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Realistic or Modern Fragmentation [Character Section]

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Created at
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Complete

Welcome to Fragmentation!
Inspired by Worm.
System inspiration taken from Weaverdice & Halping Quest.


Introduction:
  • Hello, and welcome to Fragmentation!

    Fragmentation is a roleplay in a modern society taking place on an alternate earth. Superpowers are real, and their users - parahumans, or "capes," as slang refers to them - walk the streets at day, night, and in between, seeking to fulfill their personal agendas. Ranging from justice and vengeance to things as primal as the desire to see people suffer; the parahuman condition offers a wide selection of diverse sociopaths and dependable heroes alike.

    This is a reboot of a previous superhero RP with a similar premise. Since then, I've altered things around quite a bit. Here's how this works:

    Experiment

    Natural Capes

    Instead of choosing their superpowers, the players will determine the character's Trigger Event. A Trigger Event is a situation where a person's frustration, stress, fear, adrenaline, or anger reach a critical mass and metaphorically explode: granting them a power as a result. What nebulous void powers come from is truly unknown and possibly best left unexplored, but that doesn't change the fact that whatever source they originate from chooses those who undergo the aforementioned process, not to mention that only a fraction of people have the potential to undergo a Trigger Event.

    Based on the Trigger Event, I, the GM, will then craft an appropriate, fitting power for that character. Powers will be directly tied to the Trigger Event. Physical abuse, emotional abuse, environmental rejection, long-term stressors, abstract stressors - each of these will grant a different result, which will further be molded by things like the character's personality, nature, and the details of the Trigger Event. If you want a power that is strong and works outside the rules, get creative.

    The system for power-crafting is meticulous with elements selectively picked from a pair of tabletop games with the most thorough rules for such systems. For every possible detail a Trigger Event can include, there is a chart detailing how the power will behave, and much more.

    Cauldron Capes

    There is another way to obtain powers. Some people, either unaware of what a Trigger Event is, or incapable of experiencing it go around looking for answers. How to get superpowers? If they are truly honest about their desire to gain powers, they are approached by an agent of a mysterious shadow organization known only as Cauldron.

    What price to pay for a superpower? It varies. Truth be told, Cauldron isn't interested in money and is even ready to accept favors as a payment to those who can't afford it in an old-fashioned way. Where they get their serums from is just as mysterious as natural Trigger Events. Nonetheless, Cauldron has a wide selection of vials to pick from; often, a vial family is tied around specific types of powers. This grants choice to whoever would seek out Cauldron and its vials, a choice they would otherwise not have.

    However, there is a price to pay for dealing with the devil. Each Cauldron vial has a low - usually lower than 10% - chance of deviancy. The results vary. Rarely, people's bodies mutate. Other times, their powers are unreliable and bizarre, having seemingly no middle setting between Off and Obliterate. Sometimes, the power is semi-sentient or interferes in their daily life. The risk exists and you have to be willing to take it in your bid for power.

    Or, if you prefer, you can always trade your humanity for greater power, if you don't care about it.

    ⬛

    Setting

    June 12th, 2019: Brockton Bay, Massachusetts

    Brockton Bay is a city so infamous for its cape activity and crime that people all across America - and even the world - refer to Brocktonites with a special kind of perspective. Each person living there must surely be a veteran in surviving encounters with powered villains, if they can live there on a daily basis!

    The truth, as it were, turns out to be far more boring and mundane.

    Although the gangs - especially ones governed by parahuman leaders - have been growing and even thriving that all ended when Leviathan struck in 2016. The Protectorate arrived a bit too late, and the local capes - villains and heroes alike - fell to the might of the Sea Endbringer. The city followed, almost sinking due to damage to the aquifier, but was saved before it had been too late.

    There has been a ceasefire present between the major groups for almost two years. Or rather, what is left of them. The ABB, the Empire 88, the Merchants, no one is making any moves because no one has the strength to. Even the local PRT force has been devastated.

    So now, after years of reconstruction, the city is ripe for picking. A fresh stage, rinsed in saltwater, prepared to greet new players on the chessboard.

Birdsie

The God-Emperor of Mankind
Character Thread

If your character receives a like from me, it is accepted and will go through the process of power creation.

In the case of Natural Triggers, I will generate a power based on the details included, and in the case of Cauldron Triggers, I will ask you for what kind of power you're looking for and, from there, we will discuss further on the vial your character purchased.

Currently, there is a character limit of one Natural and one Cauldron cape per player. If this changes, I will tag all players in the OOC to inform them of this.

All players are also allowed to create uncontrollable parahuman NPCs that will be handled by the GM, but I request that you either submit these ideas to me first, or do so only for backstory reasons (ie: A villain who went by name X did A to my character, resulting in the Trigger.) You may also use the NPCs from the Informations section for Trigger Events.

Players can freely control all non-powered NPCs, but players whose characters are from opposite groups cannot contextually control the NPCs of the enemy group without GM permission. For example, the player of a hero character shouldn't decide what gang members are doing, and a player of a villain character shouldn't decide what PRT squaddies are doing. In the case of players having characters from both groups, these restrictions don't apply, but you should still be reasonable in exercising such control.

There are no limitations on civilian NPCs, and they may be controlled freely for in-story reasons.

BASIC INFORMATION
Name
: (Their true name.)
Aliases: (Other names, titles, nicknames, and aliases.)
Age: (Biological age. How long have you been there?)
Gender: (Pretty straightforward.)
Organization: [Protectorate, Independent, Rogue, Villain] (Check out Information.)

PERSONAL
Sexuality
: (Ships gotta sail, then sink each other.)
Personality: (Make sure the character has its strengths and flaws.)
Backstory: (At least a solid paragraph. Keep it relevant. Do not include Trigger Event.)
Cape Type: (Natural or Cauldron Cape?)
Trigger Event: (If Natural, otherwise remove this section. Please, describe in great detail. When it started, how it culminated, what the character was thinking and feeling, how it affected them; etc. Literally, every detail is taken into attention when generating powers, so be careful.)

PHYSICAL
Appearance
: (Written, or a picture. If written, then at least a detailed paragraph of text. Include costumed appearance if you have one. The PRT has a branding department that makes costumes for heroes and wards.)
Weapons, Gadgets & Armor: (Anything that the character uses for protection, or attack during combat. Include special tools and tinkertech.)
Items & Personal Belongings: (Any other items that the character has, or belong to them. Include things like access to resources, finances, etc.)
Skills & Abilities: (Not superpowered. Include things like knowledge of martial arts or the ability to handle weapons.)
Powers: (Leave blank until you receive the details from the GM, then edit the CS to contain this.)
Weaknesses: (Weak sides of a character. Fears, inabilities, inexperience, emotional issues, mental issues, etc. Only ones that could be said to negatively affect the character.)

FLUFF (Optional)
Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type.)
Theme: (Musical theme.)
 
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  • BASIC INFORMATION
    Name: Comfort
    Aliases: "C", "CT", "Katie"
    Age: >1 year
    Gender: Neither, resembles female
 
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Serana Wildes


  • Aliases: 'Angel on Ice' 'Snow Angel' 'Seraph'
    (First two are nicknames in her skating career. 'Seraph' will be her superhero name)

    Age: 21

    Gender: Female

    Organization: Undetermined. At the moment, Serena would accept help from anyone who offered it and seemed to know what they were doing, making her allegiance undecided.
 
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Basic Information Name: Alexander Ayer
Aliases: Sin (or Heir)
Age: 24
Gender: Male
Organization: Villain


Personal Sexuality: Straight
Personality: Alexander could be classified as a "Spoiled Rich Kid". His life has always been full of luxury and ease. He always gets what he wants, when he wants. This doesn't mean he isn't self-aware or dumb, however. Alexander is very manipulative and uses that particular skill to bend peoples will into doing what he wants. Though he can, at times, be compassionate, that is very rarely

he is very mature for his status. There is something he suffers from though; he has uncontrollable anger. It is much like a switch, one second he can be his usually civilized self, and the next he is a raging madman. Alexander would also consider himself to be quite a sadist, taking joy in others suffering, which sometimes conflicts with his "compassionate" side,


Backstory: Alexander was born and raised on his parent's estate. His family was extremely successful, he was the only child of Fredrick Ayer, world-renowned banker. His father owns one of the most successful banking ventures in the world, only the wealthiest and most important figures in the world have accounts in the Ayer Foundation. Because of this, Alexander grew up in luxury, though it wasn't a peaceful upbringing. His father would always belittle him and treat him poorly for seemingly no reason. Alexander believes it was because he wasn't living up to his father's expectations of what an "Ayer" boy was meant to be.

Alexander's mother died when he turned 11, her death was a mystery, however, she was relatively healthy and didn't have many enemies; but one morning she was found dead in her own bed. Alexander believes it was his father's doing. Even though he resented his father for the constant years of torment and because of his mother, he started working in his father's office at about the age of 17, even then his father never accepted him. He continued to work for his father for years until he turned 24.

At around that time, his father announced that his business partner, Trevor Leon, would be the heir to his business and his belongings. Alexander was enraged by this, and went to confront his father. He went into his father's study but noticed that he wasn't there. Alexander then decided to snoop around, he was never allowed in the study so his curiosity got the better of him. Upon opening a desk drawer, he found several polaroids of a woman's body in a shallow grave; it was his mother! (See Trigger Event for more)

Cape Type: Natural

Trigger Event: Alexander's discovery made him feel sick and angry, why did his father do this? His mother was the only one who treated him like an actual human, not like a dog. "Well well well, haven't you ever heard the saying, curiosity killed the cat...?" A voice called out from the doorway of the room; it was his father! Alexander looked afraid, but also enraged. "Why-" Alexander sputtered but was interrupted when his father ran over and viciously slapped him across the face, knocking Alexander to the ground.
"I told you never-" He kicked Alexander in the stomach. "to go into-" he kicked him again. "my study!" and with that, he kicked him one final time. The boy spat up blood and coughed as he slowly stood up. "Goddamnit boy!" Fredrick raised his hand once more to strike him but his fist was caught by Alexander's hand before making contact. "Oh father, don't you know it is a sin to use the lord's name in vain." Alexander replied with animosity in his voice. Suddenly, Alexander felt a sharp pain in his chest, causing him to let go of his father's fist. "Ack!" He fell to the ground, grabbing his chest as his father scoffed and walked to the other side of the room, picking up a sharp poker from the fireplace.
"Ha! Weak. You don't deserve to wear the Ayer name!" His father shouted as Alexander was writhing in pain. Fredrick made his way back to Alexander and hoised the poker up, ready to strike. "I should have killed you along with your mother." He said grimly. Alexander felt the pain and pressure build up in his chest until, finally, he felt a loud "POP" from deep inside of him. Just as this happened, Fredrick brought the poker down, towards Alexander's head but the boy quickly threw his hand in front of the sharp point; it pierced through his hand.
Alexander held the poker there, his hand started bleeding profusely but he didn't show any pain. He stood up slowly, feeling a newfound strength deep inside him. He then quickly grabbed a ceremonial dagger off of his father's desk, and plunged it deep into his heart. After his father fell to the ground, he pulled the dagger out of his body. Alexander then examined it; it was a ceremonial dagger, it bore the Ayer family's crest upon the hilt and the blade was slightly curved upwards. Alexander's thoughts were cut short as he felt another surge of pain in his chest, this time instead of falling, he toughed it out on his feet, and afterwards, he felt new and refreshed, and...different. Without a second thought, he gather what he could of his father's fortune and fled the estate.



Physical Appearance:
alucard.gif\
alucard 2.jpg
Weapons, Gadgets & Armor: He has a large dagger as his primary weapon, it is very ornate and almost as if it is sacrificial.
Items & Personal Belongings: Heir (and new CEO) to the Ayer Foundation but doesn't have access to all of it's finances, he does have quite an ammount of money though.
Skills & Abilities: Extensive knowledge of science and reads alot about the dark arts.
Powers: (Leave blank until you receive the details from the GM, then edit the CS to contain this.)
Weaknesses: He is easily angered and also has an hard to control bloodlust or "hunger"



Fluff Hobbies: Whenever he isn't running his business, he loves dabbling in the "dark arts." Though many believe it to be fictional, he has an unhealthy obsession with researching it, that is where most of his finacnes go, sometimes digging into his companies' finances to fuel his unusual habit.
Quote\s: "Oh father, don't you know it is a sin to use the lord's name in vain?"
Theme:
 
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  • Name: Ezekiel Archimi
    Aliases: Spencer Williams, Paul Ebenheim, Ezekiel Williams
    Age: 22
    Gender: Male
    Organization: Neutral
 
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Big WIP energy


  • Name: ???
    Aliases: Bile (Cape name)
    Age:
    Gender: Male
    Organization: [Protectorate, Independent, Rogue, Villain] (Check out Information.)
 
wip as fuck

i know it looks like garbage right now


Name: Wade Karver

Aliases: [Will be added after power is generated.]

Age: Thirty-six

Gender: Male

Organization: Rogue
$&$&&%&&#&&&&$&&&$&&"
Sexuality: Heterosexual

Personality:

Backstory:

Cape Type: Natural

Trigger Event:

#######################*$*"**"

Appearance:

Weapons, Gadgets & Armor:

Items & Personal Belongings:

Skills & Abilities:

Powers:

Weaknesses:

#&$&&%&$$&$&^#^$&$&%&

Hobbies:
Quote\s:
Theme:
 
Name: Alexandra Sienna
Aliases: Lupin, The wolf
Age: 21
Gender: Female
Organization: Rogue

PERSONAL
Sexuality
: Bisexual
Personality: Incredible amounts of self-esteem and a view of everyone else that likens them to children in her eyes. She is the top of the chain and refuses to believe otherwise. Smug and condescending wherever possible and believes only in personal gain, choosing what will benefit her the most whether it be helping others or sabotaging them. Doesn't care for age or appearance for anyone aside from herself and her own aesthetic. Despite their sense of superiority over everyone else, Lupin doesn't think she's perfect quite yet. Never talks criticisms on-board. Takes things going wrong with difficulty, but rarely loses her cool entirely. Has a tendency to boast and preen.

Backstory: The daughter of the creator of the famous Parahumans Online that receives income almost globally from each government in the hopes that the site will remain up in every region and receiving an incredible fortune on an almost monthly basis. Alexandra Sienna, the child of such a rich man and a mother that died at birth, received no attention from her father from the day she was born as he was always too 'preoccupied' with work, which consisted primarily of sympathising with parahumans and a lifetime in-front of a screen, chattering with whoever and whatever to help deal with the loss of his wife, leaving the daughter of a multi-billionaire to do as she pleased and choosing not to see her, viewing her as a constant reminder of who was gone.

She attended private schools and universities with a surprising amount of success and spent her life without any parental figures, which slowly developed into a coping mechanism of sheer narcissism. As she got older, she learned more and more that all she needed was herself, and lost all attachment to her father aside from his bank account. She had friends that glorified her every decision and followed her through life until one day, she simply decided she didn't need them anymore and finished with a masters degree in Mechanical engineering, having a particular fondness for technology that had blossomed throughout her life, and after that point, everything she ever wanted became hers. Four Ferrari's, a jetpack, two helicopters and a yacht? Bought within two seconds for her if she desired.

Eventually, her father died as a result of a meeting with some unhinged parahumans and the business, along with all of its assets, became Alexandra's, and with the money came a sense of longing for a true purpose. That purpose, Lady Sienna decided, was to lord her superiority over all others.

She purchased a high-tech suit from a shady group and nicknamed herself 'Lupin', of the wolf. Finding the name particularly appealing given that she'd always lived on her own, and set out to sate her lack of purpose by simply doing whatever she wanted in the spur of the moment. Whether she wanted to improve the company, rob four banks at once or invest into the black market, she was unsure, but if she wanted to, she could do anything, at least in her eyes.

Cape type: none

PHYSICAL
Appearance
:
A05726F5-CF00-4DE7-AB11-2E4020CF18B3.jpeg
Weapons, Gadgets & Armor:
solid gold revolver.jpg
Bionically-Enhanced Movement Suit - hardware (armor, powered) !Locked-In Data!

A tinkertech suit with an exoskeleton. Despite weighing a good 35kg, this suit does not impede the user's speed and reacts to all movements with only 0.05 seconds of delay, handling very smoothly at every joint. Due to its added weight, it makes knocking the user over or grappling them significantly more difficult.

The suit consumes power to allow for movement, which is generated by a non-tinker addon. Failure of this device confers a significant movement and strength penalty.

The exoskeleton is seamless and hidden well underneath the clothing, giving the impression that the user isn't wearing power armor. It improves the user's strength by a factor of 2.5x and protects from Stage 1 Wounds. Stage 2 and 3 Wounds are reduced to Stage 1, and Stage 4 and Stage 5 Wounds are reduced to Stage 2. The suit has an inbuilt temperature regulation and several vent systems for waste heat. It also provides resistance to heat and cold attacks up to Stage 2, and electric attacks up to Stage 2.

The suit loses 1 Durability for each Stage 4 wound it helps protect, and 25 Durability for each Stage 5 wound it helps to protect; the suit was built to last and take a beating before needing repairs, a high-quality work, through and through.

The suit is insulated against EMP.

Blueprint Data: Clad ÷÷÷÷÷÷÷÷÷÷ ÷÷÷÷÷÷÷÷÷÷ ÷÷÷÷÷÷÷÷÷÷ ÷÷÷÷÷÷÷÷÷÷ ÷÷÷÷÷÷÷÷÷÷ ÷÷÷÷÷÷÷÷÷÷ (60)

Imaging Antennae - addon (electric, imaging, thermal imaging)

The suit contains an antennae attachment atop the head which sends out a pulse of electromagnetic waves every decisecond and which come back as images of the environments they reach, with a thermal vision mode.

The antennae actively pick up a secure video feed from the nearest satellite, showing a radius surrounding the user, modifiable to be as small as 60 to 600 feet. In addition, the antennae can hijack radio frequencies to spy on chatter in the area.

Blueprint Data: Radiography :::::::::: (10) Clad ÷÷÷÷÷÷÷÷÷÷ (10)

All-Terrain Boots & Gloves - armor addon (utility, friction manipulation, versatility)

This addon is a pair of modular gloves and boots that allow the user to effectively traverse all terrain, including the deployment of surface tension relievers to walk on water and ice, footing stabilizers to traverse sand, and a normal mode for normal terrain. They can also be used to climb up vertical surfaces with moderate friction (concrete, stone, wood, but not metal,) at a similar speed to climbing a ladder.

Blueprint Data: Modularity :::::::::: :::::::::: (20) Clad ÷÷÷÷÷÷÷÷÷÷ (10)

Status

Damage: 80/80
Repair Cost: $2,750 per point of Durability
Repair Time: 1 day per point of Durability

Construction Cost: $225,000
Construction Time: 195 days
Required Materials: High-strength composite titanium plate, insulated electrical wiring, high-efficiency power generator, electromagnetic transceiver, goggles, LEDs, micro-CPU

Total Data: Clad ÷÷÷÷÷÷÷÷÷÷ ÷÷÷÷÷÷÷÷÷÷ ÷÷÷÷÷÷÷÷÷÷ ÷÷÷÷÷÷÷÷÷÷ ÷÷÷÷÷÷÷÷÷÷ ÷÷÷÷÷÷÷÷÷÷ ÷÷÷÷÷÷÷÷÷÷ ÷÷÷÷÷÷÷÷÷÷ (80), Radiography :::::::::: (10), Modularity ::::::::: :::::::::: (20)
!Locked-In Data - Tinkertech operating at 50% efficiency in exchange for not requiring regular tinker regulation!
Items & Personal Belongings: A seemingly unlimited amount of money
Skills & Abilities: firearms and weaponry experience - Dabbled in weaponry and knows how to use and deal with guns
Effective leader - expansive amounts of time spent ordering servants as given her a knack for ordering
Narcissism - Practically immune to taunts through endless amounts of self-esteem, and helps her keep a cool head
Intelligence - Logically-minded and a confident speaker
Powers: Powerless
Weaknesses: inexperienced in the way of life and mannerisms of "commoners", prone to aggravating people through condescending tone and lack of empathy, physically inept outside of her suit

FLUFF
Hobbies
: drinking tea, reading the news and enjoying the luxuries of the rich life
Quote\s: "Who's running this show? Because from what I can tell, it's not the idiot in his twenty quid shoes, but me, the billionaire in her fashionable and practical suit!"
"Mate, listen. The world just wouldn't be the same without me, now would it?"
"Here's just in~ I don't care."
Theme:
 
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Bianca Simmons

  • tumblr_n39johdSvJ1t9xpbxo1_400.gif


    Name:
    Bianca Simmons

    Aliases:
    Bee, Matrix (Cape name)

    Age:
    23

    Gender:
    Female

    Organization:
    Rogue (hides her power and would rather not use it for heroics or evil)
 
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WIP

BASIC INFORMATION
Name: Natalya Mayers

Aliases: (Other names, titles, nicknames, and aliases.)

Age: 21

Gender: Female

Organization: Protectorate

PERSONAL
Sexuality: Bisexual

Personality: Ever since her sister died 3 years ago when Leviathan attacked Brockton Bay, Natalya has never been the same. While she has long since moved on from that dark place she had sunk into when her sister had died, Natalya had never quite recovered from it. Her once cheerful outlook on life has since changed, the death of a person’s loved one tends to do that. In an effort to prevent further heartache and grief, Natalya tries to make as few connections with others as possible, wanting to remain as emotionally detached as possible. However, despite this, Natalya couldn’t help but feel alone and lost.

Despite her complicated feelings, Natalya drive to help as much as she is able. A contrary to her desire to remain detached, but the act of helping others was one of the traits she so admired in her beloved sister, and she believes that she would want her to help others as well. Helping others has also been a sort of coping mechanism for her, and to her it is also a way to honor her sister’s memory. One thing that is clear to her however, is her hatred for the beings known as Endbringers. A hatred so intense that she was willing to throw her humanity away just for a chance, for a sliver of opportunity, to hurt them as they had hurt her.

Backstory: Before that fateful day, the day everything changed for her, Natalya had been living a decent life. She grew up being well provided for, maybe not lavishly or extravagantly, but she never wanted for much. Her parents died when she was just an adolescent, being one of the many unfortunate victims of a villain attack. Ever since then her sister, 8 years her senior, had raised her practically on her own. Fortunately, or unfortunately depending on how you looked at things, her parents had a trust fund ready just in case something unfortunate had happened to them, not to mention insurance money the two have received. Who knew investing in a Cape-related Death Insurance would have paid off?

Using the money, Natalya and her sister lived a decent life. Her sister decided to use a portion of the money in order to open up a little Auto repair shop, her sister has always been quite a mechanic. Natalya would even jokingly tease her sister that she may have been a Tinker, which her sister would just laugh off. They were happy and content, but one day, Leviathan arrived at Brockton City. Countless people died that day, civilians, villains, heroes, the monstrous nighmare did not descriminate. And Natalya’s sister had been one of the casualties. Grief and sorrow first assaulted her, night after night she spent crying herself awake and crying herself to sleep. Then came apathy, the morbid numbness and uncaring she felt in those following days were some of her worst memories. She even pondered killing herself, that way she’d no longer be alone and she’d be together with her sister again. She almost followed through with it, but she just couldn’t do it. Not out of fear of death or the moral repercussions of killing herself. No, Natalya refused to die before she managed to hurt the bastard that took her sister from her.

Driven by anger and hatred, Natalya scoured for a way to do so. She’d once heard of a rumor about someone receiving ‘powers’ in a bottle. It was a stupid story, likely an urban legend or a silly fantasy some bored people had came up with, but Natalya didn’t care. She’d exhausted all resources available to her, driving her to the brink of financial, mental, and even physical breakdown, and just when all hopes seemed lost, they finally replied.

Cape Type: Cauldron Cape


PHYSICAL
Appearance:
images


Weapons, Gadgets & Armor:

Items & Personal Belongings: (Any other items that the character has, or belong to them. Include things like access to resources, finances, etc.)

Skills & Abilities: (Not superpowered. Include things like knowledge of martial arts or the ability to handle weapons.)

Powers:
Starburst Beryl - Blaster 7, Shaker 4

Starsaw - primary effect

The host can shoot out rotating verdant-green projectiles that float, or 'hover' that act like air hockey disks, floating two to five feet above the ground and rapidly changing altitude. These projectiles look like glowing, green, five-pointed, almost cartoony stars, and are roughly the size of a frisbee.

They reflect off of walls and objects they encounter without losing speed and slide around in the air as if it were ice, at a brisk pace of 15kph, but the host can speed them up to 100kph, controlling their air velocity freely. The stars do not stop moving, unless the host consciously orders them to. The stars can also start suddenly moving in the opposite direction at the host's will.

At the host's will, the green stars will begin to rotate at high speeds and deploy an energy blade at each startip, each having a length of one (1) meter. The stars effectively turn into buzzsaws, cutting anything that comes in contact. If they impact an object of any kind, they will violently fly off in a random direction at high speed, reflecting off of walls and indiscriminately cutting into anything they hit. An impact with a star deals mixed Stage 2 to Stage 3 cutting/blunt injuries.

The limit of stars that can be maintained at once is ten. A star can be dispelled at any moment.

By selectively shooting out, activating, and dispelling stars, the host can achieve the effects a simple Blaster power.

Starburst - secondary effect

After having their energy blades deployed, the stars can be made to stop, then pop like a bubble, with their blades remaining in place. Afterwards, the host may indicate a single target and all active blades floating in midair will aim at that target and fire at speed approaching that of an arrow fired from a bow, and dealing Stage 2 to Stage 3 impalement damage, depending on where the attack hits.

Manton Limit: Aim, target

Lethality: An active star deals Stage 2 wounds. Enough impacts with one of these and there can be enough bleeding and bruising to cause death.

Data: Emerald ‡‡‡‡‡‡‡‡‡ ‡‡‡‡‡‡‡‡‡ (20)

Emerald: "This is a dead shard, and its data lacks conscious design or organization. Specializes in giving solidity and force to microwave and radio waves and applying conflict conditions to them."

Weaknesses: (Weak sides of a character. Fears, inabilities, inexperience, emotional issues, mental issues, etc. Only ones that could be said to negatively affect the character.)

FLUFF (Optional)
Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type.)
Theme: (Musical theme.)
 
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WIP

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[/div][/div][/div][div class=credit]credits @RI.a[/div][div class=overlay]Folie à Deux[/div][div class=tags]
@elextrified @The Great Goon Goblin @Keira Winston[/div]
 
wip form for the mome goin to edit edit edit


sugarvine
sugarvine
  • 5hi6FEl.jpg










    NAMEx princess i. perkins
    NICKNAMEx perks, pip
    ALIASx ANSWER
    GENDERx female
    AGEx probably early twenties
    HEIGHTx 4'9"
    WEIGHTx 138 lbs
    Yes, you can say it: she's a dwarf. And don't worry about pissing her off; her short and stout stature's the least of her concerns. It's the scars that are her problem. In particular, the large scar that spans from the top of her head to the tail end of her spinal cord. That's become the point of insecurity with her body. Fortunately, it's the only insecurity, because other than that, she loves herself. She loves her curly black hair, her dark brown eyes, her chubbiness, her light-brown skin and the sprinkle of freckles on it, everything. And she absolutely loves prettying herself up on top of that. all in all, she's a woman who takes care of her appearance.
PHYSICAL
PERSONA
PROWESS
PEOPLE
MISC
sugarvine
 
BASIC INFORMATION
Name: María Moreno
Aliases: Martinet María, La Chica María, Moreno, Brown-Hair
Age: 25
Gender: Female
Organization: Independent

PERSONAL
Sexuality: Heterosexual
Personality: To cut a long story short, María Morena is the girl next door from the ghetto. She likes short walks to the bank because she didn't have much--if anything at all--growing up. Ever since the hospitalisation of her older brother, who she (to a fault) is loyal to, she has taken on a habit of losing herself in vigilante justice, bitter caipirinhas and meaningless sex.
Backstory: Growing up in a shanty slum, María Morena was no stranger to an empty stomach or the burst of BANG BANG BANG in the distance. With no father--only a mother whose mental faculties waned by the week--María and her brother had to fend for themselves. The world didn't care for their ages. Her brother, Mateo, was the man of the house and the man their father never was, even in spite of only being a boy, and won bread for the table. She always wondered how.

Cape Type: Natural
Trigger Event: When they were in their early twenties, María found out how. She discovered Mateo's stash of drugs, guns and blood money. She confronted him and came to learn that he was heavily involved in gang activity. She was conflicted. She couldn't tell him to stop because this was what was paying for everything, including her tuition fees. // She was stressed and this is what caused her to fail one of her papers, which led to her feeling inadequate and incompetent--a person without control. She was an outsider looking in--but this was HER life. She was like a movie critic at the premiere of her own autobiographical. She thought about whether or not she should tell their mother. She decided against it because it wouldn't be good for her mentally. Hell, it wasn't good for her mentally. From then on, María stopped thinking about it. Nothing good came from thinking about it. // She turned a blind eye to everything her brother did, even when it escalated. Later on down the line, Mateo was caught and cast into the criminal justice system. She visited him for years--as often as they'd allow. Shortly after Mateo was released, he was the victim of a drive-by shooting. Fortunately, he survived. // Unfortunately, he's in hospital on life support. She has heard word of a back-alley doctor in her hospital's halls--but this parahuman healer is far from cheap. With her salary as a doctor not enough to cover the costs, María has turned to crime fighting for finance. She understands, however, that there's a fine line between vigilante justice and the same criminality her brother got himself into.

PHYSICAL
Appearance:
eed00c8b004336d046f379ced52f8982.jpg

Weapons, Gadgets & Armor: Medical equipment, medicinal/recreational drugs, bulletproof/knifeproof vest
Items & Personal Belongings: Access to medical records
Skills & Abilities: Medicine, knows the ins and outs of the human body. Marksmanship, learned from her brother, knows how to handle a firearm. Street fighting, learned from her brother. Knowledge of drugs, both medicinal and recreational, learned from medical school and her brother
Powers:
Weaknesses: Anxious/agitated at mentions of her family. Loses it at mentions of her mother. Sensitive subject as her mother committed suicide shortly after hearing about her son's incarceration
 

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