Vudukudu
Farseer to the Warsong Clan
Da Rules:
1. I'll be accepting characters based on what I think will make for the best group dynamics and most interesting story. If I like your character post, consider yourself accepted. I'll also keep a running list of accepted characters in this post.
2. Refer to the "Other" tab for portions for information on the character creation process. We won't be using dice or stats of any sort, but much of the information there is helpful as guidelines for making reasonably skilled characters. If you have any questions about the process, PM me and I can help you through it.
1. I'll be accepting characters based on what I think will make for the best group dynamics and most interesting story. If I like your character post, consider yourself accepted. I'll also keep a running list of accepted characters in this post.
2. Refer to the "Other" tab for portions for information on the character creation process. We won't be using dice or stats of any sort, but much of the information there is helpful as guidelines for making reasonably skilled characters. If you have any questions about the process, PM me and I can help you through it.
Name: Randur, son of Leiknir
Age: 26
Culture: Barding Man
Cultural Virtue: Woeful Foresight
Background: Fallen Scion (Noble Bearing)
Class: Treasure Hunter - Expertise and Sneak Attacks
Specialization: Agent
Skills: Insight (Culture), History (Background), Traditions* (Background), Thieves' Tools (Class), Athletics (Class), Stealth* (Class), Riddle (Class), Perception (Class)
Equipment: A leather jerkin, a short sword, a short bow with 20 arrows, two daggers, and thief's tools. A fur-lined travelling cloak, travelling gear for the current season, a bedroll, a backpack, comfortable boots, 30 silver pennies, a raven-feather amulet, his family's signet ring, and 10 feet of rope.
Personality: Randur is of noble bearing and carries himself accordingly. His words are carefully chosen, he's respectful of his superiors, and harbors a deep sense of charity for those beneath his station. He is calm and collected, and of stronger, sterner will than most men, though he often comes off as reserved and less prone to kinship than most. He is deeply loyal to King Bard, and only slightly less so to the other rulers of the Free Folk - he respects all that was contributed in years past to the restoration of Dale, and his time as as an emissary and spy of King Bard has sharpened his sense of court etiquette and the manners of various cultures. He is sharp-witted and perceptive, and his bravery is backed by calculation.
Shadow Weakness: Lure of Power
Biography: Randur was born in a remote village many miles east of Dale near a ruined castle upon a hill. The castle was said to have been lost long ago to Orc marauders or the men of Rhun, and the history is unclear. Randur's father was the village's chieftain, of the bloodline of the castle's old inhabitants, and Randur was groomed to take over his role when he came of age. This planned succession was interrupted when Smaug was slain and Randur took his family's signet ring and picked through the castle rubble in search of evidence of his lineage. There, he found a tattered banner sporting a raven perched on a sword, and a ring identical to his own. With proof of his noble ancestry in hand, he set off to Dale and pledged the fealty of his house, in perpetuity, to King Bard and his descendants.
Randur's upbringing did not lend itself well to the prospect of knighthood, but King Bard had uses for sharp and inquisitive minds all the same. Serving briefly as an emissary to Erebor, Randur's talents were better suited to traveling across Mirkwood among the Beornings, Elves, and Woodsmen, who he found far more personally agreeable than the Dwarves. His knack for information gathering has made him a reliable agent of Dale, though he's never quite taken to the survivalist craft and tends to travel in the company of those more experienced in it.
Important Family and Friends: His father, Leiknir / King Bard of Dale / Woodsman Tracker, Ageric / Dwarf Diplomat in Dale, Blain
Why is your character in Woodsmen Town?: Randur has only recently returned from a trip to Minas Tirith conveying a gift to the Steward of Gondor alongside some other trusted Barding Men. Upon returning to Woodsmen Town, his companions went their separate ways to visit other parts of the Wilderland on King Bard's orders, though Randur is still bound for Dale.
Age: 26
Culture: Barding Man
Cultural Virtue: Woeful Foresight
Background: Fallen Scion (Noble Bearing)
Class: Treasure Hunter - Expertise and Sneak Attacks
Specialization: Agent
Skills: Insight (Culture), History (Background), Traditions* (Background), Thieves' Tools (Class), Athletics (Class), Stealth* (Class), Riddle (Class), Perception (Class)
Equipment: A leather jerkin, a short sword, a short bow with 20 arrows, two daggers, and thief's tools. A fur-lined travelling cloak, travelling gear for the current season, a bedroll, a backpack, comfortable boots, 30 silver pennies, a raven-feather amulet, his family's signet ring, and 10 feet of rope.
Personality: Randur is of noble bearing and carries himself accordingly. His words are carefully chosen, he's respectful of his superiors, and harbors a deep sense of charity for those beneath his station. He is calm and collected, and of stronger, sterner will than most men, though he often comes off as reserved and less prone to kinship than most. He is deeply loyal to King Bard, and only slightly less so to the other rulers of the Free Folk - he respects all that was contributed in years past to the restoration of Dale, and his time as as an emissary and spy of King Bard has sharpened his sense of court etiquette and the manners of various cultures. He is sharp-witted and perceptive, and his bravery is backed by calculation.
Shadow Weakness: Lure of Power
Biography: Randur was born in a remote village many miles east of Dale near a ruined castle upon a hill. The castle was said to have been lost long ago to Orc marauders or the men of Rhun, and the history is unclear. Randur's father was the village's chieftain, of the bloodline of the castle's old inhabitants, and Randur was groomed to take over his role when he came of age. This planned succession was interrupted when Smaug was slain and Randur took his family's signet ring and picked through the castle rubble in search of evidence of his lineage. There, he found a tattered banner sporting a raven perched on a sword, and a ring identical to his own. With proof of his noble ancestry in hand, he set off to Dale and pledged the fealty of his house, in perpetuity, to King Bard and his descendants.
Randur's upbringing did not lend itself well to the prospect of knighthood, but King Bard had uses for sharp and inquisitive minds all the same. Serving briefly as an emissary to Erebor, Randur's talents were better suited to traveling across Mirkwood among the Beornings, Elves, and Woodsmen, who he found far more personally agreeable than the Dwarves. His knack for information gathering has made him a reliable agent of Dale, though he's never quite taken to the survivalist craft and tends to travel in the company of those more experienced in it.
Important Family and Friends: His father, Leiknir / King Bard of Dale / Woodsman Tracker, Ageric / Dwarf Diplomat in Dale, Blain
Why is your character in Woodsmen Town?: Randur has only recently returned from a trip to Minas Tirith conveying a gift to the Steward of Gondor alongside some other trusted Barding Men. Upon returning to Woodsmen Town, his companions went their separate ways to visit other parts of the Wilderland on King Bard's orders, though Randur is still bound for Dale.
Name: Odo Moon-Seer
Age: 27
Culture: Beornings
Cultural Virtue: Brother to Bears
Background: Hunted By The Shadow (Worrying to the Wise)
Class: Wanderer (Fighting Style: Dueling)
Specialization: Shadow-Hunter
Skills: Athletics (class); Intimidation (cultural); Nature (class); Perception (class); Shadow-lore (specialization); Stealth (background); Survival (background)
Equipment: A brightly coloured travelling cloak, travelling gear for the current season, a backpack or saddlebags, a belt dagger, boots, 10 silver pennies, parcel of honey-cakes, hide armour, longsword, a shield, short bow with a quiver of 20 arrows.
Appearance:
Personality: It's likely no surprise that Odo comes across as grim and determined, and perhaps a bit fatalistic: being hunted by The Shadow will do that to a man. He has come to embrace with a certain bitter humor his reputation as a walking ill omen. Secretly, Odo craves companionship, but is leery of forming attachments that are too close for fear of bringing the wrath of The Enemy down upon them. He misses his home and the unique brotherhood that Beorn has forged, but he knows that it is best that he not spend too much time there for fear of attracting The Enemy's attention to those he loves the most. He occasionally lets down his guard when at a tavern, which usually leads to a barroom brawl followed by expulsion and a bill from the innkeeper. He is a staunch ally with a surprising soft spot for the elderly.
Biography: Odo comes from a prominent family of The Carrock. He was a warrior by nature, and as a third son he knew that one day he would set off to seek his fortune. Before that happened, however, his father became aware of an infiltrator in the service of The Enemy who was trying to influence Beorn to abandon his new ideas of openness, and keep The Carrock an isolated place. Odo's father was able to expose the traitor, and when he attempted to flee, Odo struck him down.
The enemy's vengeance was swift, and after a series of attacks and mishaps, it was clear to Odo that it was best for the safety of his family if he traveled away from his home, to draw The Enemy away with him. Before he left, Beorn took him in and taught him something of the ways of bear-lore.
For a while, Odo formed a loose alliance with the Rangers, and he patrolled the borders of habited areas. Inevitably, however, he realized that as much as he was protecting the small folk, he was also drawing The Shadow to them, and he abandoned this effort. He decided he was tired of being the prey, and would instead be the hunter.
Important Family and Friends: His family, including both parents, two older brothers, one older sister and one younger sister; Beormud Willow-Arm (childhood friend with a twisted limb, a scholar); Derendil, a Ranger; Haladrel, a female Elf with whom he occasionally exchanges news and gossip; various other acquaintances stemming from his Background.
Odo is in Woodsmen Town for two reasons: one is to re-provision. The other is that he is a following a rumor of The Enemy's presence in the town or nearby.
Age: 27
Culture: Beornings
Cultural Virtue: Brother to Bears
Background: Hunted By The Shadow (Worrying to the Wise)
Class: Wanderer (Fighting Style: Dueling)
Specialization: Shadow-Hunter
Skills: Athletics (class); Intimidation (cultural); Nature (class); Perception (class); Shadow-lore (specialization); Stealth (background); Survival (background)
Equipment: A brightly coloured travelling cloak, travelling gear for the current season, a backpack or saddlebags, a belt dagger, boots, 10 silver pennies, parcel of honey-cakes, hide armour, longsword, a shield, short bow with a quiver of 20 arrows.
Appearance:
Personality: It's likely no surprise that Odo comes across as grim and determined, and perhaps a bit fatalistic: being hunted by The Shadow will do that to a man. He has come to embrace with a certain bitter humor his reputation as a walking ill omen. Secretly, Odo craves companionship, but is leery of forming attachments that are too close for fear of bringing the wrath of The Enemy down upon them. He misses his home and the unique brotherhood that Beorn has forged, but he knows that it is best that he not spend too much time there for fear of attracting The Enemy's attention to those he loves the most. He occasionally lets down his guard when at a tavern, which usually leads to a barroom brawl followed by expulsion and a bill from the innkeeper. He is a staunch ally with a surprising soft spot for the elderly.
Biography: Odo comes from a prominent family of The Carrock. He was a warrior by nature, and as a third son he knew that one day he would set off to seek his fortune. Before that happened, however, his father became aware of an infiltrator in the service of The Enemy who was trying to influence Beorn to abandon his new ideas of openness, and keep The Carrock an isolated place. Odo's father was able to expose the traitor, and when he attempted to flee, Odo struck him down.
The enemy's vengeance was swift, and after a series of attacks and mishaps, it was clear to Odo that it was best for the safety of his family if he traveled away from his home, to draw The Enemy away with him. Before he left, Beorn took him in and taught him something of the ways of bear-lore.
For a while, Odo formed a loose alliance with the Rangers, and he patrolled the borders of habited areas. Inevitably, however, he realized that as much as he was protecting the small folk, he was also drawing The Shadow to them, and he abandoned this effort. He decided he was tired of being the prey, and would instead be the hunter.
Important Family and Friends: His family, including both parents, two older brothers, one older sister and one younger sister; Beormud Willow-Arm (childhood friend with a twisted limb, a scholar); Derendil, a Ranger; Haladrel, a female Elf with whom he occasionally exchanges news and gossip; various other acquaintances stemming from his Background.
Odo is in Woodsmen Town for two reasons: one is to re-provision. The other is that he is a following a rumor of The Enemy's presence in the town or nearby.
Name: Celandine "Celly" Bracegirdle
Age: 37
Culture: Hobbits
Cultural Virtue: Tough in the Fiber
Background: Lure of the Road (feature: Weather-Lore)
Class: Scholar
Specialization: Master Scholar - Natural World
Skills: Animal Handling (background), Investigation (class), Lore (class), Medicine (class), Nature (specialization), proficiency with gardener's tools (culture), Survival (background)
Equipment: A fur-lined travelling cloak, travelling gear for the current season, a bedroll, saddlebags, comfortable boots, 15 silver pennies, a fine walking stick, enough handkerchiefs to see you through the adventure, herbalism kit, gardener's tools, ink & parchment, sling, leather jerkin
Appearance:
Celandine is of fairly average size for a hobbit at 3"1'. Her hair colour is somewhere between dark blonde and light brown, and if she didn't keep her hair tied in a loose bun most of the time, it would be falling to her shoulders in a mess of curls. Celandine has an amicable, freckled face, and light brown eyes which look rounder than they actually are thanks to her often curious or eager expression.
Personality:
Celandine is a quite positive person who doesn't tend to worry too much. Maybe she is a bit naive because of her sheltered life in the Shire, but in a way, her stance on life is that things will work out somehow as long as you don't lose hope. While that mindset tends to work out for the big picture, Celandine still gets discouraged by adversity - often related to the lack of comfort on the road - in smaller events. As long as her misfortune doesn't keep piling up, she can usually rekindle her motivation eventually, though. In this way
Of course her optimism doesn't prevent Celandine from getting scared, in fact, she is certainly more easily frightened than the average adventurer, and she isn't much of a fighter, either. Aside from mostly lacking training or experience in combat, she would choose to run or hide even if she were better suited to fighting. Her non-confrontational attitude even extends to verbal conflicts: usually, Celandine would rather seek a compromise or drop the subject than argue at length.
Celandine may be a scholar (or at least, she is trying to be), but she still has a hard time keeping her focus on the task ahead: Once something catches her interest, whatever held it before is often forgotten - momentarily or sometimes even completely. That expecially happens in new environments, where there's bound to be intriguing things unknown to Celandine. Also, curiousity may have killed the cat, but it has not killed Celandine yet - surprisingly enough, because as long as something (or someone) isn't obviously dangerous, chances are that Celandine will approach and interact with it (or them).
Shadow Weakness: Lure of Secrets
Biography:
Celandine is a Bracegirdle of Hardbottle, and though as a young hobbit she did 'explore' the woods and hills of the Northfarthing together with her friends and cousins, her adventurousness stopped at the borders of the Shire - that is what it looked like on the surface, in any case. Ever since her first visit to the Mathom House in Michel Delving, Celandine was fascinated by those antique trinkets, and began to read all she could about their origins, and about any subject related to them at all that caught her interest.
Her fields of study extended to more practical matters, as well, though. Being the eldest of four children who caught their fair share of both colds and bruises, Celandine soon had more than enough motivation to delve into basic medicine - starting at household remedies for common ailments and soon moving on to whatever she could find on actual textbooks on medicine, anatomy and herbology. From the latter, it was a small jump to trying to grow her own herbs.
Gardening became Celandine's second great passion aside from mathoms and the lore surrounding them, and soon her ability to grow even some fairly delicate plants despite the somewhat colder winters of the Northfarthing earned her both some renown despite her slightly un-hobbit-like other interests and a gardening friend from across the Shire: Primula Hornblower of Longbottom in the Southfarthing. The two of them would often think of gardening contests to challenge each other and hone their skills.
Thus, Celandine grew up circling between her garden, her books, and on occasion, the Mathom House. And of course, when Bilbo Baggins went on his adventure, Celandine followed every rumor of his whereabouts, and upon his return, she'd join the crowd (of mostly hobbit children) listening to Bilbo telling stories from his journey with the dwarves and Gandalf at the Mathom House or at festivals he attended.
The incident that eventually led to Celandine's own adventures, however, had little to do with the tales of daring deeds, but rather with a fairly conventional hobbit commodity: pipe-weed.
The latest challenge between Celandine and Primula Hornblower was about who of them could grow the better tobacco, and as Primula was fairly confident in the outcome - she lived in the region with the most prestigious pipe-weed plantations of the Shire, after all - Celandine felt the need to outdo her friend and rival by stating that she would grow a strain of pipe-weed thus far unknown to the Shire by the next year. The fact that to follow through with her boast, she would have to travel into the unknown occurred to her with too much delay to back out of the situation again.
While Celandine was fairly open-minded towards adventures as far as hobbits go, in her mind, they had always been the business of other people. Experiencing them from a safe distance through retellings and books was all well and good, but being thrown into one herself was more than just a bit outside her scope. Still, Celandine's pride as a gardener won over in the end, she first tentatively set out for Bree - a distance with which she was still comfortable. There, she was lucky to find other (read: more experienced) travelers to latch on to, and eventually this took her all the way to the newly rebuilt Dale.
Over the course of this journey, Celandine all but forgot about her original objective between vexations of being away from the comforts of her hobbit-hole (she should have brought more handkerchiefs, really) and the wonders of seeing all the plants, places and even objects she knew from depictions in books at the most. And upon learning that Dale was approaching its old splendour not only in material wealth, but that its libraries too were growing by the week, something began to tug Celandine back to the freshly refounded kingdom, even as she returned to Hardbottle with a variety of northern plants (none of which were pipe-weed, however).
After her return, Celandine barely had time to see her new seedlings through the winter and mend her relationship with Primula Hornblower (who was quite aghast that Celandine had actually gone ahead and run off on an adventure on account of their bet, and, to add insult to injury, had even forgotten about the gardening contest during her time away) before the news of King Bard's summon reached her ears.
As this seemed the best opportunity to win access to the royal libraries, Celandine was quick to make up her mind - she would go on a second journey to Dale, then. This time, though, as she was finding adventure opposed to adventure finding her, she was also determined to make proper preparations. This included a personal visit to Bilbo Baggins to ask for advice on getting her bearings in Dale - while she had made do last time, she couldn't keep relying on finding a group to travel with. Bilbo was kind enough to not only give her several helpful tips (don't forget your handkerchiefs!) but also write her a letter of introduction stating that Celandine was indeed a Hobbit of the Shire, and an acquaintance of Bilbo's at that, so if whoever read this please didn't think of her as some sort of goblin and treat her as any other decent person.
With Bilbo's advice in mind and letter in pocket, Celandine set out once more past the borders of the Shire - again not a hundred percent ready for what was ahead, but with a fairly clear goal and an idea of how to achieve it, at least.
Important Family and Friends:
Celandine remembered reading about something called the Lamp of Balthi kept in Woodsmen Town, and decided to take a detour to visit the town. Though she is aware that as a mere traveler without any connections to the Woodsmen she probably won't be allowed to actually see it, Celandine hopes to hear some stories about it, or some information more detailed than "a fabled item with healing properties" - the mention in a text on medicine which piqued her interest in the first place.
Age: 37
Culture: Hobbits
Cultural Virtue: Tough in the Fiber
Background: Lure of the Road (feature: Weather-Lore)
Class: Scholar
Specialization: Master Scholar - Natural World
Skills: Animal Handling (background), Investigation (class), Lore (class), Medicine (class), Nature (specialization), proficiency with gardener's tools (culture), Survival (background)
Equipment: A fur-lined travelling cloak, travelling gear for the current season, a bedroll, saddlebags, comfortable boots, 15 silver pennies, a fine walking stick, enough handkerchiefs to see you through the adventure, herbalism kit, gardener's tools, ink & parchment, sling, leather jerkin
Appearance:
Celandine is of fairly average size for a hobbit at 3"1'. Her hair colour is somewhere between dark blonde and light brown, and if she didn't keep her hair tied in a loose bun most of the time, it would be falling to her shoulders in a mess of curls. Celandine has an amicable, freckled face, and light brown eyes which look rounder than they actually are thanks to her often curious or eager expression.
Personality:
Celandine is a quite positive person who doesn't tend to worry too much. Maybe she is a bit naive because of her sheltered life in the Shire, but in a way, her stance on life is that things will work out somehow as long as you don't lose hope. While that mindset tends to work out for the big picture, Celandine still gets discouraged by adversity - often related to the lack of comfort on the road - in smaller events. As long as her misfortune doesn't keep piling up, she can usually rekindle her motivation eventually, though. In this way
Of course her optimism doesn't prevent Celandine from getting scared, in fact, she is certainly more easily frightened than the average adventurer, and she isn't much of a fighter, either. Aside from mostly lacking training or experience in combat, she would choose to run or hide even if she were better suited to fighting. Her non-confrontational attitude even extends to verbal conflicts: usually, Celandine would rather seek a compromise or drop the subject than argue at length.
Celandine may be a scholar (or at least, she is trying to be), but she still has a hard time keeping her focus on the task ahead: Once something catches her interest, whatever held it before is often forgotten - momentarily or sometimes even completely. That expecially happens in new environments, where there's bound to be intriguing things unknown to Celandine. Also, curiousity may have killed the cat, but it has not killed Celandine yet - surprisingly enough, because as long as something (or someone) isn't obviously dangerous, chances are that Celandine will approach and interact with it (or them).
Shadow Weakness: Lure of Secrets
Biography:
Celandine is a Bracegirdle of Hardbottle, and though as a young hobbit she did 'explore' the woods and hills of the Northfarthing together with her friends and cousins, her adventurousness stopped at the borders of the Shire - that is what it looked like on the surface, in any case. Ever since her first visit to the Mathom House in Michel Delving, Celandine was fascinated by those antique trinkets, and began to read all she could about their origins, and about any subject related to them at all that caught her interest.
Her fields of study extended to more practical matters, as well, though. Being the eldest of four children who caught their fair share of both colds and bruises, Celandine soon had more than enough motivation to delve into basic medicine - starting at household remedies for common ailments and soon moving on to whatever she could find on actual textbooks on medicine, anatomy and herbology. From the latter, it was a small jump to trying to grow her own herbs.
Gardening became Celandine's second great passion aside from mathoms and the lore surrounding them, and soon her ability to grow even some fairly delicate plants despite the somewhat colder winters of the Northfarthing earned her both some renown despite her slightly un-hobbit-like other interests and a gardening friend from across the Shire: Primula Hornblower of Longbottom in the Southfarthing. The two of them would often think of gardening contests to challenge each other and hone their skills.
Thus, Celandine grew up circling between her garden, her books, and on occasion, the Mathom House. And of course, when Bilbo Baggins went on his adventure, Celandine followed every rumor of his whereabouts, and upon his return, she'd join the crowd (of mostly hobbit children) listening to Bilbo telling stories from his journey with the dwarves and Gandalf at the Mathom House or at festivals he attended.
The incident that eventually led to Celandine's own adventures, however, had little to do with the tales of daring deeds, but rather with a fairly conventional hobbit commodity: pipe-weed.
The latest challenge between Celandine and Primula Hornblower was about who of them could grow the better tobacco, and as Primula was fairly confident in the outcome - she lived in the region with the most prestigious pipe-weed plantations of the Shire, after all - Celandine felt the need to outdo her friend and rival by stating that she would grow a strain of pipe-weed thus far unknown to the Shire by the next year. The fact that to follow through with her boast, she would have to travel into the unknown occurred to her with too much delay to back out of the situation again.
While Celandine was fairly open-minded towards adventures as far as hobbits go, in her mind, they had always been the business of other people. Experiencing them from a safe distance through retellings and books was all well and good, but being thrown into one herself was more than just a bit outside her scope. Still, Celandine's pride as a gardener won over in the end, she first tentatively set out for Bree - a distance with which she was still comfortable. There, she was lucky to find other (read: more experienced) travelers to latch on to, and eventually this took her all the way to the newly rebuilt Dale.
Over the course of this journey, Celandine all but forgot about her original objective between vexations of being away from the comforts of her hobbit-hole (she should have brought more handkerchiefs, really) and the wonders of seeing all the plants, places and even objects she knew from depictions in books at the most. And upon learning that Dale was approaching its old splendour not only in material wealth, but that its libraries too were growing by the week, something began to tug Celandine back to the freshly refounded kingdom, even as she returned to Hardbottle with a variety of northern plants (none of which were pipe-weed, however).
After her return, Celandine barely had time to see her new seedlings through the winter and mend her relationship with Primula Hornblower (who was quite aghast that Celandine had actually gone ahead and run off on an adventure on account of their bet, and, to add insult to injury, had even forgotten about the gardening contest during her time away) before the news of King Bard's summon reached her ears.
As this seemed the best opportunity to win access to the royal libraries, Celandine was quick to make up her mind - she would go on a second journey to Dale, then. This time, though, as she was finding adventure opposed to adventure finding her, she was also determined to make proper preparations. This included a personal visit to Bilbo Baggins to ask for advice on getting her bearings in Dale - while she had made do last time, she couldn't keep relying on finding a group to travel with. Bilbo was kind enough to not only give her several helpful tips (don't forget your handkerchiefs!) but also write her a letter of introduction stating that Celandine was indeed a Hobbit of the Shire, and an acquaintance of Bilbo's at that, so if whoever read this please didn't think of her as some sort of goblin and treat her as any other decent person.
With Bilbo's advice in mind and letter in pocket, Celandine set out once more past the borders of the Shire - again not a hundred percent ready for what was ahead, but with a fairly clear goal and an idea of how to achieve it, at least.
Important Family and Friends:
- Celandine's (core) family, consisting of her father, her mother, two little sisters and one little brother.
- Primula Hornblower: Celandine's best friend. Primula is a fervent lover of all things to do with gardening, and while she is sceptical about adventurers like any respectable hobbit, she tries to overlook Celandine's "flaw" in that regard for the sake of their friendship.
- Arugula "Rugues": Celandine's dear pony, who also accompanied her on her first trip to Dale.
- Kóna: a female dwarf who was one of the adventurers with whom Celandine traveled to Dale the first time. Kóna was looking to settle on the Lonely Mountain.
- Lindir: a male elf of Mirkwood with whom Celandine traveled on her return trip up to Rivendell. Lindir is a messenger.
Celandine remembered reading about something called the Lamp of Balthi kept in Woodsmen Town, and decided to take a detour to visit the town. Though she is aware that as a mere traveler without any connections to the Woodsmen she probably won't be allowed to actually see it, Celandine hopes to hear some stories about it, or some information more detailed than "a fabled item with healing properties" - the mention in a text on medicine which piqued her interest in the first place.
Name: Ceolwen, daughter of Derndan
Age: 23
Culture: Rohirrim
Cultural Virtue: King's Guard-- Horse-Archery
Background: Oathsworn
Class: Slayer
Specialization: The Rider
Skills: Intimidation (background), Traditions (background), Animal Handling (class), Survival (class)
Equipment: A riding horse, brightly coloured traveling cloak, traveling gear for the current season, a backpack or saddlebags, a belt dagger, boots, 8 silver pennies, a bronze arm-band, a leather corslet, small shield, a short sword, and a short bow with arrows. She also carries a small Rohirrim horn.
Appearance:
Personality: Loud and bold, Ceolwen does not back down from a challenge, though she does not always play by the rules. She fights to be recognized, to be seen as more than her questionable bloodline, or her gender, and she will take on any task in order to prove her worth. Her brash behavior often keeps others at a distance but her friends have a fiercely loyal drinking companion. But even those closest to her don't completely know her or her fears of never doing enough. Ceolwen has a temper and sometimes acts before thinking, especially when someone she cares about has been wronged.
Shadow Weakness: Curse of Vengeance
Biography: Ceolwen's father was a rider who taught her everything he knew, spending hours with her until she perfected her riding and archery. They lived near the border of Rohan and helped guard against orcs and invasions. For many years, her mother would bleach her hair in an attempt to hide the dark features but when a Dunlending raid left her home burned to the ground, Ceolwen dedicated herself to becoming a rider with no time to worry about such things as her hair color.
A female rider was rare enough but one who looked like a Dunlending was nearly unheard of. Yet, Ceolwen made it into the rider's ranks and quickly gained a reputation as a rider and warrior. Mounted on her horse, Elfwine, she's known to lead small parties against orcs and occasionally the Dunlending, always finding some trick or weakness to use to her advantage. In only a few years, she'd gone from a simple rider to joining the King's Guard. Now she has her eye on rising through the ranks of the Guard. She's sworn an oath to rid the Rohirrin of enemies of the Mark, starting with the Dunlending who have been raiding the borders.
Important Family and Friends: Her parents, Derndan and Ceolhild. She's also close friends with several of the King's Guard.
Why is your character in Woodsmen Town? She is hunting a traitor who is believed to be aiding the Dunlending with their most recent raids.
Age: 23
Culture: Rohirrim
Cultural Virtue: King's Guard-- Horse-Archery
Background: Oathsworn
Class: Slayer
Specialization: The Rider
Skills: Intimidation (background), Traditions (background), Animal Handling (class), Survival (class)
Equipment: A riding horse, brightly coloured traveling cloak, traveling gear for the current season, a backpack or saddlebags, a belt dagger, boots, 8 silver pennies, a bronze arm-band, a leather corslet, small shield, a short sword, and a short bow with arrows. She also carries a small Rohirrim horn.
Appearance:
Personality: Loud and bold, Ceolwen does not back down from a challenge, though she does not always play by the rules. She fights to be recognized, to be seen as more than her questionable bloodline, or her gender, and she will take on any task in order to prove her worth. Her brash behavior often keeps others at a distance but her friends have a fiercely loyal drinking companion. But even those closest to her don't completely know her or her fears of never doing enough. Ceolwen has a temper and sometimes acts before thinking, especially when someone she cares about has been wronged.
Shadow Weakness: Curse of Vengeance
Biography: Ceolwen's father was a rider who taught her everything he knew, spending hours with her until she perfected her riding and archery. They lived near the border of Rohan and helped guard against orcs and invasions. For many years, her mother would bleach her hair in an attempt to hide the dark features but when a Dunlending raid left her home burned to the ground, Ceolwen dedicated herself to becoming a rider with no time to worry about such things as her hair color.
A female rider was rare enough but one who looked like a Dunlending was nearly unheard of. Yet, Ceolwen made it into the rider's ranks and quickly gained a reputation as a rider and warrior. Mounted on her horse, Elfwine, she's known to lead small parties against orcs and occasionally the Dunlending, always finding some trick or weakness to use to her advantage. In only a few years, she'd gone from a simple rider to joining the King's Guard. Now she has her eye on rising through the ranks of the Guard. She's sworn an oath to rid the Rohirrin of enemies of the Mark, starting with the Dunlending who have been raiding the borders.
Important Family and Friends: Her parents, Derndan and Ceolhild. She's also close friends with several of the King's Guard.
Why is your character in Woodsmen Town? She is hunting a traitor who is believed to be aiding the Dunlending with their most recent raids.
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