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Fantasy Galactic Order cs

Lore
Here

DarknessSama17

A star can't shine without darkness
Progression
Each rank will start at different levels and be giving starter points for their attributes

Officer knights
- lvl five starting points will be 40. These are basically foot soldiers. Even the strongest of them can be dispatched almost easily. It is when the are in groups do they lose a threat.

Master Knights/Apprentice/premature vympiri
- lvl 15 start at 150 points.
-starter exp bar 15/90
These Knights are a tab more skilled. They can be four times faster than sound, some can even get near light speed. They are strong enough to shatter large slabs of dyleam, which is for times harder than diamonds. And their punch could as much force as four rockets. Giftet knights can survive a nuke but hust barely. This rank is reached by at lvl 15 and having five attributes reach over 7

Divine Knight/one star/lieutenant/mature vympiri - Royal guard follower
-starter exp bar: 20/180
- lvl 35 starting with 230 points. They are incrediblly powerful. They can tank a multituple barrages of nukes, move three times faster than light and destroy half a moon with ease. This rank is reached at lvl 35 and having six stats reach over 16

Holy Knight/two - three star/general/Royal guard
-starter exp bar: 30/200
- lvl 50 starting with 300 ponits. These are the strongest Knights in the Order. They can survive and exploding moon, then cam destroy two moons and can move up to four times faster than light. This rank is acquired at lvl 50
48 and by having 5 stats reach over 24.

How it works

Points can be earned by leveling up. How do you level up? Simple.

Complete assignments and win battles. Every victory gives you XP which you continue to gain until you reach the limit. See above. When you level up, your exp bar will go up by a few points to make leveling up a little more challenging.

once you lvl up you will gain a single point. (Special assignments may grant attribute points without having to lvl up.)

The highest an attribute can go is thirty-one.

Let me break down how attributes work. Now just because you're a holy knight with a 25 strength doesn't mean your a look buster. You'll have to work your way up yo level 31 to reach the insane stats you'll see below.

1-6: lowest can move faster than a bullet. highest is faster than a rocket car
7-15: lowest is twice as fast as sound while the highest is near light speed.
16-24: lowest is light speed. highest can move up to three times faster than light.
25-31: up to four and half times faster than light.

1-6: highest is strong enough to punch through metal
7-15: lowest can punch like a single rocket. highest is strong enough to rival five large rockets
16-24: lowest is strong enough to rival a single nuke highest is strong enough to rival multiple barrages of nukes
25-31: lowest can destroy a small asteroid. highest is strong enough to destroy a moon

1-6 highest tank a few grenade blasts
7-15: lowest can tank a large rocket. highest can tank several rockets
16-24: lowest can tank a nuke highest can tank a few barrages of nukes
25-31: lowest can take an asasteroidbusting attack. highest can tank one or two moon busting attack.
 
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Cs

Appearance: pic/description



Lvl:



Exp bar:



Name:



Family branch:



Nickname:



Title/nickname: Titles unique and given based on one's speciality in craft or for accomplishments.



Species:



Age:



Alliance:



Personality:



Background(add reason for your allegiance):



Rank:



(Knights - Officer, Master, Divine, or Holy)



(Blackknife - Apprentice, lieutenant, general)



(Dracula's followers - Premature, Mature, Royal guard)



(Darkness Tamer - one star or two Star)

Bounty: (how much money is placed on your head. By whom? The black market, Galactic Order, Cullumbi Family or Darcula's cult)

Apprentice/master: do you have a student or master?


Lifeforce pool - how much life force do to have. Do you have the average for your rank? Do you have abnormally high reserves.



Mana control - are you good at using lifeforce to create mana. Do you use too little? Too much? Or just the right amount. Some techniques could have dire consequences if the right amount isn't used.



Durability - how much damage can you sustain before your exoskeleton breaks? *note* when an exoskeleton shatters it takes more life force to reconstruct. Remember: premature vympiri cannot use mana so then it'll be how much can you take.



Speed - how fast are you?



Strength - how much damage can you do?



Marksmanship: how accurate are you with firearms, throwing weapons and long range attacks?



Defense - how well can you guard, and counter attack



Awareness - this added along with defense. how good are your instincts? Can you predict where your opponent will attack from even if you cannot see them?



Stealth - how sneaky are you? Can you erase your presence and move as a shadow?



Agility - are you agile? How well can you dance around your opponent and utilze your environment?



Each of the above can be affected by gear as well as family traits. see family tree for additional info



(Add any Stats that may be boosted due to gear and traits). Any two attributes my reach the limit of 36



Craft/craft trait



Craft most skilled in:

(Holy Knight equivalent may be Masters in four crafts. Divine Knight equivalent may master three. Master Knight equivalent may master one of while having some skill in one other.)


Holy knight equivalent may have 9 techniques with being three legendary teir.

divine knight equivalent may have 9 techniques with 2 being legendary teir.

master knight equivalent may have 7 techniques with two high teir.



(Choose craft techniques according to your rank and family.)



Name:



Teir: low, mid, high, or legendary

Mana consumption:
1-5 = low teir
6-11 = mid teir
12-19 = high teir
20-26 = legendary teir


Damage/defense/support



Effects: does it set someone in fire? Does it create a barriar of diamonds? Does it buff your speed?



Any repercussions if mana requirements aren't met? Does it have a counter? weakness?:



Armor, weapons and gadgets



armor: (put what kind of armor and additional stats)
Two slots



Weapons:
Two slots



Consumables:
Five slots


Gadgets:
6 slots

(Note: more slots will be available as the game progresses.)

Space craft: lvl 35 only
 
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W.I.P.

Appearance: large_fustany-beauty-skincare-the_beauty_of_freckles-18.jpg



Lvl: 35



Exp bar: 20/180



Name: Kariah- Belle Nadirè



Family branch: Nadirè



Nickname: Riah, Ri, Belle



Title: Divine Knight: Light Keeper



Species: human



Age: 27



Alliance: Galactic Order

Bounty: The black market - 20,000 golden jewels

The Cullumbi Family - 20,000 golden jewels

Dracula's cult - 10,000,000 golden jewels



Personality: Kariah is a goofy, fun loving woman. She looks for the beauty in most things. Being kindhearted and pro-life, she tries not to kill if she can help it however she loves finding new sparring partners and honing her skills. She is very intelligent despite her sometimes childish behavior. She is able to keep a level head until someone dear to her is involved. She will often lose her temper and throw logic and reason out the window when her emotions reach the boiling point



Background(add reason for your allegiance):
Kariah-Belle always dreamed of becoming a Knight just like her late parents. She never dreamed she'd travel through space.

Before mankind found out the truth about the universe, Kariah-Belle was a master Knight with only a year of training. During her time as a master knight she had been kidnapped by Dracula where she found out that goddess of light and creation dwelled within her. She also lost a childhood friend, her master, as well as her left arm and eye. Because of a mark placed on her by an deity she cannot replace her arm.

Now Kariah-Belle is a Divine Knight who has gained some control over the goddess's power. She has completed many missions and earned recognition within the Order.

She has been a Divine Knight for nearly a year and is eager to train apprentices for the first time. She knows the mortal race will need all the help they can get and plans to prepare the young Knights for the trail ahead.

Kariah-Belle is also searching for Kaden, her brother and the keeper of the dark god.



Rank: Divine Knight


Apprentice/master: do you have a student or master?


Lifeforce pool - 27 +2 (29)



Mana control - 24



Durability - 24



Speed - 27



Strength - 25



Marksmanship: 25



Defense - 26



Awareness - 25



Stealth - 18



Agility - 26



Each of the above can be affected by gear as well as family traits. see the family tree for additional info



(Add any Stats that may be boosted due to gear and traits). Any two attributes my reach the limit of 36



Craft/craft trait



Craft most skilled in:

(Holy Knights may be Masters in four crafts. Divine Knights may master three. Master Knights may master one off while having some skill in one other.)


Put your craft and add a description.



(Choose craft techniques according to your rank and family.)



Name:



Rank: beginner, intermediate, advanced, or legendary



Damage/defense/support



Effects: does it set someone in the fire? Does it create a barrier of diamonds? Does it buff your speed?



Any repercussions if mana requirements aren't met?:



Armor, weapons and gadgets



armor: (put what kind of armor and additional stats)



Weapons:



Accessory: add any necessary info



(Note: each played gets two armor slots, two weapon slots and one accessory slot.



Items: tools and other things that will help oplayerntures.



Spacecraft: lvl 35 only
 
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Appearance: 178183.jpg



Lvl:???



Exp bar:???



Name: Alucard



Family branch:???



Nickname:



Title: Commander of the First Fleet, Alucard the darksword, Councilman Alucard



Species: vympiri



Age: over two-thousand years old



Alliance: The Galactic Order



Personality: Commander Alucard is a kind man. Since he teaches all races are equal its only natural that he would be a lover of peace. His age has given him much wisdom and is always eager to share his knowledge. Alucard would much rarather reminisceer a hot cup of tea than deal with his councilman duties though when it's time to protect his fellow mortals he won't hesitate to put his life on the line. Though he may seem intimidating at first, he is actually a cheerful man.



Background(add a reason for your allegiance):



Rank: Holy knight

Apprentice/master: N/A


Lifeforce pool - how much life force do have. Do you have the average for your rank? Do you have abnormally high reserves?



Mana control - are you good at using lifeforce to create mana. Do you use too little? Too much? Or just the right amount. Some techniques could have dire consequences if the right amount isn't used.



Durability - how much damage can you sustain before your exoskeleton breaks? *note* when an exoskeleton shatters it takes more life force to reconstruct. Remember: premature vympiri cannot use mana so then it'll be how much can you take.



Speed - how fast are you?



Strength - how much damage can you do?



Marksmanship: how accurate are you with firearms, throwing weapons and long-range attacks?



Defense - how well can you guard, and counter attack



Awareness - this added along with defense. how good are your instincts? Can you predict where your opponent will attack from even if you cannot see them?



Stealth - how sneaky are you? Can you erase your presence and move like a shadow?



Agility - are you agile? How well can you dance around your opponent and utilize your environment?



Each of the above can be affected by a gear as well as family traits. see the family tree for additional info



(Add any Stats that may be boosted due to gear and traits). Any two attributes my reach the limit of 36



Craft/craft trait



Craft most skilled in:

(Holy Knights may be Masters in four crafts. Divine Knights may master three. Master Knights may master one off while having some skill in one other.)


Put your craft and add description.



(Choose craft techniques according to your rank and family.)



Name:



Rank: beginner, intermediate, advanced, or legendary



Damage/defense/support



Effects: does it set someone in fire? Does it create a barriar of diamonds? Does it buff your speed?



Any repercussions if mana requirements aren't met?:



Armor, weapons and gadgets



armor: (put what kind of armor and additional stats)



Weapons:



Accessory: add any necessary info



(Note: each played gets two armor slots, two weapon slots and one accessory slot.



Items: tools and other things that will help oplayerntures.



Space craft: lvl 35 only
 
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f40b2aaf2cdea1df11a8cf23f54ee412.jpg


Appearance: pic/description



Lvl:???



Exp bar:???



Name: Draxus Drakes



Family branch: Drakes



Nickname: The Founder



Title/Nickname: Blackknife's Founder, The Founder, The Knife



Species: Fae



Age:???



Alliance: BlackKnife



Personality: Draxus is a ruthless man. He cares only for himself and his profit. He has little regard for his own men and will quickly dispose of them if they so much as look at him wrong. He is cunning as he is coniving and will use any means to accomplish his ambitions.



Background(add reason for your allegiance):



Rank: Leader

Bounty: (how much money is placed on your head. By whom? The black market, Galactic Order, Cullumbi Family or Darcula's cult). Galactic Order 500,000,000

Blackmarket - 50,000,00

Cullumbi Family - 20,000,000

Apprentice/master: do you have a student or master?


Lifeforce pool - how much life force do to have. Do you have the average for your rank? Do you have abnormally high reserves.



Mana control - are you good at using lifeforce to create mana. Do you use too little? Too much? Or just the right amount. Some techniques could have dire consequences if the right amount isn't used.



Durability - how much damage can you sustain before your exoskeleton breaks? *note* when an exoskeleton shatters it takes more life force to reconstruct. Remember: premature vympiri cannot use mana so then it'll be how much can you take.



Speed - how fast are you?



Strength - how much damage can you do?



Marksmanship: how accurate are you with firearms, throwing weapons and long range attacks?



Defense - how well can you guard, and counter attack



Awareness - this added along with defense. how good are your instincts? Can you predict where your opponent will attack from even if you cannot see them?



Stealth - how sneaky are you? Can you erase your presence and move as a shadow?



Agility - are you agile? How well can you dance around your opponent and utilze your environment?



Each of the above can be affected by gear as well as family traits. see family tree for additional info



(Add any Stats that may be boosted due to gear and traits). Any two attributes my reach the limit of 36



Craft/craft trait



Craft most skilled in:

(Holy Knights may be Masters in four crafts. Divine Knights may master three. Master Knights may master one of while having some skill in one other.)


Put your craft and add description.



(Choose craft techniques according to your rank and family.)



Name:



Rank: beginner, intermediate, advanced, or legendary



Damage/defense/support



Effects: does it set someone in fire? Does it create a barriar of diamonds? Does it buff your speed?



Any repercussions if mana requirements aren't met?:



Armor, weapons, and gadgethe tsthe



armor: (put wbabarrierof armor and additional stats)



Weapons:



Accessory: add any necessary info



(Noplayerch played gets two armor slots, two weapon slots and one accessory slot.



Items: tools and other things that will help oplayerntures.



Space craft: lvl 35 only
 
Appearance:
tumblr_o6vudhNWM61ummjm6o1_500.png( Just without the horns and wings :3 )

Lvl: 35

Exp bar: 20/180

Name: Lucius Darkflare

Family branch: Darkflare

Nickname: N/A (Because he has no friends :3 )

Title/Nickname: Lord of Darkness (Mostly by himself)

Species: Vampyri

Age: 568

Alliance: Dracula's followers

Personality: While he is a rich, intelligent, narcissistic, sociopath, Lucius is surprisingly a rainbow of eccentric emotions. A majority of the time the man is spritely, full of energy and very chatty, this is especially true when fighting thanks to his cocky attitude, and often tries to make his opponents angry. The same can happen to him, however, as if the right buttons are pushed he becomes extremely angry. All that being said, underneath the surface, this is an individual who has the capacity to be very warm and kind, a trait very rare among his peers.

Background: Rich, noble, and smart. At least one of these three qualities made up the majority of Lucius' family, a family which consisted of him, his father, and his brother, Xavius. His father was a cold and absent man, often disappearing for long lengths of time on 'important' business and returning home only to leave again. His brother was the same in a lot of ways, cold like their father, but quieter and often times angrier than their father. Though constantly annoyed at something, the rage never really came out, that was until their father died. Lucius never really knew how his father died, nor did he really want to know, all he could remember at that time was the change in his brother. Xavius had become much more violent since their father left the mortal coil, as if all that pent up rage had exploded out, no, not exploded, shot, all aimed at Lucius. Lucius spent years as the target of his brothers' abuse, until one day his brother left, quite literally dropped off the face of the planet and left. It would only be after a number of years later that Lucius would find out that his brother had joined the galactic order of all people. Feeling resentment and anger towards his sibling, Lucius swore that no matter how long it took, he would track his brother down and end his miserable, little life.

Rank: Mature

Bounty:
The Galactic order: 2,500,000

Apprentice/master: N/A

Stats:

Lifeforce pool - 25 (+1)

Mana control - 31

Durability - 20

Speed - 31

Strength - 15 (+1)

Marksmanship - 30

Defence - 15 (+1)

Awareness - 20

Stealth - 13

Agility - 30


Craft/craft trait:
-----------------------------------------------------------------------------------------------------------------------
Name: Dark mana craft

Tier: Mid

Mana consumption: 10

Role: Damage

Effects: Allows for the shaping of dark mana into projectiles.

Any repercussions if mana requirements aren't met?: N/A
-----------------------------------------------------------------------------------------------------------------------
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Name: Necromancy

Tier: High

Mana consumption: 15

Role: Damage

Effects: Allows for the caster to channel energy into a corpse to animate it as a servant. The more time is spent channelling energy into the corpse, the stronger it will be.

Any repercussions if mana requirements aren't met?: There is a chance of the corpse not being bound to the caster and wildly attacking anything. If this does not happen the corpse disintegrates.
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
Name: Influence

Tier: High

Mana consumption: 15 Per minute

Role: Support

Effects: Allows for an illusion to be created that can influence a group of people. This spell requires a constant supply of mana. People unaffected by this spell will not be able to see the illusion but may be able to sense its presence. When the spell is willingly ended by the caster, the influenced people will have no memory of being influenced.

Any repercussions if mana requirements aren't met?: If the spell ends due to lack of mana the illusion immediately ends and the influenced people know they have been influenced.
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
Name: Shadow Shift

Tier: Mid

Mana consumption: 6 Per minute

Role: Support

Effects: The caster turns themselves into a cloud of thick smoke and are able to travel via flight at higher speeds than they would usually be able to. In this form the caster is unable to be hurt, but cannot cast spells or physically attack, they are also unable to produce any noise. Requires a constant source of mana.

Any repercussions if mana requirements aren't met?: The caster immediately reforms.
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
Name: Sanguine Enchantment

Tier: Mid

Mana consumption: 10

Role: Damage/Support

Effects: Allows for a weapon to be enchanted to draw lifeforce from a target and give it to the wielder. In order for this effect to take place, the caster must strike and damage the target. Enchantment lasts 1 hour, this effect happens every 1 minute.

Any repercussions if mana requirements aren't met?: N/A
-----------------------------------------------------------------------------------------------------------------------
Armour, weapons and gadgets:

Armour:
Light Armour Torso (as seen in picture) - Serulian chrome - + 5 agility, +3 speed
Light Armour Legs (Also like the picture) - Nophian gold chrome - +3 strength +5 defence

Weapons:
Dual Swords: Name - Pandemonium and Oblivion. (Both like one seen in picture) - Cylin'chur gold - +1 point in attack speed and +1 counter precision

Spacecraft:
Dark Spire
642654080_preview_Tzeentch.jpg
 
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