Novama
One Thousand Club
Mentions:
Develius
Elvario
NeramoDJI
NebulaBlossom
Clockwork_Magic
StarPrincessVal
saxon
OOC: We will be keep a 3 day post frequency per round. Means you'll need to try and squeeze a post in 72hrs. Ask any and all questions. At present it is a free for all as far as who posts when so long as it is done within the post period. First round may be stretched a bit as folks sort out what they are doing and how they are coming in. Out of combat, action economy will be ignored, but be mindful to play within character limits otherwise. Some abilities are better for ignoring cooldowns than others. I repeat: ask any and all questions. Multiple posts per round are possible and acceptable when not waiting on something from the world (me).
Time: 9:00am
Weather: cold waters, dim sky. gentle currents.
Cooldown:
TLDR:
Post Listening:
Others will have more modest goals of sight seeking in one of the many wonders of the work, Crustanton City. Best seafood in the world. Arguably the most attractive variety of aquatic beastmen as well. The best aquatic attractions were available as well. For those with time or money, it was almost as tourist welcoming as the Duchy.
For others, there was yet more purpose to be found in delving so far down. Records uncovered in old libraries tell of a time when the continental lake was smaller than it once was and some of it used to be dry land. Its stories like those and others that helped propagate the rumors that the library of Crustanton was one such library that once knew a time when Crustanton was called by a different name and resided on the surface. Whether true or false, the prospect of such ancient texts tucked away from the rest of the world was too tempting and many scholars found themselves spending exorbitant amounts of money for just one trip to the Crustanton Archives to uncover whatever awaited them.
Everyone in the party has signed up for a trip to the underwater city and are presently on the gargantuan fish vessel Mothership - Fatte Tunalia. Their trip would take them around to several major ports of call before finally reaching present time in rp. Concluding their round trip to pick up visitors, Mothership would begin her descent into deep waters and leave the coasts behind. The party would be warned of Mothership's decent and would be encouraged to hold on as the ship noticeably leaned and varying water currents tugged on the fish. Fishmen attendants would be circulating among the passengers and crew to hand out what looked like a piece of purple seaweed. Everyone accustomed to land was encouraged to eat it immediately and suck on it as long as possible to do so. Was called "horgorh" in the aquatic beast tongue. The taste and texture of the piece was much like it appeared: oddly warm, damp seaweed with a planty flavor and chewiness that released bursts of sea water flavor too. However, there was an extra flavor that could be loosely described as the flavor of static. The consumption of the 'treat' was explained to be a method for helping the body cope with the deep sea chill and pressure. Although it wasn't in the schedule for anyone to go swimming, Mothership would be gradually acclimatizing her body and everyone inside her to deep sea conditions whether they were ready and able or not. The result, all those that dutifully sucked the horgorh till it fell apart in the mouth had a relatively easy time as their ears popped and their body felt pressed and air came with a more effort. Those that didn't either didn't need it or started wailing as things became uncomfortable. At least until it became too hard to breath.
Mother ship was a massive fish and, as a result, a massive ship. Most of her 1000ft in length were accessible via chambers and corridors that went through her body. The multi day journey required sleeping cabins, eating chambers, and common areas for passing the time. She also came with several chambers near her exterier scales that was thin enough you could see through to the dark, lake depths beyond. Occasionally, fish that could glow or other fish vessels like the fatte Tunalia would appear. At night, the passengers would be lulled to sleep by mothers heart and during the day awoken by the shifting of her gut contents. The crew of the Fatte Tunalia were primarily fishmen with mariner humans sprinkled among their number. The party would be among dozens of passengers all speaking varying languages from all over the continent to reflect the drawing power of Crustanton and the other underwater cities. Although everyone likely knew common with few exceptions, most preferred to speak in their more exclusive tongues to have public conversations be as private as possible.
First scene will involve everyone placing themselves somewhere in Mothership and describing how they were spending their time on the trip. Bioluminescent lights within Mothership would keep the interior lit during the daytime in a bluegreen hue so guests wouldn't lose all sense of time while in the depths.
OOC: We will be keep a 3 day post frequency per round. Means you'll need to try and squeeze a post in 72hrs. Ask any and all questions. At present it is a free for all as far as who posts when so long as it is done within the post period. First round may be stretched a bit as folks sort out what they are doing and how they are coming in. Out of combat, action economy will be ignored, but be mindful to play within character limits otherwise. Some abilities are better for ignoring cooldowns than others. I repeat: ask any and all questions. Multiple posts per round are possible and acceptable when not waiting on something from the world (me).
Time: 9:00am
Weather: cold waters, dim sky. gentle currents.
Cooldown:
TLDR:
Post Listening:
Mothership - Fatte Tunalia
This Chapter of Isekai Hell is a wet dive rp that focuses on a handful of characters going to visit the underwater civilization of the Continental Lake. Zeke and Loke have made contact with a thorough information broker as it pertains to certain magical/mechanical secrets pertaining to the underwater habitats used by the under sea sentients for hosting guests or being dry on occasion. The guy wouldn't part with the information willingly, however, but Zeke's relatively recent heist job opened another opportunity. The broker was willing to let Zeke and his inventor in on the info he wanted in exchange for dirt on the customs officer over the Crustanton port, the largest one in the underwater City. Security would be incredibly tight, but Info Broker would be able to get Zeke and his boys through black orb tests with wrist accessories. they would just need to use the hand with the accessory on it to work. Was important they didn't use the wrist bands more than necessary since they would break from too many black orb scans. It would then fall to Zeke and those he brought with him to grab the record disc in the port office swarming with port officials.
Others will have more modest goals of sight seeking in one of the many wonders of the work, Crustanton City. Best seafood in the world. Arguably the most attractive variety of aquatic beastmen as well. The best aquatic attractions were available as well. For those with time or money, it was almost as tourist welcoming as the Duchy.
For others, there was yet more purpose to be found in delving so far down. Records uncovered in old libraries tell of a time when the continental lake was smaller than it once was and some of it used to be dry land. Its stories like those and others that helped propagate the rumors that the library of Crustanton was one such library that once knew a time when Crustanton was called by a different name and resided on the surface. Whether true or false, the prospect of such ancient texts tucked away from the rest of the world was too tempting and many scholars found themselves spending exorbitant amounts of money for just one trip to the Crustanton Archives to uncover whatever awaited them.
Everyone in the party has signed up for a trip to the underwater city and are presently on the gargantuan fish vessel Mothership - Fatte Tunalia. Their trip would take them around to several major ports of call before finally reaching present time in rp. Concluding their round trip to pick up visitors, Mothership would begin her descent into deep waters and leave the coasts behind. The party would be warned of Mothership's decent and would be encouraged to hold on as the ship noticeably leaned and varying water currents tugged on the fish. Fishmen attendants would be circulating among the passengers and crew to hand out what looked like a piece of purple seaweed. Everyone accustomed to land was encouraged to eat it immediately and suck on it as long as possible to do so. Was called "horgorh" in the aquatic beast tongue. The taste and texture of the piece was much like it appeared: oddly warm, damp seaweed with a planty flavor and chewiness that released bursts of sea water flavor too. However, there was an extra flavor that could be loosely described as the flavor of static. The consumption of the 'treat' was explained to be a method for helping the body cope with the deep sea chill and pressure. Although it wasn't in the schedule for anyone to go swimming, Mothership would be gradually acclimatizing her body and everyone inside her to deep sea conditions whether they were ready and able or not. The result, all those that dutifully sucked the horgorh till it fell apart in the mouth had a relatively easy time as their ears popped and their body felt pressed and air came with a more effort. Those that didn't either didn't need it or started wailing as things became uncomfortable. At least until it became too hard to breath.
Mother ship was a massive fish and, as a result, a massive ship. Most of her 1000ft in length were accessible via chambers and corridors that went through her body. The multi day journey required sleeping cabins, eating chambers, and common areas for passing the time. She also came with several chambers near her exterier scales that was thin enough you could see through to the dark, lake depths beyond. Occasionally, fish that could glow or other fish vessels like the fatte Tunalia would appear. At night, the passengers would be lulled to sleep by mothers heart and during the day awoken by the shifting of her gut contents. The crew of the Fatte Tunalia were primarily fishmen with mariner humans sprinkled among their number. The party would be among dozens of passengers all speaking varying languages from all over the continent to reflect the drawing power of Crustanton and the other underwater cities. Although everyone likely knew common with few exceptions, most preferred to speak in their more exclusive tongues to have public conversations be as private as possible.
First scene will involve everyone placing themselves somewhere in Mothership and describing how they were spending their time on the trip. Bioluminescent lights within Mothership would keep the interior lit during the daytime in a bluegreen hue so guests wouldn't lose all sense of time while in the depths.
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