they have power to do something. Sounds about right. Sounds like us. Escaping the real world into a story where we have control. I want to start by saying that this world is absolutely massive. So much content, players' decisions in the game actually affect the world. If a player decides to torch a forest, that Forest will be destroyed and never be the same. If you ignore an NPC and they die as a result, there is no bringing that NPC back. The game has real consequences, so for this group that thinks of this world as real, every decision is crucial.
I will give a more in-depth description on character creation when I create the character tab, but just know that there is going to be little to no limit on what you can do, so long as it makes sense within the creation system. I.E., don't make the character good with a gun without taking some gunslinger class. It won't work. As far as I'm concerned, so long as you can describe what the class does and is, you can make up a whole different class. It's all up to the imagination.
Basically, my character will be the guild leader of this party. I will post more information on the guild at a later time. If you have any more questions, feel free to ask me. I know this is vague, but I like keeping things vague to give you as many options as possible. I don't want to control your experience. I have given you a goal and I'm going to give you a massive setting. Hope to hear from you all soon.
In the fourth year of this game, the administrators made a massive announcement. There was a final dungeon. One that they would never release information on. What was so special about this? The ones who defeated this final dungeon would gain control of the very company that created this game. All the money, power and status that came with it. They also alluded to another prize, one that far surpassed even the prize that they had told all the players about. Imaginations went wild, what could this amazing prize be? Players flooded the game, coming in droves to claim their prize. After another year or so, most people gave up hope of ever finding this elusive dungeon. The world was simply too large and there were so many hidden nooks and corners. It seemed absolutely hopeless. However, a specific group of gaming addicts would press on to find this great prize.
All of them, for one reason or another, became dedicated to finding this prize. This world was their real home, one that they used to escape the real world. Each of them had their own reasons, but there was one very specific rule that this group of players lived by.
The real world has no place in Terra Maxima.
How will these players grow and change through their journey? Will they come to accept the real world, or will they fall deeper into their delusion? Only time will tell.
Okay, so I know that this sounds a bit odd, but I really think that this would be a wonderful little story. Players escape their world into a world where they have power to do something. Sounds about right. Sounds like us. Escaping the real world into a story where we have control. I want to start by saying that this world is absolutely massive. So much content, players' decisions in the game actually affect the world. If a player decides to torch a forest, that Forest will be destroyed and never be the same. If you ignore an NPC and they die as a result, there is no bringing that NPC back. The game has real consequences, so for this group that thinks of this world as real, every decision is crucial.
I will give a more in-depth description on character creation when I create the character tab, but just know that there is going to be little to no limit on what you can do, so long as it makes sense within the creation system. I.E., don't make the character good with a gun without taking some gunslinger class. It won't work. As far as I'm concerned, so long as you can describe what the class does and is, you can make up a whole different class. It's all up to the imagination.
Basically, my character will be the guild leader of this party. I will post more information on the guild at a later time. If you have any more questions, feel free to ask me. I know this is vague, but I like keeping things vague to give you as many options as possible. I don't want to control your experience. I have given you a goal and I'm going to give you a massive setting. Hope to hear from you all soon.